Gunslinger

Ny'a's page

511 posts. Organized Play character for Zin Z'arin.


Race

| HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4

Classes/Levels

| Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Gender

Female LG Gnome Paladin of Iomedae 5

About Ny'a

Ny'a
Female Gnome Paladin of Iomedae 5
LG Small Humanoid (gnome)
Init +1; Senses low-light vision; Perception +1

Str 14, Dex 12, Con 14, Int 11, Wis 8, Cha 18
. . Mendevian Commendation (1 commendation): For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based ability checks made to influence crusaders of Mendev (maximum +3).

Mount: Harpua Nutbag, Dog

Resources:

Rerolls
. . Cthulhu Brew t-shirt [ ]

Boons
. . Timelost Chronicler (1/scenario) [ ] (+1 morale to any d20)

. . Azlanti Wonders [ ] (+1 bonus when exploring ancient site)
. . Back to the Grave [ ] (growing insight bonus vs. undead for 5 rounds)
. . Blood and Courage [ ][ ][ ] (demoralize evil creatures in 15' cone while at less than half max hp)
. . Budding Friendship [ ] (earn 1 PP when would otherwise earn 0)
. . Celestial Lycanthropy [ ] (gain resist 5 acid/cold/electricity for 1 hour)
. . Frozen Fortitude [ ] (gain cold resistance for 1 minute)
. . Gift of the Ghaele [ ] (cast spell as sla; see below)
. . Inside Knowledge [ ] (take 20 on Knowledge (local) vs Aspis Consortium)
. . Lord Avid's Recommendation [ ] (increase existing bonus to Charisma skills on Kortos)
. . Martyr's Shard 1 [ ] (grant +1 cold iron/good to weapon for 1 minute or dispel magic)
. . Scarred Champion [ ] (retro +1d6 to failed saving throw vs undead effect)
. . Triumph Over Scales [ ] (gain +10 insight to confirm critical hit vs. dragon or reptilian subtype - or - gain heavy fortification armor ability vs confirmed critical hit dealt by dragon or reptilian subtype)

Paladin Abilities
. . Lay on Hands 2d6 (6/day) [ ][ ][ ][ ][ ]-[ ]
. . Smite Evil (2/day) [ ][ ]
. . Summon Mount (1/day) [ ]

Paladin Spells
1st Level (2/day)
[ ] divine favor
[ ] divine favor

Gnome Abilities
. . Dancing Lights (1/day) [ ]
. . Ghost Sound (1/day) [ ]
. . Prestidigitation (1/day) [ ]
. . Speak with Animals (1/day) [ ]

Wands
. . cure light wounds (18 charges) [x][x][x][x][x]-[x][x][x][x][x]-[x][x][x][x][x]-[x][x][x]
. . cure light wounds (50 charges) OOOO[ ][ ][ ][ ][ ]-[ ][x][x][x][x]
. . cure moderate wounds (CL 5th; 9 charges) [ ][ ][ ][ ][ ]-[ ][ ][ ][ ]
. . lesser restoration (7 charges) [ ][ ][ ][ ][ ]-[ ][ ]
. . mage armor (50 charges) OOOO[ ][ ][ ][ ][ ]-[ ][ ][ ][ ][x]

Potions/Oils
. . oil of align weapon [ ]

Weapons
. . acid (3) [ ][ ][ ]
. . alchemist's fire (3) [ ][ ][ ]
. . holy water (3) [ ][ ][ ]
. . javelin, cold iron (3) [ ][ ][ ]


Scenario Notes:

Scenario Items

Items Sold

Purchases

Faction Goal Priorities
8: recruit named NPC with Diplomacy or Knowledge (nobility)
8: resolve genie encounter with Diplomacy, etc.


Boons:

Persistent
. . Advocate (4 goals): When purchasing a spellcasting service, vanity, or other prestige award that costs 5 or more Prestige Points, the power of your reputation reduces the final cost by 1. If you have completed seven or more goals, you instead reduce the cost of awards that cost 4 or more Prestige Points by 1.
. . Blood and Courage: As long as your current hit point total is less than half your maximum hit points, you gain a +2 bonus on Intimidate checks against evil creatures and a +2 bonus on saving throws against fear.
. . Bonekeep Malady 2: Whenever you take any Intelligence, Wisdom, or Charisma damage (or drain), you are also confused
for a number of rounds equal to the damage taken
. . Bound for Brevoy: You gain a +2 bonus on Charisma-based skill checks made to influence residents of Brevoy, and you reduce the non-proficient penalty for the Aldori dueling sword to -2.
. . Gnoll Tactics: (from 192785-2 CS 16) So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following feats and archetypes from Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype, and the flindbar.
. . Grobaras’s Gloryhounding: You now own a ribbon and a commemorative certificate for services to the city of Magnimar, both of which falsely claim that Lord-Mayor Grobaras hired you to assist the city. If you destroy these objects, cross this boon off your Chronicle sheet.
. . Horn of Aroden: You recovered the Horn of Aroden, a relic once used to bolster the forces of good and defeat Deskari’s minions. This instrument is powerless now, but the Pathfinder Society is certain that it may be useful in the upcoming expedition to Jormurdun and in Mendev’s fight against the Worldwound.
. . Inside Knowledge: You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained.
. . Lord Avid's Recommendation: You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos.
. . Martyr's Shard 1, 2, 4: Any character with this boon can choose to purchase an avenging dagger (120,604 gp; functions as a holy avenger but is a dagger rather than a longsword) as though her effective Fame were 10 higher. If this character has earned two, three, or all four Martyr's Shard boons, reduce the cost of an avenging dagger to 110,604 gp, 100,604 gp, or 90,604 gp respectively.
. . Mendevian Commendation: For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill and ability checks made to influence crusaders of Mendev (maximum +3).
. . Practiced Diplomat (4 goals): Circle one of the following skills: Bluff, Diplomacy, Disguise, or Knowledge (nobility). When you roll your chosen skill, you always receive a result of at least 10 plus the number of goals you have completed.
. . Timelost Chronicler: You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge.

Periodic
. . Timelost Chronicler: [ ] (1/scenario) Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.

Limited
. . Azlanti Wonders: When you adventure in a ruin, archaeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites), you can cross this boon off your Chronicle sheet and choose two of the following: AC, attack rolls, saving throws, or skill checks. For the duration of the adventure while you are exploring the site, you gain a +1 insight bonus on the selected rolls or to your Armor Class.
. . Back to the Grave: You can use this boon as a swift action to gain a +1 insight bonus on attack rolls made against undead creatures. Each time you successfully hit an undead creature, this bonus increases by 1 (maximum +3). The boon lasts for 5 rounds. When you use this boon, cross it off your Chronicle sheet.
. . Belkzen Veteran: You can spend 2 Prestige Points to learn Orc as a bonus language.
. . Blood and Courage: As long as your current hit point total is less than half your maximum hit points, you gain a +2 bonus on Intimidate checks against evil creatures and a +2 bonus on saving throws against fear. While benefiting from these bonuses, you can check one box that precedes this boon to demoralize all evil creatures in a 15-foot cone as a standard action.
. . Budding Friendship: If you would earn no Prestige Points at the end of an adventure that included one of more encounters in Absalom, you can cross this boon off your Chronicle Sheet to earn 1 Prestige Point instead.
. . Celestial Lycanthropy: You can check the box that precedes this boon to gain a portion of that power, gaining resistance 5 to acid, cold, and electricity for 1 hour.
. . Frozen Fortitude: As a swift action, you can check the box that precedes this boon to gain cold resistance equal to 5 + your character level for 1 minute. You can activate this boon as an immediate action, but doing so grants you only cold resistance equal to your character level.
. . Gift of the Ghaele: You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Subtier 1–2: You may cast aid, detect thoughts, lesser restoration, or see invisibility.
Subtier 4–5: You may instead cast continual flame, dispel magic, lesser globe of invulnerability, or restoration.
. . Inside Knowledge: You can cross this boon off the Chronicle cheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
. . Lord Avid's Recommendation: You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.
. . Martyr's Shard 1: As a free action, you can check the box that precedes this boon to grant one weapon you wield a +1 enhancement bonus (does not stack with other enhancement bonuses) and the ability to overcome damage reduction and regeneration as a cold iron, good aligned weapon for 1 minute.
If you are a paladin or lawful good character capable of casting divine spells, the +1 enhancement bonus stacks with the weapon's existing enhancement bonus, if any (but not with similar additional enhancements, such as that granted by a paladin's divine bond ability). Furthermore, you can check the box that precedes this boon to instead cast dispel magic as a spell-like ability using your character level as the spell's caster level.
. . Monument’s Blessing: You can perform a particular action tied to one of the five monuments below and attempt a skill check to gain a particular benefit. If you succeed at the check, gain the listed benefit for 24 hours, and then cross this boon off your Chronicle sheet.
Battle of Charda: Practice weapon play for 10 minutes and succeed at a DC 20 Intimidate check to gain a +1 morale bonus on attack rolls made with melee weapons.
Cenotaph: Pray for 10 minutes on behalf of lost spirits or the dead and succeed at a DC 15 Knowledge (religion) check to gain a +1 morale bonus on Fortitude saves.
Founder’s Flame: Meditate for 10 minutes before a flame and succeed at a DC 15 Spellcraft check to increase the DC of your fire spells by 1.
Mapstone: Study a map for 10 minutes and succeed at a DC 15 Knowledge (local) check to gain a +1 morale bonus on Will saves.
Mistress of Angels: Meditate for 10 minutes with any object that reminds you of the events of this scenario and succeed at DC 15 Religion to gain +1 morale bonus on Initiative checks.

. . Scarred Champion: When you would fail a saving throw against the spell or spell-like ability of an undead creature, you can check the box that precedes this boon to roll 1d6 and increase the saving throw result by that amount. If the bonus is enough to turn the failure into a success, the saving throw succeeds. This near-death experience leaves you with a hand-sized scar somewhere on your body--a reminder of Vildeis' assistance.
. . Triumph Over Scales: You can spend 2 Prestige Points to learn Draconic as a bonus language. In addition, you can check the box that precedes this boon when you threaten a critical hit against a dragon or humanoid with the reptilian subtype to gain a +10 insight bonus on the attack roll to confirm the critical hit. Alternatively, you can check the box when a dragon or humanoid with the reptilian subtype would confirm a critical hit against you in order to gain the benefits of the heavy fortification armor special ability against that attack.
. . Werewolf's Resilience: You can check the box that precedes this boon to gain DR 5/silver for a number of rounds equal to your character level. If you also have the Celestial Lycanthropy boon, checking the box that precedes this boon also grants the benefits of Celestial Lycanthropy.


Defense:

AC 23, touch 12, flat-footed 22 (+9 Armor, +1 Dex, +2 shield, +1 size); CMD 17 (flat-footed 16)
hp 44 (4d10, +2 Con)
Fort +11, Ref +7, Will +9; +2 vs. illusions
Immunities disease, fear

Special Defenses
. . Aura of Courage +4 immune to fear; allies within 10' gain bonus on saves vs. fear while paladin is conscious
. . Bonekeep Malady 2: Whenever you take any Intelligence, Wisdom, or Charisma damage (or drain), you are also confused
for a number of rounds equal to the damage taken
. . cloak of resistance +1
. . Defensive Training +4 dodge bonus to AC vs. monsters of the Giant subtype
. . Divine Grace gain a bonus equal to Charisma bonus on all saving throws
. . Divine Health immune to disease
. . Illusion Resistance +2 racial bonus to saves vs. Illusion spells or effects
. . Smite Evil (2/day; swift action) if target is evil, gain deflection bonus to AC vs. target equal to Cha bonus


Offense:

BAB+5; CMB +6
Speed 20 ft. (15 ft. in armor)
Melee
. . lance (mounted) +8 (1d6+2/x3, P) triple damage while charging
. . lance (two-handed) +8 (1d6+3/x3, P)
. . +1 longsword +9 (1d6+3/19-20, S) double damage while mounted/charging
. . mwk cold iron morningstar +9 (1d6+2, B/P) double damage while mounted/charging
. . javelin, cold iron +8 (1d4+2, P) double damage while mounted/charging
. . gauntlet +8 (1d2+2, B) double damage while mounted/charging
. . unarmed strike +8 (1d2+2 non-lethal, B)
. . touch +8
Ranged
. . javelin, cold iron +7 (1d4+2, P, 30')
. . ranged touch +7

Combat Modifiers
. . Bound for Brevoy reduce the non-proficient penalty for the Aldori dueling sword to -2
. . Hatred +1 racial bonus on attack rolls vs. humanoids of the Reptilian and Goblinoid subtypes
. . Smite Evil (2/day; swift action) if target is evil, add Cha bonus to attack rolls and paladin level to damage vs. target; if target is evil outsider, dragon, or undead, bonus to damage doubles on first successful attack; automatically bypasses DR
. . Spirited Charge when mounted and charging, deal double damage with melee weapons and triple damage with a lance


Spells:

Diety Iomedae

Paladin Spells (CL 2nd; vs SR +2; concentration +6)

Paladin Spell-like Abilities
. . Detect Evil (Su; at will; move action) can concentrate on single item or individual within 60' and learn if evil and, if so, strength of aura as if studied for 3 rounds

Gnome Spell-like Abilities
. . Dancing Lights (1/day)
. . Ghost Sound (Will DC 14; 1/day)
. . Prestidigitation (1/day)
. . Speak with Animals (1/day)

Spell Modifiers
. . Gnome Magic add 1 to DCs of saving throws to resist illusion spells cast


Feats & Traits:

Feats
. . Mounted Combat once per round when mount is hit in combat, may attempt Ride check (immediate action) to negate the hit; hit is negated if Ride check is greater than the attack roll
. . Ride-By Attack when mounted and charging, may move before and after the attack; movement must not exceed total allowed movement of charge and must remain in a straight line; no AoO from target of attack
. . Spirited Charge when mounted and charging, deal double damage with melee weapons and triple damage with a lance

Traits
. . Armor Expert reduce ACP of worn armor by 1 (min 0)
. . Fashionable (Bluff) gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks while wearing clothing/jewelry worth at least 80 gp; choose one to be a class skill
. . Indomitable Faith gain a +1 trait bonus on Will saves (gained via Defender of Time boon from 192785-2 Tenibri)

Proficiencies
. . Armor Proficiency, Light No penalties on attack rolls while wearing light armor
. . Armor Proficiency, Medium No penalties on attack rolls while wearing medium armor
. . Armor Proficiency, Heavy No penalties on attack rolls while wearing heavy armor
. . Gnomish Weapon Familiarity treat any weapon with "gnome" in its name as a martial weapon
. . Martial Weapon Proficiency No penalty on attacks made with martial weapons
. . Shield Proficiency no penalties on attack rolls when using a shield (except tower shields)
. . Simple Weapon Proficiency No penalty on attacks made with simple weapons


Skills:

Skills Points 15 (2/level Paladin, +4 fcb)
ACP -5 (-4 armor, -1 shield, -3 encumbrance)
* ACP applied to these skills

[ ] *Acrobatics -4 (-4 to jump when speed less than 30')
[ ] Appraise +0
[1] Bluff +9 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy; +1 to influence crusaders of Mendev)
[ ] *Climb -3
[ ] Craft (any) -2 (+2 with tools)
[2] Diplomacy +10 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy; +1 to influence crusaders of Mendev)
[ ] Disguise +4 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy; +1 to influence crusaders of Mendev)
[ ] *Escape Artist -4
[ ] *Fly -2
[2] Handle Animal +9 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy)
[ ] Heal -1
[ ] Intimidate +4 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy; +2 vs. evil when at less than half maximum hit points; +1 to influence crusaders of Mendev)
[ ] Knowledge (local) +2 vs. Aspis Consortium (untrained otherwise)
[1] Knowledge (nobility) +4 (minimum result = 14)
[1] Knowledge (religion) +4
[ ] Perception +1
[ ] Perform (any) +4 (+2 vs. nobility on Kortos; +2 vs. residents of Brevoy; +1 to influence crusaders of Mendev)
[1] Profession (innkeeper) +5
[5] *Ride +4
[1] Sense Motive +4
[1] Spellcraft +4
[ ] *Stealth +0
[ ] Survival -1
[ ] *Swim -3

Skill Modifiers
. . Blood and Courage +2 on Intimidate checks when at less than half maximum hit points
. . Bound for Brevoy gain a +2 bonus on Charisma-based skill checks made to influence residents of Brevoy
. . Fashionable (Bluff) gain a +1 trait bonus on Bluff, Diplomacy, and Sense Motive checks while wearing clothing worth at least 80 gp
. . Inside Knowledge: +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained
. . Keen Senses +2 racial bonus on Perception checks
. . Lord Avid's Recommendation: +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos
. . Mendevian Commendation (1 commendation): For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-based skill checks made to influence crusaders of Mendev (maximum +3).
. . Obsessive: Profession (innkeeper) +2 racial bonus on a Craft or Profession skill
. . Practiced Diplomat always receive a result of at least 10 plus the number of goals you have completed when rolling Knowledge (nobility) (14: 4 goals completed)

Languages Common (Taldane), Gnome, Sylvan


Special Abilities:

Gnome Racial Abilities
. . Low-light Vision can see twice as far as a human in dim light, discerning color and detail
. . Defensive Training +4 dodge bonus to AC vs. monsters of the Giant subtype
. . Gnome Magic add 1 to DCs of saving throws to resist illusion spells cast; gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals; caster level for these effects is equal to the gnome's level; DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier
. . Gnomish Weapon Familiarity treat any weapon with "gnome" in its name as a martial weapon
. . Hatred +1 racial bonus on attack rolls vs. humanoids of the Reptilian and Goblinoid subtypes
. . Illusion Resistance +2 racial bonus to saves vs. Illusion spells or effects
. . Keen Senses +2 racial bonus on Perception checks
. . Obsessive: Profession (innkeeper) +2 racial bonus on a Craft or Profession skill

Paladin Class Abilities
. . Aura of Courage +4 (10 ft) (Su) paladin is immune to fear; allies in aura gain a morale bonus on saves vs. fear while paladin is conscious
. . Aura of Good (Ex) power of paladin's aura of good (see detect good) is equal to paladin's level
. . Channel Energy 2d6 (Su) Channel Energy as a cleric; as a standard action, release 30' radius burst of positive energy centered on the paladin; can heal living creatures or harm undead creatures; heal: heal listed dice of damage for all living creatures in burst; harm: deal listed dice of damage to all undead creatures in burst (Will DC 13 for half damage); may channel for the cost of 2 daily uses of lay on hands
. . Detect Evil (Su; at will; move action) can concentrate on single item or individual within 60' and learn if evil and, if so, strength of aura as if studied for 3 rounds
. . Divine Grace (Su) gain a bonus equal to Charisma bonus on all saving throws
. . Divine Health (Ex) paladin is immune to all diseases, including supernatural and magical diseases
. . Lay on Hands 2d6 (Su; 6/day) heal 1d6 points of damage per 2 paladin levels; standard action or swift if on self; can harm undead as a melee touch attack for equal damage (no AoO, no save); number of times per day equal to 1/2 paladin level plus Charisma bonus
. . Smite Evil (Su; 2/day; swift action) if target is evil, add Cha bonus to attack rolls and paladin level to damage vs. target; if target is evil outsider, dragon, or undead, bonus to damage doubles on first successful attack; automatically bypasses DR; gain deflection bonus to AC vs. target equal to Cha bonus
. . Summon Mount (Sp; 1/day; full-round action) summon mount to position adjacent to paladin; as spell level equal to one-third paladin level; 1/day at 5th level +1 more each next 4th level up to 4/day at 17th level

Paladin Mercies lay on hands removes these conditions
. . fatigued


Gear:

Light up to 43.5 lbs. Medium up to 87 lbs. Heavy up to 131.25 lbs.
Current Load Carried 59.1 lbs. (Medium)
Money 6,661 gp 3 sp 4 cp

Containers
Backpack
Belt Pouch

Slots
Noble's outfit
Holy symbol, silver (Iomedae)
Head:
Headband:
Eyes:
Shoulders: cloak of resistance +1
Neck:
Chest:
Body:
Armor: full plate, masterwork(+9 AC, +1 Max Dex, -4 ACP, 35% Arcane Failure)
Shield: heavy wooden shield, masterwork (+2 AC, -1 ACP, 15% Arcane Failure)
Belt:
Wrists:
Hands:
Ring:
Ring:
Feet:

Weapons
Lance
+1 longword
Cold iron morningstar, masterwork
Cold iron javelins, x3
Gauntlet (from armor)

Magic Items
Wand of cure light wounds
Wand of cure light wounds
Wand of cure moderate wounds (CL 5)
Wand of lesser restoration

Backpack
Bedroll
Cleric's vestments
Cold weather outfit
Silk rope, 50'
Soap
Tent, small
Trail rations, x3
Waterskin

Belt Pouch
oil of bless weapon
alchemist's fire
acid
holy water
Money
Candle, x3
Whetstone


Items Available for Purchase:

Always Available (in a town of more than 5,000 residents)
. . All basic armor, gear, items, and weapons from Chapter 6 of the Pathinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron. All mundane weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available, including masterwork quality versions where a cost is defined.
. . +1 weapons (2,000 gp + 300 gp for the masterwork weapon cost + item cost)
. . +1 armor (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . +1 shields (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . scrolls of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . wayfinder (at a 50% discount for 250 gp)
. . All items purchased with Prestige Points
Current Fame: 27
. . items up to 11,750 gp

7-10 The Consortium Compact
. . drow poison (75 gp, limit 6)
. . wand of cure moderate wounds (5 charges; 450 gp, limit 1)
. . wand of grease (11 charges; 165 gp, limit 1)
5-19 The Horn of Aroden
. . +1 merciful Aldori dueling sword (8,320 gp, Adventurer's Armory)
Risen from the Sands
. . silver sphinx figurine of wondrous power (10,000 gp; variant bronze griffon, see Chronicle Sheet)
10-05 Mysteries Under Moonlight Part 1: Testament of Souls
. . four-leaf clover (3,750 gp; Occult Adventures)
. . talisman of life's breath (lesser; 3,500 gp; Occult Adventures)
. . (Tier 6-7) dreamcatcher (2,800 gp; Occult Adventures)
. . (Tier 6-7) lucky horseshoe (6,800 gp; Occult Adventures)
. . (Tier 6-7) wand of lesser restoration (10 charges; 900 gp; limit 1)
10-07 Mysteries Under Moonlight Part 2: The Howling Dance
. . dust of emulation (800 gp; Advanced Player's Guide)
. . wand of cure moderate wounds (CL 5th, 5 charges; 450 gp, limit 1)
. . (Tier 6-7)ring of delayed doom (1 stone; 5,000 gp, Advanced Player's Guide)
. . (Tier 6-7)tangle ammunition (as tangle bolt; limit 4, Advanced Player's Guide)
. . (Tier 6-7)wand of cure moderate wounds (CL 5th, 9 charges; 810 gp, limit 1)
5-11 Library of the Lion
. . Glorymane (12,370 gp; see chronicle sheet)
5-02 The Wardstone Patrol
. . potion of shield of faith (CL 6th; 300 gp, limit 3)
4-19 The Night March of Kalkamedes
. . Gamin the Misforged (7,015 gp; see chronicle sheet)
. . scabbard of vigor (1,800 gp; Ultimate Equipment)
. . wand of ray of enfeeblement (16 charges; 240 gp, limit 1)
Ruins of Bonekeep, Level 2: Maze of the Mind Slave
. . wand of glitterdust (25 charges; 2,250 gp, limit 1)


Background:


Chronicle Sheets:

Chronicle #1 wrote:

7-10 The Consortium Compact

Starting XP: 0
XP earned: 1
Final XP: 1

Starting Prestige / Fame: 0 / 0
Prestige earned: 2
Prestige spent: 2 (wand of cure light wounds)
Final Prestige / Fame: 0 / 2

Starting Gold: 19.34 gp
Scenario Gold: 430 gp
Day Job: Profession (innkeeper) 14 = 5 gp
Gold Spent: 160 gp
Final Gold: 294.34 gp

Chronicle #2 wrote:

8-99 The Solstice Scar, Version A

Starting XP: 1
XP earned: 1
Final XP: 2

Starting Prestige / Fame: 0 / 2
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 2 / 4

Starting Gold: 294.34 gp
Scenario Gold: 500 gp
Gold spent: 75 gp
Final Gold: 719.34 gp

Chronicle #3 wrote:

5-19 The Horn of Aroden

Starting XP: 2
XP earned: 1
Final XP: 3

Starting Prestige / Fame: 2 / 4
Prestige earned: 1
Prestige spent: 0
Final Prestige / Fame: 3 / 5

Starting Gold: 719.34 gp
Scenario Gold: 511 gp
Gold spent: 857 gp
Final Gold: 373.34 gp

Chronicle #4 wrote:

8-99 The Solstice Scar, Version B

Starting XP: 3
XP earned: 1
Final XP: 4

Starting Prestige / Fame: 3 / 5
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 5 / 7

Starting Gold: 373.34 gp
Scenario Gold: 500 gp
Day Job: Profession (innkeeper) 6 = 1 gp
Gold spent: 0 gp
Final Gold: 874.34 gp

Chronicle #5 wrote:

Risen from the Sands

Starting XP: 4
XP earned: 1
Final XP: 5

Starting Prestige / Fame: 5 / 7
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 7 / 9

Starting Gold: 874.34 gp
Scenario Gold: 1237 gp
Gold spent: 0 gp
Final Gold: 2111.34 gp

Chronicle #6 wrote:

8-99 The Solstice Scar, Version D

Starting XP: 5
XP earned: 1
Final XP: 6

Starting Prestige / Fame: 7 / 9
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 9 / 11

Starting Gold: 2111.34 gp
Scenario Gold: 875 gp
Day job: Profession (innkeeper) 22 = 20 gp
Gold spent: 1000 gp
Final Gold: 2006.34 gp

Chronicle #7 wrote:

10-05 Mysteries Under Moonlight Part 1: Testament of Souls

Starting XP: 6
XP earned: 1
Final XP: 7

Starting Prestige / Fame: 9 / 11
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 11 / 13

Starting Gold: 2006.34 gp
Scenario Gold: 2307 gp
Day job: Profession (innkeeper) 14 = 10 gp
Items sold: 400 gp > 200 gp
Gold spent: 1650 gp
Final Gold: 2873.34 gp

Chronicle #8 wrote:

10-07 Mysteries Under Moonlight Part 2: The Howling Dance

Starting XP: 7
XP earned: 1
Final XP: 8

Starting Prestige / Fame: 11 / 13
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 13 / 15

Starting Gold: 2873.34 gp
Scenario Gold: 2294 gp
Day job: Profession (innkeeper) 18 = 10 gp
Gold spent: 2630 gp
Final Gold: 2547.34 gp

Chronicle #9 wrote:

5-11 Library of the Lion (GM)

Starting XP: 8
XP earned: 1
Final XP: 9

Starting Prestige / Fame: 13 / 15
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 15 / 17

Starting Gold: 2547.34 gp
Scenario Gold: 1200 gp
Final Gold: 3747.34 gp

Chronicle #10 wrote:

5-02 The Wardstone Patrol

Starting XP: 9
XP earned: 1
Final XP: 10

Starting Prestige / Fame: 15 / 17
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 17 / 19

Starting Gold: 3747.34 gp
Scenario Gold: 1280 gp
Day Job: 20 gp
Gold Spent: 624
Items Sold: 8 gp > 4 gp
Final Gold: 4427.34 gp

Chronicle #11 wrote:

7-00 The Sky Key Solution (GM)

Starting XP: 10
XP earned: 1
Final XP: 11

Starting Prestige / Fame: 17 / 19
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 19 / 21

Starting Gold: 4427.34 gp
Scenario Gold: 1250 gp
Final Gold: 5677.34 gp

Chronicle #12 wrote:

4-19 The Night March of Kalkamedes (GM)

Starting XP: 11
XP earned: 1
Final XP: 12

Starting Prestige / Fame: 19 / 21
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 21 / 23

Starting Gold: 5677.34 gp
Scenario Gold: 1882 gp
Final Gold: 7559.34 gp

Chronicle #13 wrote:

6-05 Slave Ships of Absalom

Starting XP: 12
XP earned: 1
Final XP: 13

Starting Prestige / Fame: 21 / 23
Prestige earned: 2
Prestige spent: 2
Final Prestige / Fame: 21 / 25

Starting Gold: 7559.34 gp
Scenario Gold: 1881 gp
Purchases: 6010 gp
Final Gold: 3440.34 gp

Chronicle #14 wrote:

Ruins of Bonekeep Level 2: Maze of the Mind Slave

Starting XP: 13
XP earned: 1
Final XP: 14

Starting Prestige / Fame: 21 / 25
Prestige earned: 2
Prestige spent: 20
Final Prestige / Fame: 3 / 27

Starting Gold: 3440.34 gp
Scenario Gold: 3211 gp
Day Job: 10 gp
Final Gold: 6661.34 gp

Advancement:

Level 1
20 Point Buy: Str 16, Dex 12, Con 12, Int 11, Wis 8, Cha 15
Gnome: -2 Str, +2 Con, +2 Cha
Gnome: Obsessive - Profession (innkeeper)
Paladin
Favored Class Bonus: +1 skill point
hp 12 (d10 max at level 1, +2 Con)
+2 Fortitude save, +0 Reflex Save, +2 Will save
+1 BAB
Feat: Mounted Combat
Traits: Armor Expert, Fashionable (Bluff)
Bonus Trait: Indomitable Faith (from Defender of Time boon 192785-2)
Skill points (3): Diplomacy, Handle Animal, Ride
Faction: Sovereign Court

Level 2
Paladin
Favored Class Bonus: +1 skill point
hp 8 (d10, +2 Con)
+1 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Paladin: Divine Grace
Paladin: Lay on Hands
Skill points (3): Knowledge (nobility), Profession (innkeeper), Ride

Level 3
Paladin
Favored Class Bonus: +1 skill point
hp 8 (d10, +2 Con)
+0 Fortitude save, +1 Reflex Save, +0 Will save
+1 BAB
Paladin: Aura of Courage
Paladin: Divine Health
Mercy: Fatigued
Feat: Ride-By Attack
Skill points (3): Knowledge (religion), Ride, Sense Motive

Level 4
Paladin
Favored Class Bonus: +1 skill point
hp 8 (d10, +2 Con)
+1 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
+1 Charisma
Paladin: Channel Positive Energy
Paladin: Smite Evil 2/day
Skill points (3): Bluff, Ride, Spellcraft

Level 5
Paladin
Favored Class Bonus: +1 skill point
hp 8 (d10, +2 Con)
+0 Fortitude save, +0 Reflex Save, +0 Will save
+1 BAB
Paladin: Divine Bond (Mount, Dog)
Feat: Spirited Charge
Skill points (3): Diplomacy, Handle Animal, Ride


Planning:

Purchase Gamin the Misforged (~8,000+ gp)
Purchase Glorymane
Play 6-07 Valley of the Veiled Flame to reforge Gamin the Misforged