I love Super Tumbler games. Initial thought is my favorite Alien Legionaire from way back: Sarigar
I'm interested, because Tareth is running. Thought I had created a character before, but I was wrong. Completely new to this. I've reviewed the playbooks and could play any of them besides one, so I'm easy. The roles look like work, so I need to think about those harder. I'll post a character this weekend picking a playbook someone hasn't chosen. Cheers
Here's a site to benchmark building a character. And lots of examples of characters, but some links are dead. cheers
So Mariner is a hybrid of Storm and Aquaman without the fish-talking from a power set point of view. Then I was thinking that Atlantis could be an underwater refuge of mutants. Instead of Morlocks in the sewers, these recluse mutants would be called Atlanteans. Storm has that relationship with the Morlocks, and Aquaman obviously has the connection with Atlantis. Need to understand what their relationship is with Sinister. He’s either the sponsor, or it’s where his rejects of experiments escape to. Maybe Tony Stark is a sponsor allowing him to isolate the mutant population and potentially study them. Just spitballing here. Cheers
Ability Scores:
1: 4d6 ⇒ (2, 4, 2, 4) = 12
2: 4d6 ⇒ (5, 1, 6, 5) = 17 3: 4d6 ⇒ (3, 1, 4, 4) = 12 4: 4d6 ⇒ (6, 5, 6, 2) = 19 5: 4d6 ⇒ (2, 4, 2, 3) = 11 6: 4d6 ⇒ (4, 6, 2, 1) = 13 reroll 1: 2d6 ⇒ (6, 4) = 10 reroll 2: 1d6 ⇒ 4 reroll 3: 1d6 ⇒ 3 reroll 4: 1d6 ⇒ 4 reroll 5: 2d6 ⇒ (3, 1) = 4 reroll 6: 2d6 ⇒ (4, 4) = 8 14, 16, 11, 17, 10, 14
Beast Barbarian inbound. Level?
Potential player:
I've been addicted to D&D since the red box. PlayingBP on Paizo for awhile; you can check my post count. I didn't make the switch to PF2e and instead have really enjoyed 5e for its simplicity. There's a small community of 5e players here on Paizo, so I also started gaming on Myth Weavers.
With the recent D&D stupidities, some of my myth weavers games and my weekly table top game have started to switch to PF2e. Such that, I just started playing in an Extinction Curse PBP. Haven't had a combat yet. I've always enjoyed Kingmaker and played it a few times. Once pretty deep into the First World, although it was many years ago, so my memories are spotty. After the games, I remember the GMs complaining/opining that the AP story, that the player-characters actually cannot see, is so rich of backstory and First World. The story was exciting for them, but playing the AP the PCs don't get to discover most of it. I'm hoping your reflavoring puts that backstory on center stage, so the PCs can actually discover this great AP story. Potential character:
To paraphrase Loki in Ragnorak, I find that your current applications are in desperate need of leadership. Ha ha. In Kingmaker, you need a face, so I was thinking of a Half-elf Bard Noble (Medvyed) for the Charisma. For the connection to the Fey, I was going to make the Muse a fey, but haven't anything nailed down yet.
This is only my second PF2e and am quite overwhelmed with all the choices. Simplicity was why I switched to 5e, and I miss it in PF2e. The character doesn't feel very OP, and frankly I'm concerned he'll be under-powered compared to the party. While I greatly enjoy RP, I also enjoy my PCs pulling their weight in combats. In that vein, I've absolutely no idea about the free feat and would love any feedback on the mechanics of character-building.
Backstory, personality and motivations:
The PC would be descended from a human Medvyed father, so he would be motivated to earn the respect of his family by creating another province for the family. Even though his father would not be pushing any need to prove himself, his cousins and extended family would never respect or accept the bastard in the family without accomplishing something more than them, like carving out a new border kingdom.
He was raised by his elven mother in the Gronzi forest with regular connections with the fey world. Maybe his fairy godmother becomes his muse tutoring him occultism and performance which the fey appreciate. So, the fairy godmother would have placed him in the secret charter of the fey. HIs primary motivation would be a deep need to prove himself. He would appreciate the importance of allies, because there are always rivals. He would seek consensus, but there is usually a need for timely decision-making during times of peril, not deciding can be deadly, so he would step into that mantle. I'm thinking he is more Neutral but would swing Good if the party around him is more good. Neutral is more the way of Nature and the fey.
Please let me know if you need more to consider my application. Thanks
Merry Christmas Eve! Hope you have a wonderful holiday with your friends and family! Wish you all the best health and happiness! I've the next couple of weeks for staycation, so I'm ready to post at any rate, but don't want to leave people behind. Spend your 200 gp, RP, I'll progress when you all post arriving at the docks the next morning. Enjoy and cheers!
GM - Obermind wrote:
I moved over to Myth Weavers last year to supplement my PBP craving when working from home became a big thing. I estimate MW has 3-5x the number of 5e PBP games than Paizo. Unfortunately, most of them have much slower posting rates than Paizo, i.e. daily post games are rare, rather than the norm. The pool of 5e GMs and players is probably much bigger on MW, but much less fanatical (daily posting) about PBP on average. FWIW I've continued to tinker and elaborate my candidate (Buri)'s backstory on his profile. You've most of the 5e fanatics applying to your game here, so buckle up, because they can drive/write much of the fantasy from their side of the table. And their stories are amazing! cheers
Hi GM Infinity! I've played the AP, but frankly have forgotten much of it. And your games are awesome, so I would love to join your game. My candidate is Mal, a Lightfoot halfling Rogue going to become a Shadow Sorcerer at 2nd level. Backstory:
Malaric grew up in the mean streets of Baldur's Gate. Since Mal was one of many in a litter of a pair of halfling servants, he was often overlooked and neglected. He learned his skills of a scoundrel from his older siblings.
Several years ago, he was caught in the act of burglary by a recluse book-seller who turned out to be a priest of Shar. The priest captured him and eventually convinced Mal in the power of Shar. He became an apprentice of the priest. At second level, he will become a Shadow Sorcerer when his learnings of Shar become effective.
Mechanics: "Mal" Malaric
Halfling (lightfoot) Rogue 1 / Sorcerer X NE AC 14 HP 9 Speed 25 ft Str 8 (-1) Dex 16 (+3) Con 13 (+1) Wis 12 (+1) Int 10 (+0) Cha 16 (+3) Attacks
Ability Scores: 15, 14, 13, 12, 10, 8 Halfling (Lightfoot)
Baldur's Gate Sage
Rogue Proficiencies
Expertise. At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Deception & Perception) Sneak Attack. Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. Thieves' Cant. During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Heh heh. I was also thinking about taking Mold Earth to make dirt and stone paths more centaur friendly at will to facilitate adventuring. Game mechanically, it converts difficult terrain to normal terrain and vice versa, for 1 hour. So, the assumption is that dirt and stone paths might be difficult terrain for centaurs but not necessarily difficult terrain for bipeds. What do you think about that? cheers
Hey SCranford Midgard has centaurs, too. I really didn't get to scratch that centaur itch. Can you review the Centaur rules on pp 12-13 of the Midgard Heroes Handbook (MHH) to see if you're good with me playing another one. Please also review the Weapon Options rules for the Pike on pg 48 of MHH, because the centaur traits involves Pikes. I'd like to play those weapon options, too. I want to get on the same page, so I've time to create another character. thanks
Hey. Two things: 1. I played in a very cool Hellknight PbP campaign here that I've linked for reference. Recruitment was actually the initiation to defeat a Bearded Devil in single combat. Some submissions didn't make it. 2. Before I vote (and potentially muck up your results), would you run this game in Pathfinder or 5e? I've unsuccessfully attempted Pathfinder after switching to 5e. Now, the complexity of Pathfinder blows my mind right now, and not in a good way. Cheers
Sorry folks. Spent hours yesterday on an Investigator. Almost crashed my computer with all of the files and websites opened. I'm finding Pathfinder way too complicated to build an enjoyable character. Now that I've gone 5e, it's really hard to return. My problem. Enjoy the Birthright. Elton, please PM me if you ever get to 5e Birthright. cheers
Any hope of changing this game to 5e instead of pathfinder? My 2 games that just died were 5e, so it may generate more interest to fill the table. Character creation and game mechanics are so much simpler. And the birthright stuff should just sit on top like they do pathfinder. Otherwise I suppose I’ll work on an investigator to drive the devious. Cheers
@GM. Yes, the effect descriptors are working titles from a certain RPG, for my small mind to remember. If the character gets all the way, they would get the Dr. Strange (Stan Lee) flourish. Totally missed the download. Need to make some adjustments. I'm not experienced in these game mechanics, so please question everything about my builds and actions. Here's the edition that I'm using for Create. Innate:
Continuous or Permanent Create with this modifier makes objects that cannot be nullified, they’re essentially “real” objects for all intents and purposes (although the user can “unmake” them at will unless the effect is also permanent). Flat +1 point.
cheers
@GM I've got the 3rd ed. of Freedom City and cannot find your Apprentice Master that you cite above. Please elaborate where this is published. Thanks ORIGIN:
Maxwell Augarin Athersmith was born the only child of David and Mary Athersmith in 1991. The couple worked as caretakers to one of the properties of Master Mage, Adrian Eldritch. In fact, their families had been employees of Master Mages for generations. Their property was an ancient priory that housed a portion of the archives of the Master Mages. Where in the United Kingdom or Ireland is this priory?
Max grew up surrounded by magic referring to the Master Mage as Uncle Adrian. The lullaby his parents sang to him as a baby was an enchantment that let him understand any languages, so he began to understand, learn, and read at an early age. His only innate power is a highly developed sense of magic. However, he has taken to spell-casting, like a duck to water. When he was eight years old, tragedy struck. An enemy of the Master Mage discovered the library. His parents sacrificed their lives to secure Max in a safe room. Although the Master Mage eventually arrived and prevailed, Max became an orphan that day. Who was the villain? An older, childless couple of distant relatives, the Morels, arrived to take care of the priory and Max. They were nice, but they were not his parents. He escaped into the arcane library reading everything. The only certainty that the Morels found to pry him away from the ancient tomes was a visit from Uncle Adrian. That was until 2008, when Uncle Adrian arrived with a new apprentice, Serena Vervain. She became the sun in Max’s solar system. She was beautiful and knew more about magic than Max did. When she would visit the library on her own, Max would fail to not follow her around like a puppy dog and try not to trip over himself. When he heard that she went to the Claremont Academy in Freedom City, that is where he wanted to go, too. So, Uncle Adrian enrolled him starting in the autumn of 2009. In 2013, Max is finishing his last year at Claremont Academy working on his honors thesis on an esoteric magical theory about the transmutation of material being translocation of material across parallel dimensions. He is known as the most knowledgeable mage in the academy and a constant resident of the library. While not anti-social, he does not have many close friends. And those close friends share his interest and occupation of the library. His Motivation at this time would be, recognition: the Young Mage wants to be recognized as a competent and effective practitioner of magic. Seven years later with the death of Adrian Eldritch and disappearance of Seven, Max becomes one of the most knowledgeable heroes about magic on Earth-Prime. His highly theoretical use of magic would be tested many times over the years in life or death situations. He would lose battles and friends and becomes battle-hardened. His Motivation at this time becomes, responsibility: with great knowledge comes great responsibility.
CRUNCH: Power Level: 8
Power Points: 112 * Abilities: 40 * Powers: 44 * Advantages: 3 * Skills: 14 * Defense: 11 OFFENSES
DEFENSES – 11 points
ABILITIES – 40 points
POWERS – 44 points
ADVANTAGES – 3 points
SKILLS – 14 points
Hi. Can't stay away for a superhero game based on magic. I'm not very experienced in M&M 3rd, so any suggestions for the Crunch is welcome. Still waiting for answers from GM about setting and linking to major NPC. Haven't decided if he was an apprentice, minor rival, colleague or personality from Constantine to Dr. Strange, and that's a big range. cheers Crunch: Power Level: 8
Power Points: 112 * Abilities: 42 * Powers: 42 * Advantages: 3 * Skills: 14 * Defense: 11 OFFENSE
DEFENSES – 11 points
ABILITIES – 42 points
POWERS – 42 points
ADVANTAGES – 3 point
SKILLS – 14 points
Can't. Stay. Away. I don't see a straight up mage proposed yet, ala Dr. Strange, Zantana, Constantine. Would an apprentice of Adrian Eldritch work? Or should the mage have some distance from then main NPC? Besides standard magic powers, maybe a gizmo or two, and Sense Magic ability. Where is the team based? Back in the day, we used to name the campaigns by the city base. Even had a Crisis of Infinite Campaigns when campaigns started adventuring outside their usual territories. cheers
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