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Keovar's page

Goblin Squad Member. Organized Play Member. 1,139 posts (1,479 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 4 aliases.


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Brian Bauman wrote:
Does this issue occur on the front page, on this forum page, or on both?

For me, it's the main page and any sub-page which has that same element across the top.

The menus are now failing on Edge too.

I saved the links as individual bookmarks when they were still working on Edge, and for others, here they are:
Account Settings - https://paizo.com/paizo/account
Profile - https://paizo.com/people/<username>
Messages - https://paizo.com/people/<username>/pm
Organized Play - https://paizo.com/organizedPlay/myAccount
Cart - https://paizo.com/store/cart
Orders - https://paizo.com/paizo/account/orders
Downloads - https://paizo.com/paizo/account/assets
Help - https://paizo.com/paizo/faq

This Thread - https://paizo.com/threads/rzs43vpr?My-Account-Cart-Help-dropdown-menus-not# 1


1 person marked this as a favorite.

In the 'Cave Camel' description, it mentions their "dessert cousins". I assume you mean dry terrain rather than sugary food, so the second S is a typo.

Goblin Squad Member

1 person marked this as a favorite.

Okay, this is probably my last update post for this thread. After this point, Giorgio or someone else can take over updating it.
You can change it as you see fit, but I tried to follow a few policies:
It's opt-in only, so I don't dig through other sources. If someone wants to be listed, they need to come post in this thread themselves.
Even if another member of someone's group throws in a name to add,
I don't add it unless that person comes to post here themselves.
I try to stick to the information provided by the poster. Even if I happen to know the alignment of a group, I don't list it unless a leader requests it. If somebody had wanted a description of their group, I probably would have just added a link to their recruitment thread rather than bloat the list and give myself more to edit.
I try to copy the forum handle someone posts under, not any character name they give. This is a listing of forum members.
I removed Qallz and never added his Xorgrond puppet, since he just made those forum accounts to troll with.
I alphabetize names of groups and players, ignoring articles like "the" or punctuation at the beginning of a name. If the group has a leader listed, that person gets bumped to the top, regardless of alphabetical order.
I bold and italicize the group names, and I come up with a 2-5 letter 'tag' to put after member names. If the group offers a different tag of their choosing, I'll use it, unless it's very long or matches another group's tag.

~~~~~~~

- Unaffiliated (66)
Abjurer -
Ace-of-Spades -
Alarox -
Amaziah Hadithi -
Andas -
Anthony Adam -
Antilogy -
ArchAnjel -
Arumvorax -
Avatar-1 -
AvenaOats -
Bealze -
Beleriand -
Blaeringr -
Bormun von Eastbourne -
Broken_Sextant -
celestialiar -
Daeglin -
DBAllyn -
Deianira -
Diella -
Dinan -
Durinthal -
Dylos -
Fiendish -
Guurzak -
Hulking Hurler -
Imbicatus -
Iorae -
Jester David -
Keign -
kenshi33 -
Kryzbyn -
Kobold Cleaver -
Lord Zodd -
Maccabee -
Malik -
Martin Kauffman 530 -
Martin Sheaffer -
MrSavarius -
Nevy -
Nightdrifter -
pavaan -
portocopen -
TheRedKommie -
Remis Stormborne -
RHMG Animator -
Robbor -
Runnetib -
Salazzar Slaan -
Scarlette -
Sepherum -
Snorter -
topper30 -
Traianus Decius Aureus -
TreavorQuix -
Tyncale -
Uliyah -
Valdemar Stor -
Vwoom -
Vibishan -
Wyntr -
Xaer -
Xennkari -
Yumeko -
Zermbeh -

Aeternum (Pax division) (50)
Ezekial Krows - Aet
Aet Kard Warstein - Aet
Andriel Dragoncloak - Aet
Areks - Aet
Björn Renshai - Aet
Bringslite - Aet
Burgsrus - Aet
Charlie George - Aet
Corday - Aet
Darganon - Aet
Dismy Gmolah - Aet
Dug101 - Aet
FALX007 - Aet
Faythe56 - Aet
Feydred - Aet
Foste - Aet
Glaucopide - Aet
Hingodu - Aet
Hisroth - Aet
Hobs the Short - Aet
JayBrand - Aet
Jrodi McThunderstein - Aet
Karrick Westraven - Aet
Keovar - Aet
Khas - Aet
Korint - Aet
Kris Endblade - Aet
Krystalina - Aet
Lyon - Aet
Malaiit - Aet
Merylyn - Aet
Nicoli Larvu - Aet
Nwevyn - Aet
Pax Sentath - Aet
Pax Winasa - Aet
Pax Winter - Aet
Ponix - Aet
Rafkin - Aet
Randovar - Aet
Rimethorn - Aet
Ruick - Aet
Sennajin (Rawn) - Aet
Shane Gifford - Aet
Sheyd - Aet
StrikeForce - Aet
Thera Warstein - Aet
Tiggs - Aet
Veygon - Aet
Xyllias - Aet
ZenPagan - Aet

Audacity (4)
Darcnes - Aud
Aeonphlux - Aud
H2Osw - Aud
Reiv - Aud

Browncloaks (1)
HalfOrc with a Hat of Disguise - BC

Dagedai Alliance (1)
NytCrawlr - DA

Deepforge Company (5)
Lord of Elder Days - DFC
Hardin Steele - DFC
Marlagram - DFC
MrJones - DFC
Rudar Rockborn - DFC

The Empyrean Order (26)
Lifedragn - TEO
Aleron - TEO
Alexander Damocles - TEO
Bigmancheatle - TEO
BraxtheSage - TEO
Csypher - TEO
Dabole - TEO
Drakhan Valane - TEO
Docora - TEO
Gayel Nord - TEO
Gedichtewicht - TEO (& TVC)
Harneloot - TEO
Hobbun - TEO
htrajan - TEO
Kazz Signsoul - TEO
Kirane - TEO
Lone_Wolf - TEO
LordDaeron - TEO
MordecaiManes - TEO
Papaver - TEO
Pinosaur - TEO
Proxima Sin - TEO
Sadurian - TEO
Timeless - TEO
Tirithael - TEO
Urman - TEO

Full-Metal Syndicate (3)
JDNYC - FMS
Flintlokk - FMS
FMS Trippic - FMS

The Golden Flask (1)
Virgil Firecask - TGF

Golgotha (Pax division) (15)
Lord Regent Deacon Wulf - Gol
General Gamon - Gol
Lady Karnath - Gol
Cyneric Torrin - Gol
Dysc - Gol
Morbis - Gol
NamelessSoldier - Gol
Pax Zayvian - Gol
PotatoMcWhiskey - Gol
quartermaster tieshoe - Gol
Stitchers - Gol
Tigari - Gol
Thurim - Gol
Whispering Voices - Gol
Xykal - Gol

Grim Maw Clan (1)
Qorwynn Ravensworn - GMC

Hammerfist Clan (1)
<Hammerfist Clan> Blood Dragon - HC

Irrastil's Irregulars (1)
Caldeathe Baequiannia - Irr

Kabal (1)
<Kabal> Sunnfire - Kab

Keepers of the Circle (7)
ChaiGuy - KotC
Elken Krimm - KotC
froggalpha - KotC
Lam - KotC
Lorhayden - KotC
Nymerias - KotC
wxcougar - KotC

Knights of the Crusader Road (1)
Stonebreaker - KotCR

The Lightbringer Company [LN] (1)
Giorgo (George Velez) - TLC

Magical Advancement & Growth Initiative (1)
Dakcenturi - MAGI

Magistry (2)
<Magistry> Padrone - Mag
<Magistry> Toombstone - Mag

Mysts of Avalon (1)
MaxwellSilver - MoA

The Nettles (1)
Harad Navar - Net

Northern Lights (1)
Dark Sasha - NL

Pax Mercatorum (1)
theStormWeaver - PM

Old Timer's Guild (1)
OTG Jasil - OTG

The Seventh Veil (17)
avari3 - T7V
Banesama - T7V
Being - T7V
Dazyk - T7V
DeciusBrutus - T7V
Jazzlvraz - T7V
Lhan - T7V
Kaira Swift - T7V
Kios - T7V
KitNyx - T7V
Nihimon - T7V
Oberyn Corvus - T7V
Skwiziks - T7V
T7V Wexel Daventry - T7V
V'rel Vusoryn - T7V
Will Cooper - T7V
Wraithkin - T7V

Stone Bear Clan (2)
Ravenlute - SBC
Wurner - SBC

Thod's Friends (1)
George the Bear - TF

UnNamed Company (22)
Bluddwolf - UNC
Andius - UNC
Chief96 - UNC
Copasetic - UNC
Darnell - UNC
Debrio - UNC
Detheater - UNC
Doggan - UNC
Dragon Born - UNC
Dugzbugs - UNC
First0f0ne - UNC
The Goodfellow - UNC
kryvnus - UNC
Madigan - UNC
Monty Wolf - UNC
Pewch - UNC
talonfox - UNC
Shadowraith - UNC
Sintaqx - UNC
Valtorious - UNC
Xeen - UNC
Yebng - UNC

The Viridian Circle (2)
Ravening - TVC (& T7V)
BrotherZael - TVC

(237 Total)

~~~~~~~

If anyone wants to buy a basic EE account (it was a '2nd month' one, before thoser were altered to 1st), let me know. I got it as part of the deal when I sold my alpha account, but I don't think I'll use it.
I do think the PFO is being built on some good ideas, I just don't think I will have the time and energy to play a competitive PVP game with my MS fatigue, and I'm trying to do some volunteer stuff with local friends when I can manage it. I'm still a gamer, I'm just better suited to slower-paced & low-stress stuff these days. :)

Thanks, friends, it was good to get to know you a bit. Have fun storming one another's castles!

Goblin Squad Member

1 person marked this as a favorite.

The account has been sold, and the buyer wishes me to keep their identity private. I may still be around now & then, as I still find the idea of the game interesting, even though I don't think it's one I can keep up with to the degree that my previous account would indicate.

I sincerely appreciate the interest of those who PM'd offers, and the well-wishes of those who posted those too. Even if I never log into the game again, it's been good to know you as far as I was able, and I'm happier for it.

Goblin Squad Member

1 person marked this as a favorite.
Andius the Afflicted wrote:

While I think Dhampir could end up as a pretty popular race I think if you implement skinwalkers you might as well just get rid of all the options other then Fanglords AKA Weretiger-Kin and make sure you have a good selection of tails and cat ears because nobody wanting to play an actual lycanthrope will be interested in that race. The furries on the other hand will be quite happy.

To illustrate my point:

This was one of the most loved races by most people I talked to in DF1.

When they made all the races the same size for Unholy Wars and changed it to this, it was one of thee top complained about differences between DF1 and DFUW.

Sometimes close enough just isn't good enough. Unfortunately with lycans close enough ends up looking too much like something from an old low budget horror film or a cutesy anime character and too little like what we'd actually like to be playing. This is extremely important in a format where we can actually view our characters.

Your anecdote from another game and apparent hate for an odd minority aren't relevant.

Skinwalkers are not anime catgirls. They could look similar to Eberron's Shifters in 'human' form, which is like the glabro form from old World of Darkness. Yeah, they're hairy and not exactly pretty, but that's traditional werewolf lore.
In wereform, they'd be more like the crinos form from WoD, but probably not quite so large.

Goblin Squad Member

2 people marked this as a favorite.
Shane Gifford of Fidelis wrote:
Keovar wrote:
As to "class" or "role": changing the name doesn't change the function. "Healer" is a role, but it's one that could be accomplished by a few different classes.
Well, when talking about roles in PfO, healer will not be one of them; cleric is one, however. Just semantics, it's true.

I'm not talking about the Healer from D&D 3.X, I'm talking about someone who fulfills the role of healing people. It's a necessary function in many situations in which people are hurt, but there are quite a few different types of training which can accomplish it. I see no good reason not to call those training sets classes.

Define "role" and define "class". Are they functionally different, or are we just saying that we'll call a liquid "dihydrogen monoxide" when it's in one bucket and "water" when it's in another? Why pick a battle of nomenclature with everyone who comes in after OE if there's no functional difference in the terms?

Goblin Squad Member

1 person marked this as a favorite.

Yeah, I'd go with dhampir and skinwalker.

Goblin Squad Member

1 person marked this as a favorite.
Dorgan Berkham wrote:

Resurrecting this.

What are the technical/legal limitations of having characters display pictures from certain URLs or uploading them to GW's servers as their character portrait?

Are there copyright issues involved? Too heavy on the GM side?

Copyright issues and porn make uploads/links of outside images a tarpit for moderation.

Shadow Lodge Goblin Squad Member

1 person marked this as a favorite.

I'll be a Double-Wookiee Yak-Rider, with maybe a pinch of toothpaste-sculpting. Staying well-hyphenated is crucial in a wilderness environment.

Goblin Squad Member

1 person marked this as a favorite.

I've used IdeaScale before, and yes, cheating is as trivial as making more accounts... just like the landrush poll on this forum.

Also, after a week or two, spammers start showing up to post their own sort of 'ideas'.

Just create the bedamned GW forums, already.

Goblin Squad Member

1 person marked this as a favorite.

No Rickard of Rolle here, just a different sort of bard battle.

Goblin Squad Member

2 people marked this as a favorite.
Andius wrote:
<Magistry> Toombstone wrote:
I don't think it's worth the effort at this point, unless it really is minimal effort. I'd much rather resources be used to bring in new features than a fake pvp simulator.
Agreed. Nothing fancy. However I think Keovar's idea could get us something fun with very minimal effort. Could even turn it to some form of lasting gladiatorial arena post game-launch.

If Thornkeep is CN, then that might be the sort of place which has a fighting pit that people place bets on.

Goblin Squad Member

2 people marked this as a favorite.

They'll probably just let everyone into a limited area toward the end of alpha, and call that the Pit Fighter, though it'll be more of a stress test.

Goblin Squad Member

1 person marked this as a favorite.
Caldeathe Baequiannia wrote:
DeciusBrutus wrote:
Magnets: How do they work.
Your URL? How does it not work?

Looks fine to me. That 'song', and possibly ICP in general, is a rather major fail.

Goblin Squad Member

1 person marked this as a favorite.

Extra Credits: The J.C. Penney's Effect is a video from about a year ago which discusses a game that plans to use a loot system similar to what PFO plans. Mobs will drop crafting components rather than directly-useful gear, and while this sounds better for everyone, the J.C. Penney's story illustrates one way in which people don't always react as they rationally should.

Would gear feel more interesting if it had a more unique look, name, and memory attached to it, or would you actually rather gear be generic so it doesn't bother you to replace it?

Even though we'll start with crafting components & recipes at first, could we transition to gear which could be directly useful, or alternately, taken to a crafter to have it broken down? Not only could the deconstruction produce materials, but it could help the crafter learn new recipes via reverse-engineering.

Shadow Lodge Goblin Squad Member

3 people marked this as a favorite.

If we're to be playing in a sandbox, I hope the devs never add cats or catfolk!

Goblin Squad Member

3 people marked this as a favorite.
Nihimon wrote:
Keovar wrote:
Xorgrond wrote:
....
I don't know who you are...
I'm sure several folks have ventured a guess...

Yes, it smells like Qallz from writing alone.

Goblin Squad Member

1 person marked this as a favorite.
Gol Phyllain wrote:
They are good for all sorts of things. Doing the wash, mopping floors, and holding dangerous chemicals.

They're just cheaper and less-durable golems, as far as I'm concerned. As long as you're not animating more than you can control and thus loosing the extras upon the world at large, I have much less problem with animated skeletons than I would with the enslavement of conscious beings.

Goblin Squad Member

1 person marked this as a favorite.
Bonny Paz wrote:
LOL My "real" pic can be found almost anywhere you look.

Yes, but it can be good to remind people that other typists are people too, especially when they're all fired up about somebody being wrong on the internet! :)

Goblin Squad Member

1 person marked this as a favorite.
Aet Areks Kel'Goran wrote:
Hey, GW... Shouldn't she have a goblin avatar instead of a tiefling / succubus?

I don't know, maybe keeping a more human face on community management would counteract some degree of the anonymity-intoxication effect we see too often online. A real photo might work even better, to that purpose.

Nihimon wrote:
Xeen wrote:
I dont know... a succubus as community manager is very disturbing!!
Stonebreaker wrote:
but somewhat appropriate

Capable of making you do what she wants with smiles and batting eyelashes... or a whip if that's necessary? Yeah, I buy it :)

There's an idea... If the GW forum supports an avatar-switching script like this one does, there could be 'emote avatars'. Just like what happens when someone mentions the blue-gnomes-which-rhyme-with-nerf, or more specifically, the unique result which occurs when Kobold Cleaver does so, Bonny-Jane* could have a regular avatar for general purposes and another which appears if she types a string like "/whip" within a post when someone has become too unruly and she has to regulate.

*Somewhere between Anne Bonny & Calamity Jane, perhaps? The River Kingdoms are something like the 'wild west' frontier plus river pirates... :P

Goblin Squad Member

1 person marked this as a favorite.

Oh hey, it's more PETA & Greenpeace imitation.

Chopping wood won't make you evil, chopping people will. That's objective reality in the game as presented, and flimsy RP excuses aren't a valid reason to change it. If you want to murder commoners, you can deal with becoming neutral evil.

Goblin Squad Member

1 person marked this as a favorite.

Yeah, that's what we need, more druids acting like a parody of PETA & Greenpeace combined.

Goblin Squad Member

1 person marked this as a favorite.
Kakafika wrote:
I don't see any reason to discuss the particulars any further.

And yet you do...

Audoucet wrote:
Isn't 90% of the problem from the confusion around the "guild" term in the Landrush ?

Most of the problem lies in GW deciding to split us off in two separate polls. Maybe using the old Paizo landrush poll sped the process up by a couple of weeks, and probably would have produced the same results anyway, but it still caused a side effect.

Golgothans couldn't vote for themselves on Paizo because Golgotha isn't on the list. A few voted for Aeternum, since that was the closest option, but they're on the Aeternum list again, not their own.

Those Aeternians who didn't vote for one of the top 3 groups which GW split off would still have a vote to cast.
If they vote for Aeternum on the GW site, it's wasted because the first round was done with the old poll and Aeternum isn't really in the GW-site poll as a competitor.
If they don't vote at all, it's wasted.
If they vote for what might turn out to be a future opponent, that could be worse than wasted.
Voting for an ally is a rational response the situation.

If GW had started the real voting under the less-abusable system over on their own site, Aeternum and Golgotha would've been in the same competition, not one mistakenly voting for the other because they don't have their own listing, and not needing to cast a vote for an ally since it was now useless to themselves.
We didn't ask for the issue, we're just adapting to it.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
TEO Aeioun wrote:
I appreciate the transparency of this matter. It tells something about the community, although I still think that a person who votes for Pax Golgotha, but intends to play with Pax Aeternum with his main character, is breaking the rules. If there are such persons, they probably know who they are. Some personal judgement should be used in the case involved also.

It was also said that someone could trade their vote if they liked. Everyone who pledged at a qualifying level gets a vote. If they voted for TEO, Pax A, or T7V in the Paizo-board thread, they've spent it. If not, they can vote for whomever they like. There are a lot of unaffiliated players who haven't chosen or formed a guild, and if existing guilds want to buy their votes, they could.

Liberty's Edge Goblin Squad Member

5 people marked this as a favorite.

There's always someone who pushes the big red button.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Valkenr wrote:
...at least read all of the OP's posts before replying. ...

No.

I replied to what I quoted. If I'd intended to reply to some other post, I would have quoted that instead.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Valkenr wrote:
You had a choice, that choice was to put your self into a situation where you body could be easily looted. You made the meaningful choice to gamble with your safety.

Overly-punitive crap mechanics tends to make the next meaningful choice a cancellation. Rust is pretty random and there are multiple servers with different rulesets. PFO will have one server and require subscriptions to keep running. Most people have something besides MMOs going on in their lives, and making the game practically unplayable to most people seems bad for business.

On the other side of things, how much fun do you think it would be to have every bit of the NPC settlements covered in naked sleepers? Attack them and NPC guards whack you, and they wouldn't have anything worth taking anyway. The creator of the dummy characters loses nothing by making as many as they have slots for and leaving them lying around to passive-aggressively troll everyone in town. They'll have names to advertise goldfarmer sites, defame players and companies, or simply say rude/inane things. Is GW supposed to hire someone to delete them all? It'll either be a very slow process or one high on false positives.

I'm with Lifedragn on this. There are reasons I don't play Rust, and I wouldn't play PFO either if it incorporated a 'feature' like this.

Liberty's Edge Goblin Squad Member

2 people marked this as a favorite.

I say keep the metric. This is supposed to be a single-server (or shard) game, and most of the world uses metric. We 'Muricans can use the practice. Besides, if you were to try emulating medieval measurement systems, every settlement should have its own.

On the XYZ coordinates, which one is elevation? I've generally seen X and Y used for the surface coordinates and Z for elevation, but in Minecraft Y is elevation. Is that conventional in 3D-modelling tools or something?
Of course, if you build the map assuming that everyone is grounded, there's no possibility of magical or mounted flight ever being added, and elevation is irrelevant. Without any possibility of flight or even climbing, the map would play as if it's absolutely flat with those big X chokepoints as the equivalent of holes in otherwise-impenetrable walls.

Speaking of walls, how will the edges of the map be handled? I'm more in favour of invisible or translucent barriers rather than a box of bizarre cliffs all around.

Will the mountains you've dropped into the forests be reflected in any new PFRPG materials, or are we in some alternate-dimension Golarion without continuity? Maybe we're in a demiplane copy of the RK, and that's why Pharasma is doing weird things here. :P

Liberty's Edge Goblin Squad Member

2 people marked this as a favorite.
ShabuShabu wrote:

You can absolutely have taunting in pvp... If you base and balance pvp by group and not 1v1 or 2v2. Everquest 2 did this and it was fantastic pvp...

So no healer roles then ?

Mind describing how it worked in EQ2, rather than assuming everyone knows?

Anyway...
Seems to me that a PvP 'taunt' could work by applying a vulnerability debuff on the target which only works when they have someone else targeted. The vulnerability effect gives attack/damage/other bonuses to the one who applied the taunt. Let it stack up to a point, so the longer they try ignoring the taunter, the worse it gets. Once they have the taunter targeted in return, the debuff effect doesn't apply. It doesn't go away immediately, so people can't simply tab around to clear it. Like most debuffs, it'll fade off over time, or immediately if the taunter is defeated. There should probably be a way for the target to see who has applied taunts to them, and to what degree, since the whole point is to encourage them to deal with the characters using it. This sort of effect could even be used to let mobs taunt, since it is based on encouraging a change in behaviour rather than trying to control it.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.

.

.

.

.

- Unaffiliated - (56)
Abjurer -
Ace-of-Spades -
Alarox -
Andas -
Anthony Adam -
Antilogy -
Avatar-1 -
AvenaOats -
Beleriand -
Blaeringr -
Bormun von Eastbourne -
Bringslite -
Daeglin -
Dazyk -
DBAllyn -
Deianira -
Diella -
Dinan -
Dylos -
Fiendish -
froggalpha -
H2Osw -
Harneloot -
Imbicatus -
Iorae -
Jester David -
Keign -
kenshi33 -
Kryzbyn -
Lam -
Maccabee -
Malik -
Martin Sheaffer -
MrSavarius -
Nevy -
Nightdrifter -
Qallz -
Ravenlute -
Remis Stormborne -
RHMG Animator -
Runnetib -
Salazzar Slaan -
Scarlette -
Sepherum -
Snorter -
topper30 -
Traianus Decius Aureus -
Tyncale -
Valdemar Stor -
Vwoom -
Vibishan -
Wurner -
Xaer -
Xennkari -
Yumeko -
Zermbeh -

Browncloaks (1)
HalfOrc with a Hat of Disguise - BC

Crimson Wing (1)
Being - CW

Deepforge Company (5)
Lord of Elder Days - DFC
Hardin Steele - DFC
Marlagram - DFC
MrJones - DFC
Rudar Rockborn - DFC

The Empyrean Order (15)
Lifedragn - TEO
Aleron - TEO
Alexander Damocles - TEO
Andius - TEO
Csypher - TEO
Drakhan Valane - TEO
Gedichtewicht - TEO (& TVC)
Hobbun - TEO
LordDaeron - TEO
Papaver - TEO
Pinosaur - TEO
Proxima Sin - TEO
Sadurian - TEO
Timeless - TEO
Tirithael - TEO

The Golden Flask (1)
Virgil Firecask - TGF

JDNYC's Group (2)
JDNYC - JG
Flintlokk - JG

Keepers of the Circle (3)
Elken Krimm - KotC
Nymerias - KotC
wxcougar - KotC

Knights of the Crusader Road (1)
Stonebreaker - KotCR

The Lightbringer Company [LN] (1)
George Velez - TLC

Magical Advancement & Growth Initiative (1)
Dakcenturi - MAGI

Mysts of Avalon (1)
MaxwellSilver - MoA

The Nettles (1)
Harad Navar - Net

Northern Lights (1)
Dark Sasha - NL

Order of the Bloody Hand (1)
Tigari - OotBH

Pax Aeternum (50)
Ezekial Krows - Pax
Andriel Dragoncloak - Pax
Areks - Pax
Björn Renshai - Pax
Burgsrus - Pax
Charlie George - Pax
Corday - Pax
Darganon - Pax
Dismy Gmolah - Pax
Dug101 - Pax
Dysc - Pax
FALX007 - Pax
Faythe56 - Pax
Feydred - Pax
Foste - Pax
Glaucopide - Pax
Hingodu - Pax
Hisroth - Pax
Hobs the Short - Pax
JayBrand - Pax
Jrodi McThunderstein - Pax
Karrick Westraven - Pax
Keovar - Pax
Khas - Pax
Korint - Pax
Kris Endblade - Pax
Krystalina - Pax
Lyon - Pax
Malaiit - Pax
Merylyn - Pax
Nicoli Larvu - Pax
Nwevyn - Pax
Pax Kardiak - Pax
Pax Sentath - Pax
Pax Winasa - Pax
Pax Winter - Pax
Ponix - Pax
Rafkin - Pax
Randovar - Pax
Rimethorn - Pax
Ruick - Pax
Sennajin / Rawn - Pax
Shane Gifford - Pax
Sheyd - Pax
StrikeForce - Pax
Thera Warstein - Pax
Tiggs - Pax
Veygon - Pax
Xyllias - Pax
ZenPagan - Pax

Pax Golgotha (9)
Lord Regent Deacon Wulf - Pax
General Gamon - Pax
Lady Karnath - Pax
Cyneric Torrin - Pax
Morbis - Pax
Pax Zayvian - Pax
PotatoMcWhiskey - Pax
quartermaster tieshoe - Pax
Stitchers - Pax

Pax Mercatorum (1)
theStormWeaver - PM

Old Timer's Guild (1)
OTG Jasil - OTG

The Seventh Veil (15)
avari3 - T7V
Banesama - T7V
DeciusBrutus - T7V
Jazzlvraz - T7V
Lhan - T7V
Kaira Swift - T7V
Kios - T7V
KitNyx - T7V
Nihimon - T7V
Oberyn Corvus - T7V
Skwiziks - T7V
T7V Wexel Daventry - T7V
V'rel Vusoryn - T7V
Will Cooper - T7V
Wraithkin - T7V

UnNamed Company (11)
Bluddwolf - UNC
Copasetic - UNC
Darnell - UNC
Doggan - UNC
The Goodfellow - UNC
Madigan - UNC
Monty Wolf - UNC
talonfox - UNC
Sintaqx - UNC
Valtorious - UNC
Xeen - UNC

The Viridian Circle (2)
Ravening - TVC (& T7V)
BrotherZael - TVC

(180 Total)

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New thread page repost:

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Abjurer -
Ace-of-Spades -
Alarox -
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Anthony Adam -
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AvenaOats -
Beleriand -
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Bormun von Eastbourne -
Bringslite -
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Dinan -
Dylos -
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froggalpha -
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Vwoom -
Vibishan -
Wurner -
Xaer -
Xennkari -
Yumeko -
Zermbeh -

Browncloaks (1)
HalfOrc with a Hat of Disguise - BC

Crimson Wing (1)
Being - CW

Deepforge Company (5)
Lord of Elder Days - DFC
Hardin Steele - DFC
Marlagram - DFC
MrJones - DFC
Rudar Rockborn - DFC

The Empyrean Order (14)
Lifedragn - TEO
Aleron - TEO
Alexander Damocles - TEO
Andius - TEO
Csypher - TEO
Drakhan Valane - TEO
Gedichtewicht - TEO
Hobbun - TEO
Papaver - TEO
Pinosaur - TEO
Proxima Sin - TEO
Sadurian - TEO
Timeless - TEO
Tirithael - TEO

The Golden Flask (1)
Virgil Firecask - TGF

JDNYC's Group (2)
JDNYC - JG
Flintlokk - JG

Keepers of the Circle (3)
Elken Krimm - KotC
Nymerias - KotC
wxcougar - KotC

Knights of the Crusader Road (1)
Stonebreaker - KotCR

The Lightbringer Company [LN] (1)
George Velez - TLC

Magical Advancement & Growth Initiative (1)
Dakcenturi - MAGI

Mysts of Avalon (1)
MaxwellSilver - MoA

The Nettles (1)
Harad Navar - Net

Northern Lights (1)
Dark Sasha - NL

Order of the Bloody Hand (1)
Tigari - OotBH

Pax Aeternum (50)
Ezekial Krows - Pax
Andriel Dragoncloak - Pax
Areks - Pax
Björn Renshai - Pax
Burgsrus - Pax
Charlie George - Pax
Corday - Pax
Darganon - Pax
Dismy Gmolah - Pax
Dug101 - Pax
Dysc - Pax
FALX007 - Pax
Faythe56 - Pax
Feydred - Pax
Foste - Pax
Glaucopide - Pax
Hingodu - Pax
Hisroth - Pax
Hobs the Short - Pax
JayBrand - Pax
Jrodi McThunderstein - Pax
Karrick Westraven - Pax
Keovar - Pax
Khas - Pax
Korint - Pax
Kris Endblade - Pax
Krystalina - Pax
Lyon - Pax
Malaiit - Pax
Merylyn - Pax
Nicoli Larvu - Pax
Nwevyn - Pax
Pax Kardiak - Pax
Pax Sentath - Pax
Pax Winasa - Pax
Pax Winter - Pax
Ponix - Pax
Rafkin - Pax
Randovar - Pax
Rimethorn - Pax
Ruick - Pax
Sennajin / Rawn - Pax
Shane Gifford - Pax
Sheyd - Pax
StrikeForce - Pax
Thera Warstein - Pax
Tiggs - Pax
Veygon - Pax
Xyllias - Pax
ZenPagan - Pax

Pax Golgotha (9)
Lord Regent Deacon Wulf - Pax
General Gamon - Pax
Lady Karnath - Pax
Cyneric Torrin - Pax
Morbis - Pax
Pax Zayvian - Pax
PotatoMcWhiskey - Pax
quartermaster tieshoe - Pax
Stitchers - Pax

Pax Mercatorum (1)
theStormWeaver - PM

Old Timer's Guild (1)
OTG Jasil - OTG

The Seventh Veil (14)
avari3 - T7V
Banesama - T7V
DeciusBrutus - T7V
Jazzlvraz - T7V
Lhan - T7V
Kaira Swift - T7V
KitNyx - T7V
Nihimon - T7V
Oberyn Corvus - T7V
Skwiziks - T7V
T7V Wexel Daventry - T7V
V'rel Vusoryn - T7V
Will Cooper - T7V
Wraithkin - T7V

UnNamed Company (11)
Bluddwolf - UNC
Copasetic - UNC
Darnell - UNC
Doggan - UNC
The Goodfellow - UNC
Madigan - UNC
Monty Wolf - UNC
talonfox - UNC
Sintaqx - UNC
Valtorious - UNC
Xeen - UNC

The Viridian Circle (2)
Ravening - TVC (& T7V)
BrotherZael - TVC

(174 Total)

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Traianus Decius Aureus wrote:

Is there going to be some type of "respec"? I can see a lot of players wanting to start playing in EE, but not having their ideal class available until later.

In my case, my main is going to be a paladin, and initially I could probably devote some training towards the fighter role, or maybe the cleric. But I'd rather devote the accrued XP to straight paladin skills, and that would mean either being able to respec when paladin is available or simply play my Destiny's Twin alt and keep my main on ice until the paladin class is available.

Banking XP is an option, approximating a role via bits of other roles is an option, but respecs are not expected to be.

http://paizo.com/threads/rzs2qrfw&page=2?Goblinworks-Blog-Thunderstrike #91
http://paizo.com/threads/rzs2qs8b?Character-Creation-During-EE#48
http://paizo.com/threads/rzs2qs8b&page=2?Character-Creation-During-EE#5 3

I would expect that similar classes will have some similar prerequisites, so if for example you need a 14 Strength and the ability to use 4 weapons at some point in the paladin progression, you could get them by training as a fighter. Just because a single role may take 2.5 years to complete, that doesn't necessarily mean a very similar one needs to relearn all the basics again and take just as long.

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Alexander_Damocles wrote:
I'm a fan of the term GOBS. Short, easy to use, makes sense, and carries on a little bit of an in joke.

HUKT ON FONIX.

Which is to say, it works for me. Also, those who insist on talking about goblinoid gonads can simply say that's a slang term for those parts as used in the argot of the goblins themselves.

Is writing it in CAPS like that meant to indicate an acronym?

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Harbinger of Chaos wrote:
Lifedragn wrote:
Nihimon wrote:
Lifedragn wrote:
The romanticism is not about those who want to watch the world burn...
I daresay part of The Dark Knight's success was due to people's romanticizing of Heath Ledger's Joker, who just wanted to watch the world burn.
Touche' - I suppose exceptions do exist. Speaking in the roleplay sense, however, we do not have many wanting to play The Joker.

There would be if they wouldn't mechanically suck. I could see playing a character that is Chaotic Evil and even low rep, but to do it with flare.

If we were able to leave a "calling card" item behind, I would have played a Jack The Ripper type.

Instead I'll have to settle killing while wearing a Green Hat or killing those that wear a green hat.

I suppose a flare is one way to set the world to burning...

But you miss the point. @$$#@+ = suck, inevitably. Either you're free to be one and you make the game suck for others, or the devs put in rules to make the game suck for the @$$#@+$. It is in their financial interests to keep the larger group, and since there's no good way to make punishments significant in a game where you can simply log off and go elsewhere (whether by choice or banning) you'll be wearing your prison in the form of mechanical restrictions. Chaotic Evil is the worst at working together, and in a game where your power relies upon working with others to build & maintain community projects, those who do so poorly will have less power.

If you want to be a villain with flair (or a flare) then be LE or NE and join a LE or NN community. You can express yourself as a psychopath if you like, because the game can only measure your actions, not your sense of identity or motives. If the word "Chaotic" is really important to you, type it into your biography 100 times.

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BrotherZael wrote:
paxy

Could you possibly quit that $#!+?

I have explained that the prefix is not my name, but a guild tag.

Ravening wrote:
Fauna and flora do it the right way while most settlements do it the wrong way. It’s perfectly clear cut if you think about it!

They do it the way that is conducive to their own survival, just like people do. Ants pile sand, beavers dam rivers, humans build towns. The more social an animal is, the more likely it is to work together to build stuff. Whether it's an axe or a beaver or a termite doing the biting, animals do their thing and trees fall. Yes, it's perfectly clear cut if you think about it.

Ravening wrote:
Can everyone who is truly interested in pursing the goals and objectives of the Viridian Circle please send me a PM. I have ideas of how we can crowdforge our dastardly plans away from prying eyes. Whatever you do, keep it a secret.

Have fun trying to ferret out the moles!

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Thank you to Beleriand, BrotherZael, OTG Jasil, & Anthony Adam, I've added you. :)

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Deianira -
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Dinan -
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froggalpha -
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Qallz -
Ravenlute -
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RHMG Animator -
Runnetib -
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Scarlette -
Sepherum -
Snorter -
topper30 -
Traianus Decius Aureus -
Tyncale -
Valdemar Stor -
Vwoom -
Vibishan -
Wurner -
Xaer -
Xennkari -
Yumeko -

Browncloaks (1)
HalfOrc with a Hat of Disguise - BC

Crimson Wing (1)
Being - CW

Deepforge Company (5)
Lord of Elder Days - DFC
Hardin Steele - DFC
Marlagram - DFC
MrJones - DFC
Rudar Rockborn - DFC

The Empyrean Order (13)
Lifedragn - TEO
Aleron - TEO
Alexander Damocles - TEO
Andius - TEO
Csypher - TEO
Drakhan Valane - TEO
Gedichtewicht - TEO
Hobbun - TEO
Papaver - TEO
Pinosaur - TEO
Proxima Sin - TEO
Timeless - TEO
Tirithael - TEO

The Golden Flask (1)
Virgil Firecask - TGF

JDNYC's Group (2)
JDNYC - JG
Flintlokk - JG

Keepers of the Circle (3)
Elken Krimm - KotC
Nymerias - KotC
wxcougar - KotC

Knights of the Crusader Road (1)
Stonebreaker - KotCR

The Lightbringer Company [LN] (1)
George Velez - TLC

Magical Advancement & Growth Initiative (1)
Dakcenturi - MAGI

Mysts of Avalon (1)
MaxwellSilver - MoA

The Nettles (1)
Harad Navar - Net

Northern Lights (1)
Dark Sasha - NL

Order of the Bloody Hand (1)
Tigari - OotBH

Pax Aeternum (49)
Ezekial Krows - Pax
Andriel Dragoncloak - Pax
Areks - Pax
Björn Renshai - Pax
Burgsrus - Pax
Charlie George - Pax
Corday - Pax
Darganon - Pax
Dismy Gmolah - Pax
Dug101 - Pax
Dysc - Pax
FALX007 - Pax
Faythe56 - Pax
Feydred - Pax
Foste - Pax
Glaucopide - Pax
Hingodu - Pax
Hisroth - Pax
Hobs the Short - Pax
JayBrand - Pax
Jrodi McThunderstein - Pax
Karrick Westraven - Pax
Keovar - Pax
Khas - Pax
Korint - Pax
Kris Endblade - Pax
Krystalina - Pax
Lyon - Pax
Malaiit - Pax
Merylyn - Pax
Nicoli Larvu - Pax
Nwevyn - Pax
Pax Kardiak - Pax
Pax Winasa - Pax
Pax Winter - Pax
Ponix - Pax
Rafkin - Pax
Randovar - Pax
Rimethorn - Pax
Ruick - Pax
Sennajin / Rawn - Pax
Shane Gifford - Pax
Sheyd - Pax
StrikeForce - Pax
Thera Warstein - Pax
Tiggs - Pax
Veygon - Pax
Xyllias - Pax
ZenPagan - Pax

Pax Golgotha (9)
Lord Regent Deacon Wulf - Pax
General Gamon - Pax
Lady Karnath - Pax
Cyneric Torrin - Pax
Morbis - Pax
Pax Zayvian - Pax
PotatoMcWhiskey - Pax
quartermaster tieshoe - Pax
Stitchers - Pax

Pax Mercatorum (1)
theStormWeaver - PM

Old Timer's Guild (1)
OTG Jasil - OTG

The Seventh Veil (13)
avari3 - T7V
Banesama - T7V
DeciusBrutus - T7V
Jazzlvraz - T7V
Lhan - T7V
KitNyx - T7V
Nihimon - T7V
Oberyn Corvus - T7V
Skwiziks - T7V
T7V Wexel Daventry - T7V
V'rel Vusoryn - T7V
Will Cooper - T7V
Wraithkin - T7V

UnNamed Company (11)
Bluddwolf - UNC
Copasetic - UNC
Darnell - UNC
Doggan - UNC
The Goodfellow - UNC
Madigan - UNC
Monty Wolf - UNC
talonfox - UNC
Sintaqx - UNC
Valtorious - UNC
Xeen - UNC

(168 Total)

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T7V Avari wrote:

Hyphens have become popular for half orcs due to Skyrim's naming patterns.

Examples:

Morghul-zha
Oghbad-hai

I don't think Skyrim named the Uruk-hai.

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Apostrophes generally denote missing letters,right?

From Eberron:
d'Cannith = dragonmarked-Cannith
An unmarked member of the house would not have the d' honorific.

I think the French version of d' is short for de, meaning of.

If an apostrophe is pronounced at all, it can indicate a glottal stop.

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AvenaOats wrote:
The idea of a persistent identity across worlds but different avatar incarnation is interesting.

That's pretty much Michael Moorcock's _Eternal Champion_ concept, and pretty close to what a lot of people do in games that let you make characters. It's also a lot like Monte Cook's upcoming tabletop RPG, _The Strange_ which is basically built around the idea of hopping between parallel dimensions where your character transforms to fit the local environment.

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Kobold Cleaver wrote:
Yeah, I do kind of agree that Lawful Evil and Lawful Neutral should be about equal. Evil can use stuff like slave labor (though obviously not in this case), Neutral has impartiality that probably helps. As long as you aren't Chaotic, I don't see much reason a settlement would struggle.

Why shouldn't Chaotic Good work? You don't need rule of law if the people in the community are naturally cooperative in the first place. The effect of alignment on what the settlement can accomplish isn't exactly about their moral & ethical stance, it's about how well they work together.

The problem with a Chaotic Evil settlement is not that it's somehow cursed or lacking in representation, it's that they're trying to form a society capable of big community projects with a bunch of antisocial individuals for members. You can only get them to work together under direct supervision and threat of force, because corruption and unrest are their default mode. They don't put any external value above their personal desires and they don't respect any authority which isn't offering a credible threat, so they fracture. The efficiency wasted on layers of close supervision would be expressed in the difficulty of building & maintaining structures beyond their most basic levels.

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BrotherZael wrote:

I command thee, in the name of the holy Pharasma, RISE THREAD!

RISE AND RECEIVE THINE JUDGEMENT!

Pharasma is a goddess of death, but is more about the Repose end of the concept than the Undeath side, so I doubt she would be pleased with your thread necromancy.

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Quandary wrote:
Rather than impose a black/white exclusion of TN Settlements because that 'flexibility' would be too appealing

There's no problem on the individual level, and a NN character would have more settlement choices than most.

There's really no problem at the kingdom level, because though the kingdom might be NN, and made up of four settlements (LN, NG, CN, NE), and could therefore cover any individual alignment, people will understand that messing with any one of them means messing with the whole kingdom. Treaties and hostilities would be understood.

Now the NN settlement which either tries to actively promote balance by helping the underdogs or tries to passively stay out of things, no one can trust. I mean, you can't trust them to help you or harm you consistently, and if they say they will do neither for anyone... they might be secretly passing goods or information to your enemies. Every side will need to adopt the "for us or against us" stance.

Human psychology prefers affirmation and can deal with negation, but is very bad at accepting uncertainty. "Maybe" is a worse answer than "No", to many. Everything from conspiracy 'theories' to little superstitions, to major supernatural beliefs are used to fill in the gaps when people feel uncertain. Trying to intentionally sit at "maybe" makes you everyone's enemy in a warfare game full of us/them, ingroup/outgroup thinking.

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So is that old thread of people looking for shieldmate partners now obsolete?

The "no daisy-chaining" and "A > B, not A > B > C" mantras were thought to refer to how one could obtain a shieldmate mark, but the mark could function when any two marks (regardless of source) were in the same party. "How do you get a shieldmate mark" and "when does the shieldmate mark do something?" were two different questions, but we've been given the answer to the former regardless of which one we were asking.

Now it looks like, from the dev perspective, those two questions are the same. The mark is inactive until the specific account your account tagged is with you. It's not just any two people with the same type of pendant, but specifically the person who has the other half of your little orphan Annie locket. That works great for multi-boxers, family members, and maybe close friends - people you could've gotten an extra pledge out of anyway - but if you tried hard-selling someone you didn't already know that well into joining the Kickstarter, closer connection with them would be a rather unlikely result.

Incidentally, when I tried pitching the game to local Pathfinder players, the responses ranged from disinterest to derision. The more negative ones could be @$$#@+$ in other ways, such as editing Pathfinder Society scenarios & rules on a whim just to make things harder if we were playing smart & doing well, which is disallowed in PFS where the scenario is supposed to be run as-is. Some disinterested folks just doubted there was any room for another fantasy MMO, didn't want to deal with PvP at all, or were turned off by not being able to explore the world outside of the RK. It's hard even now to talk someone out of themepark assumptions, but this was Dec 2012 and we had much less info to work with even if they would listen. Actual friends I talked to simply weren't interested in getting into an MMO of any sort. Now 'shieldmate' is just a perk for multiboxers and a source of irritation for everyone else. Probably not as irritating as the SWG Jedi system since it's less powerful and not culturally iconic, but then again, this is an absolute barrier rather than an extremely-steep treadmill.

At this point, I'd just give the shieldmate mark to all Kickstarter pledges, and make it function when any two marked accounts are in a party together. For later folks, make it a vet reward obtainable once they've paid/played for 2-3 years. That way, it doesn't become a carrot they can never have, but instead becomes a perk for sticking around. Having the mark unlocked also makes the account a little more valuable in resale, so even if the player changes, you're more likely to retain the revenue from the account.

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Eventually there could be some procedurally-generated (roguelike-like?) dungeons which spawn & despawn in escalation areas, and later some custom-created content which would have scripting and story elements, called modules.
With the procedurally-generated dungeons, I'd expect that you could go as far as your resources and fortune allow, with no guarantee that the dungeon is even possible to solve by those who enter. Modules, by being custom-crafted, could adjust to party power within a certain range, and would be more about experiencing the story than collecting stuff which would have a big impact in the sandbox-persistent world.

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AvenaOats wrote:
I think the initial problem of the current UI is immersion-breaking

Add 'immersion' to the list of things which everyone defines differently while assuming their personal definition is "you know it when you see it" obvious.

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It was stated by Lee Hammock around a year ago that movement speeds would vary by race, encumbrance, etc. That was back when everyone was still fired up from the 2nd Kickstarter, before we really understood just how thin Minimum Viable Product could be. At this point, I'd be more concerned that if variable movement speeds aren't MVP, if/when they're introduced the shortlings and heavy armour wearers will have been spoiled to the point that the resulting fanboy rage will screw it all up.

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DeciusBrutus wrote:
Sassssy: LEEEEERY JEEEEEENKINS!!!!!!

I suppose "Leery Jenkins" would be rather opposite to what Leeroy Jenkins did.

Google Dictionary wrote:
leery (adj.): cautious or wary due to realistic suspicions.

But come to think of it, that fits the surname better...

http://www.houseofnames.com/jenkins-family-crest/English
Quote:

Motto: Perge, sed Caute

Translation: Advance, but Cautiously

So basically, "proceed with caution". My family motto is on signs for icy roads and wet floors all over the place... :P

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I liked the running animation better this time, the slight jarring effect makes it look like they're touching the ground rather than scissoring their legs while gliding. It looks like a backpedal animation is yet to be developed, though.

I like that health & such are in more of a HUD position rather than stuck in a corner like the WoW default. I also like that they appear to be context-specific, so you don't need to see them unless you're in combat or the meters are less than full.

I appreciate the HUD-position of damage, condition, and achievement notices, but I hope those can also be configured to show up in a 'combat' tab of chat or something like that, so I can look back over them if the situation was too hectic or the background too busy for me to read them at the time.

I hope the chat font size, colours, and transparency are configurable.

The world is quite attractive: not gaudy like WoW but also not muddy & dingy looking like DDO could often be. Comparing it to other games I've played, I guess it's most like LotRO, though it may be better in some ways I can no longer see.

Power, energy, spell-points, whatever... juice that lets you do special stuff but doesn't necessarily mean death if it runs out will be 'mana' to me whatever the game may call it.

Speaking of magic, that is certainly a powerful halitosis, greater spell!

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Hark wrote:

It simply shows that the game world does in fact have a concept of a persons primary faith, it matters, and conversion is something likely to happen. It also suggests that if it matters in death it probably also matters in life.

As for does it fit certain deities? Certainly not, I'm simply talking about the religion being a deep and meaningful concept in game and having its own unique gameplay experience. My latest suggestion of linking advancement to conversion rates obviously takes this to far by basically forcing the game to be about holy wars. I certainly want religion to have its own gameplay and generate conflict, but I don't want it to generate that much conflict.

Right now I am somewhat enamored with the idea of linking character advancement with behaviors that generate conflict and role playing opportunities. What other kinds of religious behaviors might one add to the game that could generate conflict, but don't automatically force the game into a series of Holy Wars.

This will of course be controversial, but the following is my take on information gathered from various books about the development of religions, particularly works by Joseph Campbell & Karen Armstrong.

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YHWH Tzevaot (Yahweh Sabaoth), it appears, was originally a war god of a larger pantheon. Later alterations of some stories have tried to cover this, but not always completely. This puts things like the details of blood sacrifice, genocidal conquests, and jealousy of other gods into a sensible context. During times of peace, people focused on fertility gods of the pantheon like Asherah or Ba'al, but sitting in the middle of large civilizations like Egypt and Babylon, war would always come again. When it did, the priests of Yahweh would claim their patron was punishing everyone for failing to serve him properly, and they eventually took over the culture, probably around the time Deuteronomy was written. This war vs. fertility dissonance may also be why the religions descended from the Yahweh-ists consider just about everything related to sex to be 'sinful', unless it has the potential to produce future soldiers whose paternity is validated by the priests. Even cutting off portions of a baby's fertility bits looks less random when considered as a symbolic human sacrifice and permanent reminder of to whom they belong.
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Anyway, the point is that our modern ideas of how religion fits into people's lives are still coloured by old assumptions, but if you're considering a world that doesn't look at life the same way, those assumptions are often inappropriate.

So, unless we're talking about a deity of battle, focusing on conflict doesn't really fit. There is a pantheon of powers in Golarion who each represent concepts, activities, and events which are part of everyday life. We should bring them into follower's lives in ways appropriate to the power in question, rather than looking at everything through the lens of battling monotheisms.

Also, 'conversion' rates are problematic because there would likely be people who sell their divine allegiance or even create dummy characters specifically for that purpose. Trying to measure what a character believes in religious terms is about like trying to measure motives in alignment terms. Further, in the context of a world with demonstrable evidence of divine powers and 'religion' being integrated within aspects of everyday life, belief may not even be a coherent question. Actions & economic choices, however, are both relevant & measurable.

The idea of buying cures in a temple is as old as clerical classes within fantasy roleplaying games, but that same model can be used to integrate other divine domains into people's everyday lives.

For example:
A merchant who is about to set out with a caravan may make a small sacrifice to Cayden for travel and Abadar for wealth. This could mean buying a round of beers for other travellers at the local tavern/temple, or just putting a few coins in a 'spiritual investment' box at the bank/temple, and getting blessed by the priests. Perhaps the blessings would give the merchant a sort of clickable buff that can wait there inactive for a few days until used. When used, the blessing buff could help the merchant complete the trip a little more safely, quickly, or profitably. The clergy, for their part, need to develop their facilities to make these services possible, and encourage people to begin or continue using them. The money or goods spent/donated to their temples supports the further development of the clergy, temple, and services offered.

Liberty's Edge Goblin Squad Member

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This is a polytheistic system, and while clerics may often be henotheists or monolatrists who have a specific matron or patron deity, they do recognize that there are others, some of which are allies. In the ancient world, paying lip service and sacrifice of goods was a matter of civic duty. Roman emperors claimed to be descended from the gods, Egyptian pharaohs claimed to be incarnate gods, etc. Not going along with that was often seen as sedition.

On Golarion:
The numbers of believers and fervour of their worship may directly correlate to the divine power of a deity. That seems to be a common assumption in fantasy RPG settings. It doesn't necessarily line up so well for Golarion, since Aroden was a very popular deity with a powerful human empire that made him their patron, yet he somehow died. Also, there are specific domains that each deity covers, so the average person would likely have favourites within the pantheon that follow their needs and interests, but not exclusive worship. In cases where deities are strongly opposed, there may be some attempt by malevolent ones to corrupt followers of benevolent ones, and a desire to redeem people the other direction as well, but more often they just end up fighting.

Even in the real world where we've had 1000+ years of battling monotheisms in the West, people tended to kill those who didn't line up with their beliefs rather than convert them, and a lot of conversion-at-swordpoint in which a smaller, better armed force takes over an area and makes the existing inhabitants their serfs, the 'conversion' wasn't necessarily sincere until a couple generations of cultural domination had passed. That didn't really matter much as long as the commoners kept working. That's economically-motivated empire building, and even today, getting more tithes is a prime motivator for gathering and keeping a bigger flock. Look at the rise of megachurches and 'prosperity gospel' nonsense where people are encouraged to give up what little they have as 'seed' money. Foreign missionaries on the ground may mean well, but trips to Africa and South America couldn't operate at a loss for long.

There are religions that don't really try to convert people, at least in any organized fashion, but that's probably a major reason why they remain minority religions. When people drift into these more eclectic religions, it's often because they were dissatisfied with the dominant sects in their area, but still have the idea that metaphysical intelligences or afterlives are necessary.

On Golarion:
Divine powers are demonstrable from clergy across the pantheon, so the question isn't about whether miracles and souls exist, and since each deity has a different set of domains the question isn't even about who's the 'best' overall. People support the temples which support them and can be rallied to fight against the ones which are seen to oppose them. The most heavily-overlapped domains are the basic alignment ones, and each represents the core of a significantly different way of life. It's quite practical: it is in your best interests to 'convert' or eliminate those who are too reckless (Chaos), too controlling (Law), or who cause a lot of harm (Evil), or who stand in the way of your power (Good). If the clergy of different powers have traits in common and aren't too heavily opposed on those basics, they're better off counting one another as allies (or lackeys) than provoking them.