Dog

Dog, riding's page

15 posts. Alias of Zin Z'arin.


Full Name

Dog, riding

Race

| HP: 13/13 | AC: 13 (12 Tch, 11 Fl) | CMB: +3, CMD: 15 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +8, SM +1

Classes/Levels

| Speed 40 ft | Active conditions: none

Gender

Male N Dog 2 HD

About Dog, riding

Male Dog 2 HD
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +8

Mount: Ny'a, Paladin

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Trackers:


Defense:

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural); CMD 15 (19 vs. trip)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Special Defenses

Offense:

BAB+1; CMB +3
Speed 40 ft.
Melee
. . bite +3 (1d6+3)
Special Attacks

Feats & Tricks:

Feats
Skill Focus (Perception) +3 bonus on one skill

Tricks
Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
Come (DC 15): The animal comes to you, even if it normally would not do so.
Defend (DC 20): The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.
Down (DC 15): The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.
Guard (DC 20): The animal stays in place and prevents others from approaching.
Heel (DC 15): The animal follows you closely, even to places where it normally wouldn't go.

Proficiencies


Skills:

Skill Points 2
ACP -0 (-0 Armor, -0 Encumbrance)
* ACP applied to these skills

[1] *Acrobatics +6 (+14 to jump)
[ ] Appraise -4
[ ] Bluff -2
[ ] *Climb +2
[ ] Diplomacy -2
[ ] Disguise -2
[ ] *Escape Artist +2
[ ] *Fly +2
[ ] Heal +1
[ ] Intimidate -2
[1] Perception +8
[ ] *Ride +2
[ ] Sense Motive +1
[ ] *Stealth +2
[ ] Survival +1 (+5 when tracking by scent)
[ ] *Swim +2

Skill Modifiers
. . +4 Survival when tracking by Scent


Special Abilities:

Racial Abilities
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent Detect opponents within 15+ feet by sense of smell

Gear:

Light up to 100 lbs. Medium up to 200 lbs. Heavy up to 300 lbs.
Current Load Carried 25 lbs. (Light)

Containers

Worn Items
Riding Saddle