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Kala wrote: When Kala pops back into the throne room, first she breathes a sigh of relief. Then she flushes in embarrassment. She mumbles something to Wymarc along the lines of: "Fell for the stupid maze-in-a-mirror trick." Then, without looking directly at it, she smashes the mirror with her hammer with a backhanded swing. Kala would notice the mirror does NOT get damaged at all
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it takes about 10 mins to complete the ritual, and during that time, near the end, Kala does get out of the maze she was in Bellis avoids playing host to a newly returned Fellnight Realm. Their actions lock away Rhoswen and her minions once more, forever earning the PCs the gratitude of the people of Bellis, as well as the fey conclave. The ranger Elyin puts in a good word for the heroes wherever their travels take them next. Those willing to stay and make their homes in Bellis quickly receive offers and discounts from people eager to curry their favor. Even the good fey of the forest prove willing to share their magic and knowledge of the land, offering to help locate rare spell components, exotic familiars and animal companions, or even ageless treasures thought long lost to
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Potion is Cure Moderate wounds
Kala you are still stuck in that maze, you are not free yet to move this along a bit, I'll give you the last room as you know how to get to it, with that disc Rooftop area
DC 25, Know Arcana, Planes, or Spellcraft:
With the crook, 10 minutes to perform the actual ritual. Once complete, the invocation reacts with the mist produced by the wardstones, immediately drawing back any of Rhoswen’s forces and scattering them across the Fellnight Realm. during that ritual time frame Kala will have returned if you are performing it
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WRD Crook - don't know
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ok, I'm going to do this in order cause someone is about to go poof Elena, searching the body of the queen you find the following: a Crook
Kala as you go to look at the mirror, you realize that it is not a normal mirror, and as you swing at it, it does not break, however everyone around sees you disappear I will send you a message on what is going on queen these birds have long lived past any of their normal lives, they don't remember anything from before and truly just see themselves as birds anyone in the queens bedroom Know Arcana 21:
the centerpiece of the rose-colored crystal is a form of floating disc that provides access to the rooftop when commanded to descend. looting the queens bed room yields: The bottles of wine are worth up to 400 gp per bottle if taken back to Golarion. The jewelry box contains three necklaces hung with a topaz worth 500 gp,
Matching rings are worth 150 gp, 250 gp, and 600 gp. Oondeen you are returned to normal, no longer a songbird
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between the Archon, Elena, and Navi, Rhoswyn collapses completely to the ground combats over ~end of combat~ upon her passing, the stairway to the south appears, as it leads upwards, and the mirror is still there by her throne as the stairs appear, if you look up, it leads up to her bed chambers Tree-sized columns support this open chamber with translucent draperies hung between them, stirred by a soft breeze from narrow windows in the tower’s outer walls. The center of the room lies two feet below the outer walkway and contains a pile of sleeping cushions, cages filled with songbirds, several large vases of flowers, a table set with four bottles of wine, and a small jewelry box. Overhead, a ceiling of rose-colored crystal mirrors the recessed floor, allowing starlight to filter through.
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Black, Purple and Yellow are gone with a flurry of attacks Kala points out which column the fae is in Red Circle, and while smelly tries to bite it doesn't seem like it did anything you see a form of the queen stepping out and reaching down touching smelly Touch: 1d20 + 7 ⇒ (5) + 7 = 12
~~Round ?~~
I will go back and check the rounds later and update it accordingly
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Oondeen misses with her ray, but Wymarc Fells the black one, Elena manages to take a chunk of air with that strike wounding it Elena I need you to make me a dc 20 Will save while none of the pillars seems to light up more then the others Elena can gather it may be one of the ones closer to her Purple moves and attacks Elena Slam flank: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
yellow does the same
~~Round 3~~
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WRD Glitter dust does not reveal the Queen, as Oondeen makes her way to the pillar she hits her head on the pillar they are thick but not 100% solid all the way through Kala does notice faint magic on the walls, and on the pillars, like they are being used somehow Yellow: 1d20 + 1 ⇒ (18) + 1 = 19 succeeds ~~Round 3~~
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with a 29, Queen can hear the chanting that sounds extremely muffled within the cyan box, its like its having to go through some hard materials Black vanishes dissolving after the damage it received Wymarc you feel as if the spell wanted to find perch on you, but you seem to have shrugged it off with some effort though as black vanishes, you see three more appearing in the room ~~Round 3~~
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While the scent is there, Smelly finds a mouth full of dust, and nothing solid that it connects with, as Kala lights up the area, the Glitter settles and nothing is there, but the scent is there Elena tries twice, and just can't seem to hit the smoky air, almost like it is taunting her about it
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so tracking will lead you to her throne, that the image was at, and then to the floor around the mirror, but that is it which is where smelly is at Wymarc Manages two hits, and Elena fails to make contact. the black air looks down at Elena and decides that if you want to get in the way so be it Slam: 1d20 + 9 ⇒ (7) + 9 = 16 Miss Wymarc I need you to make a Fort and a Will save ~~Round 3~~
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ahh, in that case, you would recognize that it was the end of a spell, not that she went anywhere, but an Image fading away
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Wymarc, Elena and Oondeen manage to land hits but Elena doesn't get to confirm except after Oondeens strike her image begins to blur, get hazy before it disappears completely Navi as you fire at the elemental, you see the arrow stray abit from its direct target, and so while it does it, it wasn't exactly what you were aiming for Black moves closer to navi and decides to slam against her again Slam: 1d20 + 9 ⇒ (9) + 9 = 18 and misses WRD I need a Fort and a Will Save DC 21 ~~Round 2~~
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Kala is the only one that hits, however it didn't seem to interrupt the casting of the spell as Kala lands the AoO and the Second swing ~~Round 2~~
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Oondeen, you know the spell "Baleful Polymorph" physically you are now currently a Songbird. you still have your Class, Level and HP/HD, you can still cast if you are still able to (Verbal and Somatic no longer being an option)
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Fort: 1d20 + 5 ⇒ (20) + 5 = 25 as Oondeen and Navi strike at Rhoswen, she manages to avoid most of the fire damage but is struck by the arrow and just starts to get seething mad while she is hit the Smokey mass starts to move over to Navi, and while next to her attempts to slam right into her Slam: 1d20 + 9 ⇒ (18) + 9 = 27
Rhoswen looking at Oondeen, starts to cast a spell, Navi is unable to recognize what it is Navi you do know that she is a Fey creature Oondeen I need a Fort Save and a Will Save ~~Round 1~~
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"Challenge me in my own realm, will you?" the fey-queen sneers. "The Second-born know their doom has arrived and you’re the best they could send?" She gestures toward the mirror before her throne. "Look there, if you dare," she taunts. The mirror shows images of a raging battle between the good creatures of the forest and her Fellnight army, as well as the citizens of Bellis huddled in their homes, frightened as mist and shadow close around them. "This prison can no longer hold me. Your sad tale ends here, your minds shattered and souls cursed for all eternity." Init:
Kala: 1d20 + 1 ⇒ (17) + 1 = 18 Navi: 1d20 + 6 ⇒ (17) + 6 = 23 Wymarc: 1d20 + 7 ⇒ (13) + 7 = 20 Oondeen: 1d20 + 9 ⇒ (5) + 9 = 14 White Rose: 1d20 + 3 ⇒ (20) + 3 = 23 White Rose: 1d20 + 3 ⇒ (3) + 3 = 6 Elena: 1d20 + 6 ⇒ (11) + 6 = 17 Red: 1d20 + 3 ⇒ (1) + 3 = 4 Black: 1d20 + 9 ⇒ (5) + 9 = 14 ~~Round 1~~
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Flowering vines decorate this magnificent chamber, hanging from thorny columns that rise into archways supporting a vaulted ceiling. Songbirds flutter within small, golden cages dangling from these vines. Adorning the west wall, twin tapestries depict a setting sun and a rampant moon over a primal meadow. To the east, a carpet of woven summer grass leads to a polished mirror before an ebony throne. you do see Rhoswen here, but it looks like she is very well expecting people there is a section of swirling smoke and shadow you still heading towards it?
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so listening to the other side, you do hear a bunch of songbirds through the door, and at least possibly a person in the room, however you can't be sure who it is
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kinda forgot about that, but we can use those rolls for later, and no WRD you are fine, the cure is literally one save
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End of Combat Wymarc was able to drop red, ending the fight Kala you only needed it cause they only hit you with the weapon coated in the poison
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Red Ref: 1d20 + 7 ⇒ (13) + 7 = 20 Red survives, but only just barely REd swings its axe at kala battle axe: 1d20 + 3 ⇒ (19) + 3 = 22
~~round 3~~
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Between Elena and WRD, Green is dead and just crumples to the ground ~~round 2~~
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Green gets smacked with the hammer fire damage: 1d6 ⇒ 2 Red Reflex: 1d20 + 7 ⇒ (16) + 7 = 23 Red puts out the fire Yellow moves and swings the great axe at smelly
WRD as the poison sets in, you take 1 Con Damage ~~round 2~~
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as Wymarc releases his arrow into blue, it falls over dead Yellow reflex: 1d20 + 7 ⇒ (12) + 7 = 19 yellow managing to dodge out of the way Red Fort: 1d20 + 8 ⇒ (2) + 8 = 10 Red just can't seem to get away fast enough and starts to almost panic WRD moving your attack to yellow while focusing on dodging the electrical, yellow failed to see the hammer come right at their face green moves forward, and swings at WRD battle axe: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 2d6 + 1 ⇒ (1, 4) + 1 = 6 need a fort save, DC 13 from WRD ~~round 1~~
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Blue looks at Wymarc and starts to speak a bit, before the plant life in the area starts to grow, and grow, making its all difficult terrain as the plants start to entangle the area, though Green, Blue, and Yellow seem unaffected by it ~~round 1~~
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trying to angle it, sadly the curves do prevent it being able to hit from where you are, Navi has sight on green but only on the far end of the northern side ~~round 1~~
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yellow reflex: 1d20 + 7 ⇒ (10) + 7 = 17 WRD which one are you aiming at? Init:
Kala: 1d20 + 1 ⇒ (13) + 1 = 14 Navi: 1d20 + 6 ⇒ (19) + 6 = 25 Wymarc: 1d20 + 7 ⇒ (12) + 7 = 19 Oondeen: 1d20 + 9 ⇒ (12) + 9 = 21 White Rose: 1d20 + 3 ⇒ (20) + 3 = 23 Elena: 1d20 + 6 ⇒ (4) + 6 = 10* RedGM: 1d20 + 3 ⇒ (3) + 3 = 6 YellowGM: 1d20 + 3 ⇒ (2) + 3 = 5 BlueGM: 1d20 + 3 ⇒ (20) + 3 = 23 GreenGM: 1d20 + 3 ⇒ (13) + 3 = 16 ~~Surprise~~ WRD attack target? ~~round 1~~
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there is dispel magic stored in the staff sorry Navi, that axe remains a mystery A lattice roof of tangled limbs, vines, and leaves covers this wide parapet. The battlements offer a commanding view of the courtyard and valley beyond the palace gates. but you do also notice there are 4 spriggans in the room and they don't seem to have noticed you
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+1 Short Sword
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yes on the third floor slide 9 there are 6 axes and 1 morningstar that look like masterwork quality, and the following light up as magic: short sword
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after opening the double doors at the top of the stairs.... This armory lies dusty and seemingly unused. Racks of weaponry—some rusted, but others unaffected by the passage of time—hang upon wooden racks lashed to the thorny walls. map is updated
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the stairway upwards continues for a little ways, and comes to a stop at another circular room with a set of double doors just like the room below it
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The figures suspended from the ceiling are actually life-sized woodcarvings of dryads—fey creatures especially despised by Rhoswen for their intimate connection with trees. Her followers have painstakingly carved segments of the dryads’ trees into exact likenesses of their previous owners. Several show signs of use as target practice by spriggan thorn darts, and some have crass images carved into them.
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the bodies don't seem to have anything on them that would be useful as you make your way to the hallway Several paintings decorate this darkened corridor, each containing luminous, moving images within gilded frames. Their light dimly illuminates a half-dozen rigid figures, suspended from the ceiling by root-like vines. there are 4 doors that do not lead back to the room you were in. One set of double doors closest to you, one door at the far end, and two doors just before that
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so with Wymarcs second Arrow hitting green, there is a light thud on the ground ~combat over~ the three bodies become visible as the visage of the queen fades, the music ends and its just quiet in the room
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Kenchlo drops dead after the first arrow still need the miss chance for the remaining pixie Round 3
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no immediate response from him at the moment Round 3
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the green dot was only at the time when smelly attacked the first time, now that smelly has gone elsewhere, that shouldn't be there, and I'll remove it
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there is an outline of him yes, its sparkles with that out line but one still there so yes you can hit him without penalty WRD manages to hit dealing damage
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Wymarc does hit and does do some damage but does not kill Kenchlo Will: 1d20 + 6 ⇒ (19) + 6 = 25 While Oondeen does release her spell he is not blinded both Kala and Smelly's attacks miss green turns around and fires at WRD FF Arrow: 1d20 + 10 ⇒ (13) + 10 = 23
Round 2
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Kenchlo aims and fires at Wymarc Invis shot vs FF: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
though Wymarc is hit, Kenchlo doesn't move if you want to take your readied action still need a percentile Round 2
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