I would like the same. I have hundreds of titles from 3rf party creators who all threw in some of their PF1 stuff to add to a Kickstarter ~11 years ago. Items from the same source are not even listed together. For example, there are 5 separate listings for 0one Games. Four of them contain single item white the 5th holds 15. Most of it I'll never use, so its only purpose is to bury the stuff I want to download. Those who are only looking for their PF2 or SF2 stuff will have to sift through mountains of 1e material. We really need an archive page like DriveThruRPG has.
CharlieIAm wrote:
I've been able to use TokenTool to extract all the images from a PDF, map and otherwise, but the resolution is fuzzy. Are there settings you can recommend to preserve more clarity in the images? Helmic wrote:
Okular is a good viewer, though I haven't figured out how to select the base map images in order to copy them and paste into GNU-IMP.
Fumarole wrote:
There's someone who goes by "Narchy Maps" who has produced some good versions of some AP maps, but they went on to produce them for FoundryVTT. That's great, but I just want map files to put in Owlbear Rodeo, because Foundry isn't the most accessible to my vision.
Fumarole wrote: I also use Foxit, and to grab the maps I don't use the interactive maps file but instead the AP files. I just use the Select Text and Image tool, click the map I want and right-click + copy and then paste into GIMP. I use GIMP to make any changes I may need and I am ready to go for use at the table. Okay, I have some of that working, thank you. The images still show secret doors and a grid, though. For flip-mats and the like, I've been able to open PDFs directly in GNU-IMP (I dislike the acronym). I should have thought of that, so thanks for the reminder.It would be great if I could load interactive maps into the graphics editor and delete the label, grid, and secret door layers, but I haven't been able to thus far.
When you wish to use an interactive PDF, such as many adventure path maps, what viewer do you use? As far as I've seen, Firefox can only display the default view with the interactive elements static. I hate the idea of an ongoing subscription for Acrobat, and I'm trying to avoid Chrome for security reasons. All of the free readers I've tried are as limited as Firefox. Related to that, what is your method for pulling a map out of a PDF to use on a simple VTT like Owlbear Rodeo?
In the Cursed Items section, the Cloak of Immolation is given as an example. Basically the cursed individual that wears it will catch persistent fire the next time they suffer fire damage. However, at the end of the entry, it says “Once the curse has activated for the first time,
Brian Bauman wrote: Does this issue occur on the front page, on this forum page, or on both? For me, it's the main page and any sub-page which has that same element across the top. The menus are now failing on Edge too. I saved the links as individual bookmarks when they were still working on Edge, and for others, here they are:
This Thread - https://paizo.com/threads/rzs43vpr?My-Account-Cart-Help-dropdown-menus-not# 1
Dancing Wind wrote:
Thanks, I hadn't seen that post, since for me the links aren't there at all, not just broken. My OS and Chrome are a little different: • Windows 10 Home Version 22H2 for x64
The top three dropdown menus; My Account, Cart, & Help; don't dropdown when moused over on Chrome.
Aaron Shanks wrote:
I'd like to add a late "interested in PDF-only" to the list. I'm visually impaired, so print material isn't very useful to me anymore. I can zoom in on a PDF, and those whose vision is worse than mine could use a screen reader on one that's well-formatted for accessible navigation. For Pathfinder Advantage, there must have been a minimum expected value which caused 4 to be the magic number of lines needed to qualify. For PDFs alone, it seems an equivalent threshold could be found. As to pawns, my group uses theatre-of-the-mind, but maybe STL files would be a possibility for those who want to 3d print minis or add them to a 3D-VTT like Tabula Sono?
Mika Hawkins wrote: Announced for November! Product image and description are not final and may be subject to change. On Pathfinder Wiki, on the 4th installment (for Spring, I guess), it says the title will be "To Bloom below the Web". I'm not sure if that's a typo on their part, but should the 'B' in "Below" be capitalized? In AP title case, prepositions of four or more letters (such as above, below, and between) should be capitalized. On the other hand, the Chicago Manual of Style says to lowercase all prepositions, regardless of length. Even though 'AP' in this context means 'Associated Press', it does look better.
Okay, this is probably my last update post for this thread. After this point, Giorgio or someone else can take over updating it.
~~~~~~~ - Unaffiliated (66)
Aeternum (Pax division) (50)
Audacity (4)
Browncloaks (1)
Dagedai Alliance (1)
Deepforge Company (5)
The Empyrean Order (26)
Full-Metal Syndicate (3)
The Golden Flask (1)
Golgotha (Pax division) (15)
Grim Maw Clan (1)
Hammerfist Clan (1)
Irrastil's Irregulars (1)
Kabal (1)
Keepers of the Circle (7)
Knights of the Crusader Road (1)
The Lightbringer Company [LN] (1)
Magical Advancement & Growth Initiative (1)
Magistry (2)
Mysts of Avalon (1)
The Nettles (1)
Northern Lights (1)
Pax Mercatorum (1)
Old Timer's Guild (1)
The Seventh Veil (17)
Stone Bear Clan (2)
Thod's Friends (1)
UnNamed Company (22)
The Viridian Circle (2)
(237 Total) ~~~~~~~ If anyone wants to buy a basic EE account (it was a '2nd month' one, before thoser were altered to 1st), let me know. I got it as part of the deal when I sold my alpha account, but I don't think I'll use it.
Thanks, friends, it was good to get to know you a bit. Have fun storming one another's castles!
Hardin Steele wrote: Best wishes Keovar! Hope all is well in Keovarland! Heh... 'Keoland' is a country in the old-school AD&D World of Greyhawk, but my name was originally made up for me by a friend, about two and a half decades ago. I think the character name having the same first syllable as the country's was just a coincidence, though.
The account has been sold, and the buyer wishes me to keep their identity private. I may still be around now & then, as I still find the idea of the game interesting, even though I don't think it's one I can keep up with to the degree that my previous account would indicate. I sincerely appreciate the interest of those who PM'd offers, and the well-wishes of those who posted those too. Even if I never log into the game again, it's been good to know you as far as I was able, and I'm happier for it.
albadeon wrote:
I will say that there is at least one higher, but I'll keep your offer in mind in case things don't work out. TEO Papaver wrote: Sometimes it seems that you assume everything is an insult. It was a joke. And one not at the expanse of anyone in particular on my part. I was hoping it was just silliness; that's why I included that as a potential interpretation. I also hope you can see how your post could be taken the other ways, neither of which would be too unthinkable on this board. I think asking is pretty close to the opposite of assuming, though.
I itemized my pledge above, though my Goblinworks account profile only shows "Enrollment: Thank you! You're signed up for Alpha Enrollment."
Thanks for the idea, Pexx, but I've never even heard of that "PlayerUp" middlemen site before. As far as I know, they could try to defraud buyer & seller alike, keeping both the money and the account. I'm not accusing them of anything, but I just can't know, and the amount involved with this account is too large for me to use as a test case. TEO Papaver wrote: Ok, I will give you $2.50. I'm not sure if you're intending to insult me, or the game, or just being silly, but no. The MS hasn't eaten that much of my brain, yet.
Although I mentioned this in another thread a couple days ago, I guess I should make my own thread, just to be sure GW has a chance to see it and chime in if they have a problem with an account being sold at this point. Changes in some life circumstances (mostly health-related) have made it so that I think it unlikely that I'll have the time/energy to play my PFO account much. I'm willing to consider offers for my alpha pledge & its add-ons. The PDFs are already part of my Paizo.com account and are not transferable, and I'd rather not mess with shipping the miniatures, which were the only physical reward I got (I didn't buy the physical book or the flip-mats). Crowdforger Alpha ____________ 1000
I will set up a new Gmail address to put on the account, but I would also like the GW account name changed away from "Keovar" when that is possible.
While some weeks of alpha have already gone by, remember that alpha accounts are also subscribed for all of Early Enrollment (in addition to the 21 months provided by the add-ons listed above), and will also have access to playing as monsters in "Monster Casting" when those special events are developed. Even when alpha is over, this account still provides a value which is not otherwise available.
Thanks for the well-wishes. I guess I should clarify that, as far as anyone knows, I'm not on the brink of death or anything, though my health has certainly not improved. I also don't think I'm on the verge of homelessness & starvation, but one doesn't have to be 'medically retired' like myself for money to be a concern.
~~~~~~~ Something I forgot to mention in my previous post is that my alpha account is supposed to qualify for 'monster play', whenever that's developed.
I guess I'd be willing to consider offers for my account. Some life situations have changed enough that I don't think I'll have much time to use it. Crowdforger Alpha ____________ 1000
So it was 1345 total, set up to get everything for both the primary and the twin. I've already gotten the PDFs and miniatures, and a couple weekends of Alpha have gone by, so you can judge the value difference for not having those and let me know if you're interested. I would also like to change the account name, if possible.
Master of Shadows wrote:
If there's a check as you suggest, then those who don't have much Perception (or bodyguards using Perception on their behalf) high levels of Disguise might make the Observed state undetectable. That's why the Perception check should provide more information if it is high enough, relative to the Disguise. If you want the target's information to be limited to seeing an icon or not, then it is fair to have that show up without a Perception check. If you want there to be a skill contest in which the target could fail to get the icon at all, then it is fair to make the assassin fail just as significantly when their check is lower. Giving away your position with a highlight is one way to do that; the target is not only uneasy, they've noticed you acting suspiciously in particular, and can go confront you if they wish. To counter the desensitization thing, there should also be a chance of getting criminal-flagged when stacking Observation. You are communicating a nonverbal threat, after all, even if you only do it to mess with someone's mind and you never actually strike. As to multiple assassins, I think they should each have their own stack that affects their own damage. There is still an advantage to being in a group because the target doesn't necessarily know who the greater threat is and could be spooked into a trap, but if Observation from multiple assassins is allowed to stack together, then you'd simply have an entourage of expendable observation-dummies following every real assassin to give him easy one-shots.
Duffy wrote: Also an assassin will be using disguise under such conditions therefore it should not highlight the assassin as beating his disguise is a separate mechanic. Disguise is contested against Perception. If you're a low-skill disguise artist and you're trying to Observe someone with significantly higher perception, then perhaps your shoddy costume makes you stand out rather than blend in. If you have high Disguise and they have low Perception, then they're oblivious enough to miss even the basics. Perhaps someone with many ranks in both Perception and Profession: Bodyguard could use their skills on behalf of another, being able to see the Observed status of their charge.Do you really expect a system that's just "click observe, click kill, run"? Targets of actual value with no reasonable defence against such a system will simply be logged off as often as possible.
T7V Jazzlvraz wrote: I thought we were being discouraged from discussing ideas in both places? Perhaps, but IdeaScale is trivial to game that I've ignored it past the first few days. On topic: I think there should indeed be a perception check, with varying results based on the check. At the very basic success level, you might just get a visible icon to represent unease at being observed. At higher check levels, the party doing the observing could be marked in some way, such as a red highlight, with the length of highlighting being dependent upon the margin by which the check succeeded. At the extreme end, the one being observed could also get a chat notification indicating the observer, so even if they can't find the highlight, they know who is stalking them.
Kobold Cleaver wrote: Maybe, but we haven't gotten any indication that Commoner will be handled differently, so I don't know why we'd assume so? The collecting & refining skills are said to be based on Profession skills, and practically every adventuring class has access to them as in-class skills. I'd hope that someone who wants to be exclusively built to deal with resource supply has the skill-space to master the collection and refinement of multiple resource streams, but also that an adventurer who doesn't want to be exclusively built to be a murderhobo is able to slot a gathering skill without ruining his combat capability. A ranger should be able to field-dress his kills during a hunt (Profession: Hunter) without the slotting of that skill somehow screwing up his aim (dedication bonus).
It could be that Commoner skills don't disrupt a dedication bonus from adventurer classes. Miners, lumberjacks, and the like should probably have a bit more combat capability than those who don't leave town. That would allow mixing of Commoner with melee in such a way that the Warrior NPC class is approximated, or with spellcasting so that Adept is approximated.
Kobold Cleaver wrote: I really liked the theory that this is some sort of grand plan Pharasma hatched with Aroden relating to the false prophecies and Groetus. Sure, it's nuts, but it's nuts in an awesome way. I've been proposing that idea as it has come up, so I'll expand on it. Perhaps Groetus is basically entropy itself. While Rovagug might want to smash the planet into rubble, Groetus wants to unmake reality. He creeps ever closer, and Pharasma pushes him back with the souls of those who didn't want to be bound up with gods or an afterlife anyway: atheists, in the context of a world in which the divine is demonstrable. People who are more concerned with their personal survival probably think it's crazy, but whether they know it or not, the godless are effectively sacrificing their own existences for the protection of the existence of everyone and everything else. I think Aroden may have worked with Pharasma to find a way to break a prophecy, making the future more malleable, so it may no longer be deterministic and doomed. He apparently sacrificed himself in the process, so maybe his life is the power supply for the somewhat-immortal defenders of reality that our characters may one day become. Fighting over territory in a corner of the RK is basically just an elaborate training exercise, and whether we come to love or hate one another is irrelevant when the experiences of love and hate are themselves on the line. For Pharasma's part, she's going to die too if Groetus dissolves reality. Though it may weaken her to violate her own codes, helping to break a prophecy and allowing free resurrections for certain people in a certain region are rational moves, given the stakes. These are strange aeons, in which even Death may die.
Accessibility:
Aesthetics:
Bugs:
Andius the Afflicted wrote:
All the playable races look like slightly altered humans, so I don't see your point there. Even on Earth, humans and chimps share over 95% of their genes, we're just very sensitive to details for our own species. The uncanny valley effect which makes other primates look a bit 'funny' and current attempts at androids a bit 'off' shows that we still recognize how similar they are, on some level. The first three images look just like Shifters or the glabro form of a WoD werewolf. Your "this" looks like the crinos form of a WoD werewolf. Yes, video games are visual; what a profound observation.
I see no reason that GW couldn't make the 'glabro'-like look the 'base' form and the 'crinos'-like shape what they can change into on a limited basis. It's the stats of a full werewolf that make them unbalanced, not their art. GW has already 'marked their territory' all over the rules in many other areas, so making the skinwalker more visually dramatic is hardly a problem.
Andius the Afflicted wrote:
Your anecdote from another game and apparent hate for an odd minority aren't relevant. Skinwalkers are not anime catgirls. They could look similar to Eberron's Shifters in 'human' form, which is like the glabro form from old World of Darkness. Yeah, they're hairy and not exactly pretty, but that's traditional werewolf lore.In wereform, they'd be more like the crinos form from WoD, but probably not quite so large.
Shane Gifford of Fidelis wrote:
I'm not talking about the Healer from D&D 3.X, I'm talking about someone who fulfills the role of healing people. It's a necessary function in many situations in which people are hurt, but there are quite a few different types of training which can accomplish it. I see no good reason not to call those training sets classes. Define "role" and define "class". Are they functionally different, or are we just saying that we'll call a liquid "dihydrogen monoxide" when it's in one bucket and "water" when it's in another? Why pick a battle of nomenclature with everyone who comes in after OE if there's no functional difference in the terms?
Kemedo wrote:
Unless it's changed... Yes, although slotting mixed abilities means giving up the "dedication bonus" which is meant to equalize single-class slotted characters with the potential synergy advantages of mixed-class slotting. It replaces the "capstone" abilities in PFRPG. You could train barbarian & bard stuff and then experiment with different slotting schemes to get either of the dedication bonuses or different mix synergies. As to "class" or "role": changing the name doesn't change the function. "Healer" is a role, but it's one that could be accomplished by a few different classes.
Dorgan Berkham wrote:
Copyright issues and porn make uploads/links of outside images a tarpit for moderation.
DeciusBrutus wrote: Also: The password complexity requirement scheme is BAD. "Correct horse battery staple" is a significantly more secure password than "1q2w3e". Why is the former rejected? Although copying the example directly from the webcomic is probably a bad idea. :P I think the principle of the comic is sound, in that you are more secure with a longer password. The less-secure example is worse because it is short. If you use as many characters as allowed and as many different types of characters as possible, that would be the strongest available for that site. You should use different passwords for different sites too, so the compromise of one doesn't lead to further problems.That's a far bigger issue, especially if someone is using the same password for their email account(s) and sites with financial information as they do with trivial stuff, like IdeaScale. Are you really worried that someone will break in and screw up your votes? It's vaguely possible that a spammer could hijack the account to post ads, but creating new accounts is much simpler. Lord Regent: Deacon Wulf wrote: Why would you inhibit more player customization and options? Well, why would anyone down-vote on making the game playable for colourblind folks? 4$$#4+$ exist.
Gol Phyllain wrote:
I'm with the Empire of Xeilias already, though I was planning to live in Callambea before this WoT thing, and I'm locked in there for the landrush.
CBDunkerson wrote:
If Pharasma is offering 'get out of death free' cards in the RK, it becomes an ideal training ground for resurrecting (reanimating?) the order. New living members can experience death but come back to continue training, building a stronger foundation of mortal power before going on to become graveknights, liches, etc. once the resurrections run out. ~ Is Golgotha planning to focus on fighter & wizard training during the WoT period?
<kabal> Bunibuni wrote:
<Magistry> Toombstone wrote: Talonguard will have wizard training. Are either of your groups looking at the possibility of joining or allying with the Empire of Xeilias, or the Coalition? Guurzak wrote: It's always been part of the settlement design planning ... Thanks, but I do read the blogs and will sometimes read dev posts tracked by Feedly, I just don't read many threads anymore, especially when they're this long. In the Game of Towers, you win or you have a sucky settlement.
Nihimon wrote:
Could as well be on the moon for all the good that does, though. It just seems weird to me that we'll have trades classes and adventurer classes separated by settlement. An interdependent trade network makes wars more significant, but if you have to be at one another's throats in order to advance enough to get there... well, there's a saying that goes something like "where merchants cross borders, soldiers rarely do" (I've not been able to find the original quote pjrasing or attribution), but this seems to be the inverse. I had imagined that there might be periods of relative stability with flare-ups around various local disputes, with the occasional world war breaking out as webs of alliances drag everyone into a massive conflict. This War of Towers thing just sounds like an elaborate excuse to create "All Your Tower Are Belong To Us" image macro memes.
Guurzak wrote: There are 7 roles in the initial design: 4 combat roles and 3 crafting roles. We will be able to choose among 7 settlement templates which offer every combination of 2 combat roles, or all 3 crafting roles. Sounds like there will be plenty of crafting settlements, and some fighter/cleric or fighter/rogue ones, but players who wanted to focus on arcane magic are likely to have very few choices, if any. |