![]() ![]()
Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells: 1st 3/3 SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1 ![]() Me too. If we already have a way out, let’s go. We can always come back later and more prepared. I’m also willing to simply leave behind whoever wants to to for Blackerly - wish you all great luck, but I ain’t risking my skin for it :) ![]()
Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep
![]() Marz's year is eventful, but in a less dangerous yet exciting way. The rogue reports her weeks to her benefactor, and as the months pass her impostor's syndrome almost fades. She's happy with the friends she's making, but even happier that she may be finding a place were she's not seen as an errant thief. For times the Eldritch Scoundrel applies herself on the books, trying to focus her arts on the abjurations, illusions, and the defensive side of magic, besides that of crafting poison. Her adventure of saving Whisken surprised her; she never saw herself as a power with her bow, but the arrows flew to prove differently. More used to subtlety and the shadows than violence, she also prays that Desna would guide her to a path where things can be accomplished without resorting to bloodshed. Of course, a free heart is never truly caged, and some of the nights - instead of spent sleeping, or studying - are those of navigating the academy halls seeking forbidden knowledge and other interesting secrets. She manages to stay in one piece by the skin of her teeth, but her abilities stealthing, searching and dealing with traps prove to be unmatched by other first graders. ![]()
Female Human (Garundi) Shifter (Feyform Shifter) 1 | HP 12/12 | AC 19 TO 13 FF 16 | F +3 R +5 W +3 (+1 vs. Arcane) | CMD 17 | Init +2 | Perc +6 LLV | Fey 3/4
Fey Aspect:
DR 1/Cold Iron, Concealment 20%, Darkvision ![]() Halle tries to perform the ritual of the fisherman on her own; first, she lies down by the water, insisting on trying to get the fish with her bare hands. Attack: 1d20 + 4 ⇒ (8) + 4 = 12
The second try seems to suffice, as she then drops the fish on the miniature city. ![]()
![]() If Abdi is up for it, Leralesti would follow with them posing as a hostage (in case they'd run into anyone). If they're going off the door on the open, then it's a different story, but we can still make it work (as if they were using the hostage as a "human shield", or she could be screaming "don't shoot", things like that). Wiktor is going more for a comic effect than actually disguising himself :) which is fine, but a different approach than Leralesti's. ![]()
![]() Philo Pharynx wrote:
Agreed, but I should say arguably - evokers being able to get precise shot without point blank shot already get a great advantage! ![]()
![]() EitR is a nice attempt to get rid of some feat taxes and prereqs. I like how precise and smart they are; they truly focus on the characters that actually need the review. Casters and the classes that benefit the least from the EitR are already considerably more powerful, especially at higher levels, so the EitR rules just tilts to get things more balanced. Spellcasters don't need the help and believe me, even in games heavily using EitR and other martial-helping things, like free Stamina feat for fighters, spellcasters have strong representation and are much stronger at higher levels. ![]()
Female Human (Garundi) Shifter (Feyform Shifter) 1 | HP 12/12 | AC 19 TO 13 FF 16 | F +3 R +5 W +3 (+1 vs. Arcane) | CMD 17 | Init +2 | Perc +6 LLV | Fey 3/4
Fey Aspect:
DR 1/Cold Iron, Concealment 20%, Darkvision ![]() I still have to do some updates to Halle; may buy some equip, etc. - will update soon. Player Name: Lapyd
She has the whole "fey" theme going on. She has "heart of the fey" as a human that gives her low light vision, and +1 racial to reflex and will. She is a feyform shifter, and for 4 times per day (for a minute, as a swift action) she gains DR 1/cold iron, concealment (20% but can't use for stealth), and darkvision. Her traits give her +1 to saves versus arcane spells, and reduces the penalty of combat expertise by 1 (so she's virtually fighting with combat expertise all the time at this point). ![]()
![]() @Phlynn: The luring cavalier archetype has the ranged challenge ability. ![]()
Female Elf (Aquatic) Swashbuckler (Okayo Corsair) 1
![]() I don't see anyone rolling! Is it somewhere else? Where are people rolling? No idea what to roll or where to roll: 5d4 + 5d6 + 5d8 + 5d10 + 5d12 + 5d20 ⇒ (2, 1, 4, 1, 4) + (6, 4, 2, 1, 4) + (3, 1, 5, 3, 1) + (2, 8, 10, 7, 10) + (1, 6, 7, 9, 12) + (8, 7, 8, 5, 5) = 147 Would you mind also opening the gameplay so we can dot to appear on the campaigns tab? ![]()
Female Human (Garundi) Aquakineticist 1/Rogue* | HP 12/12 NL 0 | AC 16 TO 13 FF 13 | F +5 R +5 W +1 | CMD 14 | Init +3 | Perc +6 | Burn 6/6
![]() Atia Leroung wrote: I meant to say something earlier, but I fell asleep (I was...up for over 24 hours again) - Katara's really killing it with the scavenging. Awesome stuff. Thanks mate! Each one of us is doing our jobs right? I'm trying to pass unnoticed and meanwhile equip our group! I also worked the quartermaster, but if I had known that Joran was interested in tapping the half-Orc, I'd have just waited for him to use all his charm before doing anything :) Plus, instead of a weapon, I'd have gotten him a pair of shoes, or some blue pills... ![]()
![]() Welcome Jesse and DeathQuaker. @DeathQuaker: Yes, it's an archaeological mission. I think it would make sense to have a "chief science officer" separated from the others (although in small ships they usually combine multiple roles). Some of the people submitting, besides the different position, have scientific background. In Star Trek, some character were "officially" the chief science officers onboard ships (like Spock) and in other instances, another character was referred as such (like LaForge, which was the chief engineer officer). I like either approach - if you want to be focused as a science officer, please feel free to consider this a new position on the list. Otherwise, it's okay to submit for another of the positions and accumulate the roles. @Rilena: sure thing, you do you, mate! Not the game for everyone. ![]()
![]() roll4initiative wrote:
Cheers mate! I hope we survive that fallen fortress :) I already spent all my resources for the day, but we have a good group going on. ![]()
![]() Howdy my fellow GMs and players! This is a "different" request of sorts. I was wondering if there would be anyone willing to actually GM an AP starting from book 3 or 4? While I like the low level characters and starting from 1 as well, I would really appreciate the chance of getting into an adventure at a more advanced point. Just for fun - any AP would work. I managed to join some of my friends in other running games, but this idea here would be to actually start a fresh game, but just pick it up from a more advanced book. The party would already know each other and be together since the beginning. Or not, up to the GM if he wanted to adapt things. Anyway... Just throwing the bait here to see if anyone would be willing to pick it up :) I don't bother much with the rules. If I was to choose, I'd try to stick with Paizo-only stuff, but I can be flexible. Single class, gestalt, Elephant in the Room, anything the GM wanna throw there, I'm game. Cheers! ![]()
![]() Star Trek: Celatum The year is 2369. The fresh Miranda-class science vessel USS Inopia is assigned to its first archaeology exploratory mission in the Yinaya-7 alien colony at the Beta quadrant in Federation controlled space. The Inopia is comandeered by Captain Jay Pasteur, a middle-aged officer whose entire career happened behind a desk until some months ago when he received the letter assigning him to the new ship. The entire new bridge officers, crew and passengers of the ship - totaling around 300 people - don't very much look forward to their 5-year mission, especially considering Jay's fame for being slow, indecisive, bureaucratic and risk averse. But nothing is truly risk free in this galaxy, is it? ************************* The players will be the bridge crew for the USS Inopia! They can be seasoned or new officers, assuming they can explain why they ended up assigned to the Inopia of all ships. To apply, just submit your profile like the template I put below - no need to actually create a profile if you don't want to, but nothing prevents you from doing so. Since the characters are filling the senior officer seats on the ship, I won't pick more than one player for the same position, so use it to gauge your competition. It's okay to apply with more than one profile but please don't go too far. 2369 is towards the end of TNG and beginning of DSN, but before VOY. There's no system for this game: this is simply a RP-heavy sci-fi. If we ever need a roll that can't be waived based on pure RP, it will be just a request for % of chance that I will gauge depending on the task and abilities of the involved characters. Despite the apparent "quiet" ship and mission, however, don't expect a quiet adventure at all. Players don't have to know well Star Trek (I don't know everything!) but knowledge will definitely help (and, honestly, it will be more fun to play if you know the environment). If you don't know Star Trek but wants to play, I suggest watching the series and reading about it at the Memory Alpha and other sites. I plan to leave it open for a week or two, hoping to see at least three good, solid applications. I will take up to 5 or 6 players, if we get this number of solid applications, but will take less and leave people out if I don't feel the player would be a good fit for a RP-heavy campaign. I'm hoping for daily posts during the week days, and a bit slower during weekends or holidays. Please feel free to ask any questions. Honestly, we will all be winging some things on the fly as I don't why to focus too much on mechanics but more on the characters and storytelling. Profile: Name:
(one paragraph summary of the character)
(one short paragraphy for each)
(3 to 5 main skills or abilities of the character, like piloting, languages, etc. - the more generic you go, the least skilled the character will be considered)
(2 to 5 one liners with the character goals)
(2 to 5 one liners with at least one secret he knows and one he doesn't)
(2 to 5 one liners with people tied to the character somehow, family, friends, mentors, enemies, whatever; if any family member lives in the ship with the character, please make sure to mention here)
(the more complete, the better - this will be my main way of judging who will be in the game or not) ![]()
![]() Hi my fellow RPGers! I'm just trying to gauge interest - would anyone be interested in playing a Star Trek-themed campaign here in the boards? The group will be the bridge officers of a Miranda-class (Science vessel) Federation ship in the year is 2369 (towards the end of TNG and beginning of DSN, before VOY). Some things will happen on the first mission that will throw the group for a loop, not exactly the same but kind of how the VOY crew got stuck on the Delta quadrant. In terms of system, I won't use any. If we have to roll anything, I will simply call for a percentage of chance based on the details of the background of the person. What I mean, therefore, is that this is mostly an RP-heavy campaign, with mostly Mind's Eye and I may throw in a tactical map if truly needed. Characters will be created heavily based on their background, and I may ask for some more specific details like rank, specialty, main skills, quirky skills, etc.; race-wise, most people should be human. Other human-like races may be okay, but I will refrain from anything too unique like Data or Odo. Players aren't required to have Star Trek knowledge, but honestly it would help - and probably would be more enjoyable too. Creativity will be the main thing here. If this is something you'd be interested in being part of, please let me know. If I feel there's enough interest I will open recruitment. Thanks and Happy July 4th! ![]()
Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells: 1st 3/3 SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1 ![]() Leralesti doesn't stay at the hair of action, but starts a performance by simply humming, almost inaudibly; her performance doesn't give any visible benefits, but her allies can "feel" it if they're touching the ground. Her enemies can also feel it - she positions herself within at least 30 feet of them, and the tremors on the ground make them lose a bit of their balance. AC -1 if the guards are touching the ground; I swear to you guys that her performances will grow more useful, but she starts fairly slow :) ![]()
![]() I will follow my colleagues and pull some of the answers from her profile directly to the GM's questions :) A character concept: briefly explain who they are and what they bring to the party. Mughana is a shapeshifter and mostly a sort of melee combatant (and sometimes a switch hitter). She brings skills connected to survival, tracking and living in the wild, besides an assortment of defenses that make her bulkier than the average damage dealer. Her progression as a shapeshifter will give her a lot of versatility through the different available fey forms. Out of combat, her druidic-like skills will likely be useful to the party, especially as traveling through harsh environments. Backstory: A brief overview of your character's history, showing what motivates them. Mughana Mountainrise is a desert dwarf, married to an ex-adventurer and mother of four kids. She lives in Zimar with her husband, nowadays a shopkeeper, and sometimes travels the lands east following the Jalrune River towards the Inner Sea, stopping by the towns in the path - such as Heldren. She's a little over a century old, but not yet a middle-aged Dwarf, and despite being a fiercely caring mother, she loves the chances for small adventures here and there, as much as she loves hearing her husband tales of his past. Having being kidnapped as a child by fey and sharing her husband's hatred towards witches and evil arcane spellcasters, Mughana herself isn't trained martially like him, a ranger, neither possesses natural or divine powers. What she has is a blood that had been experienced with, manifesting in strange druidic shapeshifting abilities that she didn't have a lot of chance to use or train. Different than most shifters, however, her skills are connected to the First World and its denizens. (full background in the profile) Why Heldren: Why is your character in the small town of Heldren in southern Taldor? She's used to take the roads from Zimar towards the Inner Sea, usually preferring to follow the Jalrune River, and therefore she ends up staying with her caravan in the towns of the path, such as Heldren. She has been doing it for decades and likely she's known by the local innkeeper. A little crunch: This should at minimum be a race/class/archetype combo. I don't need full crunch at this time, but if that's your thing go wild. Crunch and other details in the profile! She is a Dwarf Shifter with the Feyform Shifter archetype. I might still do an update or two until the deadline, and of course anything by request of Delmoth. ![]()
Female Human (Garundi) Shifter (Feyform Shifter) 1 | HP 12/12 | AC 19 TO 13 FF 16 | F +3 R +5 W +3 (+1 vs. Arcane) | CMD 17 | Init +2 | Perc +6 LLV | Fey 3/4
Fey Aspect:
DR 1/Cold Iron, Concealment 20%, Darkvision ![]() You're very much correct, GM! Sorry, I will make sure to make it clearer. And happy Father's Day to all the dads around, me included! :D ![]()
![]() I love Strange Aeons (you know, I just requested in the forums!) and Wrath of the Righteous, and if I was to make a suggestion for something different, I'd say Ironfang Invasion, Ruins of Azlant or Second Darkness. I'm still looking for another game or two to fill my roster, so depending on what you put up, I will surely apply. I'm personally not much into the "too overpowered" type of game (I usually prefer more down to earth stuff) and am not too skilled with the whole optimization thing some of my peers do (I'm used to be the GM all the time, so I'm used to be on the "reverse seat" or all the players smartness!), but will always try my best. Cheers and hoping whatever you choose, you pick something you can have fun too! EDIT: Hell's Vengeance is another cool one to try! ![]()
Female Human (Garundi) Shifter (Feyform Shifter) 1 | HP 12/12 | AC 19 TO 13 FF 16 | F +3 R +5 W +3 (+1 vs. Arcane) | CMD 17 | Init +2 | Perc +6 LLV | Fey 3/4
Fey Aspect:
DR 1/Cold Iron, Concealment 20%, Darkvision ![]() Please don’t bot Halle - I’ve been keeping an eye here. She’s still holding, I don’t see the point of rushing in web. I’ll post daily “holding” messages to make it clearer. Thanks ![]()
Female Human (Garundi) Shifter (Feyform Shifter) 1 | HP 12/12 | AC 19 TO 13 FF 16 | F +3 R +5 W +3 (+1 vs. Arcane) | CMD 17 | Init +2 | Perc +6 LLV | Fey 3/4
Fey Aspect:
DR 1/Cold Iron, Concealment 20%, Darkvision ![]() Player Name: Lapyd
She has the whole "fey" theme going on. She has "heart of the fey" as a human that gives her low light vision, and +1 racial to reflex and will. She is a feyform shifter, and for 4 times per day (for a minute, as a swift action) she gains DR 1/cold iron, concealment (20% but can't use for stealth), and darkvision. Her traits give her +1 to saves versus arcane spells, and reduces the penalty of combat expertise by 1 (so she's virtually fighting with combat expertise all the time at this point). ![]()
![]() I like the angle of tying Daqas with Tkk on the hunting side. It's the natural order of things, and it's the kind of agreement that would eventually benefit both - as territorial as Aarakocra are, at the end of the day they're smart enough to identify a condition of mutual benefit, especially since the other birdfolk are very rare, and the Thri-keen brings a lot more to the table. I like that it also nicely works with other people on the party to join later - either because they were travelling through the duo's hunting grounds, or maybe decided to hunt something they were both already on the trail, I mean - many interesting possibilities, and still feels very "Dark Sun-ny" :D ![]()
![]() Does anyone want to tie up backgrounds somehow with my Aarakocra? My character is a monastic birdfolk of sorts, flying around with a bow, and hates confined spaces. He had been for around two decades in the material plane (he came very young from the plane of air) and used to live in a colony that got destroyed by the earthquake. ![]()
![]() @GM, should I use the Aarakocra from Philo's link, or the one from the link I found? Or do you want me to build one myself and propose? :) @Robert: I'm now building a Monk Zen Archer/Soulknife (Soul Bolt) going into the Soul Archer prestige class. Basically, a big humanoid bird throwing arrows from a psionic bow :D ![]()
![]() You guys weren't kidding when you said overpowered! I like how you chose FR as the basis for lore! Big fan of Drizzt Do'Urden here, like many other people in the forums I assume :) Are the godling classes allowed? I know you said all third party, but just thought I'd ask. Also, you mention mythic - but does it mean mythic tiers as well? Should we think about it on the characters? Do the race have to be a high race-point one? I mean, everything else is already so "beyonder" that I wondered if it'd be okay to play at least a less powered race. Still debating though. What are the limits (up and down) for the attributes? Thanks for running this, Seb! I hope it's okay for a newbie on the forums (but very used to PF1 - usually on the GM seat) to apply. |