Pathfinder Society Scenario #10-17: On Sevenfingers's Sails

4.50/5 (based on 8 ratings)

Our Price: $4.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for levels 7-11.

Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed—until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed?

Written by Tom Phillips.

Note: This product is part of the Pathfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS1017E


See Also:



1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

4.50/5 (based on 8 ratings)

Sign in to create or edit a product review.

Pretty good, but WAY overstuffed

3/5

This is gonna be a short review, because overall, I did really enjoy this.

But you have two big exploration phases, each of which features at least one, but maybe two length, annoying fights that are mega time consuming and leave precious little time and space for engaging with this scenario's actual strengths - the eerie locale of Leng and the memorable NPC, Shivers.

This could have been plotted a lot better to be a lot more memorable, and so instead what had all the hallmarks of a classic, ends up a bit more complicated and requiring a pretty high level of GM skill to navigate with any sort of quickness or finesse.


Great end but some issues

4/5

I have run this multiple times and played it twice, once at high tier hard mode, once regular (yes I used a replay for it). It is a great end module for a great series but it does have some issues.

1. The high and low tier versions are pretty much entirely different scenarios in terms of difficulty and sheer lethality.

2. The high tier version of this will run long, very long. Four mandatory encounters and an optional is simply too much. While most will probably say the second encounter is the longest I have had the first run longer due to the nature of the enemies at high tier and the terrain. Used to their best effect they are exceptionally time consuming and dangerous. I have seen this scenario run at over 7 hours in a convention slot and still not have time for the final encounter.

3. The hard mode adjustments seem to create a genuine sense of danger although the first is negated with one of the commonest mid to high level buff spells going.

4. Sevenfingers himself was a bit of a disappointment. Throughout the first three parts he has been built up as this dangerous, powerful, probably now a Lich wizard pirate. In the end he turns out to actually be a dangerous melee beast with hardly any magic at all. Quite disappointing even if he is very dangerous. For that alone I cannot give it 5 stars, he doesnt live up to the hype.

5. As an example of the different tiers being different scenarios the DCs on Sempets sepcial abilities at high tier seem massively out of scale, even for level 10 and 11 characters.

Overall I really do recommend this but make sure you give it enough time. I wouldnt run this in a time limited con or game day slot. I did manage to frighten a paladin to death which was a first.


Highly enjoyable, tough but fair

5/5

This one was pretty spectacular and a fitting end to the Gloomspires series. It's pretty much a "what else did you expect from Sevenfingers?" kind of adventure. The previous adventures hint pretty strongly at how much around the bend he went.
The scenario throws you fully into Lovecraftian horror, with some pretty brutal enemies that can mess you up pretty harshly if you don't watch out. I do not recommend playing this one up I'd your character is still in the low tier, unless you're confident your build and experience can take it.

As a recommendation, don't miss out on the optional encounter.


A fitting end

4/5

A truly epic end to one of my favourite story lines in PFS. Terrifying and creepy great story and encounters
Though i think the best encounter apart from the Boss battle is wasted locked behind an optional encounter that given the size of some encounters most groups will not get to.


5/5

Played in hard mode high tier, our group had a blast while being terrified the whole time. The threat of the Sevenfingers delivered on the hype.


1 to 5 of 8 << first < prev | 1 | 2 | next > last >>
Silver Crusade

1 person marked this as a favorite.

"And thus shall it end. Inheritor, guide my aim. "

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I can finally talk about it! GET HYPE!

Liberty's Edge

A weathered tengu crosbow expert squints at the announcement.

Here we go again...

Silver Crusade

1 person marked this as a favorite.

"Drat... Seems like it was found after I retired... Is there anyway someone could sneak me in? Just... Just for a little while?" She says as she greedily clutches her hands together, the power of her deity flowing through her. "Just... One... Last... TIME!!!!

The Ravings of a Seeker Level Paladin with the first three Gloomspires on them


itsfinallyhappening.gif

I know of so many local players that have been waiting for this.

Grand Lodge

Zykon Gibbs wrote:


A weathered tengu crosbow expert squints at the announcement.

Here we go again...

Silently looms over the announcement, bow at the ready.

Liberty's Edge

Besmara, bless our travels! We shall return to the Gloomspires once more!

My cleric has the first three credits and is delighted to return.

RPG Superstar 2013 Top 4

1 person marked this as a favorite.

Yes! Slamming this straight into my March schedule. Hyped! :D

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

10 people marked this as a favorite.

It's been a humbling honor penning these Gloomspire scenarios for you. I hope you enjoy the conclusion to the Sevenfingers Saga. :-)

Silver Crusade

Tom Phillips wrote:
It's been a humbling honor penning these Gloomspire scenarios for you. I hope you enjoy the conclusion to the Sevenfingers Saga. :-)

Thank you for making such a wonderful set of scenarios! And thank you for making me love to play my Paladin!


Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Totally cool!!!

Grand Lodge

"Squawk! Besmara be praised. Its been too long since I sailed for the Gloomspires aboard the Pixie!

Finally! I've been holding off playing my pirate Gunslinger for just this occasion.

Scarab Sages

looking forwards to running this, my players have had a blast in every part (although there has been some bloodshed over time..)

Liberty's Edge

Well, looks like it's time to set sail and bring a little more liberty to the Gloomspire.

Scarab Sages

I'm running this on the 31st, any news on what flip-maps (if any) this uses ?

Paizo Employee Developer

2 people marked this as a favorite.
chris manning wrote:
I'm running this on the 31st, any news on what flip-maps (if any) this uses ?

It uses Flip Mat Classics: Ship, Map Pack: Perilous Paths, and two new half-page maps.

Scarab Sages

Linda Zayas-Palmer wrote:
chris manning wrote:
I'm running this on the 31st, any news on what flip-maps (if any) this uses ?
It uses Flip Mat Classics: Ship, Map Pack: Perilous Paths, and two new half-page maps.

Thanks Linda

Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #10-17: On Sevenfingers's Sails All Messageboards

Want to post a reply? Sign in.