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Jubal Breakbottle's page
Organized Play Member. 1,990 posts (18,754 including aliases). No reviews. No lists. No wishlists. 66 aliases.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Luthael tries to leave his frustration behind as he struggles to wiggle free with Gunnar's help. 'Khors bless me."
Cast Guidance on Luthael
Acrobatics with advantage: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (15) + 2 = 17
plus Guidance: 1d4 ⇒ 4
Make a 21 to break Grapple
Believing that he has squeezed past his last bottleneck, Luthael blesses the bearkin, too. "Khors bless Ingryd."
Guidance for Ingryd: 1d4 ⇒ 2
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Lutheal looks the campfire, then looks Ingryd in the eyes. After a pause, he looks back to and tends the fire.
Cheers!
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
That album was my introduction to the Cure by a friend. I listened to it so much that I know the order of the songs and expect to hear the next one when I hear one on the radio or Spotify.
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Hey team! I'm back. I'll catch up and post asap.
cheers
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Scramsax wrote: Scram's golden orbs lit up like a pipe-smoking backslider, as she was sizzled from within by Invictusol's summoned radiance "Noooo! Khors, why?!! I believed your Prophet's verse! I atoned for the temple!!" squirming around on the ground and hating religion like never before. @Scramsax. Are you taking the damage of the puppet? Because the evil puppet critted Luthael and is the target of his spells.
Color me confused.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Didn’t realize the parlay. Luthael can hold the fireball but the sacred flame was readied last round. Give diplomacy a chance
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Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
We can all go. In case, uh encounters...
cheers
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Luthael remembers the creature's have a strong ability to camoflage, so when Gunnar fire his magic missiles, Luthael prays for a burst of faerie fire into the area where he sees the missiles' impact. "Khors illuminate our adversary.!"
Cast Faerie Fire Dex DC 18 at the one in the tree with the deer
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Luthael prays to Khors for his friend to relieve the discomfort of the poison gas.
cast Lesser Restoration
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Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 1/2 | 1st 3/3 | Goodberries 13 | Inspiration!
@Talomyr Some of our player-characters are locals, I think we could be more engaged if you had the local PCs explain what's going instead of the NPCs. It might help us decide where to go faster. Just a suggestion.
cheers
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Well, if Carnadine betrayed anyone, I'm sure they had it coming. ;D
WIS (Survival) DC 15: 1d20 + 4 ⇒ (15) + 4 = 19
Luthael remembers his lessons about the Old Margreve and commits to avoid using any holy fire which could ignite wood, however limiting that would be. No sense aggravating the forest.
"I'm fine to allow the Thorsdottir her weapons. Thor is not a deceiver, like his brother." The prophet offers.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Replying to the angelic shepherd girl before she departs, Luthael blesses her, "Khors blesses you with my presence and our success. Love overcomes in the end but can cause all sorts of pain along the way."
Checking on everyone's health and morale, the prophet stays with Ingryd providing a warm embrace and no words of his faith. She needs the comfort of her new family to start filling the gaping hole of her lost family.
He lets the infiltrating sunlight reinforce his faith in the lord of the sun.
Can't wait to use Geas to tell a bad guy to rethink his life.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Don't forget, Luthael is still carrying an evil artifact sword in a magic null box, like an unlicensed nuclear accelerator, on his back. We've enough risk to go around.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
"Evil, Arianna. That is the evil that we fight. That retreats from the light of the sun." Luthael replies to the elf maiden.
"Ingryd, let's go find the source of that flood of ale. Perhaps, there is some still some to imbibe." He heads upstream of the river ale.
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Cynidicean Arcana Cleric of Usamigaras & Diviner 2 | HP 3/24 | HD 1/1d8 & 1/2d6 | Recovery 0/1 | Portent 9,19 | 1st 1/4 | 2nd 0/2 | Inspiration! | Exhausted level 1
I’ll take the weekend off too. GM, it would be great if you repeated the character creation rules and options. Thanks
And Happy Thanksgiving if you celebrate!
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Cynidicean Arcana Cleric of Usamigaras & Diviner 2 | HP 3/24 | HD 1/1d8 & 1/2d6 | Recovery 0/1 | Portent 9,19 | 1st 1/4 | 2nd 0/2 | Inspiration! | Exhausted level 1
Let's play it out. It's been decades, since I've been in a TPK. But, they're memorable.
I'm up for either solution, too.
cheers
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
You're Cointhief? Ha ha. I just put in a concept. I love your games for as long as they run.
Team, I'm flying to the other side of the world this week and returning Friday. So my posting quality and quantity will be challenged. Worst case, I'll catch up Saturday.
Cheers
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Cynidicean Arcana Cleric of Usamigaras & Diviner 2 | HP 3/24 | HD 1/1d8 & 1/2d6 | Recovery 0/1 | Portent 9,19 | 1st 1/4 | 2nd 0/2 | Inspiration! | Exhausted level 1
Emenius happily complies getting the eff out of the way. He limps away into the corner to lean against the wall.
He issues a prayer to reinvigorate his replacement warden at the door.
Disengage and Move. Don’t have access to the map atm
Bonus Action Healing Word on Cayde: 1d4 + 2 ⇒ (3) + 2 = 5
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Gunnar Thorstein wrote: Gunnar is not truly mad at the survivors—he is just being a typical grumpy dwarf.
Are there any obviously infected survivors?
And Luthael knows Gunnar truly cares, but it is playing it straight in front of the former prisoners
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Luthael guffaws at Scramsax's self-deprecating joke about his head wound, "... head em off? Good one Scramsax."
Then, he spots the familiar flare of elven magic. "Look. There's Arianna's magic. Let's close the distance with her. After we meet up with her, we can decide what to do next. Let's go." He starts heading in that direction before they reach consensus.
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Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
Let me echo the praise of Super Tumbler! What an amazing ride! A beginning, and middle, and a finale! Frankly, I doubt I'll be lucky enough to have another game like this.
Thank you to the players who made the RP great, too. Wish you all the best gaming!
cheers!
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
On winged feet, Luthael flies toward the closest ritualist trying to get as many seedlings within range of his holy support. While translucent winged knights swirl around attacking his enemies, Luthael raises his holy symbol which bursts with a brilliant holy explosion of radiance. A holy lance of sunlight solidifies by the ritualist.
"Khors' pure sun light will purify your soul!"
Spirit Guardians 30 ft Wis DC 17 at 4th: 4d8 ⇒ (8, 2, 4, 4) = 18
Dawn of Radiance 30 ft Con DC 17: 2d10 + 8 ⇒ (6, 3) + 8 = 17
Bonus Spirit Weapon on Ritualist: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 5 ⇒ (5) + 5 = 10
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* Saltmarsh *
Tarn, you are full and were guarding the prisoners. Not in the combat at all
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Cynidicean Arcana Cleric of Usamigaras & Diviner 2 | HP 3/24 | HD 1/1d8 & 1/2d6 | Recovery 0/1 | Portent 9,19 | 1st 1/4 | 2nd 0/2 | Inspiration! | Exhausted level 1
Are they all In Thunderwave formation?
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
”There is no need for stealth. Let’s go. Either innocents need saving, Evil needs destroying, or both.”The prophet of Khors does not break stride and leads the team into the abattoir.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
"There's a ladder into the trees if you want to check out that buzzing, Aterro. Aren't you particularly attracted humming and buzzing?" The normally straight-laced priest suggests with a grin.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
After Aterro's pronouncement, the prophet offers, "Your shield is called 'the Metal;' your mace is called 'Deathmetal;' and that fairy, ferry chain turned you a bit metal. I'm noticing a trend." He finishes with a wry grin.
-------------------------------------------------
After the unicorn's interment, Luthael watches the silvery seedling shower in amazement finding another example that Khors is not the only authority in the worlds. "Arianna, looks like your flora friends are retaking control."
"On the road again?" He asks his companions to get closer to destroying the evil artifact.
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Damaged 0 | Hero Points 1 | Perception +5 | Initiative +1 | Dodge 13 | Parry 13 | Toughness 11 | Fortitude 11 | Will 10
SCAT? Um. That’s not a great real world acronym but a funny comic one
For the group origin, Mariner would join when the nascent team pursues bad guys to the shore or docks and cannot follow on or under water. Mariner would respond capturing the bad guys and joining the team. Good?
Should we invent rogues gallery nemesis for each hero?
Cheers
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* Saltmarsh *
Three PCs can melee at the top of the stairs against one demon. Tarn and Agryri are there currently.
Cheers
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
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Here's Jubal's submission: mutant aquatic, weather controller.
Mostly complete. Will continue to tweak.
cheers
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How about an Atlantean?
I was thinking about an Aquaman weather controller. Something like Fathom from Willingham’s Elementals if you know it.
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* Saltmarsh *
I’m sorry. Blacklock. Forgot your activation of the gem. Keep your rolls for next round or redo if you want.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
with Arianne
"Yes, I promise to consult you when I need to create some poetry." Luthael smiles and accepts the tease.
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* Saltmarsh *
Drusilla growls and then falls into casting. her free hand and words flow, and in the end, she conjures four missiles of pure energy. With a final phrase the energy releases and veers off striking the swarms.
Swarm 2 takes 2 +5 +16 = 23 damage and disperses!
AC 12 Swarm 3 takes 2 +20 = 22 damage and disperses!
Swarm 6 takes 4 +20 =24 damage and disperses!
Argyri keeps stabbing spiders. If she can clear them off of her with one strike, she'll move on to Blacklock's swarm with her next.
Swarm 5 takes 12/2 = 6 damage
Later sages would credit this moment for the invention of the jackhammer. For the body of Blacklock bounced up and down so vigorously, attacking 100 spiders in rapid succession all with the pointy end of his pegleg attacking directly from above.
AC 12 Swarm 5 takes 5/2 +4/2 +6 = 10 damage
Tarn, you don't have enough move to move through everyone's square at half speed. So, I'm going to have you attack the ettercap!
Tarn stumbled back, a hand to his throat. Blood flowed far too quickly from the wound and he was already seeing spots. Using his two handed hammer with his other hand, he swung it just to make space as he retreated from the combat at the ettercap!
Hit Etterclap: 1d20 + 7 ⇒ (17) + 7 = 24
Blunt Damage: 2d6 + 7 ⇒ (2, 6) + 7 = 15
AC 13 Ettercap takes 15 +36 = 51 damage and dead!
Swarm 4 at 3 damage. Only swarm 4 and 5 still up!
Everyone scatters!
random attack Tarn, Drusilla, Badger, Kwin, Blacklock, Argyri: 2d6 ⇒ (4, 2) = 6
Swarm 4 bites vs Kwin: 1d20 + 3 ⇒ (5) + 3 = 84d4 ⇒ (2, 2, 3, 1) = 8
Swarm 5 bites vs Drusilla: 1d20 + 3 ⇒ (1) + 3 = 44d4 ⇒ (2, 1, 4, 4) = 11
Party up!
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Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
@Donal And me too! RL wins! We look forward to your return!
cheers
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Damaged 0 | Hero Points 1 | Perception +10 | Initiative +0 | Fortitude 9 | Will 12 | Dodge 13 | Parry 13 | Toughness 9
Maybe even Smart Hulk? Professor Eoten?
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
"That's fine. You go inside. I'll take the refugees to my family's manor. And meet you there."
"Guard. I'm Luthael Invictusol. We need Father Tavis at my father's manor immediately." The prophet suggests starting to turn the wagons toward his manor.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Luthael had not much to laugh about until today, but Scramsax was so funny. The prophet laughed, a deep belly laugh. Tears wetting his cheeks.
When he catches his breath, "thanks Scramsax. You're so funny. I really needed that laugh. Some people say that it's the best medicine."
"Perhaps Gunnar can go with you, if you are worried about not being believed."
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
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Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Breath, DC 15 dex for half: 1d20 + 6 ⇒ (3) + 6 = 9
Inspiration!: 1d20 + 6 ⇒ (3) + 6 = 9
The Sharite looks up as the skeletal dragon flies up removing his total cover from that breath attack. Then, a burst of life destroying vapors washes over him. "Oh, sh.."
26 -28 = 0 HP
To insult to injury, a skeleton's arrow thumps into the halfling's unconscious body.
failed death save
death save: 1d20 ⇒ 20
Critical! 1 HP
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
After Luthael's little thought, he replies to Anette, "Scramsax." He remembers what happened in the saint's holy temple has probably wreaked revenge on the gnomes.
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* Saltmarsh *
I'll fast forward tomorrow without further direction.
cheers
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Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
I hope Mal is not too irredeemably evil for you, Aesh.
We're pretty well-rounded as a team.
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Elfmarked Light Cleric of Khors 9 | HP 57/71 | HD 9/9d8 | Flare 3/4 | Channel 1/2+1 | Power 2/2 | 1st 3/4 | 2nd 2/3 | 3rd 0/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Yeah, return to Luthael's home town if it's the closest, safe haven.
And this:
Scramsax wrote: Basically whatever Tareth writes is awesome, so I don't care what it is lol.
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* Saltmarsh *
Blacklock wrote: DM, Blacklock has mobile and will always move, attack, move if possible. I see some attacks against Blacklock were rolled. Were those ranged attacks? If not, Argyri would get an OA as the bullywug advanced on me maybe? She was attacking my target previously. Argyri is second in the marching order and Blacklock is last. If Argyri wanted to attack Blackock's opponent, she would have pulled a couple of AOO, so I thought she might not want to do that. She could attack Badger or Drusilla's frogman. I'll have her attack's Drusilla, the mage's.
I'll edit my post, because Blacklock's frogman will pursue Blacklock and give an AOO to Tarn.
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* Saltmarsh *
It was the 2 guards you left in the boat in the cave who saw monsters in the water.
You haven’t arrived at the Ghost yet. Not that that’s a problem.
From what you saw, you estimate between 50 to 100 lizardfolk. Could be more that you didn’t see.
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* Saltmarsh *
The Sea Princes covet the land where Saltmarsh is. Eliander Fireborn has fought battles against them.
In my Google Doc I describe wrote: The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface all the time. Pirates affiliated with the Sea Princes, along with independent marauders, prey on ships that attempt to cross the ocean. Despite all these actual and potential dangers, several realms rely on the sea for waterborne trade. By tracing a route in and through the Azure Sea, merchant vessels can reach almost every important trading realm in the world of Greyhawk. The Sea Ghost has two concealed rooms, so the ship is specially modified to be a smuggling ship. The books and cargo was identified as a smuggler. It was specifically supplying the smugglers under the Haunted House.
So, while there are "Pirates affiliated with the Sea Princes, along with independent marauders," there was no evidence that the Sea Ghost was one.
Also, why do you think she trusted the smugglers? She had 3 warriors accompany the transaction.
Thanks for the questions. Hope that's clearer.
cheers
Sea Princes wiki wrote: The region that would become the Hold of the Sea Princes was heavily settled by Suel during the Great Migrations. Eventually it came under the control of the Kingdom of Keoland. In the mid-fifth century CY, a pirate captain of noble Keoish blood led a rebellion against the Throne of the Lion. Distracted as they were by their northern wars, the Keoish could do little to prevent them from conquering the isles off the coast. In 453 CY, King Tavish III of Keoland led an army through the hot, diseased Hool Marsh and to the city of Westkeep, where they lay siege. In the short conflict that followed, Tavish III died, and his legendary family sword, Vilharian, was lost.
After the pirates lost (somewhat indecisively) the Battle of Jetsom Island to Keoland in 464 CY, the pirate captains decided to settle down and be princes rather than brigands. The Hold of the Sea Princes began to flourish, with an economy based on vast plantations and the trade of slaves captured from the Amedio Jungle to the south.
More recently, however, Jeon II became the ruling prince of the land. Jeon II, along with the rulers of the Duchy of Berghof and Sybarate, began campaigning for slavery to be outlawed within the land. Perhaps their efforts would have met with some success if the Hold of the Sea Princes were not invaded by the Scarlet Brotherhood shortly thereafter.
The current year is 576. You're right next the Hool Marsh and Westgate is some miles (can't remember) due east along the coast, as the closest city passed Seaton.
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* Saltmarsh *
Badger the Rover wrote: DM Jubal wrote: * Your characters saw doors and corridors. You don't know what lies beyond them. Right but I thought that was on the way into "the throne room" now that we are in front of the Queen are all those doors and corridors connected to the this chamber? OK The map in the linked to my profile is finally updated.
No, there are no other entrance or exits into the throne room. Only the stone double door in which you entered.
cheers
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