See, that's the thing. They have to be programmed because they don't have a childhood. An androids mind has to be created. Therefore, it has to be made with some information already in it, including the capacity to learn. That is why I am asking if there are legal mandates on what you can program into it at all. Even a mandate that you have to permit unrestricted ability to learn. Since they generally have adult bodies, they don't have to deal with things like frontal cortex development because it is already developed at time of personality installation and thus they are able to manage their hormones and ability to reason without that awkward point of hormones managing though due to the lack of brain development. Since they are treated as adult and full citizens upon awakening, they don't have to go through the process a human child does of learning the ability to critically think and rationalize, which gives kids some immunity under the law. An android has full rights and obligations already, suggesting they already have a fully capable mind. This implies, again, pre-programmed information which suggests other information can be installed like concepts of morality. While yes it can be adjusted later, but they already ready would have a pre-programmed in one. They also have to be programmed with a pack mentality that humans have, so again you are dictating their thought process. I may be overthinking, but I enjoy this.
You didn't hurt any feeling. You are speaking logically and I appreciate that. You make a good point. Lets see. The sniper weapons appear to have the sniper and unwieldly qualities. Meaning with spending a move to aim, your standard to fire goes to 250 feet. Unwieldy means only 1 attack per round, no full attack action and no attack of opportunities. So I suppose maybe I was hasty on the whole sniper thing. Thanks for what you said.
A word is only insulting if you let it be insulting. It is grammatically correct. If someone chooses to take it as an insult when the word is not intended as such, that's a personal issue. I don't think the Shirren would care since being insulted at the word It is entirely a human concept. When I play roleplaying games, I push that elves, dwarves, whatever are not humans at all. Putting them to human standards pushes the human superiority thing. I treat every species as just that. A totally different species. Said species would likely not even have the same synaptic patters since they evolved totally separately, in a totally different environment. Since they are based on insects, how about Chtt, Klk, and Tchh?
You assume I am saying only Paizo does this. No, I am just talking about Paizo because this is a Paizo game. Bucklers have always been depicted that way, except in reality so no it is not always. Shotguns have always been depicted that way, except in reality so no not always. Wrong again. So the thread where they took away monk unarmed weapons from adventurer's armory because they wanted a cinematic feel, so they made them simple weapons to prevent people from using monk abilities with them, since the best martial artists in movies is always unarmed never happened? You know, where someone replied to their posts with videos of Bruce Lee with Nunchaku. Now can we stop getting hostile? We were keeping it about the topic rather than attacking each other and saying opinions about each other? Talk about Starfinder, not each other. I'm ignoring any further personal jabs and sticking to the topic of talking about issues people have with Starfinder.
Yes how dare I talk about what paizo does on the paizo forums. Get over it. If I want to complain about what FFG does, I go to FFG forums. If I want to talk about Shadowrun, I go to Catalyst. Just like how I criticize Payday 2 on the Overkill discord where the devs actually hang out. If it is getting old seeing me, then stop looking. It isn't stopping. If I have an issue, I am gonna raise it and you are just gonna blanket defend just because fantasy. I get it. Bucklers are used incorrectly. Shotguns are used incorrectly. They messed up monks for a more cinematic feel that isn't cinematic. They made small arms piddly and weak. If talking about problems with the things that don't make sense is such a bad thing because "fantasy" then they would shut down every critical thread and only allow rules questions, praise, and LFG stuff.
I love creative usage and when it is broken down into a feat that excludes you being able to do it without spending a very limited resource, when it should be a skill ability at most, bothers me. I like what was suggested where if it relies only on skills, and you have all the skills needed, you just get it as a skill unlock.
So aside from my problems with crafting, I just looked at the feats and had to pause. Barricade. So from what I am reading, I need a feat to flip a table over and duck behind it? I know people are going to say that it says as a move action which could be interpreted as being able to flip a table as a standard or full round, but it doesn't say that. Just going with what is actually written in front of me. If they meant something else, they should have put it there. No interpretation, no saying the GM can tweak it, just RAW. Granted I am just looking over this fir the first time but I am noticing some issues. I also have an issue with Deadly Aim, mainly the name. Think about it. a penalty to attack from something called Deadly Aim. So, what, aiming makes things harder to hit? I would have called it burst fire or an overcharge shot for energy weapons or something. Diversion feat to call attention to yourself. Seriously? The normal action lets you use bluff to let YOU hide, so a "look over there!" thing. So I need a feat to jump and say "Look at me! Look at me!" otherwise they wont look at me. So I guess if I do that without the feat, they have to ignore me then since I don't have the feat? In Harm's Way as a feat instead of a combat option. Okay, so you are not allowed to jump in front of someone without buying a feat, let alone a feat with a prerequisite. Little odd. Kip Up. Really, that should just be in acrobatics. Stop taking what skills can do and making them into feats. Feats should be something special. Heck, Yoski have that as a racial ability, I believe, simply because they are quick and nimble. Medical Expert. I am bashing my head in the desk here. Let Skills Mean Something, Paizo. Not everything needs to be a feat. How about a high medicine skill means you are highly skilled and able to do stuff better than others? Not just in numbers, but things you can do. How about letting feats be a special ability? A great feat. Heck, 5th edition makes feats be special abilities rather than just a buffed version of a skill. What were paizo and the beta testers doing? Pull the pin really should be based in slight of hand. I mean, come on. Sky Jockey. Again, no. Stop it. Let this just be a higher DC in the piloting skill. There is no reason for this to be a feat. Sniper weapon proficiency. Ok this really hurts my head here. Do people at paizo know how rifles work at all? It's a rifle. If you can use an assault rifle, you can use a "sniper" rifle. I know my opinion on this one is gonna bother some people so go ahead. Suppressive fire as a feat. Again, this hurts my head. Less silly feats, more combat options. So I need a feat to hold the trigger down and just shoot over an area rather than at someone directly? So it is a feat to full auto fire and miss? Unfriendly Fire. So it is a feat for me, from hiding, to throw a can and have it bang at something across the room so the enemy jumps and shoots there? This feels like it should be in the same area as causing a diversion, and under SKILLS not feats. There are others I have issues with but I want people to discuss. Personally, I see myself tearing apart the feat and skill system cause this is just silly. Lets hear your opinions and anything in the game you have a problem with, and why this should have been an open beta instead of a closed one, cause now it is too late for them to actually listen to people since it has already been printed.
For the boards being contrarian, I tend to say generally one thing. Mainly because I enjoy argument and debate. If you don't want someone to make an opposed argument to something you are saying, don't say anything. Echo chambers are boring and one of the best ways to learn is to see the opposing viewpoints.
Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. Alright, so this looks neat to me. An immediate action to send a targeted spell back at the caster. I assumed this just meant spend 2 ki if the caster fails your spell resistance and then the spell targets them now. Great, however it says it acts like spell turning. Now lets have a look at spell turning. I would post the spell here but I don't want just a text wall. Spell Turning I assume we ignore the duration, as this is an immediate effect. Fine. It only works on 1d4+6 levels worth of a spell. Sure, okay. The spell is stopped overall by the spell resistance from diamond soul anyway. Subtract the amount stopped from the total. For damaging spells, this means both take damage except I don't because Ki Volley only works when my spell resistance kicks in, right? For a non damaging spell, each of you have a proportional chance of being affected. What is that proportion and shouldn't it be 0-100% since this only works if my spell resistance beat the spell initially? If both have spell turning, roll on the table. Now that is interesting but again, why would effect me at all if, again, the spell has already failed due to spell resistance? Sorry if I seem dumb for not clearly understanding spell turning through Ki Volley. Just looking for some clarification. Possibly because I have too much crown royal in me right now. By the way, don't experiment with making whiskey sours. No recipe really works well and you just end up a bit drunk and feeling gross trying to make one that works.
Looks alright but I wonder how many of the suggested classes are trash that will just screw you over, like the Blight Druid in Iron Gods. Thankfully there isn't a kingdom build/rebellion management/wagon train management thingy in this one that is essentially a one player facebook game that can be removed with no impact on the game. They're learning.
Nostalgia aside, it is a good period piece. Horror works best when you don't have access to things like cell phones and the internet. Though, there was a nostalgic warmth to it as well. Even how it was filmed made it seem like an older movie. I don't know the right word for it, but it just visually seemed like older video equipment that made things seem more real to me rather than high def, but that must be nostalgia. The minis the were using made me cock my head because things like the demogorgon figure they used did not exist in the 80s, but it was still good. I also had a chuckle at the D&D PFB wrapped in brown paper in the first episode. I did want to smack a friend though that went on about how it is a show about D&D when that is such a small aspect of it. This felt like a proper 80s movie, and yes I know it is a series. When action happened, it really meant something rather than over the top nonsense. It was story driven. The characters felt like real people. You don't see that much anymore. If this is coming off as dumb or nonsensical, I am sorry. I'm posting half asleep after drinking again.
Jiggy, I have been trying to find an AD&D game that plays over voice online, since there are no local games of that anymore. It is kind of difficult. VanCucci, Okay yeah I understand. See I don't want a wall of nonsense or strict pidgeon hole. I mean, more like explanations for things like why a druid needs to be neutral or a monk has to be lawful rather than "Because we say so." I want the "why" rather than "just because." Something I know people didn't like in AD&D was how things like Elves had a level limit for each class. The thing is though, it explains why this is in that game. I can't recall if it is in the complete book or elves or the PHB but it boiled down to things like how their long lives and the way they are hard wired (Since they are not human and thus their physiology and brain chemistry is not the same as humans) makes it so they can't keep to the same task very long without becoming incredibly bored and have to change jobs. This is why there were no elven shepherds. Well that, and elves could not eat meat so they do not see the point of having shepherds in their communities. These are the details I miss. They are not just meaningless junk but rather they explain why they have certain rules and abilities.
I think my favourite pathfinder classes, and I am saying pathfinder exclusive and not carryovers, are Inquisitor, Skald, and Mesmerist. I need to see horror adventures though. Inquisitor, to me, feels like a Warhammer 40K inquisitor or something like that. They answer to only themselves or their god. If their church disagrees with them, then the church is corrupt as far as they are concerned. The inquisitor can never truly be heretical. Rather, the church is heretical. Skald, I love metal. Need I say more? Mesmerist, because I'm a dick. I love messing with people. Totally willing to take control of a whole country with charm and wit and lead it to ruination because it is funny.
Want a game with a lot of crunch? Grab the book A Time of War. The entire book is character creation rules and that book is heavy. For not liking new classes? My issue is because I really think enough is enough. There are tons of classes, feats, spells, items etc... We're good. More developed stories now please. More focus on the countries that have not really been written about. Other worlds maybe like how D&D has Ravenloft, Greyhawk, Dark Sun, etc... When it comes to classes, we have enough. Not saying more options is bad but there is a point where you can say we're good on that stuff. Kinda want to avoid the 3rd edition bloat. Honestly, if you are going to make an absurd amount of classes, then go classless and just build your own out of available abilities like in Shadowrun, Doctor Who, Call of Cthulhu, or whatever.
Right, but crack open an AD&D book. 1st or 2nd edition, whatever. Look at the amount of description/detail is in each class. It's excellent. You get a feel for what they really are other than a quick sentence and then a table full of numbers. I am not saying those old editions are perfect, but the descriptive parts seemed to have more heart in it and meshed with the mechanics rather than "Here is a quick description you can totally skip to get to the numbers for how to beat things and win." I can't stop listening to that song and it just reminds me of how classes used to feel. Makes me a little sad really.
Action movie does not imply dumb movie. Lots of action movies can be well thought out rather than stupid non stop explosions. Die Hard, Scarface, LOTR, Escape From New York, Mad Max 2 and 4, Assault on Precinct 13, etc... These are really good well thought out action movies. Being loud and stupid is not a prerequisite for action. Also an homage to Kirk would include how Kirk actually followed regulations pretty much all the time in the original TV series, save for how he went down with the away team all the time. Edit: More action movies that are not made of dumb. The Last Starfighter. Robocop (The original), Total Recall (original), Terminator, Alien (which is action and horror), and I am sure there are more.
Any science that is advanced enough is indistinguishable from magic. Really though, I don't want cyberware to be junk that is just a money sink that provides less bonus but more penalty than magic items of the same cost. This was an issue with the technology guide. We looked through it and with how rare tech is, the feats and skills needed for it, time to craft, and the special laboratory needed to install cyberware which is so rare it is an artifact, it was totally pointless. We played iron gods and pretty much ignored everything that was tech as it was junk and magic was both better and cheaper and more accessible. If they just copy and paste the crafting rules and technology guide into starfinder, then the game will be as junk as the tech in pathfinder. If I want to play a total copy and paste of pathfinder, but in space, then I will just play pathfinder and set it in space.
I have been so annoyed by shows that were clearly just "fan service" with the gratuitous boob and butt shots. There were some shows I was curious about, then just turned entirely into that. Honestly, if I wanted to watch a show for THAT reason, there are plenty of websites dedicated to that sort of thing out there.
I heard Alternity was good, but nobody played it. I never even heard about it until Spoony mentioned it. Honestly, I hope this is the start of Pathfinder branching out into settings, like Dragonlance and Dark Sun and Spelljammer. All the same game, with some possible crossover, but separate worlds for people to make games and rules for, while keeping to a core engine. Of course, Starfinder is set in a distant possible future, not the guaranteed future. Man I am going to have a lot of questions about resource acquisition when everyone lives on a space station. Rationing must be intense. Also it is governed by an A.I that everyone sees as a god and... Okay if I see colour coded ranks on uniforms, I am going to be both happy and worried at the same time. I wonder if Friend Computer will consider this fun or a commie mutant traitor plot to undermine friend computer. I swear in character creation, I am going to at least be wearing a blue jumpsuit. I really need to memorize when to use a colon mark.
You would think crafting to be more of a thing, or rather an actual thing at all. The crafting rules in Pathfinder (At least mundane) are total trash. After all, there is a good reason to have mechanical engineers in a space station. If this is just a Pathfinder reskin, there is no reason whatsoever to get it. Just use the pathfinder book and just say it is in space. It becomes just a setting, not a new game. For this to stand out, it needs to actually be different, thematically and mechanically. It needs to have changes and new things entirely that make it different from Pathfinder. Just a reskin is annoying and a waste of money. I will need to check this out when it comes out, without buying it of course. I need to see if it is its own game, or just pathfinder wearing glasses and a moustache and saying it is different. I love science fantasy games, as well as medieval high fantasy but they need to have real differences. I really want Starfinder to succeed, but it needs to earn it. Don't phone it in and have people throw money at it just because of the brand name like so many bad Michael Bay movies. Show some pride in the work and make it stand out. Not necessarily better than Pathfinder, but actually different and still good. Also, seriously, they need to organize the rules a lot better than pathfinder does. An example that jumps to mind is in skulls and shackles which has the weather rules in book 3, yet they should be in book 1 or every book as they are always relevant. There are also many times in the core book and other "Core books" where I have to hop through the entire book just to get info on one rule, because the details are scattered all over the place. Plus the odd time there are contradictions. It gets to the point where people may actually want a rules compendium book just to have them all organized properly, but really they should just be organized in the first place. Oh and of course, please make the Flavour and Mechanics actually fit together properly. There is no reason to have the story/flavour/fluff descriptions at all if the mechanics don't do what the description says it does. I love the descriptions of things, but I hate when they don't fit the mechanics at all and even contradict. I am also going to be right angry if they include poisons at all (which they absolutely should since you can get someone to, maybe, drink reactor runoff) and the DCs are so bad that you can pretty much drink a cup of cyanide without problems by level 7 or 8 or whatever. I know this was long winded but I get somewhat passionate about design problems. I am an analytical person and I can not help but find the problems in what I see. It is the reason why I quit 4th Edition RPGA after just 3 sessions. I can't turn this off. Oh and if Starfinder has Duct Tape in it, I am going to have a good time. I'm Canadian and I watched a LOT of The Red Green Show throughout my life and still watch reruns of it. You can solve any problem with enough duct tape.
I already pointed out many concerns I had with Starfinder, and that I am hoping it will be good, but Pathfinder itself has so many issues that can kill this game if they are brought over. I've talked to some people that simply won't be getting this due to shelf space. Also there is the "If I want to play a science fantasy game, I will play a game with a system made for it." I have also talked to a game store owner here that said if it is using Pathfinder's system, he won't play it and there is a good chance he wont even stock it on his shelves. There are simply too many issues in Pathfinder's design that, if ported over, will make this game fail. For instance, class balance. If it has "Play wizard to win." the game kinda sucks. If it has the "Magic is entirely better and easier than tech and is readily available" problem, then that kills the entire space fantasy thing right there. Saying you can just bring in monsters from pathfinder bestiary means they also have to bring in the skills and feats and abilities that are simply terrible, which means it could just be a re-skin of pathfinder. Thus, another failure. If they port over the current terrible crafting system and skill system (ie: I have no knowledge of this language. I put a point in linguistics. I am totally fluent in a single day. Knowledge local lets me somehow know about every city and culture everywhere, even if I have never been there before and even if I get transported to another world.) That is going to make a lot more people that I have talked with just ignore this game. I have heard some people say that if they don't open the play test up, and not just have it be invite only, then again they game will suck as they won't be hearing really what problems people have with Pathfinder. Thus, they won't even bother reading the book. This one is a big issue for me. Really, for Starfinder to be good, they really need to start listening to the problems of Pathfinder. Do not make this game just a D&D 3.5 mod or a Pathfinder re-skin. There are huge problems with it. This is their chance to start fresh and really fix the glaring problems in Pathfinder. If they don't do it, this game is dead save for the diehard fans that will just gobble up anything Paizo churns out. Then there is one glaring issue that Pathfinder is known for that I hope Starfinder does not do. Churning out a massive about of rulebooks that not only keep adding things nobody will ever use, but change rules or playstyles people have been enjoying that force house ruling or rules-lawyering. Player wants to do X. Now it used to be fine but now they made an entire book based around X with a bunch of feats that breaks that simple action down into an entire class build required to execute. The players never do X again because the requirements limits their choices in other ways. There are people that don't see new books in Pathfinder as "Lets see the new options" but rather "Lets see how they are stomping on my favourite class or playstyle this week." And this is another thing that has been souring people on Starfinder. They don't want to make a character, then have a new book come out that either makes them totally obsolete, make them unplayable, or make them ultra mega godly and thus play single player. Sorry for the long post that is likely badly formatted. If it bothers you, blame the Crown Royal I have been drinking.
When you play game breaking stuff, you need to realize that the game is actually broken. People don't want to play with broken toys usually. The problem really is you started playing single player, knowingly or not, in a team game. If you want to play solo, then play solo and get one of those fighting fantasy books or play a video game or something. If this character is you toning it back then yeah, you need to take a step back and really look at it and say "Will this let me pretty much play the whole game by myself?" If yes, and then just don't. Even if there are other players there and you see things like "Well, the cleric heals" then stop. They are not your sidekicks, they are your equals. If you need to be the big fish in the small pond, you are playing the wrong game. Sadly, the game design lets you do this. Heck, it pretty much encourages this character building design now with how the wizard is in comparison to others. Angel Summoner and BMX Bandit. Look up video and then, whenever you are going to make a character in a party, really look if there is a situation like that in the game.
I am so tired of cosmic cubes. Those stupid things are everywhere. Cosmic cubes and people with reality warping power is just what marvel does when it runs out of ideas or wants to retcon something. Oh no, so and so died. What will do? It's okay, I have the magic fix it box. What's the whole civil war 2 thing about and didn't they learn the first time how stupid it was? Also, the first time around, Iron man was actually right. He just went way too overboard with it. Besides, did they forget registration already exists? I think I have my registration card around here somewhere. Ah yes, my social and my driver's license and my care card (Canadian).
Personally, I would like the "recommended classes" to be accurate to the adventure. I played a blight druid in iron gods because it was recommended in the guide and I thought it was neat. Eventually, everything about the archetype becomes worthless due to everything being immune to fortitude stuff or disease in one way or another, which also made many of the the druid spells kinda junk since everything was metal and no plants grew in those areas. It was not at all useful for players but maybe an NPC. So yeah the recommended classes should be actually recommended to be thematic and useful, not one or the other really.
The reason I don't like harem anime is because, generally, the story does not make sense even within the context of the universe it is in. There was this one, I forget the name, where there are these mech suits that only women can pilot for some biological reason. Then there was one man that could, so this was a big deal. Okay, I'm following so far. After one fight with a stuck up pilot at this academy he was in, every girl in the series and even the ones that hated him just moments before, went total obsessive stalker on him with how much they loved him for no reason whatsoever. For One Piece, my issue is all the padding of "Okay, here's a neat story. Why is this one fight scene taking ten episodes to get through? Come on, get on with it!" It's like the Frieza "5 minutes" thing in DBZ. I noticed a lot of older anime now, like 70's and 80's era, seem to have that serious drama with little spread out bits of comedy in it, but made me actually connect and see the characters as people. I like comedy sure, like I said I like One Punch Man, but come on. A saying easily used in cinema is that a bad serious movie can be a good comedy, but a bad comedy is just a bad movie. I have seen some modern shows I liked. I enjoyed Log Horizon and Tokyo Ghoul. The first season of Sword Art Online was alright, especially if you ignore that stupid clip show movie. Ushia to Tora is nice too, also dead man wonderland. Accel world is a bit of a guilty pleasure. I am extremely exited for the new Berserk series continuation. Thank you all for letting me know this is happening soon.
Hey I know I could probably just look stuff up but how did the Dr Doom storyline actually end? I thought it was going well because of an old comic where some spirit animal revealed how Doom is the only one that actually could make world peace. It brought Peter Parker's daughter back and made one more day never happen. Also, I don't have many comics but based on the old ones I had, what ever happened to The Cadre? I actually really liked those three crazy folks. There is a Civil War 2? Didn't they learn from the first time just how stupid it was to do that? Wasn't the Civil War just a big argument in the writers room about "Who would win in a fight between X and Y?" Edit: I tried to get into the Ultimate universe but it was just totally made of stupid and bad. I wanted more 2099.
Depends on the GM. Could be things like every wish is twisted, or the wish gets ignored, and so on. It also depends on the limitations of wish because all it really does is copy lower level spells and give you stat bonuses. Wishes got really nerfed since the old days. I think, maybe, I would have the Djinn just not grant it or just twist it.
A problem with PBP (I still keep thinking PBM for some reason) is when someone makes a gigantic forum post that essentially dominates and dictates everyone's actions, thus turning the other players subservient to this one poster, since now if they want to post what they want to do, it conflicts what the previous poster said. This is at least in my experience. I also hate the long post that describes a character's thoughts as none of my characters are psychic and thus are not privy to that information without metagaming. There is also when you see a massive post and your own would only be one or two sentences and thus feel somewhat inferior as one is mocked and told to try posting again, but longer this time. There are also the posters that don't understand taking turns and just keep doing their post immediately after the GM, always "solving" the situation with their mega post and thus making it a one player game. Also, personally, I can't stand when people say U and R as words. I would always say I can't understand their accent. Again, my experience with PBP and online gaming.
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