Jirelle

Carini's page

263 posts. Organized Play character for Zin Z'arin.


Full Name

Carini

Race

| HP: 36/36 | AC: 18 (12 Tch, 16 Fl) | CMB: +8, CMD: 20 (18 Fl) | F: +7, R: +4, W: +3 | Init: +2 | Perc: +13, SM +0

Classes/Levels

| Speed 20ft | Active conditions: none

Gender

Female NG Half-Elf Fighter 4

Age

25

About Carini

CORE

Carini
Female Half-Elf Fighter 4
NG Medium Humanoid (elf, human)
Init +2; Senses Perception +13; low-light vision

Str 19, Dex 14, Con 14, Int 13, Wis 11, Cha 7

Resources:

Rerolls
. . Robyyn
Male Sylph Witch (gravewalker) 6
N Medium Outsider (native)
Init +8; Senses Darkvision 60 ft.; Perception +10 (+2 in dim light)

Spell Poppet: Vaultkeeper

Str 8, Dex 14, Con 12, Int 23*, Wis 12, Cha 7
* Headband of vast intelligence +2
[spoiler=Resources]
Rerolls
. . CORE

Male Elf Bard 5
CN Medium Humanoid (elf)
Init +3; Senses Low-Light Vision; Perception +9

Str 10, Dex 12, Con 12, Int 12, Wis 8, Cha 21*
* headband of alluring charisma +2

[spoiler=Resources]
Rerolls
. . Male Elf Investigator (Empiricist) 4 / Swashbuckler (Inspired Blade) 1
LN Medium Humanoid (elf)
Init +4; Senses Low-Light vision; Perception +13 (+2 to locate traps)
. . Delvehaven Star: +1 bonus to initiative while adventuring in Cheliax

Str 14, Dex 18*, Con 12, Int 20, Wis 7, Cha 7
*belt of incredible dexterity +2
Inspiration (+1d6) (free action) can expend one inspiration pool to add inspiration die to result of ability check; can use with take 10 or take 20; use after check is rolled and before the result is revealed; only once per check or roll
[Spoiler=Resources]
Rerolls
. . Tenibri
Male Wayang Arcanist (Occultist) 7
NG Small Humanoid (wayang)
Init +2; Senses Darkvision 60 ft.; Perception +13

Str 7, Dex 14, Con 12, Int 22*, Wis 10, Cha 14
* headband of vast intelligence +2

[spoiler=Resources]
Rerolls
. . GM Star reroll (+1) [ ]
. . Katapeshi Underground (1/scenario) [ ] (reroll Bluff or Diplomacy with 1d6-1 penalty)

Boons
. . Bond Breaker (1/scenario) [ ] (cast shatter or deal 1d10 extra damage on next attack vs hardness)
. . Orator (1/scenario) [ ] (add bonus to skill check to convince NPC to cooperate)
. . Timelost Chronicler (1/scenario) [x] (+1 morale to any d20)

. . Azlanti Wonders [ ] (+1 bonus when exploring ancient site)
. . Banish the Hag [ ] (+4 to saving throw vs curse or witches hex before roll)
. . Blessing of the Atoned [ ][ ] (+2 to Cha check to influence good-aligned caster or creature, or lay on hands as paladin)
. . Cleaning House [ ][ ][ ] (free potion of cure light wounds)
. . Daring Rescue [ ] (reduce PP cost of body recovery by 3; min 0)
. . Darklands Delver [ ] (take 20 on Knowledge check vs duergar)
. . Grace of Minatan Heroes [ ] (gain benefits of greater magic weapon or greater magic fang for 1 min/level)
. . Inahiyi's Gratitude [ ][ ] (treat neg/pos energy as opposite, or heal from both)
. . Inner Struggle [ ] (extra save vs mind-affecting compulsion effect)
. . Legacy of a Princess [ ] (AC bonus with successful melee attacks for 1 minute)
. . Leshy Token [ ] (increase existing bonus on Charisma skills vs individual creature)
. . Liberty Never Rests [ ] (roll 2d20 use better for Initiative)
. . Nemesis of the Aspis [ ] (immediate action: force Aspis agent to reroll d20)
. . Pezzacki Thistle [ ] (reroll Craft, Diplomacy, Perform)
. . Piercing the Veil [ ][ ] (gain +1 on all Perception/Sense Motive & Will vs. illusions for full scenario)
. . Rosehaven Redemption [ ] (add ranks in Craft or Perform to d20 as saving throw)
. . Skillful Barterer [ ] (exchange mundane equipment in town of 100)
. . Well Connected [ ][ ][ ][ ] (add 1d6+1 to Appraise, Disable Device, Know (local), Perception, Profession, or Stealth check)

Arcanist Spells
3rd level spells prepared (4/day) [x][x][ ][ ]
. . dispel magic (CL 9)
. . fly
2nd level spells prepared (6/day) [x][x][ ][ ][ ]-[ ]
. . create pit (Reflex DC 19)
. . raven's flight
. . see invisibility
1st level spells prepared (6/day) [x][x][x][x][ ]-[ ]
. . charm person (Will DC 17)
. . disguise self
. . feather fall
. . liberating command
. . magic missile
Cantrips prepared (at will)
. . acid splash
. . daze (Will DC 16)
. . detect magic
. . detect poison
. . message
. . prestidigitation
. . read magic

Arcanist Abilities
. . Arcane reservoir (13/day) {X}{X}{X}{X}[x]-[x][x][ ][ ][ ]-[ ][ ][ ]
. . Consume spells (2/day) [ ][ ]

Spell-Like Abilities
. . augury (1/day) [ ]
. . contact other plane (1/week] [ ]

Racial Abilities
. . Dissolution's child (1/day) [ ]
. . Light and dark (1/day) [ ]

Talismans
. . freedom [ ] three rounds of freedom of movement when entangled or equivalent
. . warrior's courage [ ] frightened/panicked condition becomes shaken instead

Wands
. . burning hands (CL 5; 3 charges) [ ][ ][ ]
. . comprehend languages (4 charges) [ ][ ][ ][ ]
. . heightened awareness (35 charges) OOO[ ][ ][ ][ ][ ]
. . investigative mind (4 charges) [ ][ ][ ][ ]
. . invisibility (6 charges) [ ][ ][ ][ ][ ]-[ ]
. . mage armor (34 charges) OOO[ ][ ][ ][x]

Weapons
. . crossbow bolts (47) OOOO[ ][ ][ ][ ][ ]-[ ][ ]

Spell components/reagants
. . incense (25 gp, 4 doses) [ ][ ][ ][ ]
. . myrrh (50 doses; 4 doses=+1 CL) OOOO[ ][ ][ ][ ][ ]-[ ][ ][ ][ ][ ]
. . shuriken (5) [ ][ ][ ][ ][ ]


Scenario Notes:

Mission Briefing

Purchases
Waterproof bag (5 sp)
blessed book (12,500 gp)
set of marked bones (25 gp)
incense (25 gp x4 = 100 gp)
shuriken (0.2 gp x 5 = 1 gp)
wand of invisibility (6 charges; 540 gp)

Scenario Items

Faction Goals
Season 8: 4+ goals
Season 9: 4 goals
Season 9: 7+ goals
9 - defy local law without endangering mission
9 - liberate slaves
9 - forego downtime to organize protests (Disable, Know (local), Stealth)


Boons:

Persistant
. . Darklands Delver: You gain a +2 bonus on all Knowledge checks related to dangers you encounter in the Darklands and can make those checks untrained. This bonus increases to +4 for checks relating to duergar.
. . Djinni's Admiration: You have won the admiration of the captive djinni Jairo. Although you were unable to secure his freedom from an enemy of the Society, he may be able to repay your kindness in the future.
. . Freedom Fighter: Gain a +1 bonus on attack rolls and weapon damage rolls against known slavers. For the purposes of this reward, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves.
. . Gnoll Tactics: So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following feats and archetypes from Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype, and the flindbar.
. . Leshy Token: If you wear this as if it were a magic item that occupies the neck slot, you gain a +1 circumstance bonus on all Charisma-based checks (such as Diplomacy or wild empathy) made to influence or control plants and plant creatures.
. . Sun Shogun Talismans: Sun Shogun talismans function as normal except that you may, as an immediate action, prevent a talisman from activating when it would otherwise do so, allowing you to save its magic for later.
. . Timelost Chronicler: You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge.
. . Wayang Body Modification: You gain a +2 on all Charisma-based skill checks made to influence wayangs.

Periodic
. . Blessing of the Atoned: Once per scenario, gain a +2 bonus on a Charisma-based skill check made to influence a paladin or any worshiper of Torag.
. . Bond Breaker (5 goals + extra card): Once per adventure, you may perform one of two liberating acts. You may cast shatter as a spell-like ability, with a DC equal to 12 plus half the number of goals you have completed (rounded down). Alternatively, you may deal 1d10 additional points of damage on your next attack against a creature or object with hardness. If your weapon’s critical multiplier is ×3 or ×4, you deal 2d10 or 3d10 additional points of damage, respectively.
. . Katapeshi Underground: Once per scenario after rolling a Bluff or Diplomacy check (but before you know the outcome of the check), you can reroll the check with a penalty of 1d6–1. If you have the Goblin Patronage boon and have selected the Katapeshi Underground as your sponsored organization, the penalty taken on the reroll for both boons is reduced to 1d4–1.
. . Orator (3 goals): Once per adventure before rolling a skill check to convince an NPC to cooperate with you, you can add a bonus to your check equal to 1+ half the number of goals you have completed (rounded down). Double this bonus if the check involves convincing the NPC to participate in an uprising.
. . Timelost Chronicler: [ ] (1/scenario) Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.

Limited
. . Azlanti Wonders: When you adventure in a ruin, archaeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites), you can cross this boon off your Chronicle sheet and choose two of the following: AC, attack rolls, saving throws, or skill checks. For the duration of the adventure while you are exploring the site, you gain a +1 insight bonus on the selected rolls or to your Armor Class.
. . Banish the Hag: Before attempting a saving throw against a curse or a witch’s hex, you can cross this boon off your Chronicle sheet to gain a +4 bonus on the save. Alternatively, cross this boon off your Chronicle sheet when you’re targeted by a spell or effect that would remove a curse; the caster gains a +4 bonus on the caster level check to remove that curse.
. . Blessing of the Atoned: You may check one of the boxes preceding this boon before rolling to gain a +2 bonus on a Charisma-based skill check made to influence a good-aligned spellcaster or creature with the good subtype. Alternatively, you may check off the box to use lay on hands as a paladin of your character level.
. . Budding Friendship: If you would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom, you can cross this boon off your Chronicle Sheet to earn 1 Prestige Point instead.
. . Cleaning House: Once per adventure you can spend 1 minute and check a box next to this boon to gain a free potion of cure light wounds. If you are 7th level or higher when you check a box, you instead gain a potion of cure serious wounds.
. . Daring Rescue: You may cross this boon off your Chronicle sheet when spending Prestige Points to recover your body and gear to reduce the Prestige Point cost by 3 (minimum 0).
. . Darklands Delver: Before making a Knowledge check related to duergar, you can decide to take 20 on the check. When you do, cross this boon off your Chronicle sheet.
. . Grace of Minatan Heroes: As a standard action, you may cross this boon off your Chronicle sheet to gain the effects of greater magic fang or greater magic weapon (CL = your total HD). Regardless of which spell is selected, this effect only
lasts for 1 minute per effective caster level.
. . Inahiyi’s Gratitude: You may, as an immediate action, check a box that precedes this boon to treat positive and negative energy effects as though you were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts 1 minute once activated. If you are a wayang, your mastery over shadow is such that when you use your light and dark racial ability, you can check both boxes that precede this boon. When you do so, you allow both positive and negative energy
to heal you, though this benefit lasts for only 5 rounds.
. . Inner Struggle: When you fail a saving throw against a mind-affecting compulsion effect, you can cross this boon off your Chronicle sheet in order to delay the effect and be stunned until the end of your next turn instead as you retreat into your own personal mindscape to fight off this hostile magic. At the end of your turn, you can attempt a new saving throw against the effect to end it. If you succeed, the effect ends. If you fail the save, the original effect overpowers your mental defenses and resumes.
. . Legacy of a Princess: You may call upon Song Rui's dedication as a swift action that lasts for 1 minute. During this time, the first time you hit a creature with a melee attack each round, you gain a +2 bonus to your AC against that creature until the beginning of your next turn. When you use this boon, cross it off your Chronicle sheet.
. . Leshy Token: Whether you wear it or not, you can cross this boon off your Chronicle sheet to give the token to a plant creature, instead gaining a +5 circumstance bonus on one such Charisma-based check. If you give the token to a leshy, the bonus increases to +10.
. . Liberty Never Rests: You can cross this boon off your Chronicle Sheet before rolling initiative to roll twice and take the better result.
. . Nemesis of the Aspis: During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.
. . Pezzacki Thistle: You may use this boon to reroll a Craft, Diplomacy, or Perform check, but you must make the choice to reroll before the GM reveals whether or not the check succeeds. Once you use this boon, cross if off your Chronicle sheet.
. . Piercing the Veil: At the start of any adventure, you may check a box next to this boon to gain a +1 bonus on all Perception and Sense Motive checks, as well as all Will saving throws made to resist or disbelieve illusions, for the duration of the adventure.
. . Rosehaven Redemption: You can check the box that precedes this boon before attempting a saving throw to roll 1d20 and add your ranks in one Craft or Perform skill; use the result as your saving throw. If you have bonuses to that Craft or Perform skill from class abilities, traits, or feats, add them to this roll.
. . Skillful Barterer: Once during a scenario, while in a settlement of at least 100 people, you may trade up to 300 gp worth of non-magical equipment for non-magical equipment of equivalent value. You may not receive coins, gems, or other money as a part of this trade. After you use this boon, cross if off your Chronicle sheet.
. . Well-Connected: Once per adventure before attempting an Appraise, Disable Device, Knowledge (local), Perception, Profession, or Stealth check, you can check a box next to this boon to add 1d6+1 to the roll, representing the benefits of the information filtered to you by Yigrig Moneymaker’s extensive underground network.


Defense:

AC 14, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 deflection); CMD 13 (11 Fl)
hp 44 (Arcanist 7d6, +1 Con, +7 favored class)
Fort +4, Ref +5, Will +6; +2 vs. shadow spells

Special Defenses
. . cloak of resistance +1 resistance bonus to saves
. . ring of protection +1 deflection bonus to AC
. . Shadow Resistance +2 racial bonus on saving throws against shadow subschool


Offense:

BAB +3; CMB +0
Speed 20 ft.
Melee
. . dagger +2 (1d3-2/19-20, P/S)
. . unarmed strike +2 (1d2-2, B, nonlethal)
. . touch +2
Ranged
. . light crossbow +6 (1d6/19-20, P)
. . ranged touch +6

Special Attacks
. . Freedom Fighter gain a +1 bonus on attack rolls and weapon damage rolls against known slavers (creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least one day, or is explicitly cited as trafficking slaves)


Spells:

Arcanist (Occultist) Spells Known (CL 7th, vs SR +7, concentration +13)

3rd Level
. . clairaudience/clairvoyance 10 min, V/S/F (focus not specified), long, 1 min/level (D)
. . darkvision, communal standard, V/S/M (dried carrot or agate), creatures touched, 1 hr/level divided among creatures touched
. . daylight standard, V/S, object touched, 10 min/level (D)
. . dispel magic (CL +2) standard, V/S, medium, 1 spellcaster/creature/object, instant
. . fly standard, V/S/F (a wing feather), creature touched, 1 min/level
. . ice spears (Reflex DC 20) standard, V/S/M (small crystal), close, 1 ice spear/4 levels, instant
. . stinking cloud (Fortitude DC 20) standard, V/S/M (rotten egg or cabbage leaf), medium, 20 ft radius 20 ft high cloud, 1 rd/level

2nd Level
. . alter self standard, V/S/M (piece of creature type), personal, 1 min/level (D)
. . create pit (Reflex DC 19) standard, V/S/F (miniature shovel costing 10 gp), medium, 10'x10' hole, 10 ft deep/2 levels, 1 round + 1 round/level
. . dust of twilight (Fort DC 19) standard, V/S/M (coal dust), medium, 10 ft radius spread, instant
. . fiery shuriken standard, V/S/M (pinch of sulfur and single shuriken worth 0.2 gp), close (ranged touch), 1 round/level (D)
. . flaming sphere (Reflex DC 18) standard, V/S/M (tallow, brimstone, and powdered iron), medium, 1 round/level
. . frigid touch standard, V/S, melee touch, instant
. . glitterdust (Will DC 19) standard, V/S/M (ground mica), medium, 10 ft radius spread, 1 round/level
. . knock standard, V, medium, 1 door/box/chest up to 10'/level area, instant
. . mirror image standard, V/S, personal, 1 min/level
. . molten orb (Reflex 18) standard, V/S, close (ranged splash), instant
. . pyrotechnics (Will or Fortitude 18) standard, V/S/M (fire source), long, up to 20' cube, 1d4+1 rounds
. . raven's flight swift, V, personal, 1 round
. . scorching ray standard, V/S, close (ranged touch), 1 or more rays, instant
. . see invisibility standard, V/S/M (talc and powdered silver), personal, 10 min/level (D)
. . stone discus standard, V/S/M (pinch of earth or metal), close (ranged attack), instant

1st Level
. . adhesive spittle (Reflex DC 18) standard, V/S, 15 ft, 1 rd/level to spit then 2d4 rounds
. . ant haul standard, V/S/M, creature touched, 2 hours/level
. . burning hands (Reflex DC 17) standard, V/S, 15 ft cone, instant
. . charm person (Will DC 17) standard, V/S, close, 1 hr/level
. . color spray (Will DC 17) standard, V/S/M (red, yellow, blue powder/sand), 15 ft cone, instant
. . corrosive touch standard, V/S, creature/object touched (melee touch), instant
. . crafter's fortune standard, V/S/F (tool), close, 1 day/level (D)
. . disguise self (Will DC 17 disbelief) standard, V/S, personal, 10 min/level (D)
. . endure elements standard, V/S, touch, 24 hours
. . enlarge person (Fortitude DC 17) 1 round, V/S/M (powdered iron), close, 1 min/level (D)
. . expeditious retreat standard, V/S, personal, 1 min/level (D)
. . feather fall immediate, V, close, 1 creature/level up to 20 ft apart, up to 1 round/level
. . floating disk standard, V/S/M (drop of mercury), close, 3 ft dia disk of force, 1 hour/level
. . grease (Reflex DC 18) standard, V/S/M (butter), close, object or 10 ft square, 1 min/level (D)
. . heightened awareness standard, V/M (coffee bean), personal, 10 min/level (D)
. . identify standard, V/S/M (wine stirred with an owl's feather), 60 ft cone, 3 rds/level (D)
. . jury-rig standard, V/S/M (pinch of tree resin), touch, 1 broken object up to 2 lbs/level, 1 rd/level
. . liberating command immediate, V, close, 1 creature, instant
. . mage armor standard, V/S/F (cured leather), touch, 1 hr/level (D)
. . magic missile standard, V/S, medium, up to 5 creatures no more than 15’ apart, instant
. . magic weapon standard, V/S, weapon touched, 1 min/level
. . monkey fish standard, V/S, personal, 1 min/level (D)
. . obscuring mist standard, V/S, 20 ft radius 20 ft high cloud centered on you, 1 min/level (D)
. . protection from evil standard, V/S/M, touch, 1 min/level (D)
. . ray of enfeeblement (Fortitude DC 17) standard, V/S, close, 1 rd/level
. . shield standard, V/S, personal, 1 min/level (D)
. . silent image (Will DC 17) standard, V/S/F (bit of fleece), long, visual figment up to 4+1/level 10 ft cubes (S), concentration
. . snapdragon fireworks (Reflex DC 17) standard, V/S/M (bundle of sulfur wrapped in cloth), long, 1 rd/level
. . snowball standard, V/S, close (ranged touch), instant
. . true strike standard, V/F (small wooden replica of archery target), personal, until end of next round
. . unseen servant standard, V/S/M (piece of string and bit of wood), close, 1 hr/level

Cantrips
All (DC 16, Conjuration DC 17)

Spell-Like Abilities (CL 7th)
. . augury (1/day) 1 min, V/S/M (incense worth 25 gp)/F (set of marked sticks or bones worth 25 gp), personal, instant
. . contact other plane (1/week) 10 min, V, personal, concentration

Spell Modifiers
. . Arcane Reservoir expend 1 point from arcane reservoir as free action when casting arcanist spell; +1 CL or +1 Save DC; expend no more than 1 point on any spell
. . Augment Summoning creatures conjured with any summon spell gain a +4 enhancement bonus to Strength and Constitution for the duration of the summon spell
. . Gifted Adept (dispel magic) pick one spell; effects manifest at +1 caster level
. . Planar Contact cast augury once per day and contact other plane once per week; use arcanist level as caster level
. . Secret of the Impossible Kingdom (dispel magic pick one spell; cast at +1 caster level
. . Spell Focus (Conjuration) +1 DC for all saves against spells from this school


Feats & Traits:

Feats
. . Additional Traits gain 2 additional traits
. . Augment Summoning creatures conjured with any summon spell gain a +4 enhancement bonus to Strength and Constitution for the duration of the summon spell
. . Extra Reservoir gain 3 extra arcane reservoir points each day; pool size increases by same amount
. . Spell Focus (Conjuration) +1 DC for all saves against spells from this school

Traits
. . Ease of Faith +1 trait bonus on Diplomacy checks; Diplomacy is class skill
. . Gfited Adept (dispel magic) pick one spell; effects manifest at +1 caster level
. . Secret of the Impossible Kingdom (dispel magic) pick one spell; cast at +1 caster level
. . Seeker +1 trait bonus on Perception checks; Perception is class skill

Proficiencies
. . Simple Weapon Proficiency No penalty on attacks made with simple weapons


Skills:

Skill Points 49 (2 Arcanist, +5 Int, +Fly from headband)
ACP -0 (-0 Armor, -0 Encumbrance)
*ACP applied to these skills

[ ] *Acrobatics +2 (-4 to jump)
[1] Appraise +10
[ ] Bluff +2 (+1 vs. plants if wearing Leshy Token)
[ ] *Climb -2
[7] Craft (alchemy) +16 (+2 with alchemist's lab)
[7] Diplomacy +13 (+1 vs. plants if wearing Leshy Token)
[ ] Disguise +2 (+1 vs. plants if wearing Leshy Token)
[ ] *Escape Artist +2
[7] *Fly +14
[ ] Heal +0
[ ] Intimidate +2 (+1 vs. plants if wearing Leshy Token)
[6] Knowledge (arcana) +15 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (dungeoneering) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (engineering) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (geography) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (history) +11 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (local) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (nature) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (nobility) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Knowledge (planes) +10 (+2 vs dangers in the Darklands, +4 if related to duergar)
[4] Knowledge (religion) +13 (+2 vs dangers in the Darklands, +4 if related to duergar)
[1] Linguistics +10
[7] Perception +13
[ ] Perform (any) +2 (+1 vs. plants if wearing Leshy Token)
[ ] *Ride +2
[ ] Sense Motive +0
[7] Spellcraft +16
[ ] *Stealth +8
[ ] Survival +0
[ ] *Swim -2
[1] Use Magic Device +6 (+1 vs. plants if wearing Leshy Token)

Skill Modifiers
. . Alchemist's Lab +2 circumstance bonus on Craft (alchemy) checks
. . Darklands Delver +2 bonus on all Knowledge checks related to dangers in the Darklands; bonus increases to +4 if relating to duergar
. . Ease of Faith +1 trait bonus on Diplomacy checks; Diplomacy is class skill
. . Leshy Token +1 circumstance bonus on all Charisma-based checks made to influence or control plants and plant creatures
. . Seeker +1 trait bonus on Perception checks; Perception is class skill
. . Timelost Chronicler +1 bonus on Knowledge (history) checks

Languages Azlanti, Common, Draconic, Infernal, Osiriani, Sylvan, Thassilonian, Tien, Wayang


Special Abilities:

Wayang Abilities
+2 Dex, +2 Int, -2 Wis
. . Darkvision (60 feet) see in the dark (black and white only)
. . Dissolution’s Child (5 rounds, 1/day) (Su) assume the appearance of a shadow, as Invisibility; replaces shadow magic
. . Light and Dark (1/day) (Su) immediate action; treat positive/negative energy as if undead for 1 minute
. . Lurker +2 racial bonus to Perception and Stealth
. . Shadow Resistance +2 racial bonus on saving throws against shadow subschool

Arcanist (Occultist) Abilities
. . Arcane Reservoir Pool = 3 + Arcanist level, refills to 3 + 1/2 Arcanist level every morning; no rollover; expend 1 point from arcane reservoir as free action when casting arcanist spell; +1 CL or +1 Save DC; expend no more than 1 point on any spell; expend point(s) to fuel Arcanist Exploits
. . Consume Spells (2/day) (Su) move action; expend spell slot to add spell levels to arcane reservoir

Arcanist Exploits
. . Conjurer's Focus (Summon Monster III, 5 minutes) (Sp) spend 1 arcane reservoir to cast Summon Monster I; standard action; creatures remain 1 minute/level; at 3rd and every 2 levels after, Summon Monster II, etc. at the cost of 1 arcane reservoir per spell level; cannot have more than one spell active; replaces 1st level Arcanist Exploit
. . Counterspell (Su) can counter spell being cast for 1 reservoir point as immediate action; must identify as normal; expend spell slot one level higher than countered spell; counter with dispel check as dispel magic; if same spell is prepared, can expend that spell slot and gain +5 bonus on dispel check
. . Planar Contact (Sp) cast augury once per day and contact other plane once per week; use arcanist level as caster level; replaces 7th level Arcanist Exploit
. . Quick Study (Ex) can prepare a spell in place of an existing spell by expending 1 point from arcane reservoir; full-round action that provokes an attack of opportunity; must be able to reference her spellbook when using this ability; spell prepared must be of the same level as the spell being replaced


Gear:

Light up to 17.25 lbs Medium up to 34.5 lbs Heavy up to 52.5 lbs
Current Load Carried 14.3 lbs (Light)
Money 454 gp 2 sp 0 cp

Slots
Scholar's outfit
Head:
Headband: headband of vast intelligence +2 (Fly, raven's flight, Sylvan)
Eyes:
Shoulders: cloak of resistance +1
Neck: talisman of freedom (Sun Shogun)
talisman of warrior's courage (Sun Shogun)
Chest:
Body:
Armor:
Belt:
Wrists:
Hands:
Ring: ring of protection +1
Ring:
Feet:

Containers
backpack
belt pouch
scroll case
spell component pouch
waterproof bag

Weapons
dagger
light crossbow
. . bolts

Backpack
2aterproof bag
soap
trail rations (5)
waterskin

Belt Pouch
wands (see Resources, above)
leshy token (see Boons, above)
acid
ink
inkpen

Scroll Case
parchment (6)

Spell Component Pouch
spell components & reagents (see Resource, above)
miniature shovel (focus for create pit)
set of marked bones (focus for augury)

Waterproof bag
blessed book (106/1000 pages used)
Scroll case

At Home
alchemist's lab


Items Available for Purchase:

Always Available (in a town of more than 5,000 residents)
. . All basic armor, gear, items, and weapons from Chapter 6 of the Pathinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron. All mundane weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available, including masterwork quality versions where a cost is defined.
. . +1 weapons (2,000 gp + 300 gp for the masterwork weapon cost + item cost)
. . +1 armor (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . +1 shields (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . scrolls of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . wayfinder (at a 50% discount for 250 gp)
. . All items purchased with Prestige Points
Current Fame: 34
. . items up to 16,500 gp

5-21 The Merchant's Wake
. . black adder poison (90 gp, limit 2)
8-06 Reaping What We Sow
. . lesser glowing gourd (1,200 gp; see Chronicle Sheet)
6-22 Out of Anarchy
. . scroll of remove fear (CL 4th; 100 gp)
. . wand of mage armor (10 charges; 150 gp, limit 1)
4-07 Severing Ties
. . wand of delay pain (11 charges; 990 gp, limit 1)
. . wand of purify food and drink (34 charges; 255 gp, limit 1)
. . lesser strand of prayer beads (bead of blessing only; 600 gp, limit 1)
10-06 Treason's Chains
. . chime of opening (4 charges; 1,200 gp, limit 1)
. . wand of shocking grasp (45 charges; 675 gp, limit 1)
. . chime of opening (4 charges; 1,200 gp, limit 1)
. . wand of shocking grasp (45 charges; 675 gp, limit 1)
10-16 What the Helm's Hide
. . dark life ring (1,250 gp; see chronicle)
. . wand of bless (11 charges; 165 gp; limit 1)
. . +1 flaming arrows (167 hp; limit 5)
. . wand of prayer (5 charges; 1,125 gp; limit 1)
8-14 To Seal the Shadow
. . wand of charm person (6 charges; 360 gp, CL 4th)
. . wand of charm person (8 charges; 840 gp, CL 7th)
Fangwood Keep
. . chime of opening (5 uses; 1,500 gp, limit 1)
. . wand of bull’s strength (12 charges; 1,080 gp, limit 1)
. . wand of cure moderate wounds (12 charges; 1,080 gp, limit 1)
. . wand of detect animals or plants (13 charges; 195 gp, limit 1)
8-03 Captives of Toil
. . wand of daylight (8 charges; 1,800 gp, limit 1)
. . wand of invisibility (12 charges; 1,080 gp, limit 1)
. . wand of remove blindness/deafness (7 charges; 1,575 gp, limit 1)
. . wand of greater invisibility (8 charges; 3,360 gp, limit 1)
6-11 The Slave Master's Mirror
crystal ball (42,000 gp)
lesser pugwampi braid (300 gp; limit 3; see Chronicle Sheet)
wand of aspect of the bear (15 charges; 1,350 gp)
wand of pox pustules (13 charges; 1,170 gp)
scroll of dispel magic (CL 10th; 750 gp, limit 1)


Appearance:

Tenibri has skin of deep indigo—perhaps a little more blue than purple than the average Wayang—and bears the traditional tribal patterns of white dots tattooed into his skin. He's since learned that these patterns bear little relation to traditional forms and carry little translatable meaning, having been done by a wayang community that is too far removed from their roots to remember the old traditions in their pure form. While Absalom is definitely a global city, with accepting values that rarely even notice something too strange, a Wayang is still an uncommon sight that often gets an unusual reaction, so Tenebri is most often seen cloaked in clothing that will help hide his true nature from those who might be bothered by it.

He now also sports an unusual tattoo. Instead of the traditional white dots, the silhouette of the mask of the Minatan hero Lai Ligau has been tattooed on his face in golden yellow dots that stand out in stark contrast from the traditional white of the rest of his tattoos.


Chronicle Sheets:

Chronicle #1 wrote:

7-00 The Sky Key Solution

Starting XP: 0
XP earned: 1
Final XP: 1

Starting Prestige / Fame: 0 / 0
Prestige earned: 2
Prestige spent: 2
Final Prestige / Fame: 0 / 2

Starting Gold: 28.2 gp
Scenario Gold: 500 gp
Day Job: = 20 gp
Gold spent: 0 gp
Final Gold: 548.2 gp

Chronicle #2 wrote:

5-21 Merchant's Wake

Starting XP: 1
XP earned: 1
Final XP: 2

Starting Prestige / Fame: 0 / 2
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 2 / 4

Starting Gold: 548.2 gp
Scenario Gold: 514 gp
Day Job: = 75 gp
Gold spent: 0 gp
Final Gold: 1137.2 gp

Chronicle #3 wrote:

6-05 Slave Ships of Absalom

Starting XP: 2
XP earned: 1
Final XP: 3

Starting Prestige / Fame: 2 / 4
Prestige earned: 2
Prestige spent: 2
Final Prestige / Fame: 2 / 6

Starting Gold: 1137.2 gp
Scenario Gold: 514 gp
Day Job: = 75 gp
Gold spent: 0 gp
Final Gold: 1726.2 gp

Chronicle #4 wrote:

8-16 House of Harmonious Wisdom

Starting XP: 3
XP earned: 1
Final XP: 4

Starting Prestige / Fame: 2 / 6
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 4 / 8

Starting Gold: 1726.2 gp
Scenario Gold: 750 gp
Day Job: = 50 gp
Gold spent: 1990 gp
Final Gold: 536.2 gp

Chronicle #5 wrote:

8-06 Reaping What We Sow

Starting XP: 4
XP earned: 1
Final XP: 5

Starting Prestige / Fame: 4 / 8
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 6 / 10

Starting Gold: 536.2 gp
Scenario Gold: 516 gp
Day Job: = 10 gp
Gold spent: 450 gp
Final Gold: 612.2 gp

Chronicle #6 wrote:

2-21 The Dalsine Affair

Starting XP: 5
XP earned: 1
Final XP: 6

Starting Prestige / Fame: 6 / 10
Prestige earned: 2 +1 (8-16 Impressive Find)
Prestige spent: 0
Final Prestige / Fame: 9 / 12

Starting Gold: 612 gp
Scenario Gold: 501 gp
Day Job: = 20 gp
Gold spent: 0 gp
Final Gold: 1133.2 gp

Chronicle #7 wrote:

6-22 Out of Anarchy

Starting XP: 6
XP earned: 1
Final XP: 7

Starting Prestige / Fame: 9 / 12
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 11 / 14

Starting Gold: 1133.2 gp
Scenario Gold: 1205 gp
Day Job: = 20 gp
Gold spent: 30 gp
Final Gold: 2328.2 gp

Spells added to spellbook
Endure elements (from scroll)

Chronicle #8 wrote:

0-08 Slave Pits of Absalom

Starting XP: 7
XP earned: 1
Final XP: 8

Starting Prestige / Fame: 11 / 14
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 13 / 16

Starting Gold: 2328.2 gp
Scenario Gold: 978.5 gp
Day Job: = 5 gp
Gold spent: 450 gp
Final Gold: 2861.7 gp

Chronicle #9 wrote:

4-07 Severing Ties

Starting XP: 8
XP earned: 1
Final XP: 9

Starting Prestige / Fame: 13 / 16
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 15 / 18

Starting Gold: 2861.7 gp
Scenario Gold: 1181 gp
Day Job: = 5 gp
Gold spent: 200 gp
Final Gold: 3847.7 gp

Chronicle #10 wrote:

7-01 Between the Lines

Starting XP: 9
XP earned: 1
Final XP: 10

Starting Prestige / Fame: 15 / 18
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 17 / 20

Starting Gold: 3847.7 gp
Scenario Gold: 1865 gp
Day Job: = 75 gp
Gold spent: 880 gp
Final Gold: 4907.7 gp

Spells added to spellbook
knock (scribed from scroll)
ant haul (scribed from scroll)
feather fall (scribed from scroll)
liberating command (scribed from scroll)
monkey fish (scribed from scroll)

Chronicle #11 wrote:

10-06 Treason's Chains

Starting XP: 10
XP earned: 1
Final XP: 11

Starting Prestige / Fame: 17 / 20
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 19 / 22

Starting Gold: 4907.7 gp
Scenario Gold: 1855 gp
Day Job: = 75 gp
Gold spent: 4000 gp
Final Gold: 2837.7 gp

Chronicle #12 wrote:

10-16 What the Helms Hide

Starting XP: 11
XP earned: 1
Final XP: 12

Starting Prestige / Fame: 19 / 22
Prestige earned: 2 +1 (10-16 Impressive Find)
Prestige spent: 0
Final Prestige / Fame: 22 / 24

Starting Gold: 2837.7 gp
Scenario Gold: 1600 gp
Day Job: = 50 gp
Final Gold: 4487.7 gp

Chronicle #13 wrote:

8-14 To Seal the Shadow

Starting XP: 12
XP earned: 1
Final XP: 13

Starting Prestige / Fame: 22 / 24
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 24 / 26

Starting Gold: 4487.7 gp
Scenario Gold: 1914 gp
Gold spent: 2050 gp
Final Gold: 4376.7 gp

Chronicle #14 wrote:

Fangwood Keep

Starting XP: 13
XP earned: 3
Final XP: 16

Starting Prestige / Fame: 24 / 26
Prestige earned: 4
Prestige spent: 0
Final Prestige / Fame: 28 / 30

Starting Gold: 4376.7 gp
Scenario Gold: 4800 gp
Day Job: 75 gp
Gold spent: 1250 gp
Final Gold: 8001.7 gp

Spells added to spellbook
expeditious retreat (scribed from PC spellbook)
floating disk (scribed from PC spellbook)
jury-rig (scribed from PC spellbook)
magic missile (scribed from PC spellbook)
obscuring mist (scribed from PC spellbook)
ray of enfeeblement (scribed from PC spellbook)
shield (scribed from PC spellbook)
silent image (scribed from PC spellbook)
snapdragon fireworks (scribed from PC spellbook)
scorching ray (scribed from PC spellbook)
mirror image (scribed from Study of Infinite Spells)
dispel magic (scribed from Study of Infinite Spells)
fly (scribed from Study of Infinite Spells)

Chronicle #15 wrote:

8-03 Captives of Toil

Starting XP: 16
XP earned: 1
Final XP: 17

Starting Prestige / Fame: 28 / 30
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 30 / 32

Starting Gold: 8001.7 gp
Scenario Gold: 2610 gp
Day Job: 100 gp
Final Gold: 10711.7 gp

Chronicle #16 wrote:

6-11 The Slave Master's Mirror

Starting XP: 17
XP earned: 1
Final XP: 18

Starting Prestige / Fame: 30 / 32
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 32 / 34

Starting Gold: 10711.7 gp
Scenario Gold: 3264 gp
Day job: 75 gp
Gold Spent: 430 gp
Final Gold: 13620.7 gp

Spells added to spellbook
daylight (scribed from PC spellbook)
acid arrow (scribed from PC spellbook)
fiery shuriken (scribed from PC spellbook)
flaming sphere (scribed from PC spellbook)
frigid touch (scribed from PC spellbook)
molten orb (scribed from PC spellbook)
pyrotechnics (scribed from PC spellbook)
stone discus (scribed from PC spellbook)
adhesive spittle (scribed from PC spellbook)
corrosive touch (scribed from PC spellbook)
identify (scribed from PC spellbook)
magic weapon (scribed from PC spellbook)
true strike (scribed from PC spellbook)
unseen servant (scribed from PC spellbook)

Advancement:

Level 1
Str 7, Dex 14, Con 12, Int 19, Wis 10, Cha 14
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp 8 (d6 max at level 1, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +2 Will save
+0 BAB
Wayang: Dissolution's Child
Arcanist 1st level spells (7): Burning Hands, Crafter's Fortune, Enlarge Person, Grease, Heightened Awareness, Mage Armor, Snowball
Feat: Spell Focus (conjuration)
Traits: Ease of Faith, Seeker
Skill points (6): Craft (alchemy), Diplomacy, Knowledge (arcana), Knowledge (local), Spellcraft, Use Magic Device
Languages: Azlanti, Draconic, Osiriani, Tien
Faction: Liberty's Edge

Level 2
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Arcanist 1st level spell (+2): Charm Person, Disguise Self
Skill points (6): Diplomacy, Know (nature), Knowledge (religion), Perception x2, Spellcraft

Level 3
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+1 Fortitude save, +1 Reflex Save, +0 Will save
+0 BAB
Arcanist Exploit: Quick Study
Feat: Augment Summoning
Arcanist 1st level spell (+2): Color Spray, Protection from Evil
Skill points (6): Diplomacy, Knowledge (arcana), Knowledge (history), Knowledge (planes), Perception, Spellcraft

Level 4
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
+1 Int
Arcanist 2nd level spells (+2, level): Dust of Twilight, Glitterdust
Arcanist 2nd level spell (Int increase): Create Pit
Skill points (7, class): Appraise, Knowledge (dungeoneering), Knowledge (engineering), Diplomacy, Linguistics, Perception, Spellcraft
Skill points (3, Int increase): Craft (alchemy) x3
Language (Int increase): Infernal
Language (Linguistics): Thassilonian

Level 5
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +0 Will save
+0 BAB
Arcanist Exploit: Counterspell
Arcanist 2nd level spells (+2): alter self, see invisibility
Feat: Extra Reservoir
Skill points (7, class): Craft (alchemy), Diplomacy, Knowledge (arcana), Knowledge (geography), Knowledge (nobility), Perception, Spellcraft

Level 6
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+1 Fortitude save, +1 Reflex Save, +1 Will save
+1 BAB
Arcanist 3rd level spells (+2): ice spears, stinking cloud
Skill points (7, class): Craft (alchemy), Diplomacy, Knowledge (arcana), Knowledge (religion) x2, Perception, Spellcraft

Level 7
Arcanist (Occultist)
Favored Class Bonus: +1 hp
hp +6 (d6, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +0 Will save
+0 BAB
Occultist: Planar Contact
Arcanist 3rd level spells (+2): clairaudience/clairvoyance, darkvision, communal
Feat: Additional Traits
Traits (2): Secret of the Impossible Kingdom (dispel magic, Gifted Adept (dispel magic)
Skill points (7, class): Craft (alchemy), Diplomacy, Knowledge (arcana) x2, Knowledge (religion), Perception, Spellcraft


[ ]

Boons
. . Archivist (1/scenario) [ ] (bonus on Knowledge/Linguistics check)
. . Enduring Scholar (1/scenario) [ ] (bonus to saving throw vs spell before rolling)
. . Ally of the Green [ ][ ] (goodberry 1d4+1 hp)
. . Delvehaven Star [ ] (reduce PP for spellcasting services by 2)
. . Eye for Traitors [ ] (reroll failed save vs. illusion)
. . Imperium Initiate [ ] (bonus to spell or combat vs constructs/divs)
. . Inside Knowledge [ ] (take 20 Knowledge (local) about Aspis Consortium)
. . Lord Avid's Recommendation [ ] (increase existing bonus to Charisma skills on Kortos)
. . Secrets of the Grave [ ] (retro +2 to failed save vs necromancy or undead effects)
. . Upstanding Archivist [ ] (purchase single item from 6-15 Chronicle at 75% of the listed price)
. . Whispers of Evil [ ] (gain +1 circumstance bonus on Perception/Sense Motive checks for duration of adventure)

Inspiration (8/day) [ ][ ][ ][ ][ ][ ][ ]
Panache (6/day) [x][x][ ][ ][ ][ ]
Cross-Knowledge (1/day) [ ]

Investigator (Empiricist) Extracts Prepared (CL 4th; vs SR: +4; concentration +9)
^ eligible for Cross-Knowledge
2nd 2/day
[ ] ^invisibility
[ ] ^invisibility
1st 5/day
[ ] ^shield
[ ] ^monkey fish
[x] ^endure elements
[ ] tbd
[ ] tbd

Wands
. . Cure Light Wounds (42 charges) OOOO[ ][ ]
. . Heightened Awareness (32 charges) OOO[ ][ ]
. . Identify (22 charges) OO[ ][ ]

Envoy Spell-Like Abilities (CL 3rd)
[ ] Comprehend Languages (1/day)
[ ] Detect Magic (1/day)
[ ] Detect Poison (1/day)
[ ] Read Magic (1/day)

Ammunition
. . Arrows (14) O[ ][ ][ ][ ]
. . Blunt Arrows (20) O[ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]

Alchemical Weapons
. . Acid (3) [ ][ ][ ]
. . Alchemist's Fire (3) [ ][ ][ ]
. . Alkali Flask (1) [ ]
. . Tangleburn bag (2) [ ][ ]
[/spoiler]

Scenario Notes:

Scenario Gear

Purchases
belt of incredible dexterity +2 (4,000 gp)

Faction Priorities
8: 7 goals
10: 2 goals
10: 4 goals
10: 7 goals
8: 8 goals (for 1/2 goals bonus from Enduring Scholar & Archivist)

8 - attune elemental area to Zarta's extraplanar ritual (arcana/planes DC 15+level)
10 - recover a named text
10 - Possess 4 ranks in Use Magic Device
10 - recruit named scholar (Diplomacy/arcana DC 15+level)
10 - participate in magical/occult ritual
10 - defeat undead with consumable worth 100/level
10 - participate in adventure in Blakros or featuring Blakros family; alternately, adventure on demiplane


Boons:

Persistant
. . Archaeological Expert: You gain a +1 bonus on Appraise and Knowledge (history) checks to identify the cultural significance of art and objects.
. . Darklands Study: You gain a +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.
. . Delvehaven Star: You gain a +2 bonus on Knowledge (history, local, and nobility) checks associated with Cheliax, and you gain a +1 bonus to your initiative while adventuring in Cheliax.
. . Eye for Traitors: You gain a permanent +1 bonus on Sense Motive checks to tell if someone is lying and on Will saves against illusions.
. . Gnoll Tactics: (from 192785-2 CS 16) So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following feats and archetypes from Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype, and the flindbar.
. . Impressive Influence: How this influence will play out in the future is not yet clear, but you have nonetheless ingratiated yourself with a number of influential members of the Inner Sea Society. (Nigel Aldain, Alexander Bedard, Hamaria Blakros, Tancred Desimire, Jeon Raeng-Woo, Rubaani Shafar)
. . Inside Knowledge: You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained.
. . Lord Avid's Recommendation: You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos.
. . Relics of Rahadoum: You gain a permanent +1 bonus on Sleight of Hand checks to conceal a wand, holy symbol, or similarly sized item on your person. Any one such item concealed in this manner and not worn on your person is protected from detect magic spells as if it is under the effects of a nondetection spell with a DC equal to 6 + your character level.
. . The Yagevna family in Irrisen: When in Irrisen, you gain a +1 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.
. . You owe Grandmaster Torch a favor: When he calls in this favor, you are obligated to fulfill his request so long as it doesn't violate any morale restrictions of your race, class, or alignment.

Periodic
. . Enduring Scholar (5 goals): Once per adventure before rolling a saving throw against a spell, you can apply a bonus equal to 1 plus half the number of goals you have completed.
. . Archivist (5 goals): Once per adventure, you may apply a bonus on any Knowledge or Linguistics check equal to half of the number of Dark Archive goals you have completed, rounded down. You also learn an additional language.

Limited
. . Ally of the Green: As a standard action, you can check one of the boxes that precede this boon and consume one of these seeds as if it were a goodberry, though the seed heals 1d4+1 points of damage. Alternatively, you can feed a seed to an adjacent plant creature to grant it 5 temporary hit points and the benefits of divine favor (CL 6th) for 1 minute. When you check the last box, cross the entire boon off your Chronicle sheet.
. . Archaeological Expert: If you would fulfill the primary success conditions of an adventure but fail its secondary success conditions, you can cross this boon off your Chronicle sheet and attempt an Appraise, Knowledge (history), or Profession (archaeologist) check (DC = 10 plus twice your character level). If you succeed, you make a small but significant archaeological discovery that allows you--and only you--to earn the Prestige Point reward anyway. You cannot take 10 on this check.
. . Delvehaven Star: Furthermore, you can check the box that precedes this boon when spending Prestige Points

[/spoiler][/spoiler][/spoiler]