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   This looks pretty amazing. I only have two critiques: I would love to see a spot for familiars, and additional companion sheets, because druids or characters who pick up the beastmaster archetype that is coming next year in the APG will have multiple companions, and I think familiars have stuff companions don't have access to, and vis a versa. It would also be cool if the booklet was available in multiple coolers, especially the 2nd ed deep red, gold and deep blue theme (more like the logo than the awful official sheet).  
   Azurespark wrote: 
 The biggest legitimate (to my admittedly biased mind) complaints I have heard so far all have to do with the character sheets,either aesthetically or regarding utility. With the layout of the book catching so much praise, I find this strange. What was wrong with the way the playtest sheet was set up?  
   Rysky wrote: 
 I thought one of the 10th level spells for Primal or Occult mentioned Summon Phoenix?  
 
   Uchuujin wrote: 
 Very nice! I have a request when you come hence from Gen Con with visions of a revision in your skull - a color version, in the deep red & gold of the PF2 logo.  
  
   Samurai wrote: 
 I was suggesting it would be awesome if someone could design a sheet similar to the one I linked for PF2. I provided the link so others could look at it as an example. I do good work visually on sheets but I don't know how to make them variable.  
   Samurai wrote: 
 Weird. I'm not certain how that happened. This link should work. You may need to eliminate the space at the end.https://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1 180  
   Uchuujin wrote: 
  
   Uchuujin wrote: 
 I wasn't thinking so much the form fillable as triggering elements on and off. For instance, you can change the colors of the banners/headers and certain other elements. Here's a link:http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=11 80  
 
   Uchuujin wrote: 
 I like it. Similar in ways to the playtest sheet whilst being it's own thing. If you could implement layers, you might be able to build something similar to MorePurpleMoreBetter's 5e sheets. Something like that would rock for PF2.  
   singingzombies wrote: 
 You could always give it to the Bard as a reward, based on several interviews. Also, I don't think they need it if they are using the Shield cantrip.  
   jdripley wrote: 
 I might recommend avoiding some of the more outrageous mutagens for a low magic game as they might seem too over the top (specifically thinking of a leaked level 12 Alchemist feat that makes them physically invulnerable in conjunction with a Juggernaut mutagen) Along similar lines, due to requiring class feat investiture, you might be able to get away with caster multiclass archetypes since they will allow a taste of power but would require a deep investment in order to get the full-on caster madness. Sorcerer and Bard seem particularly geared for this.  
 
   I think he got sidetracked. I keep wondering why no one has asked Mark about weapon-focused monk feats as the character he was building looked to be more dependent on weapons than fists and he discussed focusing more on them later, perhaps with a fighter mc archetype, but didn't elaborate on how he could more of that with monk later, which is why I figure he made him a Monk with fighter mc instead of figher with monk mc...  
 
   I'm going to chime in for the Kineticist as my first choice as 1) of all of the other classes we saw in 1st edition, it was one of the most unique and 2) is almost as diverse as a Wizard. My next choice would be Witch and/or Oracle as they have very unique aspects, but are otherwise Occult/Primal/Arcane (for Witch) or Sorcerer style (for Oracle) casters. One thing I would like o see is to make each of the additional classes (hybrid classes from 1E, especially) more unique creatures; the Gunslinger feels like it would work more closely to the Cavalier from the playtest, simply an archetype that could be applied to any class, as I could see arguments made for it being available for the Alchemist (alchemical ammo, anyone?) a Bard (the singing gunslinger and trick shooter, Barbarian (gunzerker), Cleric/Champion (holy gun crusader), Fighter is a no-brainer, Ranger (Texas Ranger), Rogue (sniper) and Wizard (gunmage). I I can think or similar arguments for Summoner (though I love it so) being applied to pretty much any casting class, and so on. Prestige class wise, I need me some Shadowdancer for my very favorite character, but I should be able to approximate with a Kineticist.  
   Secret Wizard wrote: 
 Has no one introduced a dialogue mod?  
   Shisumo wrote: 
 Ancestry feats would certainly be a good place for the various 'racial' marks. My head was racing forward to the prestige classes I recalled that enhanced them, and as a space for aberrant and Siberys marks that might need more design space.  
   Elfteiroh wrote: 
 Apologies for the double post. Yeah, I think I need to get an all goblin game going at some point, in a similar vein to the initial playtest adventure.  
   TheGoofyGE3K wrote: 
 I don't have a name yet, but I figure it will be something alliterative of Firelover. I figure the goblin will refer to the sun as The Flame that Feeds upon the Sky or something similar. A spin on the Eye of Sauron. My headcanon has this as an inversion of a Tolkien-style goblin.  
 
   sadie wrote: 
 Your sheets are the only ones I will use for 1E PF. These are looking fantastic.  
   I'm probably going to work to rebuild a version of the landscape sheet from the playtest.  
  
 
   RiverMesa wrote: 
 The Game Mastery Guide looks to let us do some really cool stuff with mechanics for homebrews. Specific to Eberron, it looks like Archetypes would be a great place to set up things like Dragon Marks and recreating prestige classes, especially ones that enhanced racial abilities. Ancestries will let us redesign and get more into expanded options for Warforged and Shifters, especially. I also want to rebuild Dragonborn.  
   Franz Lunzer wrote: 
 @Franz Lunzer: Yeah, Shadowdancer was a prestige class, but the flavor feels core to the character; again, I'm not after everything. Some minor illusions, bonus to stealth, fading from view, etc. I had a real issue finding my character's niche in the game until I started diving into Shadowdancer when I suddenly realized I was the stealthy & mysterious swordsman of Vistani heritage. I would like to be able to manifest a blade of darkness and shadow jump at some point, but I feel a monk's ki abilities or a sorcerer's spells might let me enhance the sneaky, mysterious, and slightly mystical nature of the character.  
 
   I'm uncertain how I will recreate my favorite character, especially since he was high level. Obviously, I need to give up on doing everything at level 1. My favorite character ever was a Human multiclassed 2 levels in Fighter, 3 levels in Ranger, 5 levels in Rogue, and 10 levels in Shadowdancer. If I had recreated him in late 1E, I would have built him mainly with Rogue and Void Kineticist levels until I could pour 10 levels into Shadowdancer. Based on the playtest materials, it looks like the two best options for recreating him in 2E will either be as a Monk later hitting Rogue MCA or a Fey-blooded Sorcer, reskinned as shadow-blooded, along with Rogue MCA. I also have a Half-elven Bard I made in D&D 5E I want to rock in PF2E named Aede Van'Aillynn. He was styled as a rockstar: played guitar like Eddy Van Halen, sang like & looked like David Bowie in Labrinth. Inspire Courage had a playlist. The rest of the troupe ended up being a Gnome Ranger manager, a Dwarven Fighter roadie, and my Lizardfolk Monk bodyguard. Due to a ridiculous group intimidation/deception/diplomacy check trying to avoid killing a huge number of goblins and gnolls, we ended up with an entire touring crew. It would be awesome to get that band back together.  
   A few things I would like to point out I, in my admittedly sleep-deprived state, have not seen mentioned yet in this thread: 1) Some 'combat' feats have gone away due to being eliminated as redundant. Case in point: Precise Shot. Jason Bulhman stated in an interview and one of the gaming podcasts (I am so sorry, I cannot recall which one; maybe some kind soul can add in that detail) talked about how the design team had decided that some 'feat taxes' could be eliminated because players are competent adventurers and are just that good. So you don't need precise shot because everyone can fire into melee. 2) Mark Seifter and the blurb for the Game Mastery Guide have given us clues that things like gestalt-type character options are returning, but we currently don't precisely know how this will be implemented. 3) Feats do more in the same package and/or are generally more versatile. For instance, there is a feat (again, muzzy-head cannot recall the feat type, whether it is general or ancestry) that allows you to gain proficiency in a single weapon (or perhaps a group?)from another culture, while weapon proficiency, a general feat, increases the proficiencies available to your class by one grade. So there is more than one way to get what you want. Just my two coppers. Hell, maybe one copper with the new economy.  
 
   Ediwir wrote: 
 I played a Dwarven Alchemist that concocted mutagens and elixers into varieties of beer. Just saying.  
 
   Elfteiroh wrote: 
 Yeah, based off of the Playtest Barbarian, an Animal Instinct Barbarian would make a decent 'brawler' substitute. I would go with either a bull or an Ape for the concept. I've been theory-crafting a concept of a Lizardfolk Dragon Instinct Barbarian Multiclassed with Monk to grab some things like Flurry of Blows who will focus and using his breath weapon to tenderize his foes, then wade in and tear them up with a flurry of claw strikes.  
   GM Seth wrote: Honestly do not understand the complaints about the landscape format. I love the landscape format, and always wanted one in my current system but could never get one done. Landscape is definitely my preference by far. I prefer landscape format, too. However, the majority of the people I chuck dice with prefer portrait character sheets. It would be nice if someone could make this sheet form-fillable for those who prefer this style of sheet. 
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