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greenWill: 1d20 + 13 ⇒ (20) + 13 = 33 saves
~round 4~~
Bold to act
Pai
Kahwen -54 (-6)10 Dex drain
yellow -100 grappled
Mykel
green -45
Kanubis
Nana
Kernuffle

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Desperate to end this fight as soon as possible, Pai flings another water blast at the yellow foe.
Water blast vs. AC: 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 184d6 + 12 + 5 ⇒ (1, 3, 5, 3) + 12 + 5 = 29
Includes Point Blank Shot, Precise Shot, and Elemental Overflow
Unfortunately, she's too distracted by Kahwen's fall to get her aim right. "Nana! You can fix Kahwen, right? I've got a potion that could help if he needs it!"

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Kahwen is stable, though unconcious
Yellow turns around and bites at Kanubis
Vital: 1d20 + 16 ⇒ (2) + 16 = 18 which misses
~round 4~~
Bold to act
Pai
Kahwen -54 (-6)10 Dex drain
yellow -90 grappled
Mykel
green -45
Kanubis
Nana
Kernuffle

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Mykel strides forward, deadly intent on his mind.
Time to go to the depths, beast! he says as he lashes out with his blade. He then readies to fend off any attack.
move forward...yellow cant aoo me...
attack: 1d20 + 18 ⇒ (10) + 18 = 281d8 + 9 + 7 ⇒ (5) + 9 + 7 = 21
p/r: 1d20 + 22 ⇒ (9) + 22 = 311d20 + 22 ⇒ (2) + 22 = 241d8 + 13 + 7 ⇒ (4) + 13 + 7 = 24

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"I's can help the feathery fellow as long as he's not too dead!" Nana calls in reply.
Nana's got no big Cure spells (except one Breath of Life) and is a negative channeller, but she's got plenty of healing wands and two Restoration spells prepared. Your potion won't fix Kahwen's Dex drain, Pai, but one of Nana's Restorations will.

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mykel digs into to yellow harming it
Green looks around and casts a spell and disappears through a portal
~round 4~~
Bold to act
Pai
Kahwen -54 (-6)10 Dex drain
yellow -111 grappled
Mykel
Kanubis
Nana
Kernuffle

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K'Anubis crushes down yellow abomination...
CMB to damage grappled enemy: 1d20 + 17 + 5 + 2 + 5 + 2 ⇒ (10) + 17 + 5 + 2 + 5 + 2 = 41
damage: 1d8 + 2d6 + 9 ⇒ (1) + (4, 5) + 9 = 19
CMB to Pin, Move action : 1d20 + 17 + 5 + 2 + 5 + 2 ⇒ (16) + 17 + 5 + 2 + 5 + 2 = 47
Mykel, I am not sure where are you standing, you token is far from all foes. Please move your token for better description and tactical stuff.

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Yellow is pinned but looking like it wants to die
mykel, to get to green there is that blade barrier as well, its why I thought you were going to yellow

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I've adjusted the map, moving both Mykel and Kanubis - Kanubis was standing in a Blade Barrier square so I put him over Kahwen who is downed. Should work fine like this.
The two elementals attempt to finish off the grappled dog-monster. Having struggled so far, they try to focus instead of going for all out power.
green elemental, augmented, earth mastery: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20damage: 1d6 + 10 + 1 ⇒ (6) + 10 + 1 = 17
red elemental, augmented, earth mastery: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14damage: 1d6 + 10 + 1 ⇒ (2) + 10 + 1 = 13
If it's not dead...
Nana scowls. "Naughty doggie! Nana's going to teach you!"
Calling upon secret knowledge taught to her by the efreeti of the City of Brass, Nana sends two scorching rays of heat at the enemy. Expending Efreeti Arcana boon.
ranged touch: 1d20 + 10 ⇒ (9) + 10 = 19fire damage: 4d6 ⇒ (3, 3, 5, 1) = 12
ranged touch: 1d20 + 10 ⇒ (3) + 10 = 13fire damage: 4d6 ⇒ (2, 2, 1, 5) = 10
Nana does not have Precise Shot
If it's still not dead...
"Kernuffle! Get 'im!"
Edit: actually, if Yellow is Pinned it is Helpless, right? So the elementals can Coup-de-grace? If they can then they will:
coup de grace crit damage, green elemental: 1d6 + 11 ⇒ (3) + 11 = 14
coup de grace crit damage, red elemental: 1d6 + 11 ⇒ (2) + 11 = 13
I've just rolled the extra damage on top of their damage rolls above. I think you can Power Attack on a CDG though, which will add a total of 12 more damage each.

Kernuffle |

"Groaaawwl!!"
Assuming Kernuffle can't see green doggie, ie it didn't just teleport to the spider room :o
Kernuffle squeezes through the tight corridor to reach out for the alien doggo.
bite, divine favour, squeezing: 1d20 + 12 + 3 - 4 ⇒ (14) + 12 + 3 - 4 = 25damage: 1d6 + 7 ⇒ (6) + 7 = 13

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pinned is not completely helpless, but it wasn't needed the creature had 2 hp left but the first attack from the elemental finishes off the dog
~~combat over~~

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"Good boys!" Nana pets her elementals as she approaches Kahwen's fallen form.
"Now, let's get Feathers back on 'is feet."
Nana brandishes a wand. Kahwen's :)
clw charges: 5d8 + 5 ⇒ (6, 5, 2, 8, 5) + 5 = 31 Just say if that's too much Kahwen, or keep rolling yourself if you want.
Once the tengu is conscious again, Nana asks "Did you remember to pack diamond dust? Doesn't worry if you didn't. Nana's got some."
The priestess of the Holy Mama sprinkles the precious substance over Kahwen and intones a lengthy prayer to undo the most serious injury that the pathfinder suffered. Cast Restoration to remove the Dex drain. If Kahwen has no Diamond Dust, Nana expends her own supply (100gp worth is needed for the spell).
"Oh, doesn't worry about the spinny sword thingy, it'll go soon. I's can make it go earlier if we need."

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looking around the room, you all manage to find rubies worth about 8k in gold.
though you don't see another way out, or any other exit besides the way you came.
while Nana helps Kahwen recover, you don't see SevenFingers anywhere in sight

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Once the last dog is downed, Mykel's shoulders sag from the exertion. he spins and darts towards his fallen friend.
Could you please not do that again? I am much to young to have grey hairs... he says as he helps Kahwen to sit up.
Thanks Nana...is everyone alright? Kanubis, you have dog guts all over you...

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Kahwen is having a nice chat with a raven wearing a mask. His disappointment at learning he's not going to get a mask has faded and he barely realizes he's walking along toward an impossibly tall tower in the distance.
Suddenly, he stops and starts walking backwards, even as his new friend keeps going forward. "Sorry! I have to go now, but I'm sure I'll see you again!" he says.
Kahwen springs awake, his gaze darting around for danger and grabbing for his sword.
"Thank you for your help, Nana. ALL your help. I'll pay you back," Kahwen says as she sprinkles diamond dust over his head. He stands up and does a back flip then takes up his sword and goes through an intricate kata.
"So much better!" he declares.
He cannot smile but his feathers ruffle up and settle as he speaks to Mykel. "I cannot make that promise, Friend Mykel. There is no point in being a Pathfinder if you're not willing to risk dying to help your companions and the society. But I will be more careful."
He makes sure he is fully healed then searches around for hidden doors, trapdoors, passages...
CLW Wand: 3d8 + 3 ⇒ (8, 7, 7) + 3 = 25
Perception: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21

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Pai zooms down from the ceiling to give Kahwen a hug. "Ohthankgoodnessyou'reallright!" And just as quickly, she's zooming off to check the rest of the area (assuming the blade barrier doesn't block her).
After collecting the rubies, she pipes up: "So, uh... How much you wanna bet our ship isn't there anymore? Sevenfingers probably sneaked off and swiped it while we were fighting, didn't he?"

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K'Anubis nods in agreement with Mykel seeing that he now waering a messy clothes. His mood geeting worse especially when he sees Kahwen condition and further spending of daimond dust which he clearly smells good.
He carefully looks through all the remains and pockets of the fallen foes and want to look better at their anatomy and find some clues maybe.

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Kanubis looking around and only sees one body, though as he starts to look it over, it starts to disentegrate till nothing is left
on phone I will post any loot found when I get home
Kahwen looks around but doesnt see any trapped doors, or secret passages or anything of the sort

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Nana dismisses the Blade Barrier to better facilitate the search.
"There must be a door or something here. We's got to find Sevenfingers!"
She casts a Detect Magic spell and scans for auras.

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- We should take at least one alive to ask questions. Now I am not even sured if they go to Anubis. Well... what's done is done. - Kanubis farts with and sneezes, nods few dwarven curse words regarding his outfit and participate in searching the surroundings thereafter.
I'd say we Take 10 or even take 20 in here as we believe we are missing something like an entrance or a way of teleportation...

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"Check by where those naughty creatures were gathered!" Nana points to the far wall, where the humanoids stood when the party first entered the area.
"Sevenfingers probably had them stood guard over a secret entrance!"
If she finds no magic auras first, Nana will commence the search. Take20 for 31 Perception.
"And don't forget them rubies! We needs 'em to get home."

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Looking around, there is nothing to be found, the rubies are gathered, but no magic besides what is on your party. Though you recall what the dog and the humanoid did when they teleported out

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"Guys, let's go back to check on the ship. I really want to see if it's still there! If it is, then we can search the island for another entrance to a different cavern or something." Pai jiggles with antsy energy, clearly feeling impatient and worried.

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"No, I's thinks it's to do with the rubies. Them weird people and dogs teleported. I's thinks we's can do it to. Maybe just by holding one and thinking really really hard. I's doesn't like it, but I's pretty sure.
But we's better be ready to fight them again as soon as we does it."
Nana gazes deeply into one of the rubies whilst casually stroking Kernuffle's arm.

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K'Anubis bows in agreement with Nana.
- I am sure there is special power in jewels and jems, but these may be extraordinary. I may not think or think very hard. I can share some stonitation practices with you... But if it won't work we may return to searching out the island

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"Everyone together! If I's right we's gotta do it at the same time, else someone gets left behind. Try and do what those naughty people did."
"Kernuffle, hold Nana's hand now!"

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While gathering around with rubies in hand, you all start to focus and suddenly you feel this strain of a headache from focusing too much on the rubies.
Nothing happens, you stay where you were, no portal

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Nana shakes her head. "If Sevenfingers needed his ship, he'd have taken it here. No, he's got a way to travel without it."
If folks want to check the ship's still there, it's not far away and Nana will reluctantly go and see.

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standing near the exit/entrance of the mines you hear something
“Stop right there! That’s far enough,”
a woman’s voice booms.
“Sevenfingers told me you were coming, Hrethnar, and I’m delighted to finally make your acquaintance! I’ve heard so much about you! Who are
your friends? And what are your intentions? It’s not simple vengeance is it? That would be so insufferably droll.”
you are not out of the mines yet, though near it when you heard the voice

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Pai, flying near the ceiling, stops suddenly as she tries to figure out where the voice is coming from.
Perception: 1d20 + 14 ⇒ (8) + 14 = 22

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"Oooh. Does we want to go out in disguise? I's can make us look like the naughty people. We's can catch whoever that is by surprise!"
Nana has Master's Illusion - Veil for up to 11 rounds.

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K'Anubis still having a bad mood so he just nod something unapproptiate in dwarven and stats searching his pockets and Pathfinder pouch...
-I am just an oldy tired with questions and personal impulses. K'Anubis is my name, and I do not looking for vengeance if thats matter. Now reveal something about you, voice?

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Kahwen is equal parts relieved and disappointed when the gems do nothing after he stares at one. Relieved that he didn't end up in yet another terrible place, disappointed that they seem incapable of getting to the bottom of this mystery.
When they hear the voice, he tries to creep up to get a better look at the person bearing it.
Stealth: 1d20 + 22 ⇒ (11) + 22 = 33
Perception: 1d20 + 16 ⇒ (3) + 16 = 19

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Looking around, there is nothing to be found, the rubies are gathered, but no magic besides what is on your party. Though you recall what the dog and the humanoid did when they teleported out
I just now re-read this part and I do not understand. So no magic aura but someone teleported recently? I mean, after a powerful spell the aura may be there for many minutes or even hours.
And "what the dog and the humanoid did" ? if we recalled it?Sense Motive to the voice and intentions: 1d20 + 16 ⇒ (10) + 16 = 26

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mostly referring to the fact that they used the abilities with out any of the gems Kanubis, oddly enough racial abilites to them specifically, this was also in conjunction with how people may have gotten out with out you seeing them
perception: 1d20 + 20 ⇒ (11) + 20 = 31
Kahwen as you get closer you can see a woman with dark hair, some very dark skin but no weapons on her at all, dressed in a pirates garb.
"Hrethnar, come on out stop playing these silly games"

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Pai pipes up: "Uh, so... Hrethnar isn't here. He's kinda...in 'time-out', for being not-trustworthy-in-the-past and all. So, um, you're friends with Sevenfingers? What's he like?" A quiet part of her brain wonders if she's stalling or getting side-tracked by her curiosity, but that thought isn't strong enough to stick in her mind for more than a moment.

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If the voice and it source does not talk to him, the dwarf nods and steps back to not be seen well from the cave entrance.
First he finds Wand of Shiled and wave it few times without success, but then Kanubis finds a short scroll with a contract, makes a note in there and waves with a wand one more time
I am using Exchange ability Showmanship in order to roll Profession Merchant instead of UMD so that I could use Wand without others.
If there is still time to proceed - Kanubis aims his crossbow with a poisonous bolt before step back to parley...

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Kahwen creeps back and tells the group what he's seen.
"I find it hard to believe that someone defenseless would be here so she's probably got strong magic. Be careful, Companions."
He lets the others speak and explain who they are and are not.

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Strong magic? As long as she doesn't whack too hard, they guys could get right up in her face to mess with her. Pai muses.

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"aww thats a shame, Hrethnar isn't here, as for history I have more or less heard stories, haven't met the man, though I'm curious as to who is here instead giving Seven Fingers such an thorn in his side?"
she steps forward into the opening of the light and you can see that she is unarmed and doesn't seem to want conflict, but is more curious about as the people gathered before her
"My name is Vashthrexa, pleasure to meet you"