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So the sylvan trickster can take witch hexes as rouge talents. However the class doesn't say anywhere that the class's effective witch level is equal to the tricksters level. I believe that this was the intent. Is that correct?
Also if one were to multiclass this class with witch or shaman or hexcrafter, or any other class that gains the hex feature how do those combine with regard to hex DCs and level based effects?
Since it doesn't indicate that levels combine/stack, they would not; you'd have to keep track of which class you got each hex from.
As for effective witch level; looks like an oversight. I'm not 100% confident on what that means vis-a-vis RAW; probably something terrible, like your witch level is 0. For RAI, I'd say your interpretation is a perfectly acceptible one; use the rogue level. Unless you are playing PFS, I would assume that that is how it works, but mention it to your GM in case their assumption is different.
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From the archetypes description.
"any alternate class feature described as altering an existing class feature otherwise functions as that original class feature, and is considered to be that class feature for the purpose of meeting any requirements or prerequisites, even if that feature is renamed to fit a new theme. For example, a class feature that alters the bard's bardic performance still counts as bardic performance for any prerequisite that requires that ability."
Since Fey Tricks alters rogue talent, you would use those tricks as if they were rogue talents with your rogue level being used in place of the witch level.
EDIT: That being the case, you'd need a class that advanced rogue talents, not hexes, if you wanted it to stack.
The class would need to provide rogue talents that explicitly stack with rogue talents from other classes. Guild Agent's Rogue Talent Guild Trick would be an example.
I don't know if it would make sense, but that seems to be how it works. It would probably make more sense to let hex advancement stack with hexes, but you aren't granted the hex class ability by Sylvan Trickster.
Should the class be able to qualify for things dependent on the hex "class feature"? Examples would be things like hex strike, accursed hex, etc.
Yes. Your feature is called "Fey Tricks" but it's clearly the same feature, much as a druid has "nature bond" and a ranger has "hunter's bond" but both qualify as the "animal companion class feature."
For more reasoning, see this (long) classic post on a similar question wrt channeling features.