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A level 1 Human takes Planar Heritage to be part tiefling and uses the bonus feat for Fiendish Heritage.

What happens to her ability scores? Does she have to keep the +2 to any ability score human's get because she doesn't have "a tiefling’s usual racial ability modifiers" to swap, can she swap the +2 for any of the tiefling modifiers, or does she keep her +2 to any ability score on top of one of the modifiers presented in the chart? If she can have both modifiers, can she have the +2 racial adjustment to an ability score modified by the tiefling adjustments?

What about the "Variant Tiefling Abilities" mechanic? Does she gain no benefit because she doesn't have a darkness spell-like ability to swap out, per this sentence,:

Fiendish Heritage wrote:
The abilities presented here replace a tiefling’s darkness spell-like ability, with a caster level equals to its class level.
or does she not have to have the spell-like ability as this sentence would insinuate?:
Fiendish Heritage wrote:
In addition, you may roll on Table: Variant Tiefling Abilities three times and choose the most favorable ability.

This thread had similar concerns, but the Racial Heritage feat didn't work with tieflings. Planar Heritage clearly does, so what about now?


Can the Air Barrier Hex from the Wind Shaman only be used a handful of times in the Shaman's career, or can it be used all day with no limitation (i.e. The barrier expires, so the Shaman immediately uses a standard action to put it back up)? It reads:

"Air Barrier (Su): The shaman creates an invisible shell of air that grants her a +4 armor bonus to AC. At 7th level and every 4 levels thereafter, this bonus increases by 2. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against her to suffer a 50% miss chance. The shaman can use this barrier for 1 hour per shaman level. This duration does not need to be consecutive, but it must be spent in 1-hour increments."

There seems to be a RAW/RAI conflict with the exclusion of "per day" or similar language, which the Wind Oracle's version includes.


If a 200 year-old level 20 human with Fiendish Obedience (and Damned Disciple) who worships Haagenti to get the Immortal Chymist Evangelist Boon fails to do the obedience one day, does she die?


If a Phantom Blade has the Catch Off-Guard or Throw Anything feats, could they make their phantom weapon an improvised weapon?

Phantom Weapon:
A phantom blade begins play with an ectoplasmic sentient weapon known as a phantom weapon whose weapon type is chosen by the phantom blade. The weapon type must be one with which the phantom blade is proficient. A phantom weapon functions similarly to the black blade of the bladebound magus archetype except as noted on the Phantom Weapon Progression table. A phantom blade with this class feature can’t have a phantom of any kind, even from another class.

At the heart of this question is whether or not Catch Off-Guard/Throw Anything grants proficiency with melee/ranged improvised weapons or merely eliminates the penalty to attack with them. Looking at all of the weapon proficiency feats, eliminating the penalty seems synonymous with granting proficiency.

Simple Weapon Proficiency:
You are trained in the use of basic weapons.

Benefit: You make attack rolls with simple weapons without penalty.

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

Martial Weapon Proficiency:
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.

Benefit: You make attack rolls with the selected weapon normally (without the non-proficient penalty).

Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls.

Exotic Weapon Proficiency:
Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.

Prerequisite: Base attack bonus +1.

Benefit: You make attack rolls with the weapon normally.

Normal: A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.

Catch Off-Guard:
Foes are surprised by your skilled use of unorthodox and improvised weapons.

Benefit: You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised melee weapon.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.


Throw Anything:
You are used to throwing things you have on hand.

Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon.

Looking at the other Phantom Blade threads, it is clear that the phantom weapon's weapon type chosen doesn't have to be compatible with Spell Combat or Spellstrike and that it was the intent of the designers to have it that way.

What I want to know is this: Can I whack some heads with an ectoplasmic chair?


In the Phantom class feature text of a normal Spiritualist:

"While fully manifested, a phantom can’t be returned to the Ethereal Plane by means of dispel magic, but spells such as dismissal and banishment work normally. Whenever the spiritualist is unconscious or asleep, the phantom immediately returns to the spiritualist’s consciousness. If the spiritualist dies, the phantom is returned to the Ethereal Plane, and can’t return to the spiritualist’s consciousness until 24 hours after the spiritualist is brought back to life."

In the Mythmaker class feature text for the Priest of the Fallen archetype:

"A priest of the fallen can channel many different hero-god phantoms, though only one at a time.
These spirits will not suffer being confined in a mortal’s consciousness and must be manifested in ectoplasmic or incorporeal form or they return to the Ethereal Plane. They each have an emotional focus depending on their personality and retain some of their hero-god powers, determined by their mythic archetype. A priest of the fallen can channel a hero-god phantom with a ritual that takes 1 minute to perform. A priest of the fallen can channel only one hero-god phantom per 24 hours, but once channeled, a hero-god phantom remains until a new one is channeled."

If I am a Priest of the Fallen, can I keep my hero-god phantom around in ectoplasmic or incorporeal form when I sleep? If not, if I channel a hero-god phantom in the morning and take a nap at noon, am I barred from having a phantom for the rest of the day? Can I channel the hero-god phantom I did in the morning?


1.) Does one have to be catfolk to take the archetype or is this an archetype made with catfolk in mind that any race can take?

2.) Do you gain the Spirit Bonus ability from the Medium?
The Prowler at World's End Bloodrager Archetype grants the Medium's Spirit and Spirit Surge abilities. The archetype does not mention the Spirit Bonus ability at all, just the Spirit Surge. Spirit Surge does not come into effect without the Spirit Bonus ability failing, so there is no point to receive Spirit Surge without Spirit Bonus.

3.) Do you gain the Shared Seance ability?
The Medium mentions shared seance in the Spirit class feature, though Shared Seance is a separate class feature that the Prowler archetype mentions nothing about. If a Prowler does not gain Shared Seance, then the text about sharing seances in the Spirit ability is for no effect and the fantastic Marshal Spirit Boon has no effect.

4.) Do you gain the Taboo ability?
The Prowler archetype provides a taboo but does not explicitly grant the Taboo ability (which is separate from the Spirit/Spirit Surge abilities). This appears to mean that the Prowler has no mechanical reason to care about the taboo when they do not get any harms or benefits from it.

5.) Is the Prowler at World's End archetype compatible with the Primalist archetype? For example, could a Prowler/Primalist at 4th level gain two first level rage powers instead of Destined Strike?

6.) Do Bloodrager levels count as Medium levels for the spirit powers? (I'm looking at the Trickster for this one.)

Thank you all in advance.


Suppose a wizard has a fondness of music, so he chooses the Two-World Magic trait so that he can use Summon Instrument. One day, this wizard chooses to prepare a 2nd-level spell slot for a Silent, Stilled Summon Instrument, hoping to pleasantly surprise a crowd of commoners with music without a chance of the people freaking out over her casting a spell in their midst.

Is that legal? Per the Silent Spell metamagic feat:

Silent Spell wrote:
Special: Bard spells cannot be enhanced by this feat.

Summon Instrument is drawn from the bard spell list, so is it treated as a bard spell in this regard?

Similarly, how does the Questioner Investigator interact with Silent Spell? All of her spells are drawn from the bard spell list, but do they count as bard spells? These spells do not seem to count as bard spells when it comes to arcane spell failure in light armor, so would they for metamagic?