Feral Hunter

Zin's Submission's page

3 posts. Alias of Zin Z'arin.


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Here is my submission. Eladorn is a ranged-build Hunter with a powerful celestial animal companion. Currently a bear, but may switch that to a stag instead. No equipment yet; I’ll make purchases is selected.

The plan is to move into the Evangelist prestige class at level 6; Eladorn is a disciple of Erastil working against the witches of Irrisen.

Eladorn:

Eladorn Moonbeam
Male human (Ulfen) hunter (divine hunter, feykiller) 3
LG Medium humanoid (human)
Init +4; Senses Perception +8
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Defense
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 21 (3d8+3)
Fort +4, Ref +7, Will +3 (-1 penalty vs. [emotion] spells unless they're [fear] spells as well)
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Offense
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Speed 30 ft.
Melee or

Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—predator’s grace
Hunter (Divine Hunter, Feykiller) Spells Known (CL 3rd; concentration +5)
1st (4/day)—aspect of the falcon[APG], deadeye's lore[UC], gravity bow[APG], keep watch, magic fang[D], summon nature's ally I
0 (at will)—create water, guidance, know direction, light, purify food and drink (DC 12), stabilize
Domain Fur
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 7
Base Atk +2; CMB +4; CMD 18
Feats Deific Obedience, Point-Blank Shot, Precise Shot, Rapid Shot
Traits deadeye bowman, weapon training, winter warrior (irrisen)
Skills Climb +6, Handle Animal +4, Heal +6, Intimidate +2, Knowledge (geography) +5, Knowledge (nature) +7, Knowledge (religion) +7, Perception +8, Spellcraft +5, Stealth +10, Survival +8, Swim +6
Languages Common, Skald, Sylvan
SQ animal companion (celestial bear (apex species) named Reign Companion), animal focus (3 minutes/day), domain (fur), iron talons, nature training, righteous indignation, track +1
Other Gear 3,000 gp
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Special Abilities
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Animal Companion (animal companion (celestial bear (apex species) named Reign Companion)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (3 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Predator’s Grace (Su) +10 ft to speed and low-light vision for 1 round
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Hunter (Divine Hunter, Feykiller) Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Iron Talons (Ex) One of you animal companion's attack natural is treated as cold iron for purposes of overcoming DR.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Righteous Indignation (DC 13) Must take any AoO provoked by enemy (Will neg). -1 to Will saves vs. non-fear emotion effects.
Track +1 Add the listed bonus to Survival checks made to track.


Shae (companion):

Reign Companion CR –
Celestial bear (apex species) (Pathfinder RPG Bestiary)
N Small animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +6
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Defense
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +1 size)
hp 16 (3d8+3)
Fort +4, Ref +6, Will +2; +1 to deal with cold hazards.
Resist acid 5, cold 5, electricity 5; SR 8
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Offense
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Speed 40 ft.
Melee unarmed strike +6 (1d2+3 nonlethal) or
bite +6 (1d4+3), 2 claws +6 (1d3+3)
Special Attacks smite evil
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Statistics
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Str 16, Dex 16, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +5; CMD 18 (22 vs. trip)
Feats Hefty Brute, Power Attack
Tricks Attack, Attack Any Target, Defend, Demolish, Flank, Quiet Watch, Sneak
Skills Acrobatics +7 (+11 to jump), Climb +7, Perception +6, Stealth +11, Swim +7
SQ animal focus, attack any target, defend, demolish, favored terrain (cold +1), flank, native environment, quiet watch, sneak
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Darkvision (60 feet) You can see in the dark (black and white only).
Defend [Trick] The animal will defend you.
Demolish [Trick] Can be commaned to attack and damage objects and structures.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Favored Terrain (Cold +1) (Ex) +1 to rolls when in cold terrain.
Flank [Trick] Attempts to attack and flank indicated enemy.
Hefty Brute Count as one size larger for CMB, CMD, carrying capacity, and size-based special attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Native Environment +1 (Cold) (Ex) In cold terrain, +1 on checks and saves to deal with environmental hazards.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +3 to damage when used.
Sneak [Trick] Creature stays hidden.
Spell Resistance (8) You have Spell Resistance.


Jardan Rosetti: Crunch:

Male kitsune sorcerer (tattooed sorcerer) 1
NG Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +2 (+4 vs. charm and compulsion)
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Offense
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Speed 30 ft.
Melee bite -1 (1d4-1)
Spell-Like Abilities (CL 1st; concentration +5)
3/day—dancing lights, daze (DC 15)
2/day—disguise self
Sorcerer (Tattooed Sorcerer) Spells Known (CL 1st; concentration +5)
1st (4/day)—burning hands (DC 15), charm person (DC 16)
0 (at will)—detect magic, disrupt undead, ghost sound (DC 14), prestidigitation
Bloodline Phoenix
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Statistics
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Str 8, Dex 16, Con 12, Int 10, Wis 10, Cha 19
Base Atk +0; CMB -1; CMD 12
Feats Alertness, Magical Tail, Varisian Tattoo
Traits foreign-tongued: ameiko/tien, irrepressible, nine-tailed scion
Skills Appraise +4, Diplomacy +7, Perception +2, Profession (fortune-teller) +4, Sense Motive +2, Spellcraft +4, Use Magic Device +8
Languages Common, Sylvan, Tien
SQ bloodline arcana (heal half damage with fire spells), bloodline tattoos, change shape, familiar tattoo, gregarious, kitsune magic
Other Gear 200 gp
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Special Abilities
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Bloodline Arcana: Phoenix (Su) When casting fire spell, may deal no damage to heal living creatures half the damage normally dealt.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Change Shape (Human) (Su) Assume a single human form.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to
Gregarious (Ex) Successful Diplomacy check causes target to take a –2 penalty vs. further CHA skills for 24 hr.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Varisian Tattoo (Enchantment) Spells from chosen school gain +1 caster level.

Jardan Rosetti: Familiar:

Thrush
N Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 3 (1d8-2)
Fort +0, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Tricks Bombard, Detect, Entertain, Fetch, Get Help, Quiet Watch
Skills Acrobatics +2 (-6 to jump), Appraise -1, Fly +12, Perception +5, Profession (fortune-teller) +3, Spellcraft -1, Use Magic Device -1
Languages Tien
SQ bombard, detect, empathic link, entertain, fetch, get help, quiet watch
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Special Abilities
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Bombard [Trick] Drops item on designated point or opponent.
Detect [Trick] Indicates unusual smells, noises, etc.
Empathic Link (Su) You have an empathic link with your master.
Entertain [Trick] Performs tricks and entertains.
Fetch [Trick] The animal will get a specific object.
Fly (40 feet, Average) You can fly!
Get Help [Trick] Attempts to bring back people it considers "help"
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Jardan Rosetti: Background:

Jardan has spent most of his life in one of Varisia's travelling caravans. A kitsune, he has hidden in plain sight there, presenting as a human fortune-teller. A tattooed sorcerer, his familiar resides on his own skin for the most part, but is part of the fortune telling. The thrush familiar is vocal, and knows Tien. Jardan uses the thrush as part of the fortune-telling. The thrush will speak in Tien--mostly gibberish, but the first few phrases are always coherent so that they may assess whether the words are understood. As long as the mark doesn't know Tien, Jarden will "translate" a fortune for the mark.

He befriended Ameiko during one of their many passes through Sandpoint--from whom he learned the Tien that he and his thrush use in their act--and is currently in Sandpoint sharing some time with her.


Jardan Rosetti: Advancement:

Jardan will be taking advantage of his nine-tailed scion trait and taking Magical Tail at almost every feat opportunity (including bloodline feats). He will be leveling up in Sorcerer exclusively throughout the campaign, focusing on enchantment spells (vs. foes) and fire spells (to heal himself and the party).

Full Name

Jixel

Race

Ratfolk Witch

Classes/Levels

HP 17/17 | AC: 19, T: 15, FF: 11 | Init +4 | Fort: +1, Ref: +4, Will: +3

Age

13

Alignment

CG

Languages

Common

Strength 10
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 11
Charisma 10

About Jixel.

Eyes: Black
Hair: Black
Skin: Pink

Armor: 10 (base)+4(Dex)+1(Size)+4(mage armor) =15/19

Saves Total Base Mod
Fort: +1 +0 +1
Ref: +4 +0 +4
Will: +0 +2 +0

Weapon Attack Damage Critical Range
TBC

Languages: Common

Feats: Extra Witch Hex

Abilities: 60' Darkvision
Cornered Fury
Chicken Familiar
Flight Hex
Minor Prophecy Hex

Spells available: 2x 1st Level
Spells prepared: Mage Armor, Cure Wounds, Mount, Mudball, Charm Person, Identify, Summon Minor Monster

Skills Total Ranks Mod Misc
Appraise 8/1/4/-
Craft (Alchemy) 10/1/4/2
Intimidate 4/1/4/-
Know Arcana 8/1/4/-
Prof (Soothsayer) 4/1/0/-
Use Magic Device 6/1/0/2

Equipment: Cost Weight
XXXXXXXX XXgp XXlb

Total Weight:XXXlb Money: XXXgp Xsp Xcp

Lgt Med Hvy Lift Push
Max Weight: XXX XXX XXX XXX XXX

Appearance / Personality: A dainty silvery shawl is draped around a rodentia's neck, as her dark-furred form runs upon pink claws in the night. Born to an urban nest, to a waterside clan of ratfolk and their pets, she is a creature well adapted to tight corners, secret holes and sections of architectural conglomerations rarely spied. Her long pink ears perk up and twist, to the sounds of a streetside wagon rattling along. Her tiny nose twitches, at the smell of a passer by's pie-in-hand.

Perhaps, unlike many ratfolk, young Jixel has retained more of her verminious heritage than most. Rather than being observed as a hairy mouse-headed human, she is more of a typical rat, though oversized and capable on two feet.

Her rounded body sees no purpose to the benefits of garb. Instead, she completes her tasks equipped more with tools, than with the comfort of clothes. A belt and dagger. A small leather case gripped in a tight clawed hand. The other, holding a long leather strap, attached to... yes... a chicken. Peekee is her best friend in all the lands. An avian creature once destined to be dinner, is now this ratfolk's path to survival and maybe even a vestige of power.

Background: Born in Estaby to a poor family of harbour rats, some of Jixel's older siblings quickly found themselves unknowingly assisting the Tyrants. Small and alert, perceptive and shrewd, her kind were perfect low ranking workers in a greater outfit's corrupted and criminal machine. Estaby, a known haven for smuggling and tax evasion was surely a worthy place for The Tyrants to take care of less Throneport-centric affairs. Who better to take responsibility and blame for some mundane yet risky tasks, than cash-strapped and oblivious locals? Without knowing, Jixel became part of an illicit, dangerous business.

She grew to be quite good at it, being a criminal and all. Mainly because she was smarter than most might assume. Knowledge and understanding were paramount, as was an ability to read between lines. The ratfolk girl was soon to be a true agent of The Tyrants. The practice of some of her family's traditions played a role in determining her future too. Jixel did her very best to learn the basics of alchemy, magic artifact operation, and even augury. It was the latter, that would eventually lead her to Throneport, and Peekee. Though unboastful and easily ignored, Jixel had proven her worth. She was offered a better future, and the prospect of "more valueable" work, should she relocate to The Tyrant's true capital.

Potential Hooks:
* She is caught up in a new mission for The Tyrants, that she does not fully understand. If she were to unravel the truth of her current operation in Throneport though, she would be presented with a challenging realisation. Perhaps her actions are indirectly harming her kin in Estaby? It could be about land aquisiton, simple exortion, or something else.
* One of her family might have recently gone to the "authorities" in an attempt to become a double agent. This brother or sister may have fled Estaby, and is actively looking for Jixel to warn her that some in The Tyrant's ranks, would see her dead, merely through association.
* Peekee is the ex-familiar of a powerful witch, who transferred her soul into the chicken at time of death (perhaps a murder in Undercliff). Peekee desires to bond with Jixel to a point that is strong enough for her to request some favors (centered around a proper burial for mortal remains, and a bit of revenge).