Lord Raheem Pandisar

Rataji the Disgraced's page

27 posts. Alias of Zin Z'arin.


Race

| HP: 58/58 | AC: 11 (11 Tch, 10 Fl) | CMD: 14 (13 Fl) | F: +5, R: +7, W: +10 | Init: +5 | Perc: +2, SM +2

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

Male LE Mwangi Enchanter 8

About Rataji the Disgraced

Rataji The Disgraced
Male human (Mwangi) enchanter 8
LE Medium humanoid (human)
Init +5; Senses Perception +2
Aura despair (30 ft., 8 rounds/day) [x][ ][ ][ ][ ]-[ ][ ][ ]
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 58 (8d6+24)
Fort +5, Ref +7, Will +10
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Offense
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Speed 30 ft.
Melee staff of caustic fury +3 (1d6-1)
Ranged light crossbow +5 (1d8/19-20)
Arcane School Spell-Like Abilities (CL 8th; concentration +13)
. . 8/day—dazing touch
Enchanter Spells Prepared (CL 8th; concentration +13)
. . 4th—confusion (DC 20), crushing despair (DC 20), greater invisibility, telekinetic charge
. . 3rd—dispel magic, haste, heroism, inflict pain (DC 19), lightning bolt (DC 18), suggestion (DC 19)
. . 2nd—bear's endurance, silent charm person (DC 17), hideous laughter (DC 18), invisibility, scorching ray
. . 1st—charm person (DC 17), disguise self, ear-piercing scream (DC 16), magic missile, magic missile, shield, unprepared combatant (DC 17)
. . 0 (at will)—detect magic, light, message, ray of frost
. . Opposition Schools Conjuration, Necromancy
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Statistics
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Str 9, Dex 12, Con 12, Int 21, Wis 14, Cha 14
Base Atk +4; CMB +3; CMD 14
Feats Improved Initiative, Lightning Reflexes, Scribe Scroll, Silent Spell, Skill Focus (Bluff), Skill Focus (Spellcraft), Spell Focus (enchantment), Toughness
Skills Bluff +19, Diplomacy +16, Disguise +5, Intimidate +8, Knowledge (arcana) +16, Knowledge (local) +16, Knowledge (nature) +16, Knowledge (planes) +16, Linguistics +16, Spellcraft +19
Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Elven, Halfling, Infernal, Kelish, Orc, Osiriani, Polyglot, Sylvan, Undercommon
SQ arcane bond (amulet of spell cunning), enchanting smile
Combat Gear pearl of power (1st level), potion of cure serious wounds, scroll of dispel magic (CL 12th), scroll of fly, scroll of glitterdust, scroll of hold monster, scroll of mage armor (CL 6th), scroll of stoneskin, staff of caustic fury (as staff of fire but acid damage); Other Gear crossbow bolts (10), light crossbow, amulet of spell cunning, circlet of persuasion, cloak of resistance +2, headband of vast intelligence +2, spell component pouch, wizard starting spellbook, diamond dust (worth 250 gp), 47 gp
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Special Abilities
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Arcane Bond (Amulet of spell cunning) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Aura of Despair (8 rounds/day) (Su) As a standard action, foes in 30 ft aura take -2 to most checks.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Dazing Touch (8/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Enchanting Smile (Su) Gain bonuses to Bluff, Diplomacy and Intimidate. Turn enchantment spells.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Silent Spell Cast a spell with no verbal components. +1 Level.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.