In Their Academy Days

Game Master caster4life

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Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Marz right now doesn't threat, as she's carrying a bow and doesn't have any feats or features to threat with it, neither has the unarmed strike of a monk to be able to kick them. All she does is some mean looks when they pass by :)

@GM, not sure if I should take her action already, as you asked to resolve the AoOs before.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Fear my one hit point damage!

Splut sssss


Marz and Gennie can still go. I'm at a work conference so I'll be a bit slow until the end of this week.


Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Hi team - sorry, I’m a little under the weather today. I’ll be posting something useful tomorrow evening. Apologies again on the slowness today.


M Half Orc| HP 4/10| AC: 16, T: 12, FF:14 | Spd: 30ft Alchemist (Preservationist) 1

Proposed Marching orders
assuming a 5'corridor

Mezdav (best perception for traps, darkvision)
Marz (best disable device)
Gennie (close to the front so she can come fight)
Jermaine (squishy, should be protected)
Mohk (rearguard, fancy senses to spot whoever is sneaking up behind us...)

10' wide corridor

Mezdav, Gennie
Marz, Jermaine
Mohk


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

That works. Hallway us.


Bard 1 | HP: 10/10 | AC: 19, T: 14, FF: 15 | Fort: +1, Ref: +6, Will: +2 | BAB: +0, CMB: +1, CMD: 14 | Init: +4 | Perception: +4 | Battledance: 6/6 | Botted Action: Scimitar Attack

Works for me.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

We will definitely go back to investigate mysterious stuff but with prioritizing whisken seems in character for all of us.


Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Yeah same for me… while I want to explore and press that button, searching for whisken looks more in character.


Totally fine. And I will keep in mind your marching order.


Wow boy. Sorry the past two weeks I've been so silent. The effects of work conference+family visit on my free time has been a LOT more than I anticipated. Both are over now so I expect my posting to go back to normal consistency.

Silver Crusade

F Elf | Eldritch Knight 2/Swsh 1/Div 5 |HP 73/73 |AC 19+2 T 14+2 FF 15 (Buffs:cat’s grace) | F: +6 R: +10+2 W: +6 +2 vs Ench (Buffs:cat’s grace)| Immune: Sleep | CMB +7 CMD 20+2 (Buffs: cat’s grace)

It’s ok, summer has been strange.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Had a birthday for a friend and a father's day for my dad this weekend. It's been nertz


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Poor Jermaine. I think he's learning combat scenes are not his strong point


M Half Orc| HP 4/10| AC: 16, T: 12, FF:14 | Spd: 30ft Alchemist (Preservationist) 1

I will be travelling starting today until the 14th; posting may be irregular. Please bot me if necessary.


I meant to get the next map up so you guys can carefully weigh your more and less murdery options but I'm too tired for tonight. Will try to tomorrow morning.


Pal 1 | HP 11/11 | AC 17 T 11 FF 16 | F +5 R +1 W +0; (+2 vs. death, share will allows reroll at +3/+7) |CMD 15 | Init +1 | Perc -2 LLV | Botted Action: Cestus or Scythe Attack
Melee:
cold iron cestus +4 (1d4+3/19-20) or . . 'Kindness' cold iron scythe +4 (2d4+4/×4) or . . dagger +4 (1d4+3/19-20) or . . bite +4 (1d4+4)
SLA:
At will—detect evil, change shape, fox shape | 3/day—dancing lights

Fair enough. I’ll check back after lunch.


Huh. I was wondering about the lack of response to my gameplay post. Answer: It got eaten. Well fixing now.


I've PMed Gennie but no response yet. We'll keep moving forward and hope she returns when she can.


M Half Orc| HP 4/10| AC: 16, T: 12, FF:14 | Spd: 30ft Alchemist (Preservationist) 1
GM of the Academy wrote:
Bump for Marz, Gennie, Whisken.

I think if you want Gennie to participate, you need to bot her. It's been 2 weeks since the alias last posted... (and similar or more for Ash...'s other aliases).


Yes I'm not waiting for Gennie at any point. I just keep moving her along in the init order and she can post if she comes back.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Not sure Jermaine trust Master Crenshaw's ethics right now, his LG senses are tingling ;) but who knows ;)

Still, Jermaine learned a valuable lesson. It's not just necromancers who play with dangerous magics!


Indeed!


This has been fun, guys! I'm really enjoying the wrap-up posts. While we definitely could have used more time to develop this year in the Acadamae, it's always good to be left wanting more.


Male. Mostly. Human. Mostly. Archaeologist

Ack, I'm so sorry! It turns out those days off never happened, so I've done about 12 days straight now. I'll try and get something up tonight.


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

Welcome back


M Half Orc| HP 4/10| AC: 16, T: 12, FF:14 | Spd: 30ft Alchemist (Preservationist) 1
Mohk wrote:
I'm off work tomorrow, so I'll write up the follow up adventure. It'll be set some years down the line from this one, so you'll simply be levelling up to that point, and it'll a fair jump up.
JonGarrett wrote:
Ack, I'm so sorry! It turns out those days off never happened, so I've done about 12 days straight now. I'll try and get something up tonight.

In the interests of the rest of us being ready when you are, what level did you want us to advance to?


Female Elf Rogue (Eldritch Scoundrel) 1 | HP 10/10 | AC 14 TO 14 FF 10 | F +1 R +6 W +1 (+2 vs. Ench) | CMD 15 (17 Dirty, Disarm, Repo, Steal, Trip) | Init +4 | Perc +5 (+6 Traps) DV LLV | Immune Sleep

Still here and waiting :)


Hi mates,

Posting it on all my games - unfortunately I will have to take a hiatus due to some complications at work. I'll be extra busy for the next 6 to 8 weeks, and instead of limiting myself to a single post or two per week, I will instead just fully take a break from the forums and some other activities.

My profound apologies to GMs and my fellow players, as well as the players from the games I host. This came today a little out of nowhere (talk about mondays) as a push for the last quarter of the year. Please, feel free to bot my characters, replace if I can be waited, whatever you see fit. I hope we get the chance to play again in the future no matter what!

Always wishing you have the most fun,

Lapyd


Mohk, are we still doing this. Should we level up to a certain level?


Male Human Wizard (Necromancer) 1 | HP: 8/8 | AC: 13, T: 13 FF: 10 | Fort: +1, Ref: +2, Will: +2 | BAB: +0, CMB: +0, CMD: 13 | Init: +2 | Perception: +0 (+2 with Fam) | |

If this renews in one game or another, if someone would PM me and let me know I'd appreciate it. Thanks folks, it was fun.

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