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Liberty's Edge Goblin Squad Member

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TEO Aeioun wrote:
I appreciate the transparency of this matter. It tells something about the community, although I still think that a person who votes for Pax Golgotha, but intends to play with Pax Aeternum with his main character, is breaking the rules. If there are such persons, they probably know who they are. Some personal judgement should be used in the case involved also.

It was also said that someone could trade their vote if they liked. Everyone who pledged at a qualifying level gets a vote. If they voted for TEO, Pax A, or T7V in the Paizo-board thread, they've spent it. If not, they can vote for whomever they like. There are a lot of unaffiliated players who haven't chosen or formed a guild, and if existing guilds want to buy their votes, they could.

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Bunibuni13th wrote:

Hey, Wizard101, a totally different game than this, has an awesome name creator too. First time I played it, I spent almost an hour going over the various name combos.

When I finally made a survivable storm mage, I called him Colin Storm, just so his battlecry when he brings up his Tempest spell was "I'm Colin the Storm!"

My niece showed me that game and I played it with her for a while. I miss that... ah well.

But anyway, while Wizard101's mix-n-match name system did prevent rude or gibberish names, it's still possible to make names like "Luke SkyWalker", "Kevin Smith", and "Alicia SilverStone". :P

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Nihimon wrote:
Cærux Khaiognos (the true name of The Seventh Veil - Seekers of True Knowledge) and Koinonia Emporou (Merchant Society) are both derived from Greek. Would they be acceptable as well? I'm not asking for a ruling to hold you to later, just trying to gauge if it's an obvious "No" already.

It's not as direct a match as some of the others, but Azlant sounds like it was heavily inspired by Plato's story of Atlantis, so I think Ancient Azlanti = Ancient Greek is reasonable enough.

I enjoy seeing names that make sense and show the variety of peoples within the setting. Forcing everyone to name things in Common (Taldane) is both nonsensical and boring.

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Lee Hammock wrote:

For the non-English names, one of the guidelines we've been working under in designing the game is avoiding non-English derived words as many languages that we would draw from (latin, for example) don't exist in Pathfinder. Which makes naming things like alchemy interesting since so much of it is Latinized (that and we found some awesome 15th century German wood cuts on sword fighting that we pulled attack names from but had to translate).

Now out of the Guilds we already have, things like the Pax Aeternum and Golgatha, those aren't what we're worried about. And the Finnish one I can't hope to type from memory works because it sounds like it could be in world, just means Brothers in Arms, and could go in a book. It's when we get into really long names, or names where people use the language to hide other rulebreaking, that we get into trouble.

Looking at the lore, it's not hard to justify the use of many Earth languages because there are often Golarion cultures & languages that are strongly analogous to them.

From the description of the old Jistka Imperium and the note that its alphabet has become the basis for the writing of multiple modern languages, Latin = Jistka seems likely.

If you look at many of the place & character names from the Lands of the Linnorm Kings, it looks like Norse = Skald.

Though they're lumped into one group by most people in Avistan, the Tian actually contain at least seven subgroups. Looking at the sample names given for some of them, you can tell that they're analogous to real-world groups. Tian-Min = Japanese, for example.

Liberty's Edge Goblin Squad Member

CBDunkerson wrote:
Haikus are purely optional. :]

'Haiku' is both singular and plural, like 'ninja', but with more pen and less sword. :P

Anyway...
Competing post & parcel systems are good for the customers. Imagine how much more expensive UPS or FedEx could get if the other one died.

Liberty's Edge Goblin Squad Member

GW originally said the landrush poll here on this forum wasn't going to be used. As the original post illustrates, it's trivial to create sock-puppet accounts here. I think the real landrush should have started after GW had a system to ensure that one account = one vote (pioneer being 1 account, buddy being 2, etc.), but maybe speeding things up by a couple weeks was worth the estimated margin of error. It's pretty likely that the top 3 would have been the same anyway.

Golgotha had no idea what this apparently ad-hoc landrush system would be before they decided to become a member division of a larger community. They wouldn't have done so if they'd thought it could cost them their entire identity, but kludge tends to cause issues, and all we can do is adapt around them. Evolutionary development systems get messy like that.

Liberty's Edge Goblin Squad Member

KotC Lorhayden wrote:
A tribe of goblins or a xenophobic human settlement, would both be watched for aggressive tendencies. If they began attacking people we would first try and communicate with them, make them understand the error of their ways. If they refused then we would respond with force.

My point there was that both may be docile at a certain distance, and hostile if you approach. If you choose to approach, knowing it will trigger a fight, what then? If they have rights to claim and defend property, your trespass could make you the aggressor, even if you don't attack first. I'm not questioning your intent to act virtuously, but you may have to prioritize some virtues over others. Does your freedom to travel outweigh another's right to defend their territory?

Liberty's Edge Goblin Squad Member

A little more on topic this time... ;)

In regards to life, freedom, & non-aggression, what sorts of beings are covered by these principles? It could be construed as only applying to humanoids, but there are sapient things which are far from human likeness.

For clarity: Anything which is able to have a subjective experience (pain, pleasure, etc.) is sentient to some degree, and those who can experience themselves as individuals are sapient to some degree. Both sentience and sapience are matters of degree, so any line you draw would be somewhat arbitrary.

Do horses have the right to freedom or can they be property? They feel pain, but some people use spurs or whips on them, or even eat them. Monkeys & apes are considerably smarter, with a few showing a considerable degree of sapience, but some people keep them as pets and even hunt them as food.

Do intelligent undead have a right to continue their semblance of life? What about extraplanar beings like devils or demons? Dragons tend to be more intelligent than most humanoid races and are mortal, though long-lived.

Does a tribe of ravenous goblins living nearby have a right to non-aggression? Getting too close to them will probably trigger an attack which you could justify responding to, but that may be true of a xenophobic human settlement as well.

(I realize that you'll probably only apply those rights to players and any NPCs which cause alignment hits if enslaved or killed, so this is more of an exploration of your in-character philosophy than your response to game mechanics.)

Liberty's Edge Goblin Squad Member

Mark Kalmes wrote:
...I will be very busy in the early stages of Early Enrollment

[In reference to missing GenCon.]

That's what, 84 days away? Just how short is alpha supposed to be?

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Diella wrote:
I always thought it make more sense in day month year going from the smallest unit to the largest.

Does Seconds < Minutes < Hours make sense that way?

Is 'one hundred forty two' written as '241'?

Liberty's Edge Goblin Squad Member

Drake Brimstone wrote:
Pax Keovar wrote:
5/9/2014? We're still months away from September! :P

Hay, no bringing your logical date formats here.

We do Month Day Year because it makes no sense and that is the way we like it!

Cool, let's start writing time as Minute:Second:Hour and really screw with everyone!

I'm not promoting Day < Month < Year as being much better than the scrambled Month > Day << Year system. I prefer Year > Month > Day, like 2014.05.19. It follows the same pattern as the way we write time, and since it still has the month before the day, even 'Muricans will probably get it. Oh, and values descending from left to right also fits decimal notation in general. If I write the day as 19, people generally know it's the nineteenth, not the ninety-first.

Anyway, the title just got me wondering about the ways we write dates, sorry for the distraction. :D

...and of course the omniposting Nihimon jumped in as I was typing.

Liberty's Edge Goblin Squad Member

5/9/2014? We're still months away from September! :P

Liberty's Edge Goblin Squad Member

Well, there is the 'monster play' aspect of an alpha pledge, which might allow undead, though we don't have any idea if/when that feature might be added. With so few alpha accounts, it's probably a very low priority.

They might sell access to monster play to other accounts, since they probably need more than 57 players to run events with. If it's too cheap, that would be something of an insult to everyone who made an alpha pledge, but again, we're only talking about 57 people.

Liberty's Edge Goblin Squad Member

.

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Looking back over the 2nd Kickstarteer, I calculated the following:

PFO Pledges
Unknown .... 98
Npn-PFO . 1027
Open ...... 2925
Early ....... 4625
Alpha .......... 57
Total ....... 8732

EE Pledges vs Players
Solo .. 3720 = 3720
Buddy . 717 = 1434
Guild ... 188 = 1128
Total . 4625 = 6282

Total EE Players: 6339

We may have picked some up since then, but we may also have some unfilled Buddy & Guild spots. Since I have no way to estimate either, I'll call it a wash. I'm not sure why there are 98 unknown pledges in the KS total, but perhaps those represent attempted pledges that ended up failing due to bad card information. At any rate, Alpha pledges are less than 0.9% of the expected EE playerbase, so I doubt GW would spend extra dev time on such a minority. The Pit Fighter thing hasn't come out, and the development time frame & frequency of use for monster play were never estimated, so who knows if those will happen. I'd like to believe that alpha pledges were worth it, but my expectations are pretty minimally-viable at this point. The 'not soon, maybe not ever' judgement on flight magic most of a year ago, plus the map design which uses elevation for chokepoints (making 'never' seem more probable) is likely responsible for some of my expectation deflation, but you can look at the numbers for yourself.

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Sorting this out is going to be annoying as hell, with all the side conversations.

Liberty's Edge Goblin Squad Member

Unexpected company, but...
Thanks for the update Andius, and welcome Dugzbugs!

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UnNamed Company (16)
Andius - UNC
...
Dugzbugs - UNC

Liberty's Edge Goblin Squad Member

Lord Zodd wrote:
Whoever owns the tavern needs to be just like Mac from the Dresden Files by Jim Butcher.

Great character from a great series, but man does he have an unfortunately-spelled surname.

Liberty's Edge Goblin Squad Member

Cayden Cailean is CG and the god of drink. Here's the Pathfinderwiki article which may be more updated than the Pathfinder.wikia one. It mentions tavern-like places hosting shrines to Cayden, and it sounds like they often serve in place of formal temples. Seems like that would cover both pretty well.

Quote:

Temples and Shrines

Few buildings exist that serve primarily as a house dedicated to the worship of Cayden Cailean. However, smaller shrines to the Lucky Drunk are common in alehouses, inns, and breweries.

It also mentions running orphanages and donating to their communities, so I doubt they'd be too happy with followers of a deity that wants to destroy the world or one that wants to create hordes of bizarre and vicious monsters.

Liberty's Edge Goblin Squad Member

FMS Flintlokk wrote:

Not sure if it was covered soo...

Will the numbers for settlement votes be shown or only where the settlements ended up?

If I had a choice I would say no, IMO

Probably not, but it may not matter. The existing poll wasn't supposed to be used, because it is too easy to make puppet accounts to get extra votes. I would say someone admitted it privately, but the term 'admitted' implies that there was some recognition of wrongdoing, and the tone was more of a brag. GW should have waited until they could confirm that there was one vote per pledge, even if they couldn't verify that there was one vote per user.

Liberty's Edge Goblin Squad Member

Nihimon wrote:
At least, I hope he meant "within six hexes as the crow flies".

I'm not aware of them having any plans to make flight or other vertical movement relevant.

Liberty's Edge Goblin Squad Member

Wurner wrote:
I'm with the Stone Bear Clan now.

Moved from unaffiliated to SBC, thanks!

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Stone Bear Clan (2)
...
Wurner - SBC

Liberty's Edge Goblin Squad Member

5 people marked this as a favorite.

There's always someone who pushes the big red button.

Liberty's Edge Goblin Squad Member

Thanks, everyone!
I'm guessing that Audacity's leader is Darcnes? Generally, I put the leader at the top and alphabetize the forum handles after that, skipping articles like "the" or "a".

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Audacity (3)
Darcnes - Aud
Aeonphlux - Aud
Reiv - Aud

Pax Golgotha (13)
NamelessSoldier - Pax
...
Whispering Voices - Pax

(208 Total)

Liberty's Edge Goblin Squad Member

Thanks, Xykal! (and thank you too, Xeen)

Pax Golgotha (11)
...
Xykal - Pax

Liberty's Edge Goblin Squad Member

The Empyrean Order (26)
...
Dabole - TEO
...
Urman - TEO

Thanks!

Liberty's Edge Goblin Squad Member

I expect things to be strict for paladins, as they have the most strict requirements. That's part of what they're about. The same goes for monks, to a lesser degree. Narrowing barbarians down to chaotic-only instead of simply nonlawful misses the point of what they're about.

Paladins and monks may be the type to take a vow of celibacy, while barbarians are the type who simply don't give a f***.

Requiring barbarians to be chaotic turns them into some kind of 'opposite-day' parody of monks. "Close is close enough" makes sense for those whose ethos isn't built around strict adherences. A barbarian turning lawful and losing the ability to rage just represents them becoming too civilized to do their Hulk-out trick any more, not some failure to properly follow the rules of not following rules.

As to whatever was discussed about it above, I don't read much of these threads anymore, I just have a few RSS feeds set up for dev posts and only rarely catch up with those.

Liberty's Edge Goblin Squad Member

Tork Shaw wrote:
A paladin and barbarian could not be in the same settlement since they have conflicting alignment requirements (lawful/chaotic).

Unless you're rewriting the PFRPG rules, barbarians don't have to be chaotic, only nonlawful. A NG barbarian is therefore allowed, and could be a member of a LG settlement, unless you've removed that 'within one step' rule. Do diagonals count as one step or two, in regards to the settlement rules? I can understand not wanting everyone to try being a NN catch-all, but it also seems a bit weird to have settlement membership just as strict as clergy membership, and neutrality is usually understood to be the 'default' state of many mortal races.

Clerics have to stay within one step of their deity/philosophy, druids have to stay within one step of NN, and in either case, diagonals are not allowed. They lose all supernatural (Su) and spell-like (Sp) abilities if they drift too much.
Monks can be any lawful alignment, and similarly lose their (Su) abilities for falling out of that category.
Barbarians are fine with any nonlawful alignment, but will lose their ability to rage if they happen to chill the F*** out and become lawful. They generally still know how to put a greataxe through your forehead.
Paladins have to be LG and basically become feat-deprived fighters if they slip too far on either axis.

Rogues *can* be lawful. Rangers *do not* have to be good. There's a difference between non-something and actually endorsing it's inverse. I think we'll have enough to deal with adding a third axis (reputation) to the alignment system without dragging in old or confused baggage from other alignment systems.

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FMS Flintlokk wrote:

Guess I'll post an update as well

Flintlokk - FMS

JDNYC's group is now Full-Metal Syndicate

Updated, Thanks!

Full-Metal Syndicate (2)
JDNYC - FMS
Flintlokk - FMS

Liberty's Edge Goblin Squad Member

Ravenlute wrote:
As of today you can move Ravenlute from Unaffiliated to Stone Bear Clan, a new Company.

It's been updated on the TXT copy as follows:

~

Stone Bear Clan (1)
Ravenlute - SBC

Thanks! :)

Liberty's Edge Goblin Squad Member

Alright, so... new month, new page, new list update & repost! :)
If I had used something a little more advanced than a TXT file, I might have made this thing easier to edit & count, but I don't see a reason to continue the thread beyond the start of EE at the longest, so this is fine. We're getting some more lurkers & hibernators popping in now, and thank you all.

I also appreciate the folks who help keep the thread active and positive by welcoming the newer people who've chosen to make themselves known here. Tangent conversations have been relatively short, and that's good. I would hate to miss someone because I had to scroll through a long side conversation. I'd also rather folks didn't recruit here, as that could quickly become messy to wade through as well. I created the thread for the wider PFO community of which we're all members. When new people show up, welcome them, but please leave any recruitment pitch to a PM.

Or... maybe someone could set up an 'Adoption' thread in which new people could post their interests & what type(s) of group(s) they're looking for, as a request for recruitment pitches. The various guild-communities have their individual threads, and Nihimon has helpfully collected a list of them, but it can certainly be overwhelming to someone who doesn't even know where to start reading. Basic elevator-pitch summaries could be quite helpful to new people, just to give them an idea of who their most compatible options might be.

Anyway, on to the list!

- Unaffiliated - (62)
Abjurer -
Ace-of-Spades -
Alarox -
Andas -
Anthony Adam -
Antilogy -
Arumvorax -
Avatar-1 -
AvenaOats -
Bealze -
Beleriand -
Blaeringr -
Bormun von Eastbourne -
Daeglin -
DBAllyn -
Deianira -
Diella -
Dinan -
Dylos -
Fiendish -
froggalpha -
H2Osw -
Imbicatus -
Iorae -
Jester David -
Keign -
kenshi33 -
Kryzbyn -
Lam -
Lord Zodd -
Maccabee -
Malik -
Martin Kauffman 530 -
Martin Sheaffer -
MrSavarius -
Nevy -
Nightdrifter -
Qallz -
Ravenlute -
Remis Stormborne -
RHMG Animator -
Robbor -
Runnetib -
Salazzar Slaan -
Scarlette -
Sepherum -
Snorter -
topper30 -
Traianus Decius Aureus -
TreavorQuix -
Tyncale -
Uliyah -
Urman -
Valdemar Stor -
Vwoom -
Vibishan -
Wurner -
Xaer -
Xennkari -
Xykal -
Yumeko -
Zermbeh -

Browncloaks (1)
HalfOrc with a Hat of Disguise - BC

Crimson Wing (1)
Being - CW

Deepforge Company (5)
Lord of Elder Days - DFC
Hardin Steele - DFC
Marlagram - DFC
MrJones - DFC
Rudar Rockborn - DFC

The Empyrean Order (24)
Lifedragn - TEO
Aleron - TEO
Alexander Damocles - TEO
Andius - TEO
Bigmancheatle - TEO
BraxtheSage - TEO
Csypher - TEO
Drakhan Valane - TEO
Docora - TEO
Gayel Nord - TEO
Gedichtewicht - TEO (& TVC)
Harneloot - TEO
Hobbun - TEO
htrajan - TEO
Kazz Signsoul - TEO
Kirane - TEO
Lone_Wolf - TEO
LordDaeron - TEO
Papaver - TEO
Pinosaur - TEO
Proxima Sin - TEO
Sadurian - TEO
Timeless - TEO
Tirithael - TEO

The Golden Flask (1)
Virgil Firecask - TGF

JDNYC's Group (2)
JDNYC - JG
Flintlokk - JG

Keepers of the Circle (5)
ChaiGuy - KotC
Elken Krimm - KotC
Lorhayden - KotC
Nymerias - KotC
wxcougar - KotC

Knights of the Crusader Road (1)
Stonebreaker - KotCR

The Lightbringer Company [LN] (1)
Giorgo (George Velez) - TLC

Magical Advancement & Growth Initiative (1)
Dakcenturi - MAGI

Mysts of Avalon (1)
MaxwellSilver - MoA

The Nettles (1)
Harad Navar - Net

Northern Lights (1)
Dark Sasha - NL

Order of the Bloody Hand (1)
Tigari - OotBH

Pax Aeternum (50)
Ezekial Krows - Pax
Andriel Dragoncloak - Pax
Areks - Pax
Björn Renshai - Pax
Bringslite - Pax
Burgsrus - Pax
Charlie George - Pax
Corday - Pax
Darganon - Pax
Dismy Gmolah - Pax
Dug101 - Pax
FALX007 - Pax
Faythe56 - Pax
Feydred - Pax
Foste - Pax
Glaucopide - Pax
Hingodu - Pax
Hisroth - Pax
Hobs the Short - Pax
JayBrand - Pax
Jrodi McThunderstein - Pax
Karrick Westraven - Pax
Keovar - Pax
Khas - Pax
Korint - Pax
Kris Endblade - Pax
Krystalina - Pax
Lyon - Pax
Malaiit - Pax
Merylyn - Pax
Nicoli Larvu - Pax
Nwevyn - Pax
Pax Kardiak - Pax
Pax Sentath - Pax
Pax Winasa - Pax
Pax Winter - Pax
Ponix - Pax
Rafkin - Pax
Randovar - Pax
Rimethorn - Pax
Ruick - Pax
Sennajin (Rawn) - Pax
Shane Gifford - Pax
Sheyd - Pax
StrikeForce - Pax
Thera Warstein - Pax
Tiggs - Pax
Veygon - Pax
Xyllias - Pax
ZenPagan - Pax

Pax Golgotha (10)
Lord Regent Deacon Wulf - Pax
General Gamon - Pax
Lady Karnath - Pax
Cyneric Torrin - Pax
Dysc - Pax
Morbis - Pax
Pax Zayvian - Pax
PotatoMcWhiskey - Pax
quartermaster tieshoe - Pax
Stitchers - Pax

Pax Mercatorum (1)
theStormWeaver - PM

Old Timer's Guild (1)
OTG Jasil - OTG

The Seventh Veil (16)
avari3 - T7V
Banesama - T7V
Dazyk - T7V
DeciusBrutus - T7V
Jazzlvraz - T7V
Lhan - T7V
Kaira Swift - T7V
Kios - T7V
KitNyx - T7V
Nihimon - T7V
Oberyn Corvus - T7V
Skwiziks - T7V
T7V Wexel Daventry - T7V
V'rel Vusoryn - T7V
Will Cooper - T7V
Wraithkin - T7V

UnNamed Company (14)
Bluddwolf - UNC
Copasetic - UNC
Darnell - UNC
Debrio - UNC
Doggan - UNC
Dragon Born - UNC
First0f0ne - UNC
The Goodfellow - UNC
Madigan - UNC
Monty Wolf - UNC
talonfox - UNC
Sintaqx - UNC
Valtorious - UNC
Xeen - UNC

The Viridian Circle (2)
Ravening - TVC (& T7V)
BrotherZael - TVC

(202 Total)

Liberty's Edge Goblin Squad Member

Harbinger of Chaos wrote:
Pax Keovar wrote:
On the other side of things, how much fun do you think it would be to have every bit of the NPC settlements covered in naked sleepers?
Sounds pretty damn fun to me.... Few drinks, Green Hats, Fraps rolling...... And I thought only Rust would have that kind of fun!!!

Or... you could save on the subscription price and just go to a virtual bubblewrap site for equally complex and challenging gameplay.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Valkenr wrote:
...at least read all of the OP's posts before replying. ...

No.

I replied to what I quoted. If I'd intended to reply to some other post, I would have quoted that instead.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Valkenr wrote:
You had a choice, that choice was to put your self into a situation where you body could be easily looted. You made the meaningful choice to gamble with your safety.

Overly-punitive crap mechanics tends to make the next meaningful choice a cancellation. Rust is pretty random and there are multiple servers with different rulesets. PFO will have one server and require subscriptions to keep running. Most people have something besides MMOs going on in their lives, and making the game practically unplayable to most people seems bad for business.

On the other side of things, how much fun do you think it would be to have every bit of the NPC settlements covered in naked sleepers? Attack them and NPC guards whack you, and they wouldn't have anything worth taking anyway. The creator of the dummy characters loses nothing by making as many as they have slots for and leaving them lying around to passive-aggressively troll everyone in town. They'll have names to advertise goldfarmer sites, defame players and companies, or simply say rude/inane things. Is GW supposed to hire someone to delete them all? It'll either be a very slow process or one high on false positives.

I'm with Lifedragn on this. There are reasons I don't play Rust, and I wouldn't play PFO either if it incorporated a 'feature' like this.

Liberty's Edge Goblin Squad Member

Maybe in this culture, people are more fascinated with 60° angles than 90° ones, so they tend to measure plots of land in hexes rather than squares. I mean, putting historical Earth conventions aside, there's no reason to break everything into 4 categories rather than 6. Then we could just use something like 'standard hexes' instead of miles, kilometers, acres, hectares, etc.

Liberty's Edge Goblin Squad Member

How many electrum pieces to a minor league?

Liberty's Edge Goblin Squad Member

Added: Urman, Arumvorax, Debrio, Martin Kauffman 530, Xykal, Gayel Nord, BraxtheSage, Robbor
Updated: Giorgo, Dazyk, Dysc

Thanks! The .TXT version is updated, though it might be a couple weeks before the next repost.

Liberty's Edge Goblin Squad Member

The ability to establish settlements isn't supposed to be available until closer to the time of open enrollment.

Liberty's Edge Goblin Squad Member

Nihimon wrote:
CBDunkerson wrote:
... Alejia's crossing...
It looks to me like Alejia's Crossing matches up with Land Rush Settlement "K".

They've added mountains in the middle of the forests. I don't think we can assume older maps match the one shown here to that degree of detail.

Liberty's Edge Goblin Squad Member

2 people marked this as a favorite.

I say keep the metric. This is supposed to be a single-server (or shard) game, and most of the world uses metric. We 'Muricans can use the practice. Besides, if you were to try emulating medieval measurement systems, every settlement should have its own.

On the XYZ coordinates, which one is elevation? I've generally seen X and Y used for the surface coordinates and Z for elevation, but in Minecraft Y is elevation. Is that conventional in 3D-modelling tools or something?
Of course, if you build the map assuming that everyone is grounded, there's no possibility of magical or mounted flight ever being added, and elevation is irrelevant. Without any possibility of flight or even climbing, the map would play as if it's absolutely flat with those big X chokepoints as the equivalent of holes in otherwise-impenetrable walls.

Speaking of walls, how will the edges of the map be handled? I'm more in favour of invisible or translucent barriers rather than a box of bizarre cliffs all around.

Will the mountains you've dropped into the forests be reflected in any new PFRPG materials, or are we in some alternate-dimension Golarion without continuity? Maybe we're in a demiplane copy of the RK, and that's why Pharasma is doing weird things here. :P

Liberty's Edge Goblin Squad Member

Nihimon wrote:
I really liked one of Ryan's first statements about offloading the AI processing to a server farm that can be constantly running to determine what the NPCs are doing even while there are no players in the area.

Ultima Online originally wanted t do something like that, but it became too unwieldy to have the server playing with itself when no players were there to care. It still seems weird to me, as It would likely be easier to just put a number of possible status changes on a list and randomly determine which happened the next time the server loads that area.

For example, if it's been a week since the last time a certain hex was loaded, it might jump up to a week's worth of escalation the next time a player enters a bordering hex. Or, if on day one goblinoids came in, then on day four they were wiped out and replaced by an orc tribe, As far as the player who shows up on day seven is concerned, the goblins may as well have never been there at all, they'd just see an orc tribe with a few day's worth of escalation.

Liberty's Edge Goblin Squad Member

2 people marked this as a favorite.
ShabuShabu wrote:

You can absolutely have taunting in pvp... If you base and balance pvp by group and not 1v1 or 2v2. Everquest 2 did this and it was fantastic pvp...

So no healer roles then ?

Mind describing how it worked in EQ2, rather than assuming everyone knows?

Anyway...
Seems to me that a PvP 'taunt' could work by applying a vulnerability debuff on the target which only works when they have someone else targeted. The vulnerability effect gives attack/damage/other bonuses to the one who applied the taunt. Let it stack up to a point, so the longer they try ignoring the taunter, the worse it gets. Once they have the taunter targeted in return, the debuff effect doesn't apply. It doesn't go away immediately, so people can't simply tab around to clear it. Like most debuffs, it'll fade off over time, or immediately if the taunter is defeated. There should probably be a way for the target to see who has applied taunts to them, and to what degree, since the whole point is to encourage them to deal with the characters using it. This sort of effect could even be used to let mobs taunt, since it is based on encouraging a change in behaviour rather than trying to control it.

Liberty's Edge Goblin Squad Member

So the MMO one was recorded, but the tabletop one wasn't?

Liberty's Edge Goblin Squad Member

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Liberty's Edge Goblin Squad Member

Nevy wrote:
Mirrel the Marvelous wrote:
Nevy wrote:
Mirrel the Marvelous wrote:
Which one is Golgotha?
I didn't think followers of the Pallid Princess would deem themselves marvelous. :-)
Why would we not?
Marvelous just seems to lack that dark quality...

Tom Marvolo Riddle was such a happy-shiny individual...

Liberty's Edge Goblin Squad Member

Mirrel the Marvelous wrote:
Which one is Golgotha?

The link that Gedichtewicht shared is them, but I think they're currently planning to focus on necromancy and military power, probably as LE, so an Urgathoan with your goals may fit in well there.

Since success in PFO will depend heavily upon community membership, I'd encourage anyone to check out groups which align with their interests so they don't have to scramble to figure out what the various groups are like whenever chartered companies and settlements officially become available. Cards on table: Golgotha is now a Pax division, and I'm also a Pax member (but of the Aeternum division) so take my suggestion as you will. Nihimon has collected a list of introductory/recruiting threads, so you can use that to check out other groups to see if they;re compatible with your goals.

Liberty's Edge Goblin Squad Member

Mirrel the Marvelous wrote:
My lady Urgathoa's Portfolio includes both Undead and War. If that doesn't scream out for her Clerics to start raising Undead armies, I don't know what does!

Sounds like Golgotha's shtick. Have you looked into them?

Liberty's Edge Goblin Squad Member

I went to the pledge tool (not goblin store) and tried removing an 'additional player pack' to see if that would make other options visible, but it seems to have only given me $10 credit back instead of $15, so putting it back leaves me with $5 due. How do I fix this?

Liberty's Edge Goblin Squad Member

Given the MVP thing, they might just start with clerics picking an alignment for their core which determines which alignment-specific spells they get, what type of energy channelling they start with, etc. Then over time they can add the trappings and specialized skills for various gods when that becomes a crowdforging priority.

I see no reason for a wizard to engage in god-bothering, so 'none of the above' (or below) for me. Beings that powerful should be able to take care of themselves, so I'm only concerned with what mortals must deal with. Maybe I'll hold some philosophical affinity for what Aroden represented, but one can hardly call that 'worship'.
If I make a ranger at some point for the DT, I might go with the Green Faith style of pantheism, if I pick up some druid-lite spells. People are a part of nature, so it doesn't need personification.

Liberty's Edge Goblin Squad Member

Kios, Daeglin, MrSavarius, H20sw, Harneloot, and LordDaeron added, plus a TVC tag for the poem gnome, thanks & welcome!

Liberty's Edge Goblin Squad Member

Gedichtewicht wrote:
Pax Keovar wrote:
BrotherZael wrote:
you forgot gedichtewicht and grickin 3:

Gedichtewicht - TEO ...is in the list.

When has Grickin posted in this thread?

Also, what is 3: supposed to mean?

He meant Grickin in i are also members of the viridian circle.

But ;) as neither of us thought to post that here, how should you know.

I haven't seen a post from Grickin at all, but I can edit your listing if you like. I don't want to list people twice, but I can add an extra affiliation tag to your name, or move you to TVC and add TEO as the extra, whichever you prefer.

Full Name

Bryn y Rhosynmelyn

Race

Half-Elf

Classes/Levels

Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Gender

Male

Size

Medium

Age

27

Special Abilities

Fey Ancestry, Deep Delver, Divine Sense, Lay on Hands

Alignment

NG

Deity

The Triad, especially Ilmater

Location

Underdark

Languages

Common, Elvish, Dwarvish, Undercommon

Occupation

Knight Errant

Homepage URL

tinyurl.com/orxk2v9

Strength 16
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Bryn y Rhosynmelyn

Pronounced Breen E. Rose-in-melon

Stat Block:
Bryn of the Yellow Rose
Medium humanoid (half-elf), NG

Armor Class 14 (Breastplate)
Hit Points 28 (22+6, 2d10)
Speed 30ft (3mph, 24mpd), 30ft swim

STR 16(+3) | DEX 10(+0) | CON 14(+2) | INT 10(+0) | WIS 10(+0) | CHA 16(+3)

Saving Throws Wisdom +2. Charisma +5
Skills Athletics +5, Religion +2, Medicine +2, Deception +5, Intimidation +5, Persuasion +5
Senses Darkvision 60ft, passive Perception 10
Languages Common, Elvish, Dwarvish, Undercommon

Fey Ancestry. Bryn has advantage on saving throws against being charmed, and magic cannot put him to sleep.

Deep Delver. Bryn has a knock for making his way in the deep places of the world. He can recall the twists and turns of passageways and tunnels such that he can always retrace his steps underground. He's also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume. He can always find sufficient food and water for himself and up to five other people in the Underdark, as long as sustenance is available in the area.

Divine Sense. The presence of strong evil registers on Bryne's senses like a noxious odor, and powerful good rings like heavenly music in his ears. As an action, Bryn can open his awareness to detect such forces. Until the end of his next turn, he knows the location of any celestial, fiend, or undead within 60 feet of him that is not behind total cover. He knows the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, he also detects the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. Bryn can use this feature 4 times. When he finishes a long rest, he regains all expended uses.

Lay on Hands. Bryn's blessed touch can heal wounds. He has a pool of healing power that replenishes when he takes a long rest. With that pool, he can restore a total of 15 hit points. As an action, he can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in his pool. Alternatively, he can expend 5 hit points from his pool of healing to cure the target of one disease or neutralize one poison affecting it. He can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs. 10 used

Fighting Style. When Bryn rolls a 1 or 2 on damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Spellcasting. Bryn can cast divine magic by preparing four spells each day through prayer and meditation. These spells must be level appropriate. Bryn's spell save DC is 13 and his attack bonus is +5. He may use a holy symbol as a spellcasting focus.
1st level prepared. 3 spell slots - Cure Wounds, Searing Smite, Compelled Duel, Detect Magic, Protection from Evil and Good*, Sanctuary*
*Oath spells.

Divine Smite. Bryn may expend one paladin spell slot to deal radiant damage when he melee weapon attacks hit. The extra damage is 2d8 radiant damage, 3d8 if the target is undead or a fiend.

Divine Health. Bryn is immune to disease.

Channel Divinity. Bryn may channel divinity once per long or short rest.

Sacred Weapon. Bryn may channel divinity as an action to grant his weapon +3 attack, and make it glow in a 20ft radius as well as make it magical for 1 minute. This can be ended early as a part of any action or when the weapon is dropped or Bryn falls unconcious.

Turn the Unholy. Bryn may channel divinity as an action turn all fiends and undead in 30ft who fails a Wisdom saving throw. A turned creature is turned for 1 minute, and must move as far away as possible on its turn, and it cannot willing move to a space within 30ft of Bryn. It can't take reactions and can only use the Dash action to try or try to escape from an effect that prevents it from moving. If there is nowhere to move, it can use the Dodge action.

Actions
Maul. Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 2d6+3 bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft, or range 30/120ft, one target. Hit: 1d6+3 piercing damage.

Net. Ranged Weapon Attack: +5 to hit, range 5/15ft, one target. Hit: Target is restrained.


Proficiencies:
All armor, all weapons, shields, and herbalism kits

Equipment:
Worn:
  • -Common Clothes; Ill fitting Duergar fashion
  • -Mariner Breastplate;crafted of scalloped shells, barnacles grow on the carapace.
  • -Maul;A maul similar to dwarven made, but darker metals and leather

Held:
  • -Javelins;10 javelins in a bundle on his back
  • -A sack
  • -A waterskin
  • -A lamp full of oil

In sack
  • -2 Herbalism kits
  • -3 Chalk pieces
  • -Signal whistle
  • -Tinderbox
  • -5 flasks of oil
  • -4 candles
  • -4 flasks
  • -2 Potions of healing
  • -Duerger Hide Armor

----
78lbs (including weapons. 80lbs for encumbered), worth 140gp & 1 uncommon magic item

Background:
Background. Knight Errant (re-fluffed Hermit). Bryn lived his formative years practicing hard labor and meditation in isolation despite sharing the location with others doing the same. Inspired to find his purpose by a wandering knight he continues a life of dedication and prayer on the road, joining bands of adventurers united in a good cause but calling no place home.

Life of Seclusion. Bryn lived a chaotic life of excess in his early adult years, and was only tempered when forming a friendship with a kindly cleric of Ilmater. He decided that to find discipline and good within him he needed to burden himself and know suffering to gain empathy for those he would typically spurn. He only rejoined society loosely as a traveling paladin, and still seeks enlightenment.

Feature. Bryn discovered the gift of Deep Delving during his labor in the northern caves combined with a recent history working against the chaos of the Underdark.

Personality. Bryn feels tremendous empathy for all who suffer.

Ideals. Bryn believes in the greater good, and that his gifts are meant to be shared with all, and not used for his own benefit.

Bonds. What little Bryn knows about the Underdark, he learned from the living and fighting alongside the Feldrun clan of dwarves. He swore an honor debt to the clan before they joined the forces retaking Gauntlgrym and established themselves there.

Flaws. Bryn lets his need to win arguments overshadow his friendships and harmony.


Faction:
None! Bryn is an independent agent.

Bio:
Description. Bryn was born the bastard of a gentile house of former nobility who worked in Valls turning the ore from Tomrav into a modest living as jewelers with limited notoriety. Raised by his exiled elven mother who kept her heritage hidden and lived discretely with the hush funds delivered by Bryn's father. As a child he had no reason to not enjoy life in the cold lands, and received a classic education and learned martial arts with the other boys. As he aged he began taking a portion of his mother's funds to spend in taverns and for lady favors, and would verbally abuse his mother if she tried to stop him.

Soon he ran up some debts, and his mother was forced to as his father for more funds repeatedly. That left his father to gather his sons and beat Bryn bloody, before dumping his body at the door of a cleric. The kindly old cleric talked to Bryn daily, and convinced him to explore the emotional toll his upbringing left. Eventually, Bryn sought to mend his wounds with the hard labor of service in the Monastery of the Yellow Rose. An emotional parting with his mother started a new phase of his life living clean under the teachings of Ilmater.

Spending several years strengthening his body and teaching the discipline he never really had, Bryn found peace but no purpose. That changed when Sir Hywel Coetmor came to the monastery during his continued pilgrimage. Bryn admired the old knight, along with his unyielding confidence and knowledge that what he does matters. They hit it off as friends, and Sir Coetmer lingered at the monastery to train Bryn and accept him as a triadic knight - witnessing his oaths against strife and chaos.

With that, Bryn traveled with Coetmer to northern point of the Sword Coast where they parted ways and Bryn began his own journey along the coast as a knight errant. Recently he has found his hard labor in the underground monastery had made him at home working underground where few are willing to delve. He has worked with dwarves and men to protect settlements and push beings of the Underdark back to the shadows.

Personality. Bryn has found in himself some of the best traits of men and elves despite a sordid youth, and continues to grow in the early stages of his pilgrimage to the old and dead. He remains mostly calm and dispassionate, and believes strongly in his oaths. His experience in battle and the aftermath has strengthen his belief in the greater good and that strengthens his faith and purpose facing those who wish to tear down what is good and civil.

Character Flaws. Bryn remains arrogant and emotional despite his commitment to his path and his order. At times he can be frighting with a zealous wrath, or he may stretch the boundaries of law because of an emotional attachment to a cause or individual. He recognizes his flaw as a man, and will commit himself to righting wrongs he himself created.

Physical Description. Bryn is tall for man, but short for an elf standing a few inches above most in a settlement. He lacks the lithe frame of elven kind, holding more weight than an elf could but still a more dramatic build than a man. His distinct athletic build, warm brown eyes, and red flecked brown hair and manicured beard gives Bryn an impressive physical presence; and his passion tempered with the kindness and discipline of a man of the cloth draws attention.

Friends and Contacts. Bryn's elven mother still lives in Valls alone but happy for him, and he has a few friends from childhood that find his choices strange but would greet him warmly. He has good standing with the staff, clergy, and warriors of the Monastery of the Yellow Rose; and he remains forever friends with his mentor Hywel Coetmor the traveling knight of the triad. Along the sword coast he has made allies and friends with sellswords of various motivation, and the dwarven Felrun clan holds him in esteem and he admires them. He is not without enemies, but holds no particular rival in life. His father and his half-brothers would be cold to him (once a loser...), and many mercenaries don't hold the same commitment to the cause over coin that Bryn has.


Creation Notes:
Point-buy (27 points)
STR 15+1 (9)
DEX 10 (2)
CON 13+1 (5)
INT 10 (2)
WIS 10 (2)
CHA 14+2 (7)

Gains darkvision 60ft, Elvish, Fey Ancestry, a language (Dwarvish), the deception skill, and the intimidation skill from Half-elf race benefits.

Gains armor, weapons, shield proficiency; the persuasion and athletics skills; Hit Points; Wisdom and Charisma saves; and his base equipment from his Paladin class

Gains the medicine and religion skills, herbalism proficiency and the kit, the undercommon language, a scroll case of personal prayers, a winter blanket, a set of clothes, and 5gp from his hermit background. Swapped Deep Delver for Discovery, and the Rage of Demons bond from those listed in the PHB.