Gallery of Evil recruitment


Recruitment


1 person marked this as a favorite.

Hello all. I am running a Gallery of Evil module. I have two players who are playing a Wariest and a bard. Once of the players that left is a 3pp class called a Survivor that I am currently botting. And it will be up to my current players and whoever ends up joining us if I continue to bot the character. Looking for at least one other player maybe more.

This module takes place in the city of Absolom and is defiantly an urban setting. Specifically the Ivy District, or the art district. There is mystery and some fun combats and social elements to it. There are a few NPC's who might have sent you to join the others as they are investigating some murders and attempted murders that have taken place this even.

Belfor Vittanis is a well known art critic and collector. He was nearly murdered but the party prevented him from unwrapping a painting at a rather packed party. This painting would have unleashed some kind of monster on the crowd.

Or the Vault of Abadar is a group of Abadar worshipers who help patrol the Ivy District where this all takes place. One of the priests helped the party capture the rake who was delivering the paintings, The are not with the group as they were needed elsewhere and toke the rake to a jail cell. The group was offered a fair amount of money if they could solve this mystery.

That rake was captured on the lawn of Eleazonna Gertwright, another well known art critic. She would have been the third victim of the night.

Curiosity could lead to following them to another house they snuck into.

Between the party and the fight on the lawn it things are fairly public

Third Party Materials. not keen on it but you are welcome to try to convince me of a 3pp class.
Ability Scores: purchased using the High Fantasy point-buy (20 points); if you really wanna roll you can. But you are stuck with the three dice you get
Classes: No Anti-paladin
level: you start at level 9
Races: Core, standard, and advanced are all fine by me. You will be in a big city so some races like goblins, drow, gnoll, ect will get some weird looks and some people might be mistrustful.
Hit Points: maximum at first level, ½ + 1 thereafter or you can roll if you want to
Traits: two traits, with the option of taking a drawback for a third; if a drawback is chosen, it should be something that actually hinders your character
Alignment:/[b] no restrictions, so long as you are able to play nice with the other players and not be a murderhoobs
[b]Starting Wealth:
33,000 gp


You might get significant use out of an Investigator(Empiricist). Royal Investigator?


That could work. My main desire is that everyone plays nicely together. The investigator is a fun class.


Dotting - I have an evil vigilante and an evil cleric that could fit well the game. About the vigilante: are you okay with the class? Some GMs dislike it. About the cleric: Would different age categories be okay? It's an old, creepy oddball. Both are loyal party members and no murder hobos, but before I adjust them to the rules (I have only backgrounds and old sheets) I wanted to double check :)


Dotting. Interested in playing - might take some time to think of a concept i'm into.

Sovereign Court

Is the party evil? I thought you were hunting evil in this adventure? Also, Background skills rules or any of the feat tax rules?

Martin:

Martin Prescu
Human (Varisian) fighter (aldori defender) 8/unchained monk (master of many styles) 1 (Pathfinder RPG Adventurer's Guide 23, Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +7; Senses Perception +14
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 17 (+2 armor, +1 deflection, +5 Dex, +2 shield, +2 Wis)
hp 58 (9d10)
Fort +9, Ref +10, Will +5 (+2 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities defensive parry +2, steel net
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dueling aldori dueling sword +20/+15 (1d8+9/17-20) or
. . unarmed strike +14/+9 (1d6)
Special Attacks disarming strike, stunning fist (3/day, DC 16), weapon training (heavy blades +3)
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 10, Int 14, Wis 14, Cha 8
Base Atk +9; CMB +9 (+11 dirty trick, +21 disarm, +11 reposition, +11 trip); CMD 27 (29 vs. dirty trick, 35 vs. disarm, 29 vs. reposition, 31 vs. sunder, 29 vs. trip)
Feats Advanced Weapon Training (Dazzling Initimidation), Aldori Dueling Mastery[ISWG], Blind-fight, Combat Expertise, Crane Style[UC], Dazzling Display, Improved Critical (aldori dueling sword), Improved Disarm, Improved Unarmed Strike, Quick Draw, Slashing Grace[ACG], Stunning Fist, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits aldori caution, bruising intellect, sword scion
Skills Acrobatics +17, Diplomacy -1, Intimidate +17, Knowledge (history) +8, Knowledge (local) +5, Knowledge (nobility) +5, Perception +14, Ride +9, Sense Motive +14, Stealth +17
Languages Common, Dwarven, Elven, Varisian
SQ fuse style, pride
Other Gear +1 dueling aldori dueling sword[ISWG], bracers of armor +2, cloak of resistance +1, gloves of dueling[APG], mark of the grinning skull, ring of protection +1, 380 gp
--------------------
Special Abilities
--------------------
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Aldori Dueling Mastery Gain initiative and defensive bonuses when wielding an Aldori dueling sword.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Dazzling Intimidation (Weapon Training [Blades, Heavy] +3) (Ex) Add weapon training bonus to Intimidate checks to demoralize opponents.
Defensive Parry +2 (Ex) Gain dodge bonus to AC against melee attacks after making a full attack with Aldori dueling sword.
Disarming Strike (Ex) Deal damage to foe when you disarm them with dueling sword.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Steel Net (Ex) When fighting defensively as full-round action penalties on attacks and increases dodge AC by 2.
Stunning Fist (3/day, DC 16) You can stun an opponent with an unarmed attack.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades

I will adjust the above and do a backstory based on the answers to my questions. Thank you for the consideration,


There is a blade dancer or gunpowder mage archetype I was wanting to give a try under the Legendary Wizard. I like the combination of the magus with the neat arcane discoveries of the legendary wizard. There are some fun ones in there that I think will make an interesting build, particularly if you allow guns (though I'm not sure I want to go that route). I was toying with the idea of an ex-sailor (certainly not a pirate) who just arrived in town and did some odd jobs. Her experience with art and treasure lent a helping hand in revealing the dangers of the art world. Her experience with fences maybe came in hand with connecting the Abadarians with finding the Rake.

I also would like to know about alternate rules such as feat taxes and background skill systems as my build would possibly rely on these.


Also, what posting rate are you expecting from your players?


Lapyd Depends on the age you are wanting to go with. Evil is fine but you have to be a team player. And the vigilante is iffy. I find the class interesting but have issues with it. If you can give me an interesting enough character idea then probably. Perks to modules is the shortness so the weird classes have a better chance than a long campaign.

Galahad0430 CG Bard and a NG warpriestess of Shelyn. And I a seem to have erased the background skills so that is a yes on those. No to the feat tax cause the game is already going and I dont wanna make changes now.

SmooshieBanana Background skills yea and feat tax no. I am more inclined to say stick with the normal wizard. That one is a new one for me and Im not so cure about it. And guns are perfectly fine. Previously had a gunslinger paladin in the group but that player left.

As to the posting rate ideally once a day but real life happens and if there is some lulls so be it. WE have has a fair bit of speed and then slowed down as players started dropping.


Thank you for the information. I think the build I had in mind won't work for this then as it really needs feat taxes (I'd need 6 feats without it at least). I think the style also needs some of the arcane discoveries to work which aren't in the normal wizard list, so oh well. Shame. Ok, well if I think of something else I'll apply with a character...


Please scratch the ideas above! I didn’t know it wasn’t an evil module. I’ll build up and present something a lot closer in alignment to the party overall feeling. Will have something before tomorrow night. Is variant multiclass acceptable? It’s alright if not, just double checking :)


Well, My character will be very evil. However, He's been ordered by the Crown to assist 'the group' any way he can.

Silver Crusade

What is your take on the sacred summons template issue? Do creatures with the celestial template count for sacred summons? Also what is your stance on Leadership?

Sovereign Court

Deaths Adorable Apprentice wrote:


Galahad0430 CG Bard and a NG warpriestess of Shelyn. And I a seem to have erased the background skills so that is a yes on those. No to the feat tax cause the game is already going and I dont wanna make changes now.

Thank you, then Martin is ready as is (except for skills; probably means his knowledge local and nobility skills will increase with the extra skill points).

*EDIT* my Knowledge (local & nobility) are now +11 each and Kmowledge (history) is +14

Silver Crusade

Also also, Are background skills just two points you can put anywhere or two points you can only put in background skills?


Hi GM! Here's Lapyd with my submission: Charlize is a stunt double from the theatres of Absalom :) mechanically she's a hard-hitting brawler. She's chaotic good and worships Cayden Cailean, although not in the open. I added to her profile background, details on her appearance and behavior, role and mechanics, and the crunch. Thanks again for running it!


Hi, character concept:

-----------
"Ah, Kellids, big hulking brutes worshipping Gorrum, living for battle and uhhm, Mrs. why are you looking at me like that?"

CN Kellid Urban Bloodrager/Fractured mind that just returned from a highly delicate and succesfully completed assignment in the name of the savored sting, about which she is not at liberty to talk.
A specialist in dealing with compulsion magic, hunting hags, and diplomatizing with things not commonly diplomatized with.

Character traits:
"Who did you just call uncultured?"
"Planar traveller"
"To the Abyss and back"
"I hate hags"
"Professional teamplayer"

Gameplay:
--Pretty mobile frontliner (bladed dash is fun)/switch hitter
--Can fight effectively at range
--Will be capable of assisting in a variety of lore skills
--Good face (I can probably do intimidate duties, and assist the bard on all others)
--Very multilingual
--Are the other characters melees? If yes (warpriests typically are), I could go for a bodyguard build and have a +3 AC aura for adjacent friends.


SmooshieBanana understadable. if you come up with something I'll be here

LapydVariant multiclasses is not a thing I have enjoyed in the past. Couple people really soured it for me. But I look forward to seeing what you come up with.

CucumberTree Thus far everything they have done has taken place in a single evening. Outside groups do not know anything about the two attempted murders and the one successful murder beyond the two who survived. The servants of the Asheron Cyol which is the one who died. And the one paladin of Abadar.

Alaya Lucita It says summons that get the celestial template matches your alignment and then with Sacred summon feat you just have to have a summon that matches your alignment. It synergizes wonderfully.

Leadership is fine so long as it makes sense for the character and the cohort is treated like a person and not a disposable meat shield.

Background skill points go to background skills.

Galahad0430Martim got a backstory?

Charlize KuddLooks great. I wanna hug the hopeful brawler!

MightypionSounds interesting.

The bard thus far has been all about buffs and avoiding getting punched. The warpriestress is very melee.


Is picking up the Survivor an option?


Deaths Adorable Apprentice wrote:


CucumberTree Thus far everything they have done has taken place in a single evening. Outside groups do not know anything about the two attempted murders and the one successful murder beyond the two who survived. The servants of the Asheron Cyol which is the one who died. And the one paladin of Abadar.

Too bad, I had a whole thing planned. Thanks

Sovereign Court

Here is Martin's backstory:

Martin:

Martin Prescu was born in Magnimar, one of Varisia’s major cities. At an early age, his family moved to Restov in Brevoy when his father inherited a small estate from an uncle that was minor Brevoic nobility. Like most children of minor nobles in Restov, Martin was enrolled in one of the Aldori dueling academies where he excelled. However, he also thirsted for knowledge and could be found reading while other students caroused and engaged in what he thought of as meaningless duels. Martin had immense respect for the Aldori and their style, but had a level of disdain for dueling for just the sake of fighting. He considered his skill with a blade as a tool for work, to be used when needed and not abused. Martin also was rather tactless and sarcastic. These traits did not endear him to others. He did recognize this flaw, but was unable to overcome it so he instead harnessed it while fighting to infuriate his opponents so they would get sloppy in the fight.

Growing bored with the provincial nature of Restov, Martin set out to try and learn more about his true passion, history. He spent a year at the Iori monastery in the Icerime Peaks. While he enjoyed the discipline and focus of the monastic life, his restless spirit felt too constrained. The library there was excellent, but after a year he had read everything of interest to him. He left then, though his stay was not wasted as he had learned valuable skills that complemented his martial prowess.

Martin spent the next few years travelling most of northern Avistan, occasionally returning home to visit, and adventuring to pay for his nomadic lifestyle. Each place would be a stop for him to acquire more knowledge of the histories of the local populace. But no true scholar would be complete without a stay at the center of the world, Absalom. Martin has been here for a few months so far and hasn’t even dented the available resources of learning at this wonderous city.

Sovereign Court

Also, I like what Charlize did so here is Martin again with the corrections for skills and redone feats:

Martin:

Martin Prescu
Male human (Varisian) fighter (aldori defender) 8/unchained monk (master of many styles) 1 (Pathfinder RPG Adventurer's Guide 23, Pathfinder RPG Ultimate Combat 59, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +7; Senses Perception +14
--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 17 (+2 armor, +1 deflection, +5 Dex, +2 shield, +2 Wis)
hp 66 (9d10+8)
Fort +9, Ref +10, Will +5 (+2 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities defensive parry +2, steel net
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dueling aldori dueling sword +20/+15 (1d8+9/19-20) or
. . unarmed strike +14/+14/+9 (1d6)
Special Attacks disarming strike, stunning fist (3/day, DC 16), weapon training (heavy blades +3)
--------------------
Statistics
--------------------
Str 10, Dex 20, Con 10, Int 14, Wis 14, Cha 8
Base Atk +9; CMB +9 (+9/+22 dirty trick, +11/+24 disarm, +9 reposition, +11/+24 trip); CMD 27 (29 vs. dirty trick, 35 vs. disarm, 29 vs. reposition, 31 vs. sunder, 31 vs. trip)
Feats Advanced Weapon Training, Aldori Dueling Mastery[ISWG], Combat Expertise, Combat Reflexes, Crane Style[UC], Dazzling Display, Improved Disarm, Improved Trip, Improved Unarmed Strike, Quick Draw, Slashing Grace[ACG], Stunning Fist, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits aldori caution, bruising intellect, sword scion
Skills Acrobatics +17, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +17, Knowledge (history) +14, Knowledge (local) +11, Knowledge (nobility) +11, Perception +14, Ride +9, Sense Motive +14 (+12 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Stealth +9
Languages Common, Dwarven, Elven, Varisian
SQ fuse style, pride
Other Gear +1 dueling aldori dueling sword[ISWG], bracers of armor +2, cloak of resistance +1, gloves of dueling[APG], mark of the grinning skull, ring of protection +1, 380 gp
--------------------
Special Abilities
--------------------
Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Aldori Dueling Mastery Gain initiative and defensive bonuses when wielding an Aldori dueling sword.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Crane Style Fight defensive pen reduced to -2. When in style, dodge bonus increases by 1.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Dazzling Intimidation (Weapon Training [Blades, Heavy] +3) (Ex) Add weapon training bonus to Intimidate checks to demoralize opponents.
Defensive Parry +2 (Ex) Gain dodge bonus to AC against melee attacks after making a full attack with Aldori dueling sword.
Disarming Strike (Ex) Deal damage to foe when you disarm them with dueling sword.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Steel Net (Ex) When fighting defensively as full-round action penalties on attacks and increases dodge AC by 2.
Stunning Fist (3/day, DC 16) You can stun an opponent with an unarmed attack.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades.

Appearance and Behavior:

Martin is a tallish and slim man of 34 years. He is somewhat plain looking, and with his slim build, not very imposing or memorable. He cultivates this look specifically to avoid uneccessary atention.

Martin tends to be brusque and slightly condescending to people he has no use for. He is very short of patience for people he thinks are useless. These qualities make him appear arrogant though he does not intend such (and actually is fairly modest as he has learned from experience that no matter how good you are, there is always someone better). He is aware of his social shortcomings so he does his best to limit his exposure to people that he knows will annoy him.

Role and Mechanics:

RP wise, Martin is an amatuer scholar, focusing on histoty and culture. He has a keen interest in how different societies evolved. Art is an integral part of the cultural development of socities, and while not an art expert, Martin does have an interst in it. His social akwardness does limit him, but when his interest is piqued, much of his negative manner slips away.

Combat wise, Martin is an expert swordsamn. He is very tankish (his base AC of 22 seems low, but once he attacks, his AC will be either 27 (standard attack) or 31 (full attack). His damage is ok, but he hits more frequently to compensate. He is also a debuffer with Dazzling Display and Demoralize. He uses Combat Reflexes and Trip to prevent melee combatants from ignoring him to go after the squishies.


Me'mori it could be. was a Duragar Survivor

CucumberTree Sorry. Thank you for your time though

Galahad0430Looks good!

Sovereign Court

Thank you

Grand Lodge

Hmm, a Divination specialist might be wanted..... Imma see what I can do.


I have an idea for a Tiefling Rogue/Investigator. A former street rat who is now working her way up from the streets as a problem solver.


I will have 5 hours of train travel to make the char :).
She may go into the furious guardian prestige class to further the bodyguard piece of her background.


Lets do something stupid and roll dice

stats: 3d6 ⇒ (4, 5, 4) = 13
stats: 3d6 ⇒ (3, 1, 6) = 10
stats: 3d6 ⇒ (5, 4, 6) = 15
stats: 3d6 ⇒ (6, 5, 5) = 16
stats: 3d6 ⇒ (5, 5, 3) = 13
stats: 3d6 ⇒ (2, 4, 2) = 8

eh, pretty workable, 21 point boy actually.


Deaths Adorable Apprentice wrote:
Me'mori it could be. was a Duragar Survivor

Alright. I'll read up on the posting and let you know shortly.


And here is Ciapha, Callistrian bodyguarding specialist who may have accepted some "terms of services" in the Abyss.


Awesome! I'm gonna try to get my picks done by Monday or Tuesday.

Michael_Hopkins divination is always a fun school of magic

DBB I di love a street rat
Mightypion looks good


Did a semi audit, found some mistakes, can I see the character sheets of the other players? I am worried about being overoptimized in terms of DPR, as Ciapha is an Abyssal (thus auto enlarging) Bloodrager with a wand of lead blades and a dip that gives UMD as a class skill.

She is hitting for 3d6+27 per attack (while raging), if thats on the high side, I would love to ditch UMD and get some more interesting skills instead.


Ciapha, I wouldn't worry about it at all. Not only damage isn't everything, as you're far from overoptimized in this matter for a bloodrager at level 9. Just enjoy and play whatever you want to play!


1 person marked this as a favorite.

I have always been of the opinion that you will have more fun playing what you want. Pretty high damage but if that what you want to play I have no issues. And I fully support differing skills.


I mostly ditched UMD, and am now a secondary lore monkey (I get all lore skills as class skills) who can sperg around lore things and assist the lore monkey of the party, typicallly even with a +3 because helpfull, yay!


Stress test on my lungs took more out of me than I thought. Thank you all for the characters! Galahad0430's Martin and Lapyd's Charlize Kudd shall be joining up.


Good luck to the selected few!

Sovereign Court

Thank you very much.

Community / Forums / Online Campaigns / Recruitment / Gallery of Evil recruitment All Messageboards

Want to post a reply? Sign in.