Ekujae Warrior

Nonalwe's page

67 posts. Organized Play character for Zin Z'arin.


Race

| HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2

Classes/Levels

| Speed 30ft | Active conditions: none

Gender

Female NG Elf Wizard 2

About Nonalwe

Female Elf Wizard (Sword Binder) 2
NG Medium Humanoid (elf)
Init +5; Senses Low-light vision; Perception +6
. . Warrior of Old +2 trait bonus on initiative checks

Str 14, Dex 16, Con 12, Int 19, Wis 7, Cha 7

Resources:

Rerolls
. . Cthulhu Brew t-shirt [ ]

Boons
. . Blessing of Aurelliax [ ] (gain benefit from dragon statuette)
. . Explore, Report, Cooperate [ ] (GM advice on proposed action)
. . Explore, Report, Cooperate [ ] (GM Advice on proposed action)
. . Highdelve's Hero: Kiliuk [ ] (gain choice of basic feats for one adventure)
. . Prized Find [ ] (earn 1 PP when failing success condition)

Wizard Spells
1st level spells prepared
[ ] ear-piercing scream
[ ] magic missile
Cantrips prepared (at will)
. . acid splash
. . detect magic
. . prestidigitation

Wizard Abilities
. . Arcane bond (1/day) [ ]
. . Hand of the apprentice (7/day) [ ][ ][ ][ ][ ]-[ ][ ]

Wands
. . mage armor (50 charges) OOOO[ ][ ][ ][ ][ ]-[ ][ ][ ][ ][ ]


Scenario Notes:

Purchases
cloak of resistance +1 (1,000 gp)

Scenario Items

Faction Goals


Boons:

Persistant
. . Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
. . Gnoll Tactics: (from 192785-2 CS 16) So long as you possess this boon, all of your Pathfinder Society Organized Play characters have access to the following feats and archetypes from Pathfinder RPG Monster Codex as if they appeared on the Additional Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank, the pack rager barbarian archetype, and the flindbar.

Periodic

Limited
. . [ ] Blessing of Aurelliax: By helping the people of Highdelve, you have also earned the favor of its protector, Aurelliax. As a sign of her appreciation, she has provided you a small golden dragon statuette. You can check the box that precedes this boon to tap into the statuette's faint magic and gain one of the benefits below; afterward cross out all of the benefits below, (except Dragon's Friend, if you selected that benefit).
Dragon's Prosperity: Before attempting a Day Job check to earn additional gold at the end of one adventure, you can use this benefit to triple the amount of gold the check grants you (maximum 300 gp).
Dragon's Luck: Before you roll any one d20 roll, you can use this benefit to roll twice and take the higher result. For 1 minute afterward, you gain a +1 luck bonus on all attack rolls, skill checks, ability checks, and saving throws.
Dragon's Scales: You gain fire resistance 5 for 24 hours.
Dragon's Friend: The statuette permanently transforms into a fairly harmless animal with supernaturally golden features, such as gold-hued fur, feathers, or scales. Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack. You can select any Diminutive, Tiny, or small animal suitable for a familiar. You can choose to adopt this creature as your familiar, spirit animal, or similar companion, replacing your current companion at no cost. Otherwise, you can keep the creature as a loyal pet.
. . Explore, Report, Cooperate (The Wounded Wisp): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle Sheet.
. . Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle Sheet.
. . Highdelve's Hero: You were instrumental in saving Highdelve from imminent attack and preserving its Brightbloom tradition. If you played one of the provided pregenerated characters, you earn the benefit below associated with that character.
[ ] Kiliuk: The people of Highdelve have helped you track down your family, and their stories help inspire you in your upcoming adventures. You can check the box that precedes this boon to gain one of the following feats for the duration of an adventure: Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, or Toughness.
. . Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).


Defense:

AC 13, touch 13, flat-footed 10 (+3 Dex); CMD 16 (13 Fl)
hp 14 (Wizard 2d6, +1 Con, +2 favored class)
Fort +2, Ref +4, Will +2; +2 vs. enchantments

Special Defenses
. . cloak of resistance +1 resistance bonus on saving throws
. . Elven Immunities +2 racial bonus on saving throws against enchantment spells and effects; immune to magical sleep


Offense:

BAB +1; CMB +3
Speed 30 ft.
Melee
. . elven curve blade +3 (1d10+3/18-20, S)
. . unarmed strike +3 (1d3+2, B, nonlethal)
. . touch +3
Ranged
. . hand of the apprentice +5 (1d10+2/18-20, S, close)
. . ranged touch +4

Special Attacks
. . Point-Blank Shot gain a +1 bonus on attack and damage rolls with ranged weapons at ranges up to 30 ft.


Spells:

Wizard Spells Known (CL 2nd, vs SR +4, concentration +6)

1st Level
. . burning hands standard, V/S, 15' cone, instant
(Reflex DC 16 halves) deal 1d4/level fire damage (up to 5d4)
. . charm person standard, V/S, close, 1 humanoid creature, 1 hour/level
(Will DC 15 negates) creature treats you as trusted friend and ally
. . crafter's fortune standard, V/S/F (a tool), close, 1 creature, 1 day/level until discharged
gain +5 luck bonus on next Craft skill check
. . ear-piercing scream standard, V/S, close, 1 creature, instant
(Fort DC 16 partial) creature dazed 1 round and takes 1d6 sonic damage per 2 caster levels (max 5d6)
. . heightened awareness standard, V/M (coffee bean), personal, 10 min/level (D)
+2 competence on Perception and trained Knowledge checks, dismiss for +4 to initiative
. . magic missile standard, V/S, medium, up to 5 creatures no more than 15 ft apart
missile of force deals 1d4+1 damage; gain additional missiles for every 2 levels above 1st (max 5 missiles)
. . ray of sickening standard, V/S, close, 1 rd/level
(Fort DC 15 negates) ranged touch causes target to be sickened
. . urban grace standard, V/S, personal, 1 min/level
speed increases 10' in crowds; crowds not difficult terrain; gain +4 bonus on certain Acrobatics and Climb checks; Acrobatics to jump always treated as if with running start
. . vanish standard, V/S, touch, 1 rd/level
creature or object touched becomes invisible

Cantrips
All (DC 14, Evocation DC 15)

Spell Modifiers
. . Elven Magic +2 racial bonus on caster level checks to overcome spell resistance
. . Spell Focus (Evocation) (bonus feat) +1 DC for all saves against spells from this school


Feats & Traits:

Feats
. . Point-Blank Shot gain a +1 bonus on attack and damage rolls with ranged weapons at ranges up to 30 ft.
. . Spell Focus (Evocation) (bonus feat) +1 DC for all saves against spells from this school

Traits
. . Observant (Perception) gain +1 trait bonus with chosen skill; chosen skill is a class skill
. . Warrior of Old +2 trait bonus on initiative checks

Proficiencies
. . Elven Weapon Familiarity No penalty on attacks made with longsword, rapier, longbow (including composite) and shortbow (including composite)
. . Wizard Weapon Proficiencies No penalty on attacks made with club, dagger, crossbow (light and heavy), and quarterstaff


Skills:

Skill Points 6 (2 Wizard, +4 Int)
ACP -0 (-0 Armor, -0 Encumbrance)
*ACP applied to these skills

[ ] *Acrobatics +3
[ ] Appraise +4
[ ] Bluff -2
[ ] *Climb +2
[ ] Craft (any) +4 (-2 without tools)
[2] Craft (weapons) +8 (+2 with masterwork tool)
[ ] Diplomacy -2
[ ] Disguise -2
[ ] *Escape Artist +3
[ ] *Fly +3
[ ] Heal -2
[ ] Intimidate -2
[2] Knowledge (arcana) +9 (+1 in the Grand Lodge)
Knowledge (dungeoneering) (+1 in the Grand Lodge)
Knowledge (engineering) (+1 in the Grand Lodge)
Knowledge (geography) (+1 in the Grand Lodge; +2 to navigate underground)
Knowledge (history) (+1 in the Grand Lodge)
[1] Knowledge (local) +8 (+1 in the Grand Lodge)
[1] Knowledge (nature) +8 (+1 in the Grand Lodge)
Knowledge (nobility) (+1 in the Grand Lodge)
[1] Knowledge (planes) +8 (+1 in the Grand Lodge)
[1] Knowledge (religion) +8 (+1 in the Grand Lodge)
Linguistics
[2] Perception +6
[ ] Perform (any) -2
[ ] *Ride +3
[ ] Sense Motive -2
[2] Spellcraft +9 (+2 to identify the properties of magic items)
[ ] *Stealth +3
[ ] Survival -2 (+2 to avoid becoming lost)
[ ] *Swim +2

Skill Modifiers
. . Elven Magic +2 racial bonus on Spellcraft checks to identify the properties of magic items
. . Friend of Janira Gavix +1 bonus on Knowledge checks made in the Grand Lodge
. . Keen Senses +2 racial bonus on Perception checks
. . Wayfinder +2 circumstance bonus on Survival to avoid becoming lost and Knowledge (dungeoneering) to navigate underground

Languages Common, Draconic, Elven, Gnome, Polyglot, Sylvan


Special Abilities:

Elven Abilities
+2 Dex, -2 Con, +2 Int
. . Elven Immunities +2 racial bonus on saving throws against enchantment spells and effects; immune to magical sleep
. . Elven Magic +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks to identify the properties of magic items
. . Elven Weapon Familiarity No penalty on attacks made with longsword, rapier, longbow (including composite) and shortbow (including composite)
. . Keen Senses +2 racial bonus on Perception checks
. . Low-light Vision see twice as far as humans in dim light

Wizard (Sword Binder) Abilities
. . Arcane bond (elven curve blade) Sword Binder must choose sword as arcane bond, gains proficiency; concentration DC 20 + spell level to cast spell without bonded item; 1/day bonded item can cast any spell from spell book
. . Hand of the apprentice cause melee weapon to fly from hand and strike foe, then immediately returns; standard action to attack with weapon as ranged attack with thrown item; add Intelligence modifier instead of Dexterity, damage still depends on Strength; cannot be used for a combat maneuver
. . Spell focus gain Spell Focus as a bonus feat
. . Sword of the mage gain Hand of the Apprentice ability of the Universalist school, but can only use with bonded sword; range is close and can use number of times per day equal to 3 + Int modifier + 1/2 wizard levels


Gear:

Light up to 66 lbs Medium up to 133 lbs Heavy up to 200 lbs
Current Load Carried 20.5 lbs (Light)
Money 529 gp 0 sp 0 cp

Containers
Backpack, masterwork
Spell component pouch
Belt pouch

Slots
Scholar's outfit
Head:
Headband:
Eyes:
Shoulders: cloak of resistance +1
Neck:
Chest:
Body:
Armor:
Belt:
Wrists:
Hands:
Ring:
Ring:
Feet:

Weapons
Elven curve blade, masterwork

Magic Items
Wand of mage armor

Backpack
Artisan's tools, masterwork (weapons)
Wizard's starting spellbook (33/100 pages)

Belt Pouch
Wayfinder
Money


Items Available for Purchase:

Always Available (in a town of more than 5,000 residents)
. . All basic armor, gear, items, and weapons from Chapter 6 of the Pathinder RPG Core Rulebook, including items for Small and Large characters. This does not include equipment made from dragonhide, but it does include equipment made from the other special materials, such as alchemical silver and cold iron. All mundane weapons, armor, equipment, and alchemical gear found in any other source that is legal for play are considered always available, including masterwork quality versions where a cost is defined.
. . +1 weapons (2,000 gp + 300 gp for the masterwork weapon cost + item cost)
. . +1 armor (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . +1 shields (1,000 gp + 150 gp for the masterwork armor cost + item cost)
. . potions and oils of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . scrolls of 0- or 1st-level spells at caster level 1st (50 gp or less)
. . wayfinder (at a 50% discount for 250 gp)
. . All items purchased with Prestige Points
Current Fame: 6
. . items up to 500 gp

5-08 The Confirmation
. . amulet of natural armor +1 (2,000 gp)
. . bracers of armor +1 (1,000 gp)
. . cloak of resistance +1 (1,000 gp)
. . pearl of power (1st level spell; 1,000 gp)
. . ring of protection +1 (2,000 gp)
. . scroll of mage armor (CL 6th; 150 gp)
. . wand of burning hands (CL 3rd, 4 charges; 180 gp, limit 1)
. . wand of cure light wounds (CL 3rd, 8 charges; 360 gp, limit 1)
6-10 The Wounded Wisp
. . alexandrite gem (750 gp; glows as if affected by continual flame heightened to a 3rd-level spell [CL 5th])
. . cloak of resistance +1 (1,000 gp)
. . wand of cause fear (15 charges; 225 gp)


Background:


Appearance:


Chronicle Sheets:

Chronicle #1 wrote:

Heroes for Highdelve

Starting XP: 0
XP earned: 1
Final XP: 1

Starting Prestige / Fame: 0 / 0
Prestige earned: 2
Prestige spent: 2 (wand of mage armor)
Final Prestige / Fame: 0 / 2

Starting Gold: 150 gp
Scenario Gold: 480 gp
Day Job: Perform (sing) 21 = 20 gp
Gold spent: 0 gp
Final Gold: 650 gp

Season 10 Grand Lodge Faction Goal
Adventure in a nation other than Absalom (Brevoy). You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.

Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again. This requires a successful Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level.

Chronicle #2 wrote:

5-08 The Confirmation

Starting XP: 1
XP earned: 1
Final XP: 2

Starting Prestige / Fame: 0 / 2
Prestige earned: 2
Prestige spent: 1 (wayfinder)
Final Prestige / Fame: 1 / 4

Starting Gold: 650 gp
Scenario Gold: 430 gp
Day Job: Craft (weapons) 27 = 50 gp
Gold spent: 106 gp
Final Gold: 1024 gp

Season 10 Grand Lodge Faction Goal
Adventure in a nation other than Absalom (Isle of Kortos). You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.

Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.

Chronicle #3 wrote:

6-10 The Wounded Wisp

Starting XP: 2
XP earned: 1
Final XP: 3

Starting Prestige / Fame: 1 / 4
Prestige earned: 2
Prestige spent: 0
Final Prestige / Fame: 3 / 6

Starting Gold: 1024 gp
Scenario Gold: 430 gp
Day Job: 75 gp
Final Gold: 1529 gp

Season 10 Grand Lodge Faction Goal

Advancement:

Level 1
Str 14, Dex 14, Con 14, Int 17, Wis 7, Cha 7
Elf: +2 Dex, -2 Con, +2 Int
Wizard (Sword Binder)
Favored Class Bonus: +1 hp
hp 8 (d6 max at level 1, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +2 Will save
+0 BAB
Wizard 1st level spells (7): charm person, crafter's fortune, ear-piercing scream, heightened awareness, magic missile, ray of sickening, urban grace
Wizard Spell Focus feat: Evocation
Feat: Point-Blank Shot
Traits: Observant (Perception), Warrior of Old
Skill points (6): Craft (weapons), Knowledge (arcana), Knowledge (local), Knowledge (nature), Perception, Spellcraft
Languages: Draconic, Gnome, Polyglot, Sylvan
Faction: Grand Lodge

Level 2
Wizard (Sword Binder)
Favored Class Bonus: +1 hp
hp 6 (d6, +1 Con, +1 fcb)
+0 Fortitude save, +0 Reflex Save, +1 Will save
+1 BAB
Wizard 1st level spells (2): burning hands, vanish
Skill points (6): Craft (weapons), Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Spellcraft


Planning:

1-5: wizard
6+: evangelist

3: Precise shot
5: Deific Obedience
5: Split Slot (bonus)
5: stock up on touch spells
7: Quick Draw
9: Equip trick heavy scabbard
11: