About Summoned Monster: Tenibri
A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom.
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Ant, Giant (Soldier) (Celestial) CR 2
XP 600
Male celestial giant soldier ant (Pathfinder RPG Bestiary, 16)
N Medium vermin
Init +0; Senses darkvision 60 ft., scent; Perception +5
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Defense
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AC 15, touch 10, flat-footed 15 (+5 natural)
hp 22 (2d8+13)
Fort +8, Ref +0, Will +1
Immune mind-affecting effects; Resist acid 5, cold 5, electricity 5; SR 7
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Offense
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Speed 50 ft., climb 20 ft.
Melee bite +5 (1d6+4 plus grab), sting +5 (1d4+4 plus poison)
Special Attacks smite evil
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Statistics
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Str 18, Dex 10, Con 21, Int —, Wis 13, Cha 11
Base Atk +1; CMB +5 (+9 grapple); CMD 15 (23 vs. trip)
Feats Toughness
Skills Acrobatics +0 (+8 to jump), Climb +12, Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival
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Ecology
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Environment any
Organization solitary, pair, gang (3-6), or hive (7-18 plus 10-100 workers, 2-8 drones, and 1 queen)
Treasure none
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Poison (DC 14) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used.
Spell Resistance (7) You have Spell Resistance.