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it takes about 10 mins to complete the ritual, and during that time, near the end, Kala does get out of the maze she was in
Bellis avoids playing host to a newly returned Fellnight Realm. Their actions lock away Rhoswen and her minions once more, forever earning the PCs the gratitude of the people of Bellis, as well as the fey conclave. The ranger Elyin puts in a good word for the heroes wherever their travels take them next.
Those willing to stay and make their homes in Bellis quickly receive offers and discounts from people eager to curry their favor. Even the good fey of the forest prove willing to share their magic and knowledge of the land, offering to help locate rare spell components, exotic familiars and animal companions, or even ageless treasures thought long lost to
the passage of time.
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the green dot was only at the time when smelly attacked the first time, now that smelly has gone elsewhere, that shouldn't be there, and I'll remove it
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green dot is where smelly had bit
WRD and Queen are not able to locate the conductor however you would have notice some movement from around kala with smelly biting at the air
if WRD and Oondeen have anything else
sorry Oondeen, didn't mean to skip you
Round 1
Bold to Act
Wymarc
Kenchlo Invisible
Kala
Oondeen
Elena
Blue - dead
Green Invisible
WRD
Navi
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the first part will be answered here in a moment, as for the other, its not explicitly stated, so how about I roll for it and go from there
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sorry navi, thanks, when I update this its late and long shifts, WRD would not have been hit
Oondeen sees moving living water, you have not idea what they are
Elena hits both swings, though doesn't seem like the holy hurt it any extra
Kala hits, while Smelly misses on their attack but its body does absorb some of the impact
Oondeen having some issues aiming at the water, but she does manage to hit doing some damage though not all of it
~~Round 2~~
Bold to act
Wymarc
WRD
Navi
Red -46
Blue
Oondeen
Elena
Kala
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carps in japanese legend jump up and over waterfalls and rewarded to by becoming dragons
Navi gets no response back, and the familiar doesn't really see any other paths up to the next area
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reposted, its all ok, thanks
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for the Gourds of Nodrim
Vinroot carries four gourds of nodrim with him and enough mash to make four more draughts with a successful Craft (alchemy) check (DC 25). Any humanoid PC sampling one of the gourds of refined nodrim must make a Fortitude save (DC 16) or suffer 1d4 points of Wisdom damage and gain the effects of barkskin (CL 7th). After the barkskin effect wears off, the drinker also permanently gains 1d8–6 inches in height (minimum 0).
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had to check on something sorry navi, was done a bit different when I was doing it originally
Navi does know that this is a Treant, and usually Neutral Good, and not very good against fire
Kala does know the same, but also learns 1 other information from it
Wymarc, you can see that there are several gourds hanging from him, as a possibility to his current state
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The blue creature falls after the second arrow from wymarc finally connects as it looked extremely roigh from other attacks
~combat over~
As the body falls you can see the dryad bound with some drag marks behind her towards the bonfire. When she is freed she thanks you all and offers you a flower
"Use this when you reach the fey-mound in the woods, it will allow you to briefly see past the glamor and allow you to see him"
So allows hands over a small collection that her and her sisters had
Flower acts like dust of appearance
Ruby earring
Carved ivory statuette of a stag
Small pouch of dust of dryness
The unicorn looks at the group and offers to heal you all, and remove any of the poison that may have been contracted, (and tge fort save made it)
"consider this a partial repayment I still owe you my life"
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Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|
Using gm reroll
caster lvl: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
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Dhampir Inquistor of Besmara| lvl9| CN Ac 23 T 13 FF 22| HP 75/75|F9 R6 W11|Init +10|
Before moving on artic is going to cast a spell on the dead body
Casts Remove curse
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I will get my information in tonight after work
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Know +7, Arcana+11, Dance+19, UMD+15 Aasimar Bard/DD AC 24 TC 13 F 23| HP 86|F 8 R 8 W 8 (FRW+2vsEvil)| Init +3|A C E 5/-
perception: 1d20 + 7 ⇒ (12) + 7 = 19
Arcana: 1d20 + 11 ⇒ (15) + 11 = 26
Religion: 1d20 + 7 ⇒ (15) + 7 = 22
spell craft: 1d20 + 6 ⇒ (8) + 6 = 14
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Boon: 1d20 ⇒ 20
Boon: 1d3 ⇒ 2
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pinned is not completely helpless, but it wasn't needed the creature had 2 hp left but the first attack from the elemental finishes off the dog
~~combat over~~
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thanks Nana, its just making sure, no one really ran a kineticist often enough so still working on that
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Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12
FF Attak: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d8 + 18 ⇒ (8) + 18 = 26
Pattk: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 18 ⇒ (3) + 18 = 21
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Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12
A long dark haired woman on her horse arrives at the hill, and looks around, her voice sharp but to the point "heard you were looking for some help"
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EbonFist wrote: If anyone's taking requests for higher level play, I have a 9th level unchained rogue who has visited the Gloomspires 3 times and needs to finish the story out with On Sevenfinger's Sails.
I'd be willing to do a GM trade and/or provide the scenario.
Let me get home and straighten out a few things I should be able to run it
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if you need a hand with the group, or some help with other things, I can help out, I had to step out of GMing this initially due to RL, and only recently was able to start back with PFS

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Ac 18 T 11 FF 17| HP 24/24| F+4 R+2 W+4| Init +7 Suli
local/planes for songs: 1d20 + 2 ⇒ (1) + 2 = 3
Perform Oratory: 1d20 + 9 ⇒ (7) + 9 = 16
trying to think of any local honor songs, however not spending much time in the Earthen Plane she lacks the knowledge in its traditions. Instead she starts to sing a Warriors Dirge from her home land that is traditionally sung around a bonfire with mead and ones comrades.
"See the number of fires burning clearly
Good fortune for the mighty Commander
Great luck, I discipline my hails of fortune to you, Commanders
Hail appreciation through your silence
Our Commander Kor
Hail again
Hail again
Hail again
You always cloak it thereabouts
the Fist of the Commander's hits
the Fist of the Commander
the Fist of the Commander
the Fist of the Commander"
as the tune fades down she speaks normally
"Work hard in silence, let your success be your noise!"
she bows and steps back letting another step forward
for those that know this one Kudos to you
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when you get to whiterun yes, however you are not there yet
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update tonight after work
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GM Batpony wrote: If anyone is running a new low tier game and doesn't mind a new player. A player called Nephits is looking for his first RPG/PBP experience. He just missed the boat by a few days on my beginner game and I don't have capacity to run another game for a least a few weeks. Sent him a message about the scenario to be starting, thanks for the heads up batpony
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Uodate after work tonught
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Torvald would have heard the half-orc say dont use Fire among other things
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Blue just dissolves into a puddle, you hear it groan in Aquan
Radosek uses a hex and flies up into the air over to a window
The goat moves around and up next to bulvi before bleating and head butts
Chilling Touch: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 4
Bulvi I need a Fort Save DC 14 or take 1 point of strength damage
Red will mover and strike at the one who struck it
Slam: 1d20 + 6 ⇒ (19) + 6 = 25 hit
Damage: 1d4 + 1 + 1d3 ⇒ (2) + 1 + (3) = 6 3 of that damage is cold damage
Green will strike at Bulvi as well
Slam: 1d20 + 6 ⇒ (20) + 6 = 26 hit
Slam: 1d20 + 6 ⇒ (5) + 6 = 11does not confirm
Damage: 1d4 + 1 + 1d3 ⇒ (1) + 1 + (2) = 4 2 of that damage is cold damage
~~Round 1~~
Findurel
Selena
Quasit
Bulvi
Sakitu
W -3
R -11
G
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Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14
Reroll from umberto: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
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Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3
what a clustered mess, ok time to paladin up
"Morthak, fall behind me, vivien pull tik back as well, tyrek let me get up to you and swap places so you can at least get healed, this is going to be a long one"
grazyra will try and get into the action
where is karlos at on the map?
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The lady speaks up "if you wish to go on ahead, all I need is a set of cold weather clothes, and I can make my way back to town"
As you look through the dead companions gear, most of it was looted, though a wand of CLW was overlooked, either in haste or it was well hidden enough
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Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12
thankfully I remembered to buy items that I use for RP as well phew
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glad to be a part of this, this will be the first time actually running the character
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this is for the Adventure path Reign of winter, this will start everyone at lvl 1. the character it self doesn't have to be registered with PFS but it can if you'd like, the character should be PFS legal. Somepeople have already expressed interest in this and they will have priority in signing up
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Recruitment for the PBP PFS edge of heaven is open, looking at starting this on 5/15/17
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Recently it was brought to my attention that you no longer need to be Evil aligned to be an assassin PrC but can be Neutral Aligned. I was looking around for anything to confirm this but I am coming up empty, if anyone knows of anything tht can confirm this or deny this please let me know, last I knew they had to be evil, and is not legal for PFS play. Thanks
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