Danse Macabre

Sysgofd's page

3 posts. Organized Play character for pauljathome.


Full Name

Cysgofd

About Sysgofd

Character: Sysgofd (Welsh for Shadow)
Alias Dr Owen Jeffries
Physical Details Male 38 year old Welshman , 5'11", 140 lbs

In his costumed identity as Sysgofd Dr Owen tries to live up the heritage of his boyhood comic book hero. "With great power comes great responsibility"

Stats:

Ego : 8
Strength 8 (right arm 24)
Dexterity 16
Vigor 11

Movement 12 metres on ground, 15 metres flying (max 1112 km per hour)

HTC 36
HTK 39

DC 6
Dodge Modifer +5
Strike Modifier +1

Attacks:

Punch Weapon Class 3, +1 to hit, Damage 1d6+3 HTK, 2d6+9 HTC
Sunday Punch Weapon Class 3, +3 to hit, Damage 1d6+9 HTK, 3d6+21 HTC. "Great Power" Punch "Great Responsibilities"
High speed dive Weapon Class 3 1d6+14 HTK, 2d6+20 HTC
Partial Phase Weapon Class 3 vs Defence Class 6, damage 1 to 3 d6 HTK or HTC

Powers:

Dark matter laced power suit : Speed 1, Intangibility 2, flight 1
Personal: Bionic Arm, Skills 1: Hide in Shadows

Equipment:

Superhero costume made of unstable molecules
Night goggles

Personality and skills:

Dr Owen is a caring, compassionate man driven to tinker with things, take them apart, improve them.

He is quite brave.

His social skills, while not totally lacking, are not his strong point.

He gets along very well with his colleagues, firmly believing that a team is much stronger than its parts. While he will eagerly and forcefully present his position to the team he will happily go with the consensus. He is NOT a leader.

Definitely tends to overthink things from time to time.

Rationale:

Dr Owen Jeffries is an utterly brilliant mechanical scientist working for the Cavendish Laboratory attached to the University of Cambridge. He is a tenured Research Fellow with few teaching duties although he does have several graduate students reporting to him

Five years ago he joined a team of scientists investigating Dark Matter. The lead physicist, Dr Hawking, theorized that he could use an artifical black hole to generate sufficient gravity to cause dark matter to form a hybrid with regular matter in a bottle beyond the event horizon of the hole. Once it was formed, turning off the black hole should, in theory, allow the hybrid dark matter to be accessed.

What could possibly go wrong, you ask?

Dr Jeffries part of the project was to build the apparatus to Hawkings specifications. Which took all of Jeffries very considerable genius and talents.

On the day of the experiment, the entire team was present, safely behind an armored wall. The creation of the artificial black hole went well at first but then things started to go badly and the machine headed for an overload that would lead to an explosion of unknown power. Attempts to shut the experiment off at the control panel failed, somehow the reaction was feeding on itself.

There was only one chance to avoid the explosion and Dr Jeffries took it. He rushed into the room and started to manually control things with some safeguard fail safes that he had had the foresight to install.

He was partially successful. He was unable to stop the device exploding but he was able to considerably dampen the force of the blast. Instead of destroying the lab (or perhaps Cambridge or even the entire South of England) all that it did was to seriously injure Owen, causing the loss of his right arm and multiple other injuries.

The experiment itself had been partially successful and a small amount of dark matter had been created with just the tiniest amount of normal properties. Only perhaps 100 grams or so. Most of this was in a single chunk but tiny particles were embedded into Owen by the force of the explosion where they entered his blood stream and were carried to the brain.

The dark matter chunk and the particles are totally undetectable by conventional scientific instruments or senses. As far as the world is concerned, they just don't exist.

But somehow or other the particles embedded in Owens blood allowed him to perceive and operate on the dark matter. Or so Owen realized some weeks later after he got out of hospital.

In gratitude for his heroism, the college funded Owen's creation of a state of the art Bionic Arm to replace his lost one (and got the rights to the technology :-)). In total, it cost something on the order of 6 million pounds to build the arm.

Owen took the Dark Matter chunk that only he could interact with and studied it and came to an understanding of how it works. It took over a year but eventually he managed to construct a light weight suit interlaced with the Dark Matter.

The suit responds to his mental commands. He can use it to fly (albeit a little slowly), move quickly, and most importantly partly phase in and out of existence (he is still quite visible but is insubstantial)

The suit is extremely light and he usually just carries it in his pocket. It is the work of only a few seconds to take out the suit and put it on over his normal clothing (he just steps into it and pulls it up).

He realized that it was time to live up to the legacy of his (fictional) hero Spiderman. "With Great Power comes Great Responsibility". He was determined to become a Superhero.

He went on a year long exercise program both to fully mend after his injuries but also to prepare him for his coming adventures. During this program he learned to use the Dark matter to slightly hide his appearance, becoming world class in his stealth abilities.

Dice Rolls:

These are included just so that there is a record. This way the GM can confirm that I did things correctly

Ego: 3d6 ⇒ (1, 6, 1) = 8
Strength: 3d6 ⇒ (2, 4, 2) = 8
Dexterity: 3d6 ⇒ (6, 5, 5) = 16
Vigor: 3d6 ⇒ (4, 5, 2) = 11
Power Roll: 2d6 ⇒ (1, 4) = 5 = 3+4 = 7

I think I'm going to have at least 1 advantageous background

Power 1: 1d100 ⇒ 49
49 Doesn't exist, rerolling :-(
Power 1: 1d100 ⇒ 69 Speed
Power 2: 1d100 ⇒ 100

Definitely getting a bit of a thought here. Going with
Insubstantial.

Power 3 - raise insubstantial to 2,

Movement is base 6. Speed brings it up to 12.

Ok, lets see what my background is

We start with one to get the character concept started
Advantageous background: 1d10 ⇒ 2

Brilliant mechanical scientist. Right, so we have a power suit or the like

Power 4: 1d100 ⇒ 12 Cybernetics
Cybernetics: 1d10 ⇒ 1 Bionic Arm
Strength of arm: 1d10 + 10 ⇒ (6) + 10 = 16
Power 5: 1d100 ⇒ 28 Flight
Power 6: 1d100 ⇒ 44 Martial Arts
Which Martial: 1d6 ⇒ 4 Pugilism

HTC: 11d6 ⇒ (3, 4, 3, 3, 1, 4, 3, 6, 3, 4, 2) = 36
HTK: 11d6 ⇒ (4, 5, 3, 4, 3, 1, 3, 6, 5, 1, 4) = 39