Way of the Wicked by GM Falling Darkness

Game Master Edelsmirge

Welcome to Evil


51 to 100 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Rip and tear!


So a freight train of fat running 160 ft in a round chases after a terrified train of despair who ran 240 ft...

Round one 160 to 360...
Round two 320 to 480
Round three 480 to 600.
Round four 640 to 720
Round five 800 to 840
Round six 960 to 960... So you match him at round six and pass him on round seven.


1 person marked this as a favorite.
Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

No brakes on the TPK train!


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)
GM Falling Darkness wrote:
The cook hands you the keys and the apron and another cook grabs a spare pair of pants and a shirt and hands it to you. You also have two bloodied guard uniforms next to the wedged door. This takes one round with the whole group working together.

There's 6 of us, 7 if you count Grumblejack, but only two wanted a disguise. They should be the only two spending the round getting the clothing.

Meanwhile, Audi is locking the door. That should also take one round(the same as getting disguises).

Meanwhile, the rest of us should be going after Blackery in that same round.

Unless I'm drastically missing something, that is. Which I very well might be as it's 6am for me, and I need to head to bed, lol.


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

To be fair Wiktor is merely dressing his lanky frame with a cook's apron. His ghoulish mien is not likely to fool anyone :)


So after getting the clothing and key Grumblejack wedged the door and Abdi took the key for another round and moved back to the door and locked it.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

Are you guys locking yourself in the prison while other people are running to escape?


Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

I am a little lost - I was trying to hash some sort of plan or at least try some deception, but with the party the way it is, I only see chaos at the moment. I have no idea of what's going on anymore at this point :$


So here is a summary:

Aggghhh ran out the door after Blackerly

Prisoner grabbed a shield and went out with

Abdi made a plan to go for a tower and use the window in the useful item to get to the other side of the outer wall. He is holding a set of keys and following Aggghhh

Wiktor put on a kitchen outfit and has yet to declare If he is going outside

Lerlesti turned into a dwarf and has yet to declare

Talia wanted a clarification and I summarized that Blackerly was just passing the corner when Aggghhh got outside this giving the party another chance to decide to chase or follow a different plan based on Party actions and the kitchen staff helping Blackerly and then helping you next (cause kitchen staff wanna live)


1 person marked this as a favorite.

If Abdi is up for it, Leralesti would follow with them posing as a hostage (in case they'd run into anyone). If they're going off the door on the open, then it's a different story, but we can still make it work (as if they were using the hostage as a "human shield", or she could be screaming "don't shoot", things like that).

Wiktor is going more for a comic effect than actually disguising himself :) which is fine, but a different approach than Leralesti's.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi just wants to find the correct wall to place The Window. He is following Aggghhh and Grumplejack because the Witch ain't strong enough to climb out of said Window.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Glorious chaos@


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Ok. We probably want to escape correct?

We probably want to find our stuff?

We probably want to murder, burn, everyone and everything here?

Audi doesn't think we have time to do all 3, but the Ancestors suggest we escape now and come back later fully prepared and not wearing rags.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

We can try to find supplies for escaping


I can't tell what the group is doing lol


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Well, unfortunately, we are divided on how to properly proceed. The Intelligent Witch really thinks departing until another day is a feasible solution to our problem.

The handsome, but a bit impulsive (I actually like playing Chaotic characters, but Audi is Lawful) orc has blood on the brain, so the Witch follows the muscle, because....he can't make that Window climb check.

Besides, we can collect loot and bang heads!


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Rip and tear Blackery. We need to get travel supplies anyway.


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Oh sure, the PCs who almost haven't died twice are all for goin and killin Blackery! :P

/sigh, I clearly joined up with a bunch of bloodthirsty madmen. I just wanna get out of here, and not die...


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

I on team getting the hell out of here.


1 person marked this as a favorite.
Female Svirfneblin Bard (Dwarven Scholar, Stonesinger) 1 | HP 12/12 | AC 17 TO 17 FF 11 | F +5 R +8 W +9 (+1 vs. divine sp) | CMD 13 | Init +4 | Perc +11 DV120 LLV | SR 12 | BP 9/9 | Nondetection
Spells:
1st 3/3
SLA:
Blindness Deafness 1/1 Blur 1/1 Disguise Self 1/1

Me too. If we already have a way out, let’s go. We can always come back later and more prepared. I’m also willing to simply leave behind whoever wants to to for Blackerly - wish you all great luck, but I ain’t risking my skin for it :)


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Wiktor is also about team get out of here. He can grab some cold cuts for the journey :)


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

I feel like that is what Audi was attempting to convey, but everyone seemed to be following Aaaaggghhh and Blackerly.


Just waiting on group decision


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Looks like escaping is the big choice so Aggh will go along


Hi mates,

Posting it on all my games - unfortunately I will have to take a hiatus due to some complications at work. I'll be extra busy for the next 6 to 8 weeks, and instead of limiting myself to a single post or two per week, I will instead just fully take a break from the forums and some other activities.

My profound apologies to GMs and my fellow players, as well as the players from the games I host. This came today a little out of nowhere (talk about mondays) as a push for the last quarter of the year. Please, feel free to bot my characters, replace if I can be waited, whatever you see fit. I hope we get the chance to play again in the future no matter what!

Always wishing you have the most fun,

Lapyd


We can have someone npc play lapyd in the background or we can pick up a player or two and move on. We are at any easy spot for it. Am willing to go with group vote


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

We can eat them during our daring escape!


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

If it's going to be at least six weeks, I'm for bringing in somebody else. It's early and it's often odd. We can bring the character back later that when we get the next opening.


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

Sadly agree on that front, 6-8 weeks even in a slow game is a long time and know from own experience that RL can extend that sojourn.

Think a replacement with a opening down the line to return would be best for all.


Alright I am going with it


Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Agree with the group about a replacement, and a possible return for Lapyd in the future. We could just have their PC follow along, and if we absolutely need to, somebody can bot her for a particular scene.


Male Teifling Welcome players! Roll20 Map

I will be traveling Friday through next week. I may be a bit less active during that time.

Thanks!


Male Human Crossblooded (Ghoul & Pit-Touched Bloodlines) Sorcerer 2| HP 17/17 | AC 13 T 13 FF 10 CMD 15 | F+2, R+3, W+1 | Perc +0, Darkvision 60ft. | Init +3 | Move: 30ft. Burrowing 10ft.| Ghoulish Claws 7/7

2nd Level

d8HD: 1d8 ⇒ 1
Reroll d8HD: 1d8 ⇒ 8

+9 HP (8 rolled above +1 CON)
+1 BAB
+1 Will Saves

+1 CL
+2 0 Level Spells (Favoured Class and Level Up): Grasp & Ray of Frost
+1 1st Level Spell per Day

4 Adventuring Skill Points: +1 Rank in Appraise, Bluff, Intimidate & Stealth

2 Background Skill Points: +1 Rank in Lore (Deumus - Infernal Duke) & Sleight of Hand


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

I went up my second level as kineticist, so there are lots of changes. I expect I'll be going 2/3 oracle, 1/3 kineticist. I'm mainly a healer not a blaster. But it's more a weapon that's not obvious off the bat.

Plus, what's the point in being possessed by a poltergeist if you can't throw things around?


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Level 2 Barbarian

HP 6+1 +3=+10
+1 in all skills
+1 Bab
+1 Fort save
+2 Rage Rounds

Uncanny Dodge:At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to armor class if immobilized. A barbarian with this ability can still lose her Dexterity bonus to armor class if an opponent successfully uses the feint action against her.

Rage Power:Animal Fury
While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian’s full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian’s Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.


Male Teifling Welcome players! Roll20 Map

We should have internet tomorrow, although the new place needs everything, so still may be a bit of time yet.
Thank you for your patience.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

BTW, heads up, tomorrow is going to be a very trying day. I may not be able to post.


Understood and ty for letting us know. Here is to knowing you are loved by those near you and that you can do it.


Audi, for game purposes I will allow the mast and iron circlet to be merged.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

This contract won't affect the mechanics of my broken psyche, and I'll still have fun with it.

Equipment updated


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

If nobody desires the Iron Circlet of Disguise I, but definitely appreciate my Mask back!

Crap! I still need to level. Weird, I had 4 characters level this last week (or two?) and my home group is starting SoT tonight!

I will catch up late tonight, or eatler(ish) tomorrow.


1 person marked this as a favorite.
Female Catfolk U. Rogue 2 (Cat Burglar, Poisoner, Underground Chemist)

Okay, seriously, what's with our barbarian's obsession with me?

I didn't eat your stupid food, and I most certainly didn't see in your lap! You're gross and smell bad!!


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Different cat. Pay no attention.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Audi ibn Jad wrote:

If nobody desires the Iron Circlet of Disguise I, but definitely appreciate my Mask back!

Crap! I still need to level. Weird, I had 4 characters level this last week (or two?) and my home group is starting SoT tonight!

I will catch up late tonight, or eatler(ish) tomorrow.

Is there just one iron circlet, or one for each of us?

-----

The start of SoT was really fun - it's got great character development!


An iron circlet for each of you! You get an iron circlet and you, you get an iron circlet!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Everybody gets an Iron Circlet...lol. Well played!

@Prisoner 1723 We just finally finished AoA. We have even talking about SoT being next and discussing character concepts since before my accident (February)!
My initial concept was Grippli Alchemist (wizard)Wizard. After many changing of the mi d, I am playing a Grippli Alchemist...lol.


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5

End of AoA:
So did you fight Mengkare or convince him?

For SoT, this group is doing two characters each (1 gm and 3 players). I'm doing a Conrasu Staff Magus and an Ancient Blue Dragon (who happens to be reincarnated into a cute little kobold who wants to make up for her past life).


For the next week I am bow hunting and will have spotty coverage after today please spend the 200 gp on equipment at this time.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Scale Mail (50)
Greatsword (50)
Barbarian's Kit (9)

91 gp left


Female Human* Ora 1/Kin 1 | HP 20/20 (2 NL) | AC 16 T 13 FF 13 (+4 vs human)| F +6, R +6, W +5 (+9 vs Mind) | Per +5 DV | Init +3 | Channel 6/6; Spells 1: 5/5
Aggghhh the Unclean wrote:
91 gp left

I've got 122 left. Maybe we'll end up with enough for a wand of Infernal Healing.

It's good to be in a campaign where people don't turn their noses up at the best healing wand in the game merely because it comes with an evil aura.

51 to 100 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Way of the Wicked by GM Falling Darkness Discussion All Messageboards

Want to post a reply? Sign in.