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Lapyd's page

Organized Play Member. 467 posts (1,284 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 23 aliases.


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GM - Obermind wrote:
Johawn the Adventurer wrote:
Seems to be plenty of interest, Obermind.

True!

Easter is almost upon us, but I am not going to put up a separate recruitment thread anyway.

I think I will soon pull a few into Discussion, throw up a blurb, and then we can get some relaxed game chit-chat and character creation going

Oh, you're not opening a separate recruitment? Then count my ranger in the ring, if I may :)


Storyteller Shadow wrote:
Lapyd wrote:
I was thinking the Rhine Valley; added some "pre-"prelude (lol) in the profile (sent to you by PM). Please feel free to poke holes and let's build from there :) Another idea would be Zurich, considering the current situation in the city with the Tradesmen and the council.

Either choice would work for what I'm thinking about doing in this campaign.

Post here of you wish or send me a PM with a bit more meat on the bone when you have a moment! :-)

I PM'd you a profile with prelude and other details in it - did you get my message?


Hi GM! I think old school-style games can be fun, though the "core only" is a bit detrimental. I think there has been enough quality of life introduced in other books that maybe we shouldn't ignore.

If I may suggest, limiting the list of races and classes to the one in the core book would already be a good way to make it feel more old school; maybe complementing it with avoiding certain feats and archetypes that modify these so much that they don't feel classic anymore.

Again, just my two-cents. I think it may be a refreshing thing to run considering all other adventures going on right now! :) I still have fond memories of my ranger.


I was thinking the Rhine Valley; added some "pre-"prelude (lol) in the profile (sent to you by PM). Please feel free to poke holes and let's build from there :) Another idea would be Zurich, considering the current situation in the city with the Tradesmen and the council.


Thanks Shadow!

The character is a minor noble from one of the local families, but one of those 15th cousins of someone truly important that people prefer not acknowledging. Growing up on the outskirts of nobility and wealth made it a bit spiteful; they went on a more "criminal" route, extorting local business by keeping a tight grip on the trade routes. Clanwise, I'm thinking Lasombra once of course they get embraced. If the concept seems fine, just give me some hooks/ideas around the setting and I can work in a good prelude around it.


With 15 apparent people (10 with more "mature" concepts/characters) the GM seems to be signing up for 2-3 tables, or he may decide to go back and have to limit to a single 6-people table or so and drop some.

What I saw another GM do in a rich, multitable recruitment he ran was to ask people to PM him with their preference for teammates, then he did some weird algorithm to create groups of people who roughly preferred to run with each other.


Gazul Ironfist wrote:

Huh. This all actually gives me an idea.

"Vigilante Specialization (Ex)

At 1st level, a vigilante must choose to be either an avenger or a stalker.

An avenger gains a base attack bonus equal to his vigilante level instead of using those listed on Table: The Vigilante. He adds this value to any other base attack bonus gained from other classes or racial Hit Dice as normal."

Could then take a class like Magus, or Kineticist...only now it is full BaB. Kind of like taking a bloodline. Not very impactful at lvl 1. But by lvl 20, it makes a huge difference.

Yes, it'd definitely work. But I'd say it's still a bit light compared to bloodlines or revelations or eidolons or animal companions or wild shape or......... :)


That's what I meant. Bloodlines, Eidolons, Revelations, Hexes, those are all excellent class features that on the long run will be a lot more powerful than things like Divine Grace. But Divine Grace is strong enough, "tame", and not as concept-defining. Having a strong outsider walking by my side would make me far stronger (even in the beginning), including economy-wise. Bloodlines would become uber by mid level, and so would a lot of other class features.

For my particular case, though - I'm strong enough with everything else, and I want to avoid things that are too concept-defining. I don't want to go revisit my background and pretend my plant spy is now getting revelations from thin air, or was always a Patron curse fueled creature, or has draconic blood empowering her into arcane prowess. But if anyone does or is excited about optimizing, please knock yourselves out - to each its own, let's have fun together!


Thanks! It’s all good.


Can I build and bring a whole new character? There are some concepts that I’d like to try in PFS1.


All good GM! Have fun y’all. ;) keep us in mind if more cainites are needed.


Have fun y’all!


I think it’d work at the alchemist level. For example, I got divine grace, but it will only become active when I’m at level 2 (so right now no effect at all). At least that’s how I understood it :)


This is good information - especially since Liechtenstein doesn’t have ports, and didn’t even exist as a country by then (it was mostly a very poor, rural, isolated area still on the aftermath of feudal Europe and whatnot). Not really much of what you’d expect to see Camarilla or vampires presence either, but I’m sure we can be creative :) I’m still kind of going around the not-really-lawful Lasombra idea though, adjusting their industry etc. :)


Working on an idea of a Lasombra - character is a "fringes of the law" type of shadowy (pun intended) figure which "owns" the docks and taxes/"pirates" their way on the ships and cargo, maybe influencing entire trade routes.


I like it too but I only played the original Vampire! Not sure if it’d struggle with different rules. @GM, how would you plan to balance the neophytes with the existing characters? I love the period you chose, btw


No offense taken, namo, I think we all have the right to make mistakes. It’s all good!

And I agree with Gazul - at mythic level 10 we will all have a certain stench of cheese no matter what. It goes around balancing somehow to find a good party level that it’s still fun to everyone :) in my character’s case, my fun will be on boosting the people around me in a mythic way with things like my inspire courage.

For instance, I think it would take a lot of effort to make a mythic 10 arch mage that is not broken as hell :D and I bet someone will make the classic vital strike champion, or the half orc immortal guardian.


Have fun peeps!


Plantbringer is a hierophant mythic ability, not a monster ability. As for dual initiative, or the mythic agile template, I’d follow what the GM said about choosing templates with sense and avoid exaggerated ones. I’d also say we should keep our focus to our own characters, and let other people and the GM deal with theirs.


Elioa wrote:
Laere: sorry I usually play archmage or champion so not too familiar with marshal abilities. It checks out though. And forgot amazing initiative also gives a flat bonus, I keep thinking it’s just a action economy cheat

It's all good GM! My pleasure to explain. Plus, like I said, regardless of how many times I check, I may commit mistakes, so I welcome your checks and questions.

Regardless, I'm with you - Archmages are insanely powerful, and Champions with the vital strike trick just hit for an absurd truculence. But I truly wanted to explore the niche of making my party mates mythically stronger, so that's why I went the Marshal route.


I added a new Image of Laere to the profile as well :)


Elioa wrote:
Laere Milav wrote:
Did some review on Laere, and her sheet looks more correct now and matching the rules :) happy to go into more details. Profile should be complete, though I may still do some tweaks here and there as I keep an eye on the thread.

Looked through your sheet. I have 3 questions:

1. Why do you have a fast healing of 24? Shouldn’t it be 12 because plantbringer gives FH equal to your mythic tier?

2. Your Cha is 2 points higher than it should:
21+2(gath)+4(advanced)+10(mythic)+2(headband)= 39
Unless you took enhanced charisma MA but I don’t see it on your sheet

3. Could you walk me through your initiative calculation? You don’t appear to have taken improved initiative or its mythic feat so what is making it a +21?

Thanks for reviewing Elioa! I appreciate the help. Let's go for it:

1. Plantbringer + Beacon of Hope

2. 41 = 21 + 2 (Racial / Gathlain) + 4 (Advanced Template) + 10 (Mythic Ability Score Increase) + 2 (Mythic Ability Enhance Score - Path Ability) + 2 (Headband)

3. 21 = 7 (DEX) + 2 (Trait/Reactionary) + 12 (Amazing Initiative/Mythic Tier)

Please feel free to ask any other questions. I build my characters with Hero Lab, but these very customized rules may mess up some stuff (that's why I review manually!)


4d6 ⇒ (6, 6, 5, 4) = 21
4d6 ⇒ (1, 4, 4, 1) = 10
4d6 ⇒ (1, 1, 4, 6) = 12
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (4, 4, 4, 6) = 18
4d6 ⇒ (1, 3, 2, 3) = 9

Thinking on some concepts! Likely a party buffer of sorts like a bard.


I get it. It looks fun - it's also fun to be able to actually use the high mythic tier stuff for a longer period. In games like Wrath of the Righteous you end up limited to do it only at the high end.

I remember I was talking to someone about another crazy angle - to do Wrath of the Righteous without mythic tiers, but either with all gestalt (and using one side of the gestalt with the godling classes) or using free templates / racial builder / etc., or all monstrous...

In any case, these crazy games, especially if planning to long run, are always attractive :)


This could be fun, Elioa - though some of the mythic powers/abilities do have some requirements that can't be achieved at level 1 (for example, for certain mythic feats you have to have the regular feats, and many of them are locked within chains etc.), which is what I believe you meant by "not choose all spells etc.". It may be easier to make the players start with a lower mythic tier and accelerate the growth...? Still sounds like a fun game.


Working on a Medium. Never played one, and it feels thematic for this game! I should have something ready this weekend. Thanks again for running it, GM, and enjoy your "short vacations".


Dotting - thinking on a cool concept.


Thank you! Not my case then :)


Hi GM - what level/tier is this?


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Elton, for the player characters, any particular context? Should we follow the first scenes of the CRPG somehow? Do monks, rogues, etc. use their unchained versions?


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Voice of Awesomeness wrote:

@Lapyd, I am lookin forward to reading it! It's currently open on my browser, I'm just finishin up a few other things first. I'm excite!!

Also, if you need help with your crunch, I'm very willing to do so!

Oh, you're in for some surprises in the story :) and don't worry with the crunch - I will finish at least the character's, even if not fully the followers/cohorts.


My backstory is already a book and I’m so afraid of my crunch!


Dot


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Dotting :)


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I have been building my character and concept with some great ideas from monkeygod :) My character will come from Wrath of the Righteous (I guess I'm "claiming" it somehow?)


Fury of the Tempest wrote:
Personally? I'm fine with my ability scores as is. But others seem to disagree.

I don't see any problems with the ability scores - ability scores aren't everything, especially at such a high level, high power game. Plus, there would be some ways to make these numbers go even higher, even without tomes.

If I was to say anything, is that everything else (gestalt, the overpowered feats, templates, all bonus traits and feats, etc.) make us already way too absurdly overpowered and ability scores are just tiny details that pale close to other crazy stuff!

If we can make the game about the role playing and dynamics, rather than mechanics, I think we will all benefit more. Everyone will have some weird atomic gimmicks that could end fights and scenes in the blink of an eye.


Dotting


Critzible wrote:
Lapyd wrote:
Critzible wrote:
Travelers any took as a Shovel. I get 6d8+10 +5d6 reaping strike +5d6 Studied Combat + Vital Strike!!!
You should also look at the 1GP sledge!
Yeah but shikigami style doesn't work like that without the magic.

Yes, I get it! I take that you didn't build it with the hinyasi/snakebite striker combo.


Critzible wrote:
Travelers any took as a Shovel. I get 6d8+10 +5d6 reaping strike +5d6 Studied Combat + Vital Strike!!!

You should also look at the 1GP sledge!


Fury of the Tempest wrote:
Also, does anyone have any good suggestions for which city/kingdom I should base my Batman character in? Any good APs for him to have done? I don't know my Gloraion Lore all that well.

I'd suggest Hell's Rebels, War for the Crown, or Council of Thieves :)


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Looking at bigrig's list of submission - this is quite the strange, apocalyptic-suffering band of candidate misfits!


Thanks GM! I haven’t tried before, but honestly the scaling of the archetype has “some” gimmicks that become moot if compared to the mobility of monks and magi, and miles behind 9-level spellcasters. Even in shapeshifting perspective, a Druid with plant shape or fey shape would be absurdly stronger :) It also loses/replaces a lot from the soulknife class itself. Anyway, please feel free to message me via pm what concerns the group, and maybe we can talk over the mechanics and plan together. I’d be happy to do so - I like the flavor and the visuals of the archetype.


Sent you a message with more details via PM, but would you and the group be open to consider the Moonlight Meditant? It's third party, an archetype for Soulknife.


Hi Chyro! I'll go over the details again for the Stonelord and do the adaptations you recommended.


Dotting


Dotting


Very well thought recruitment, bigrig! Sorry if it's a dumb question but - is this Pathfinder 1, or Pathfinder 2? I assume it's 1, in which case I'll go over the details and maybe propose a character :) Do you plan on using things like the Elephant in the Room rules? What about VMC and ABP?


It's Lapyd/Halle here! With us playing at a higher level, I'll still play, but using A PREGEN (Jirelle, the Swashbuckler) and applying the credit to poor old level-1 Halle :)


Excitedly waiting, Wulfson, but please take your time. And Happy Valentine's Day, everyone! I'm also going to be a little off this weekend with the wife and kid :)


I like the idea and opportunity for high level playing, but it’s already so strong around Gestalt, horrifically overpowered feats, etc. that I’d rather stay off third party materials and mythic. Other than that, it may be an interesting dynamic that we rarely get to see.

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