Sub-classes Details; What do we know?


Pathfinder Second Edition General Discussion


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As we know most of the classes have some manner of sub-class (a big choice you make at level one) with the exception of fighters and I think monks. We have more information for some classes than others but this information is very spread out so i thought we might try and collate it here. To my knowledge (this may be wrong) the following are the big options you make at first level.


  • Alchemist - Research Field (Bomber or Mutagenist or Chirugeon)
  • Barbarian - Instinct (Animal or Dragon or Fury or Giant or Spirit)
  • Bard - Muse
  • Champion - Deity and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Deity and Doctrine (Cloistered)
  • Druid - Druid Order (Wild)
  • Fighter - N/A (Weapons)
  • Monk - N/A (Stances)
  • Ranger - ??? (TWF or Ranged?)
  • Rogue - Racket (Scoundrel)
  • Sorcerer - Bloodline
  • Wizard - Arcane School and Arcane Thesis

Does anyone know much more?

Edit: I can't spell.


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Pathfinder Rulebook Subscriber

Warpriest is a confirmed Cleric doctrine, isn't it?


Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?


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Fabiano Fagundes wrote:
Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?

Spelling was never a strength; but i could imagine at least a few deities in Pathfinder having dietary restrictions as anathema. Like followers of Cayden Cailean not drinking water.


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Fabiano Fagundes wrote:
Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?

Gluten prevents spell casting I'm sure. ;)


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Is food you conjure with magic always vegan? Like even if your "Heroes' Feast" contains a standing rib roast that particular hunk of flesh never even saw an animal since it did not exist until the magic called it into being.


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The Ranger subclasses are not direct fighting styles but boni like in the playtest. One of them is "Precission" (spoiler card). I expect "Flurry" to also return.

And of cause sausage cleric is better. With the mustard domain.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Some Kind of Chymist wrote:
Fabiano Fagundes wrote:
Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?
Spelling was never a strength; but i could imagine at least a few deities in Pathfinder having dietary restrictions as anathema. Like followers of Cayden Cailean not drinking water.

No no! They prone drinking, but they still prone drinking "responsibly", and not being a bad drunk. Technically, a good intake of water help A LOT to have a pleasant follow up to the drinking session.


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Fabiano Fagundes wrote:
Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?

Vegans get Psychic powers so obviously Champions; aka the Vegan Police.


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Pumpkinhead11 wrote:
Fabiano Fagundes wrote:
Some Kind of Chymist wrote:

...


  • Champion - Diety and Champion Cause (Paladin or Redeemer or Liberator)
  • Cleric - Diety and Doctrine (Cloistered)
    ...

So, champions and clerics are specialized according what they eat? What is better: a vegan champion or a sausage cleric?
Vegans get Psychic powers so obviously Champions; aka the Vegan Police.

Gotta watch those anathemas. No vegan diet, no vegan powers.

Also, we have the thief and brute rackets for rogues (dex-based and str-based), the three ranger edges (flurry for multiattacks, precision for burst, and stalker for skills), and the Superstition Barbarian.

Liberty's Edge

Ediwir wrote:
and stalker for skills)

I don't think this one is confirmed as still around in the final version. It sounds like the skill bonuses may have been rolled into the basic Hunt Prey with all the Ranger Edges in the final version giving some combat benefit.

It's also possible that's not the case, but I don't think it's been confirmed one way or the other.


Do we know any arcane theses other than spell substitution?


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Some Kind of Chymist wrote:
Do we know any arcane theses other than spell substitution?

There’s a familiar one. Whether that gives anything other than a familiar, we don’t know.


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Some Kind of Chymist wrote:

As we know most of the classes have some manner of sub-class (a big choice you make at level one) with the exception of fighters and I think monks...


  • Alchemist - Research Field (Bomber or Mutagenist or Chirugeon)
  • Barbarian - Instinct (Animal or Dragon or Fury or Giant or Spirit)
  • Monk - N/A (Stances)

Does anyone know much more?

Well, this sucks. I was hoping I could make a Chaotic Drunken Martial Artist as a subclass of something somewhere, but the three most likely candidate classes don't appear to have that option...

:P

I guess I'll have to multiclass the Monk with Alchemist or something... good thing they fixed multiclassing with this edition and took away the Monk's alignment restrictions. Yay!

To add to the thread in a more constructive manner, I believe that the Druid class still has the Plant, Wild, and Storm Orders or whatever they were called from the playtest. Also, it was confirmed that the Cloistered Cleric and the Warpriest are the 2 Doctrines that Clerics will get in the Corebook, but there is room to expand in later books. Rangers will have options for Bow, Crossbow, Agile Weapons, and more, but I don't think we know them all yet or what that class feature's final name is yet. The Rogue Rackets are Brute, Scoundrel, and Thief. Sorcerer Bloodlines include those from the playtest as well as Undead, Hag, and I think at least one more that has been added.


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Pathfinder Rulebook Subscriber
Deadmanwalking wrote:
Ediwir wrote:
and stalker for skills)

I don't think this one is confirmed as still around in the final version. It sounds like the skill bonuses may have been rolled into the basic Hunt Prey with all the Ranger Edges in the final version giving some combat benefit.

It's also possible that's not the case, but I don't think it's been confirmed one way or the other.

I think we know it isn't part of Hunt Prey.

Hunt Prey [>] Ranger Class Feature
*Concentrate, Ranger*
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.
You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

That being said, it the skill bonuses could easily have become a class feature you get while leveling up, or a class feat. Both would be superior methods than letting the ranger replace one of its foundation combat features.


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Very important to note is that we know the Scoundrel racket can choose to take charisma instead of dexterity as their key ability score; if this is expanded further it would help a lot with the other off-archetype subclasses, like being able to start with 18 strength as a Warpriest Cleric/Wild Druid.


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Thundarr the Barbarian wrote:
Some Kind of Chymist wrote:

As we know most of the classes have some manner of sub-class (a big choice you make at level one) with the exception of fighters and I think monks...


  • Alchemist - Research Field (Bomber or Mutagenist or Chirugeon)
  • Barbarian - Instinct (Animal or Dragon or Fury or Giant or Spirit)
  • Monk - N/A (Stances)

Does anyone know much more?

Well, this sucks. I was hoping I could make a Chaotic Drunken Martial Artist as a subclass of something somewhere, but the three most likely candidate classes don't appear to have that option...

:P

Could very well be a single feat or feat chain, like Arcane Trickster has been turned into the Magical Trickster feat. A drunken stance isn’t too far fetched, and you can grab mutagens from multiclass if you so desire.


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I fully expect to get options that make building a combat drunkard a possibility; what I'd be worried about is them being tied exclusively to worshiping Cayden Cailean...


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Ediwir wrote:
Thundarr the Barbarian wrote:
Some Kind of Chymist wrote:

As we know most of the classes have some manner of sub-class (a big choice you make at level one) with the exception of fighters and I think monks...


  • Alchemist - Research Field (Bomber or Mutagenist or Chirugeon)
  • Barbarian - Instinct (Animal or Dragon or Fury or Giant or Spirit)
  • Monk - N/A (Stances)

Does anyone know much more?

Well, this sucks. I was hoping I could make a Chaotic Drunken Martial Artist as a subclass of something somewhere, but the three most likely candidate classes don't appear to have that option...

:P
Could very well be a single feat or feat chain, like Arcane Trickster has been turned into the Magical Trickster feat. A drunken stance isn’t too far fetched, and you can grab mutagens from multiclass if you so desire.

I played a Dwarven Alchemist that concocted mutagens and elixers into varieties of beer. Just saying.


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Arachnofiend wrote:
I fully expect to get options that make building a combat drunkard a possibility; what I'd be worried about is them being tied exclusively to worshiping Cayden Cailean...

I wouldn't be - consider how the drunken master is such an iconic martial artist archetype, it's only a matter of time before they publish feats/stances/moves for that kind of character. It's been popular since at least 3.5, and even 5e has it, so it will definitely appear and not be necessarily tied to a deity.

I don't think though we'll get any other martial character tied to the same trope, barring perhaps an archetype tied to Cayden Cailean, as you say, just because absent the deity angle there is no real trope concerning a drunken fighter, barbarian, ranger or rogue (and equivalent narratives) - the best you could do in those cases would either be MCing into drunken master (or whatever that type of monk ends up being called) or just roleplay it.

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