Storyteller Shadow wrote:
I PM'd you a profile with prelude and other details in it - did you get my message?
Hi GM! I think old school-style games can be fun, though the "core only" is a bit detrimental. I think there has been enough quality of life introduced in other books that maybe we shouldn't ignore. If I may suggest, limiting the list of races and classes to the one in the core book would already be a good way to make it feel more old school; maybe complementing it with avoiding certain feats and archetypes that modify these so much that they don't feel classic anymore. Again, just my two-cents. I think it may be a refreshing thing to run considering all other adventures going on right now! :) I still have fond memories of my ranger.
Thanks Shadow! The character is a minor noble from one of the local families, but one of those 15th cousins of someone truly important that people prefer not acknowledging. Growing up on the outskirts of nobility and wealth made it a bit spiteful; they went on a more "criminal" route, extorting local business by keeping a tight grip on the trade routes. Clanwise, I'm thinking Lasombra once of course they get embraced. If the concept seems fine, just give me some hooks/ideas around the setting and I can work in a good prelude around it.
With 15 apparent people (10 with more "mature" concepts/characters) the GM seems to be signing up for 2-3 tables, or he may decide to go back and have to limit to a single 6-people table or so and drop some. What I saw another GM do in a rich, multitable recruitment he ran was to ask people to PM him with their preference for teammates, then he did some weird algorithm to create groups of people who roughly preferred to run with each other.
Gazul Ironfist wrote:
Yes, it'd definitely work. But I'd say it's still a bit light compared to bloodlines or revelations or eidolons or animal companions or wild shape or......... :)
That's what I meant. Bloodlines, Eidolons, Revelations, Hexes, those are all excellent class features that on the long run will be a lot more powerful than things like Divine Grace. But Divine Grace is strong enough, "tame", and not as concept-defining. Having a strong outsider walking by my side would make me far stronger (even in the beginning), including economy-wise. Bloodlines would become uber by mid level, and so would a lot of other class features. For my particular case, though - I'm strong enough with everything else, and I want to avoid things that are too concept-defining. I don't want to go revisit my background and pretend my plant spy is now getting revelations from thin air, or was always a Patron curse fueled creature, or has draconic blood empowering her into arcane prowess. But if anyone does or is excited about optimizing, please knock yourselves out - to each its own, let's have fun together!
This is good information - especially since Liechtenstein doesn’t have ports, and didn’t even exist as a country by then (it was mostly a very poor, rural, isolated area still on the aftermath of feudal Europe and whatnot). Not really much of what you’d expect to see Camarilla or vampires presence either, but I’m sure we can be creative :) I’m still kind of going around the not-really-lawful Lasombra idea though, adjusting their industry etc. :)
No offense taken, namo, I think we all have the right to make mistakes. It’s all good! And I agree with Gazul - at mythic level 10 we will all have a certain stench of cheese no matter what. It goes around balancing somehow to find a good party level that it’s still fun to everyone :) in my character’s case, my fun will be on boosting the people around me in a mythic way with things like my inspire courage. For instance, I think it would take a lot of effort to make a mythic 10 arch mage that is not broken as hell :D and I bet someone will make the classic vital strike champion, or the half orc immortal guardian.
Plantbringer is a hierophant mythic ability, not a monster ability. As for dual initiative, or the mythic agile template, I’d follow what the GM said about choosing templates with sense and avoid exaggerated ones. I’d also say we should keep our focus to our own characters, and let other people and the GM deal with theirs.
Elioa wrote: Laere: sorry I usually play archmage or champion so not too familiar with marshal abilities. It checks out though. And forgot amazing initiative also gives a flat bonus, I keep thinking it’s just a action economy cheat It's all good GM! My pleasure to explain. Plus, like I said, regardless of how many times I check, I may commit mistakes, so I welcome your checks and questions. Regardless, I'm with you - Archmages are insanely powerful, and Champions with the vital strike trick just hit for an absurd truculence. But I truly wanted to explore the niche of making my party mates mythically stronger, so that's why I went the Marshal route.
Elioa wrote:
Thanks for reviewing Elioa! I appreciate the help. Let's go for it: 1. Plantbringer + Beacon of Hope 2. 41 = 21 + 2 (Racial / Gathlain) + 4 (Advanced Template) + 10 (Mythic Ability Score Increase) + 2 (Mythic Ability Enhance Score - Path Ability) + 2 (Headband) 3. 21 = 7 (DEX) + 2 (Trait/Reactionary) + 12 (Amazing Initiative/Mythic Tier) Please feel free to ask any other questions. I build my characters with Hero Lab, but these very customized rules may mess up some stuff (that's why I review manually!)
I get it. It looks fun - it's also fun to be able to actually use the high mythic tier stuff for a longer period. In games like Wrath of the Righteous you end up limited to do it only at the high end. I remember I was talking to someone about another crazy angle - to do Wrath of the Righteous without mythic tiers, but either with all gestalt (and using one side of the gestalt with the godling classes) or using free templates / racial builder / etc., or all monstrous... In any case, these crazy games, especially if planning to long run, are always attractive :)
This could be fun, Elioa - though some of the mythic powers/abilities do have some requirements that can't be achieved at level 1 (for example, for certain mythic feats you have to have the regular feats, and many of them are locked within chains etc.), which is what I believe you meant by "not choose all spells etc.". It may be easier to make the players start with a lower mythic tier and accelerate the growth...? Still sounds like a fun game.
Voice of Awesomeness wrote:
Oh, you're in for some surprises in the story :) and don't worry with the crunch - I will finish at least the character's, even if not fully the followers/cohorts.
Fury of the Tempest wrote: Personally? I'm fine with my ability scores as is. But others seem to disagree. I don't see any problems with the ability scores - ability scores aren't everything, especially at such a high level, high power game. Plus, there would be some ways to make these numbers go even higher, even without tomes. If I was to say anything, is that everything else (gestalt, the overpowered feats, templates, all bonus traits and feats, etc.) make us already way too absurdly overpowered and ability scores are just tiny details that pale close to other crazy stuff! If we can make the game about the role playing and dynamics, rather than mechanics, I think we will all benefit more. Everyone will have some weird atomic gimmicks that could end fights and scenes in the blink of an eye.
Critzible wrote:
Yes, I get it! I take that you didn't build it with the hinyasi/snakebite striker combo.
Thanks GM! I haven’t tried before, but honestly the scaling of the archetype has “some” gimmicks that become moot if compared to the mobility of monks and magi, and miles behind 9-level spellcasters. Even in shapeshifting perspective, a Druid with plant shape or fey shape would be absurdly stronger :) It also loses/replaces a lot from the soulknife class itself. Anyway, please feel free to message me via pm what concerns the group, and maybe we can talk over the mechanics and plan together. I’d be happy to do so - I like the flavor and the visuals of the archetype.
Sent you a message with more details via PM, but would you and the group be open to consider the Moonlight Meditant? It's third party, an archetype for Soulknife.
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