Countdown to Pathfinder Second Edition

Thursday, July 11, 2019

#CountdownToPathfinder2E

Hello! Allow me to introduce myself. I am Payton Smith, Paizo's new Social Media Producer. While I’ve only been here a few weeks, I’ve been working closely with the creative team to harness the excitement of Pathfinder Second Edition. The drive and passion I've seen to create a version of Pathfinder that is easier to learn, faster to play, and yet endlessly customizable is inspiring. It is now my privilege to share their enthusiasm with all of you on the official Paizo Twitch channel!

Starting this Friday, and throughout the next three weeks, please join me as I bring our designers to the camera to talk about Pathfinder Second Edition, live. Throughout the stream, we encourage you to come on over and ask us your burning questions. We will also be giving away SWAG to select stream participants, and if we get 500+ concurrent viewers, we will also give away a Pathfinder Second Edition Core Rulebook to one or more viewers! See the eligibility note below for more details.

Three items on a grey fabric surface. On the left, an open dicebag with shiny Fumbus coins spilling out. In the center, the Pathfinder 2E core rulebook. On the right, a number of Pathfinder lanyards. A close-up of the Fumbus coins from the first picture. They are a brassy looking coin with Fumbus the goblin engraved on them. Above him, the word Pathfinder curves along the edge of the coin. Below him, the words Second Edition 2019.

Here's the schedule (all times Pacific):

"Character Creation" with Mark Seifter
Friday, July 12th, 1:00 p.m. - 2:00 p.m.

Pick the brain of Designer Mark Seifter as he explains Pathfinder Second Edition's extensive character customization system. How do you determine stats? What choices do you have? What kind of classes are there? How customizable are they?

"Playing the Game" with Logan Bonner
Wednesday, July 17, 1:00 p.m. - 2:00 p.m.

We all need to know the basics of how to play and how Pathfinder Second Edition makes your gaming experience more streamlined and intuitive. That's where Logan Bonner comes in. Logan will be showing off combat, magic, exploration, the action economy, and more. Get into the nitty-gritty of Pathfinder Second Edition's game mechanics.

"Advancing Your Character" with Stephen Radney-MacFarland
Friday, July 19, 1:00 p.m. - 2:00 p.m.

So now that you've been playing your character, overcoming hazards, slaying monsters, and gaining experience throughout your adventures, how does leveling work? Senior Designer Stephen Radney-MacFarland will join me to elaborate on how your character concept can be brought up to the next level. How do you add skills and feats? Maybe you'd like to multiclass? You don't want something generic, you want something that's uniquely your own. You're going to love the tremendous amount of customization and paths you have to explore during the leveling process!

"The World as We Know it" with James Jacobs
Wednesday, July 24, 1:00 p.m. - 2:00 p.m.

What is in store for your character in the world of Golarion in the Age of Lost Omens? We will start with the basics and grow from there with Pathfinder Creative Director James Jacobs to elaborate on the detailed countries, biomes, creatures, and stories available for you to explore--including our first adventure path for Second Edition: Age of Ashes.

"Running the Game" with Jason Bulmahn
Friday, July 26, 1:00 p.m. - 2:00 p.m.

Who motivates the monsters? Who controls the villagers asking you for help? Will the dangerous red dragon kidnap the helpless maiden? Why does this darn key keep bringing our party such bad luck? Jason Bulmahn will be sitting with me and demonstrating how to wield the cosmic power as a Game Master in Pathfinder Second Edition!

The clock is ticking. Gen Con 2019 and the launch of Pathfinder Second Edition release is soon. Learn a thing or two about this amazing game as we count down to #Pathfinder2E!

https://www.twitch.tv/officialpaizo

Payton Smith
Social Media Producer

*Eligibility: We’re only able to ship products to North America and the EU.

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Tags: Paizo Twitch Pathfinder Roleplaying Game Pathfinder Second Edition
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Liberty's Edge

Pathfinder Adventure Path, Companion, Lost Omens, Pawns, Rulebook Subscriber; Starfinder Charter Superscriber
Mark Seifter wrote:
Captain Morgan wrote:


Mountain Stronghold: Allows you to take an action to get 2 more AC until your next turn-- it sounds like by increasing the dex cap upwards.
It both gives you the action and permanently boosts the Dex cap by 1!

So it has a passive Dex cap increase and lets you have a Shield Raise action. Not bad...


Aaron Shanks wrote:
The "Glyph of the Open Road" Pathfinder Hero Point Tokens (Pack of 6) by Campaign Coins are available to preorder now HERE.

Do you need three per player?


Pathfinder Roleplaying Game Superscriber
Shisumo wrote:
Mark Seifter wrote:
Captain Morgan wrote:


Mountain Stronghold: Allows you to take an action to get 2 more AC until your next turn-- it sounds like by increasing the dex cap upwards.
It both gives you the action and permanently boosts the Dex cap by 1!
So it has a passive Dex cap increase and lets you have a Shield Raise action. Not bad...

Considering I'm planning on building Captain Taldor at some point, I'm very curious to see if Mountain Stronghold will stack with Raise Shield... Defend/defend/attack could be a decent set of actions if you are getting 4AC out of it.

Of course that is reliant on some way to get Str to thrown accuracy, otherwise Captain Taldor is going to need more Dex than Mountain Stance allows. :)


1 person marked this as a favorite.
MaxAstro wrote:
Shisumo wrote:
Mark Seifter wrote:
Captain Morgan wrote:


Mountain Stronghold: Allows you to take an action to get 2 more AC until your next turn-- it sounds like by increasing the dex cap upwards.
It both gives you the action and permanently boosts the Dex cap by 1!
So it has a passive Dex cap increase and lets you have a Shield Raise action. Not bad...

Considering I'm planning on building Captain Taldor at some point, I'm very curious to see if Mountain Stronghold will stack with Raise Shield... Defend/defend/attack could be a decent set of actions if you are getting 4AC out of it.

Of course that is reliant on some way to get Str to thrown accuracy, otherwise Captain Taldor is going to need more Dex than Mountain Stance allows. :)

Is he friends with Captain Andoran, champion of freedom and democracy?

Silver Crusade

5 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ChibiNyan wrote:
MaxAstro wrote:
Shisumo wrote:
Mark Seifter wrote:
Captain Morgan wrote:


Mountain Stronghold: Allows you to take an action to get 2 more AC until your next turn-- it sounds like by increasing the dex cap upwards.
It both gives you the action and permanently boosts the Dex cap by 1!
So it has a passive Dex cap increase and lets you have a Shield Raise action. Not bad...

Considering I'm planning on building Captain Taldor at some point, I'm very curious to see if Mountain Stronghold will stack with Raise Shield... Defend/defend/attack could be a decent set of actions if you are getting 4AC out of it.

Of course that is reliant on some way to get Str to thrown accuracy, otherwise Captain Taldor is going to need more Dex than Mountain Stance allows. :)

Is he friends with Captain Andoran, champion of freedom and democracy?

I built Steena Rogstad, Ulfen Paladin that fights with a throwing shield from Last Wall


5 people marked this as a favorite.

It has probably come up before but I do like how Mark specifically called out Reactionary and Wayang Spellhunter as traits that everyone picked so every character ended up vested as a child without developing an offensive response. Even those that, you know, become all about offensive responses to situations

I have been guilty of something similar either actively (fate favoured tattooed half Orc ) or when quickly trying to create a character and just picking the quick maths ones

Good to see them gone

Perhaps there can be a joking nod to the spellhunter as a background in the future !


5 people marked this as a favorite.

While it is a cool nod, I feel like the takeaway the devs are offering here is backwards. It's easy to giggle at munchkiny players giving all their wizards the same esoteric background, but the problem was the designers tying potentially build defying mechanical choices to fluff and forcing players to make that decision between the character they want to play and the story they want to tell in the first place.


1 person marked this as a favorite.

I am a little confused - how is removing the really specific choices backward ? Or is that not what you are saying?

The reason each background has a floating boost is so that everyone can pump up their main stat and not feel short changed . That satisfies the “munchkin” element whilst ensuring characters have different stories

But I feel like I may have slightly misinterpreted what you were trying to say


Did I miss something in the Twitch video or did the Bard not have a composition? Or do I not understand how those work?


1 person marked this as a favorite.

I think he got sidetracked.

I keep wondering why no one has asked Mark about weapon-focused monk feats as the character he was building looked to be more dependent on weapons than fists and he discussed focusing more on them later, perhaps with a fighter mc archetype, but didn't elaborate on how he could more of that with monk later, which is why I figure he made him a Monk with fighter mc instead of figher with monk mc...


Lanathar wrote:

I am a little confused - how is removing the really specific choices backward ? Or is that not what you are saying?

The reason each background has a floating boost is so that everyone can pump up their main stat and not feel short changed . That satisfies the “munchkin” element whilst ensuring characters have different stories

But I feel like I may have slightly misinterpreted what you were trying to say

He means that those traits were overpowered and caused certain builds to be possible. The trait system works fine until you start putting stuff that's way out of place and pressures people into picking it. If you house rule ban some traits (Like 10~ out of hundreds) you already fix the problem.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Wait, did anybody pick anything different from Reactionary and Rich Parents? Crazy people!


1 person marked this as a favorite.

Not really. People then just pick from the next ten best “blue” traits. You need to ban a lot more than 10 to get rid of the trait issues from PF1. Players showed that they’ll ignore flavor to get the biggest bonus. Which is why I’m glad most math bonuses are gone. Although there are still some like initiative boosters and fleet. Hopefully those are more balanced out by skill/general feats that allow you to do something new. Makes sense there should still be some balance between “doing a new thing” and “improving the thing you already do”, but at the same time be more balanced than it was in 1e.

With backgrounds giving uniform bonuses I think the biggest thing will be the skill feat and the 2 skills . There will be lots of options to get the ability boost you want, but the the skill feat will allow you to define a focus for your character at early levels (before you get another skill feat) and the 2 trained skills will likely be the biggest differentiation for characters in the long term. If you get a lore skill that is synergistic with your campaign that will be amazing.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

My biggest pet peeve of the traits: Tusked. Oh? Now we're straight up giving extra attacks to certain races with a trait? A race that's already quite strong? And to hell with all the other races that would be a better thematic fit for a bite attack (kobolds anyone?).

When I saw that trait I knew the whole trait system was busted for good, and let people take feats strictly for abilities rather than nonsensical flavor that may or may not have even fit my world.


I remember when seeing Starfinder backgrounds that I wanted to replace the pathfinder trait system with it. Now I would strongly consider porting over 2E backgrounds to 1E in any future 1E games

As to the skills and skill feats being important - I agree on all except the lore skills which I imagine will be largely flavour apart from AP specific backgrounds and potentially some generous GM interpretation


Lanathar wrote:

I remember when seeing Starfinder backgrounds that I wanted to replace the pathfinder trait system with it. Now I would strongly consider porting over 2E backgrounds to 1E in any future 1E games

As to the skills and skill feats being important - I agree on all except the lore skills which I imagine will be largely flavour apart from AP specific backgrounds and potentially some generous GM interpretation

I was going to start a thread on the lore skills but I guess I can just ask it here. How useful have lore skills been for you? We changed our game to the playtest last year and chose backgrounds and such. One was the mindquake survivor from doomsday and the other three were laborer, scout and something with magic. (Gave planar lore). Laborer and scout haven’t done a lot but the planar lore has been quite good given our campaign and mindquake has also been solid. (It got repurposed to a cataclysm survivor from surviving a cataclysm that happened in the campaigns past)

I agree it is DM dependent but I’m the DM and I think I’ve been pretty generous with letting players use those skills. Curious how that will play at other tables.


I almost think the lore skills are just supposed to be a completely non mechanical boost that just enhances the flavour of a character

And the other trained skill one is an analogue for the old traits that gave a skill the class didn’t already have - which were my favourite ones as they were could mechanically but not simple raw boosts to the key character metrics but still seemed flavourful

Liberty's Edge

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
Wait, did anybody pick anything different from Reactionary and Rich Parents? Crazy people!

Yeah, I play in PFS most of the time and you weren't allowed to pick Rich parents :P


Arakasius wrote:

Not really. People then just pick from the next ten best “blue” traits. You need to ban a lot more than 10 to get rid of the trait issues from PF1. Players showed that they’ll ignore flavor to get the biggest bonus. Which is why I’m glad most math bonuses are gone. Although there are still some like initiative boosters and fleet. Hopefully those are more balanced out by skill/general feats that allow you to do something new. Makes sense there should still be some balance between “doing a new thing” and “improving the thing you already do”, but at the same time be more balanced than it was in 1e.

With backgrounds giving uniform bonuses I think the biggest thing will be the skill feat and the 2 skills . There will be lots of options to get the ability boost you want, but the the skill feat will allow you to define a focus for your character at early levels (before you get another skill feat) and the 2 trained skills will likely be the biggest differentiation for characters in the long term. If you get a lore skill that is synergistic with your campaign that will be amazing.

Odds are the none-lore skill will almost always be one you would have wanted anyway. If you were a doctor, you are almost certainly going to want Medicine. So the biggest deal breaker will probably be the skill feat. So hopefully the skill feats are diverse enough to fit your concept and relevant enough to an adventurer to merit having.


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Honestly, if my players can give me a good reason for the use of the Lore skill I accept it. I ran We Be Heroes? and the Lore skill came up a few times. Nothing groundbreaking that couldn't have been resolved with a different skill, but the players enjoyed gaining unique due to their backgrounds. I think my favorite use of it was:

Spoilers for We Be Heroes?

Spoiler:
At the end of the adventure, you have to convince Ulthun to retreat through the mountains and escape with the Goblin Tribe. It gives each player a chance to convince him and increase his attitude and explain the situation with either a Diplomacy or Religion check. The bard used Diplomacy, the Druid used Religion.

The Barbarian asked me if he could use his Warfare Lore to provide the information he had on the movements of the enemies and their formations. Using this information to state that escape is our only option.

The Ranger similarly asked if he could use his Scouting Lore to map out their escape route that would keep them safest from the undead army and present that to Ulthan as encouragement that this is the best option.

Like I said, this all could have been done with different skills. But my players enjoyed having a specialized aspect of that skill. It also helped them when presenting their argument. The above players told me they couldn't think of anything to add on that wasn't already said via the two required skills, but still wanted to participate. The Lore skill gave them a window to approach in the conversation.


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Lanathar wrote:

I almost think the lore skills are just supposed to be a completely non mechanical boost that just enhances the flavour of a character

A

If you're using one of the generic background in the CRB, then probably. But campaign specific backgrounds? I see those being hella useful. Giant lore for the Giant Slayer background in Rise of the Runelords, as an example.


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I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.


PossibleCabbage wrote:

I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.

I was looking as an Oradin to be a support character in a group that I had previously only guested in . But dropped the idea because I could not rationalise a story where I was a fey foundling, cursed by a deity that grants life magic and trained as a paladin in a LG tradition

It all didn’t hang together and was a series of very effective rules combinations

*

Shocking grasp magus with dervish dance was just a problem in an of itself. Too many no brainier options all for one class

I really hope there aren’t too many obvious options in the 2E meta

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lanathar wrote:
PossibleCabbage wrote:

I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.

I was looking as an Oradin to be a support character in a group that I had previously only guested in . But dropped the idea because I could not rationalise a story where I was a fey foundling, cursed by a deity that grants life magic and trained as a paladin in a LG tradition

It all didn’t hang together and was a series of very effective rules combinations

*

Shocking grasp magus with dervish dance was just a problem in an of itself. Too many no brainier options all for one class

I really hope there aren’t too many obvious options in the 2E meta

Non-sequitur but the Oradin situation sounds like it would work for the Green Mother of the Eldest.


1 person marked this as a favorite.
Gorbacz wrote:
Wait, did anybody pick anything different from Reactionary and Rich Parents? Crazy people!

LOL yeah, but there are several traits that also do the exact same thing as reactionary. Even better they are from race, which added with adopted means anyone can pick them, and region so they don't interfere with taking a combat trait like reactionary does. IMO the only reason reactionary was so popular was that it was in the free trait pdf and everyone in PFS could take it without buying anything else.


Pathfinder Adventure Path Subscriber
Gorbacz wrote:
Wait, did anybody pick anything different from Reactionary and Rich Parents? Crazy people!

I think as well if you have one player in your regular group always making optimized choices it discourages from you making choices that make sense for your character and actually build your background. (no i'm not talking about someone I know, why would you say that) Otherwise reactionary and something else always gets picked because you don't want to fall behind in combat and have to put up with grandstanding.

I think the 2e system is going to help with that a great deal. There will definitely be "better" options but basically you're always going to be getting a stat boost.


4 people marked this as a favorite.
TurtleBranch wrote:
Gorbacz wrote:
Wait, did anybody pick anything different from Reactionary and Rich Parents? Crazy people!

I think as well if you have one player in your regular group always making optimized choices it discourages from you making choices that make sense for your character and actually build your background. (no i'm not talking about someone I know, why would you say that) Otherwise reactionary and something else always gets picked because you don't want to fall behind in combat and have to put up with grandstanding.

I think the 2e system is going to help with that a great deal. There will definitely be "better" options but basically you're always going to be getting a stat boost.

100%. No one wants to feel obsolete at the table. And I am actually having a problem in my group where the two damage dealers are both terrified of being made obsolete by the other so are having a silent optimisation arms race. The other two are casters so will broadly align to the power curve as spell levels jump

But it can make things awkward and has also made it so AP encounters as written are mostly trivial

I like the idea of a more stable baseline that allows flavour additions. I like that the lore skill from the backgrounds is probably going to be largely useless in most cases but is just a character thing. I like that all feats won’t be for boosting numbers to be in line with benchmarking guidelines


3 people marked this as a favorite.
TurtleBranch wrote:
I think as well if you have one player in your regular group always making optimized choices it discourages from you making choices that make sense for your character and actually build your background.

That really boils down to an issue with tying the 'flavor' so tightly to the mechanics: It's why I always felt that traits worked against my characters more that for them. I'd often put my own fluff on a trait so that it made as much 'flavor' sense as it did mechanical sense because the enforced flavor seemed more a ball and chain than an aid.

TurtleBranch wrote:
I think the 2e system is going to help with that a great deal. There will definitely be "better" options but basically you're always going to be getting a stat boost.

I think it's going to end up about the same. Players pick out the backgrounds that add to the two stats they want the highest and then they pick the skill/skill feat that they think is the most useful. The actual background itself is a distant 3rd from what I've seen. No one I saw was picking the background that sounded best and then seeing what stats, skills and feat they got from it.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Rysky wrote:
Lanathar wrote:
PossibleCabbage wrote:

I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.

I was looking as an Oradin to be a support character in a group that I had previously only guested in . But dropped the idea because I could not rationalise a story where I was a fey foundling, cursed by a deity that grants life magic and trained as a paladin in a LG tradition

It all didn’t hang together and was a series of very effective rules combinations

*

Shocking grasp magus with dervish dance was just a problem in an of itself. Too many no brainier options all for one class

I really hope there aren’t too many obvious options in the 2E meta

Non-sequitur but the Oradin situation sounds like it would work for the Green Mother of the Eldest.

The Green Mother is evil, so no paladins for her. Magdh would work though, she is LN and has fate in her purview.


2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
ChibiNyan wrote:
Is he friends with Captain Andoran, champion of freedom and democracy?

Heh, I think my version of Captain Andoran in 2E will be the CG champion with a shield bonded celestial helper. And now I want a themed party:

Captain Andoran, as above
Storm Druid, dwarf so as to be good with the war-hammer
Barbarian, probably multiclassed with a Mutagen alchemist
Some sort of rogue or monk when stealth is required
Maybe an archer ranger to round things out, could go either way really...
Probably want one more, but that will need to wait for a new Technology Guide, or just adapt something from Starfinder :P


In one of my games I adapted a character using a Mecha by giving the synthesis summoner archetype - a 'monster coil' instead of the mech/power armor seems fitting enough if one does not want to wait for a technology guide (or not include it in the campaign)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Amaranthine Witch wrote:
Rysky wrote:
Lanathar wrote:
PossibleCabbage wrote:

I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.

I was looking as an Oradin to be a support character in a group that I had previously only guested in . But dropped the idea because I could not rationalise a story where I was a fey foundling, cursed by a deity that grants life magic and trained as a paladin in a LG tradition

It all didn’t hang together and was a series of very effective rules combinations

*

Shocking grasp magus with dervish dance was just a problem in an of itself. Too many no brainier options all for one class

I really hope there aren’t too many obvious options in the 2E meta

Non-sequitur but the Oradin situation sounds like it would work for the Green Mother of the Eldest.
The Green Mother is evil, so no paladins for her. Magdh would work though, she is LN and has fate in her purview.

Oracles aren’t required to worship whatever curses them.


3 people marked this as a favorite.
Rysky wrote:
The Green Mother is evil, so no paladins for her. Magdh would work though, she is LN and has fate in her purview.
Oracles aren’t required to worship whatever curses them.

I mean, an Oradin who worships one deity and is cursed by an opposed deity could be a pretty fun RP situation, if the GM is up for it.

I mean, I could totally see the Green Mother looking to curse a Paladin of Halcamora (the NG Empyreal Lord of Wine).


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PossibleCabbage wrote:
I mean, an Oradin who worships one deity and is cursed by an opposed deity could be a pretty fun RP situation, if the GM is up for it.

I'm suddenly imagining a Paladin of Apsu who's been cursed by Dahak. Like something straight out of mythology, I love it.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

ALL THESE YEARS OF ORADINS

WHY WAS THIS NOT A THING?


Fobok wrote:
PossibleCabbage wrote:
I mean, an Oradin who worships one deity and is cursed by an opposed deity could be a pretty fun RP situation, if the GM is up for it.
I'm suddenly imagining a Paladin of Apsu who's been cursed by Dahak. Like something straight out of mythology, I love it.

Sounds cool! Also, if you're the same Fobok on RPOL, then you're the one who was interested in my game. :)


PossibleCabbage wrote:

I figure the "nine out of ten Maguses spent their childhoods in Minkai perfecting their shocking grasp" problem was not exactly unique to traits. I mean, how many Paladins were Fey Foundlings?

Mostly I think we run the risk of "this unusual character detail is optimal and thus way overrepresented" in this edition with heritages. During the playtest there was a period where being a Svirfneblin or "Cave Elf" was far and away the strongest choice for those ancestries (because darkvision), which hopefully has been addressed.

I just hope they don't get rid of Svirfneblin entirely. I want it for flavor reasons. I've never been a fan of the standard PF1 gnome style. I like my gnomes more dour and earthy like in D&D 1st edition. The playtest Svirfneblin filled that niche nicely.

Sovereign Court

I got my email stating that the books were being shipped but the link to download is not working.


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Pathfinder Roleplaying Game Superscriber
Soterastis wrote:
I got my email stating that the books were being shipped but the link to download is not working.

As has been stated multiple times on the forums and elsewhere.

2E PDF's will not be available to download until August 1st regardless of when your books ship.


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Popped in here to say that the twitch streams have been pretty great IMO.


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Congrats on winning the book! Not a bad little investment :)


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Bardarok wrote:
Popped in here to say that the twitch streams have been pretty great IMO.

You would say that :P


Woah, Stephen Radney-McFarland is leaving too, like Owen KC Stephens! Why are all these fine professionals moving to greener pastures? =/

I mean I know Stephen said he wants to freelance and develop his new game Delve (which is certainly gonna be very interesting and I really wanna check it) - but why all these people all of a sudden? I'm still in shock since Crystal Frasier went freelancing... and now this -___-

Liberty's Edge

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Roswynn wrote:

Woah, Stephen Radney-McFarland is leaving too, like Owen KC Stephens! Why are all these fine professionals moving to greener pastures? =/

I mean I know Stephen said he wants to freelance and develop his new game Delve (which is certainly gonna be very interesting and I really wanna check it) - but why all these people all of a sudden? I'm still in shock since Crystal Frasier went freelancing... and now this -___-

Well, per his own announcement of the fact he's leaving, Owen's moving because his wife got a job in Indiana (full time Paizo employees need to be on site, so his moving makes the change in job necessary).

So this is almost certainly just one of those coincidental things.


Gisher wrote:
I just hope they don't get rid of Svirfneblin entirely.

The last Know/Gnome Direction featured developers Mark and Linda helping build a 2E Gnome character, and the Heritages featured a Darkvision ability which was basically Svirfneblin with the serial numbers filed off... Actually mentioning them in passing as one potential "source" for this ability, but leaving it vague enough you can say it has nothing to do with if you so prefer. Not that dissimilar to "Cave Elf" with strategic ambiguity re: Drow and Jinin. Personally, I can't really say I fully "back" that approach, but it is what it is, and from your stated perspective I think you will be happy.

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Gisher wrote:
I just hope they don't get rid of Svirfneblin entirely.

I didn't look at the gnome entry in the Core Rules, but they're most certainly in the Bestiary! I think they're under Deep Gnomes, but the name svirfneblin is in the flavor text a lot.


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Svirfneblin are there, but the heritage you take is not Deep Gnome, and the heritage does not necessarily make you svirfneblin...I'd love to explain, but some of us are staying somewhat vague upon request until Aug 1.

:)


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weird flex.


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Feros wrote:

Svirfneblin are there, but the heritage you take is not Deep Gnome, and the heritage does not necessarily make you svirfneblin...I'd love to explain, but some of us are staying somewhat vague upon request until Aug 1.

:)

Paizo folks have said on the streams that they didn't want to pigeonhole the core heritages and the abilities they grant by saying "you can only get this if you're from X region" or the equivalent.

They've given examples of gnomes with darkvision, goblins who grew up in the cold but aren't snow goblins, etc.

AKA, making it too specific would be felt as a restraint and less fun. Which all seems reasonable to me.

Mark talked about this a bit on this week's Know Direction and I think Jason talked about it on one of the previous weeks?

(Though of course that's just my understanding of their comments from what I recall, I may be misremembering)


Mr. Payton Smith
I want my money back from buying the Pathfinder Second edition Core rule book.
I'm disappointed of the way that you do not take your loyal supporters love for gaming seriously.
Why did you not just start a season 11 PF2E scenario and run from there. But all you did was take all the PF1E scenario's and changed the game mechanics over to second edition. And what's so funny about it is that your not even putting these REHASHED scenarios out fast enough, and you have had a year at least to do this.
Paizo Should have in my opinion just create a revision in digital contents. To help the DM's and Officers convert the Game mechanics over in PF1E scenarios.
I want to call it PLAGIARISM, yet I can not, due to you Owning your own work.
Paizo YOU have taken the excitement out of playing the game. In PF1E the Players where on the edge of there seats with their characters. wondering what was coming through the door to attack them. Or what puzzles and clues that they had to solve in order to save the day.
NOW it's like "Yeah I remember this scenario this type of creature is behind this door." or " yeah the murderer is the town guard captain." (THEY DO NOT EVEN LOOK FOR THE CLUES ANYMORE.)

I hope that you do not do the same thing with Starfinder, Because that is the only game that has not been corrupted yet. From changing it's game mechanics. YET

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