Devargo Barvasi

<Kabal> Kradlum's page

322 posts. Alias of Kradlum.


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EdOWar has BB monster conversions for download here.
It's not displaying properly on my screen, but it is understandable (The blocks that are appearing black are readable if you highlight them)


What Shadram said ^^^ I'm hoping for Town Square also.


I recommend the Strategy Guide (although I haven't finished reading it yet.) It guides you through creating a character from the core classes and refers you to the appropriate page in the Core Rulebook. After that, it has a guide to playing the game (that's the bit I haven't got to yet.)


If you are signed up to the Frog God Games daily deals, you can get the PDF of Rappan Athuk reloaded today for just $5. It is a mega-dungeon with only a basic plot (as mentioned above) and it is unashamedly old school.

Goblin Squad Member

No, it's a PC :)
I was hoping the reversion to EE3 would fix it. I'm going to take it in for repair tomorrow.

Goblin Squad Member

I found a new driver dated February 10th. The game no longer gets past "Loading Terrain" without crashing.

Goblin Squad Member

Now crashing every 2 minutes since the EE4.1

Goblin Squad Member

My group has found the best way to avoid the blue sky problem is to not use the heal that has a charge associated with it.

Goblin Squad Member

Prices in Marchmont are low compared to Rathglen.

Goblin Squad Member

I sell all my unwanted recipes on Marchmont AH. I typically set the price at the price of the level needed to learn it, reducing by 1s over 2 days. e.g a level 6 recipe would be 6s when I put it up and reduce to 5s over the length of the auction. I see that as a fair price. I sometimes have 40 recipes up, although I haven't been down to refresh my stock for a couple of days.

I notice that some T1 recipes on Marchmont AH are listed for as much as 15s. I sometimes wonder if these are the ones I have put up being sold on for quick profit.

Goblin Squad Member

I'm not about to jump in a hole to test that. I eagerly await Nihimon's test results.


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My highest ranked posts are boringly constructive and bland, sadly not examples of my razor wit and repartee:

Quote:
Do you plan to change the button on the Goblin Works site when the new client is ready? Otherwise I can see a hell of a lot of people hammering the site downloading the old client. It might even be worth removing the button completely for today until the EE client is up.

Outside this forum, my response to the blog post about Bastards of Golarion, the player companion about half- races, got the most favourites:

Quote:
Half-halflings only get a quarter page.

Goblin Squad Member

I tried evade in the hole I was in, it didn't work. The hole was pretty much the dimensions of a grave. Since it is in a hex I visit often, I will inspect it tomorrow.

It would be nice to be able to put a big warning sign over a hole when you find one. Or, failing that, some twigs and leaves :)

Goblin Squad Member

I believe Alderwag and Talonguard will have no problem holding 3 towers. Guardheim currently has 0 towers, so it is not going to get to 3 in the near future.

The compromise in the WoT change means that the smaller crafting settlements are worth fighting for, at least until rank 11 crafting comes in. Then a decision has to be made.

Goblin Squad Member

I just wanted to get an idea from people how often their client crashes, before I either a) raise it as a bug or b) take my laptop in for repair.

My client crashes pretty much every time I go near a bank. From talking to people on Mumble and chat, this seems a reasonably frequent occurrence for some other people.

My client crashes frequently on entering a settlement. Not entering the settlement hex, but typically at about the point where the inner Thornguards are guarding.

Apart from that, it just crashes. It's got a lot worse since EE3. I have an Acer Aspire 5755G Core i7 Gaming Laptop with 8GB RAM, NVIDIA GeForce GT 630M gfx card. I have the latest drivers etc. It is 2 1/2 years old, and has been repaired once due to a small child pouring a sticky drink into it.

I expect a lot of the problem is the fan isn't working, so it overheats. However, when the client crashes (it rarely crashes with a proper crash, it tends to either "stop responding" or just disappear) it is just the client that crashes. I don't suffer any problems with other programs e.g. Elite: Dangerous runs fine.

Goblin Squad Member

I went to go and test this with shortbows last night, but unfortunately only got as far as taking the shortbows out of the bank and equipping one before I got called away.

If this can happen with a staff, it is likely it can happen with a bow. I will test swapping between +0 and +2 while out in the field.

Goblin Squad Member

KarlBob wrote:

Yup, very much a known issue. It's not a bad idea to occasionally remind GW of some of these long-standing issues, though.

Maybe a Tier 2 short bow will be able to one-shot omega wolves, or desperate goblins. I can dream, anyway.

It can. Stealth into range, deadly shot, stealth again.

Goblin Squad Member

Nihimon wrote:

Wow. Before they added a cooldown to Shadowblast, I was able to take out camps with 3 Goblin Shamans plus a half-dozen other mobs, solo with Tier 1 +2 gear without ever running away.

You probably don't stop to tell them how everyone else isn't playing the game the way you want them to before attacking.

Goblin Squad Member

Vorsk kindly rescued me.

Goblin Squad Member

It didn't look that deep when I jumped in...

When a GM gets you out of a hole, do they just kill you, or do they have a more sophisticated method that saves durability/inventory? If they just kill you, I can do that myself without having to wait 3 1/2 hours for the possibility of a GM on a Saturday.

Goblin Squad Member

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TEO Cheatle wrote:
My point guys, is that you have been farming Usties, it wasn't meant to be taken in a negative light, but rather to show that there are organizations that have been farming them, hence why I named several other groups doing just that.

I think your definition of farming differs from mine. I see it as planning to go to an escalation with a bunch of groups and systematically killing them (I believe this is what TEO does when they "farm" a hex, I might be wrong?)

For a start, you're assuming some kind of organisation on our behalf. I hate to tell you, we're not that organised.

What usually happens is, someone says, "anyone want to group up?", someone else replies "I've got an hour before dinner." Another person will chime in "I'm in Tavernhold, but I've got to pick the kids up in 2 hours." So we from a loose group. Depending on where everyone is we will go to the escalation/monster hex that is easiest for everyone to meet up at. For me, on 2 occasions before the "exploit" was revealed, it was the Ustalav hex. While we are, what I like to call "playing", other people might log on and join us, but others will drop out. I have never been in the Ustalav hex with a group of 6.

Really, we're not that organised.

Goblin Squad Member

I raised it with Ryan in help chat, probably in alpha. At the time I thought it was down to me firing a shot and then going immediately back into stealth, so I thought that was a bit exploity.

Goblin Squad Member

Well, we would say that, wouldn't we ;)

Goblin Squad Member

Does anyone buy tokens? I have literally thousands of them. Book pages... 100's.

If you can earn 8s in an hour, I'm going to have to put up my prices.

Let's turn it around. How many hours should you have to work to earn the money to buy a +2 Longbow (which takes ~30 resources) or Footpad's leathers +2 (which take ~50 resources). I think those are both lvl 1 free recipes so require little to no xp to craft, however, some of the refined materials required do need a few levels.

Goblin Squad Member

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Savage Grace - I don't disagree with your view of the problem. I do disagree with the way you expressed it. If you were any more deliberately provocative I think we would have to conscript you into Kabal ;)

So, on your invitation, 5 of us went over to the Ustalavs again last night. Yes, once you know about it, it is easier. But, as a group I can't say it made the difference between being able to kill a group or not. It's difficult to tell until they fix it and we know the proper behaviour of the casters (Note: Seeing the behaviour of the Ustalav casters, I have a feeling that this does not effect only Ustalavs. Other casters in the game may also have the same problem, but since they don't give T2 recipes, no-one seems to care about those.) The other reds and purples still hit hard. The only good bits were on 2 occasions when we found small groups that were only casters and we could charge in and act like idiots with impunity. Those groups are the most exploitable to soloers, but they are few and far between.

Cheatle - I'm not aware that Stoneroot has been "farming Ustalavs" but I might be wrong, I play UK times so I don't keep up to date on what is happening US times. I've only been in the hex twice before, and one of those times we only killed 2 groups of mobs before deciding that it took too long to kill the purples to make it effective.

Goblin Squad Member

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Yeah, but you have to be provocative ;)

In reality, we're a friendly bunch of people (although I expect some people's view of us might change when they notice some differences in our make-up, or Thod publishes his next update). We welcome all players and play styles. We have players from across the world, some very active, some not so. We have very few rules, but in game we don't tend to cause trouble ;)

We have players with in-depth knowledge of the game, and crafters and refiners who will help you.

We have good relationships with our allies, and we like to think we don't have any actual enemies, and even if we did, we would have cordial relations with them also.

Goblin Squad Member

How are you getting those estimated values? Some seem very high to me. Does anyone actually buy T1 +0 weapons? Pine logs are worth more than pelts?

Goblin Squad Member

The basic longbow exploit being the preferred attack with a T2 +0 bow (when you have opportunity) seems a bit off...

Goblin Squad Member

Savage Grace wrote:

All I'd ask people to compare is the risk to reward ratio, and to judge for themselves (as new arrivals with nothing to hide or be defensive about and with dev permission to exploit-ish) whether they'd have bug reported Ustalavs within minutes, hours, days, weeks, or months of hunting there.

I have an opinion. (surprise!) It will be interesting to hear theirs over the coming days.

There are quicker and easier ways to get high level spells and T2 recipes than the Ustalavs, even if they are bugged. I'm not sure it is quite the issue you think it is. If someone wants to take the time to find small groups with just the weak casters, then fine, but its not time efficient, and there are other hexes where a good group can just steam through reds.

Goblin Squad Member

Savage Grace wrote:


That's it, basically. Everyone will be able to compare the 2 experiences, and I predict every NEW arrival to the Ustalav Knights will agree that they should have been reported by the first alpha testers to encounter them.

What were you doing during alpha?

Goblin Squad Member

Savage Grace wrote:

Monster Hex NW of New Daggermark.

So the other Ustalav hexes don't have the same problem?

Goblin Squad Member

Savage Grace wrote:


But you also forgot to answer my question. ;-)

I've visited the Ustalav's twice, with a group. The first time I stayed long enough to take down 2 groups before we decided it wasn't worth the effort. The second time we took down a lot of groups, but I can honestly say, as a rogue, I wasn't standing still long enough to work out what damage each mob was or wasn't doing. I was too busy dancing to Yakety Sax.

Goblin Squad Member

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You were taking advantage of the fact that the poor AI allowed you to effectively farm a T2 escalation in T1 gear. Now you can't do that, you are complaining that other people are able to do the same. Get over it.

Goblin Squad Member

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Translation: We were so busy taking advantage of the poor mob AI in one place, we didn't look for other places we could take advantage of broken mobs. That's not fair!

Goblin Squad Member

I'll stick to buying it from the nice people who bring it to us.

Goblin Squad Member

Thanks Shocka! I'm not mad :)

I've found Spinels and Cotton are pretty common. Creature pelts I have found only in 3 hexes so far, and only 2 of those in any quantity. Monster pelts I haven't found a good source for. I have found just 3 gold ore in all my scavenging, and since I wasn't looking for it, I didn't make a note of where it was.

I have also noticed that T1 pelts have dropped off massively since the patch. In most of the areas I was previously getting them I am now getting silver ore.

Goblin Squad Member

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No-one listens at the door of the rogue forum. They get a spike in the ear, as long as they are flatfooted, which they should be but aren't.

Goblin Squad Member

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Capitalocracy wrote:

Sadly if "change your tactics" means "you should be a fighter now", that's a lot of XP down the drain.

I play a rogue. None of our maneuvers do anything useful in PvE, lots of our attack feats don't work as advertised, none of our features work. But it's the wizard that's crying.

It doesn't mean, "you should play a fighter", it means, only pick mobs you can take. Run away sooner rather than later. Join a company. Find a group etc...

Goblin Squad Member

I'm pretty sure that anything you have to get a recipe to make is uncommon.

Goblin Squad Member

Have you got the box that the game came in?

Goblin Squad Member

I didn't say it was an improvement. Get used to the nerf stick hitting you in MMOs. Change your tactics.

Goblin Squad Member

Pyronous Rath wrote:
<Kabal> Kradlum wrote:
We have wizards in our escalation parties. I don't see them dying and I don't hear them complaining. In fact the biggest complaint (from me at least) is that they keep killing everything before I can even target them.
I am certain that this is an irrelevant post after ee3 and cooldowns

No, this was playing on Friday and Saturday after EE3. Bunibuni was probably one of the wizards I was playing with.

What he says about running away applies equally to rogues, so that's not just a wizard problem.

We work together as a team. Pick off the one shot whites before the pull, focus fire on specific targets to get them down fast (sometimes the strongest mob in a group, other times we leave the strongest until last). Get the mobs off the healer, then the wizard, then, if I'm still alive, the rogue. We have suggested the Benny Hill theme be played during pulls though.

It would be handy if there were more crowd control spells, or more ways for the tank to get aggro, but as a rogue (even with their limitations) it's more fun than the continual sneak up and stab'em in the back play style of WoW.

Goblin Squad Member

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We have wizards in our escalation parties. I don't see them dying and I don't hear them complaining. In fact the biggest complaint (from me at least) is that they keep killing everything before I can even target them.

Goblin Squad Member

I thought in alpha I was getting wood (stop sniggering, dwarf) from scavenging. I didn't have a T2 forester, and I was getting T2 wood from somewhere.

Goblin Squad Member

I didn't have the stuff still in my inventory. I would have noticed that as all my recipes would have doubled up.

Goblin Squad Member

Every hex en route from Aldwerwag to Hopes End and the plains below, up to Emerald lodge, through Iron Gauntlet to Marchmont. Then Alderwag to Terra Firma and the plains below, back along to Emerald lodge.

Goblin Squad Member

I've been travelling from North, to South West to South and back up North again.

Goblin Squad Member

I'be been through about 40 hexes and scavenged about 1000 trash heaps since Friday and have found 0 T2 herbs/wood. I've found everything else. Anyone else noticed this, or have I just been in the wrong places?

Goblin Squad Member

I bugged it at the time, so they will know about it.

Goblin Squad Member

My client crashed while fighting in a monster hex. When I logged back on I expected to be at a shrine, but I was standing on top of my husk. I checked my armour and hadn't taken a durability hit. I don't *think* I lost anything from my inventory, but it is difficult to tell.

If this is a feature, I like it. There is nothing more frustrating than dying due to a client crash, and since EE3 my client has been crashing a lot more.

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