Full Name |
The Storm |
Race |
4380-4 Sylph Druid M CN (native outsider) | Init +3 | HP 51 | AC-17 FF-14 T-14 | F+7 R+8 W+11 | Perc+9 Fly+12 HA+9 Hl+9 |
Classes/Levels |
|
Strength |
9 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
20 |
Charisma |
10 |
About The Storm NN959
Male sylph druid (sky druid) 6 CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 17, touch 14, flat-footed 14 (+3 armor, +1 deflection, +3 Dex)
hp 51 (6d8+18)
Fort +7, Ref +8, Will +11; +4 vs. air or electricity descriptor spells or effects that control or modify the weather Resist electricity 5
Speed 30 ft.
Melee +1 spear +4 (1d8/×3)
Special Attacks wild shape 1/day
Spell-Like Abilities (CL 6th; concentration +6) 1/day—feather fall
Druid Spells Prepared (CL 6th; concentration +11)
3rd—call lightning (2, DC 18), cloak of windsAPG (DC 18), remove curse
2nd—barkskin, bull’s strength, remove paralysisD, resist energy (2) 1st—liberating commandUC, obscuring mist, produce flame, ray of
sickeningUM (DC 16), remove fearD, windy escapeARG 0 (at will)—create water, detect magic, light, stabilize D Domain spell; Domain Liberation
Str 9, Dex 16, Con 12, Int 10, Wis 20, Cha 10
Base Atk +4; CMB +3; CMD 17
Feats Lightning Reflexes, Natural Spell, Toughness
Skills Fly +12, Handle Animal +9, Heal +9, Knowledge (geography) +9, Knowledge (nature) +6, Knowledge (planes) +1,Perception +9, Spellcraft +4, Survival +11
Languages Auran, Druidic, Ethranian
SQ air insight, liberation (6 rounds/day), nature bond (Liberation domain),nature sense, resist storm, sky’s embrace, skymaster, wild empathy +6
Air Insight When Zephyr uses summon nature’s ally to summon a creature with the air subtype, the spell lasts 2 rounds longer.
Liberation (Su) For 6 rounds per day, Zephyr can move normally regardless of effects that would impede him as if he were affected by freedom of movement. These rounds do not need to be consecutive
Sky’s Embrace (Su) Zephyr does not take falling damage, and may use his Fly skill in place of Acrobatics when jumping.
Skymaster (Su) Zephyr can use the fly spell on himself for up to 6 minutes per day. These minutes do not need to be consecutive.
Combat Gear lesser fire elemental metamagic rodAPG, feather token (fan), scroll of dispel magic, wand of cure light wounds (20 charges); Other Gear +1 leather armor, +1 spear, cloak of resistance +1, headband of inspired wisdom +2, horn of fog, ring of protection +1, boots of freefalling, 59 gp
Resist Storm (Ex): At 4th level, a sky druid gains a +4 bonus on saving throws against spells with the air or electricity descriptors and against effects that control or modify the weather (such as sleet storm). This ability replaces resist nature’s lure.
Spells Zephyr can cast the following spells.
Cloak of Winds Zephyr shrouds a creature within 35 feet with a protective cloak of winds for 6 minutes. The target can move freely through winds of windstorm or lesser strength, and ranged attacks against the target take a –4 penalty. Tiny or smaller creatures struggle to attack the target.
Liberating Command As an immediate action, Zephyr can pick an ally within 35 feet. That ally can spend an immediate action to make an Escape Artist check with a +12 competence bonus to escape restraints, bindings, or grapples
Ray of Sickening Zephyr can shoot a ray as a ranged touch attack at a target within 35 feet. If it hits, the target is sickened for 6 minutes (DC 16 Fortitude negates).
Windy Escape Zephyr can cast this spells as an immediate action in response to an attack to become insubstantial, gaining DR 10/magic and immunity to any poison and critical hit or sneak attack damage that are part of that attack. He cannot use this spell to protect against attacks of opportunity he provokes from spellcasting.
Gear Zephyr carries the following gear.
Boots of Freefalling While wearing these boots, Zephyr can suppress the effects of his constant feather fall as a free action at the beginning of his turn. They also help him orient himself, granting him a +4 bonus on Wisdom checks to navigate using subjective directional gravity.
Lesser Fire Elemental Metamagic Rod Zephyr can cast up to three spells per day that deal fire damage instead of the spell’s normal damage type, or half fire damage and half the spell’s normal damage type