GMG's PBP: Crypt of the Everflame (Inactive)

Game Master Magabeus

Maps and Other Info

Ini:

[dice=Asgoro]1d20+1[/dice]
[dice=Grazyra]1d20+3[/dice]
[dice=Karlos]1d20+4[/dice]
[dice=Morthak]1d20+4[/dice]
[dice=Tyrek]1d20+2[/dice]
[dice=Vivian]1d20+7[/dice]


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Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Well in that case....

Karlos swings his sword, not having time ti switch to his morningstar.

attack: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (3) + 4 = 7


Fiend series | Shackles

Dice:
vs Asgoro
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

vs Tyrek
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Confirm?
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Asgoro and Karlos miss with their attacks, while the rest moves slightly forward. The skeletons attack Tyrek and Asgoro and only one manages to hit, but that is a vicious hit!

Initiative
This room is difficult terrain for Morthak
Asgoro 1/13 hp
Morthak
Vivian
Karlos
Tick-Tock
Tyrek
Grazyza

- - -
Skeletons
- - -

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d12 + 4 ⇒ (3) + 4 = 7

Tyrek is in his element, hacking away at Skeletons, although he is unable to destroy his latest target outright - merely smashing one of its arms into powder.


Fiend series | Shackles

Tyrek attacks the yellow skeleton but fails to destroy it with a single slash

Initiative
This room is difficult terrain for Morthak
Asgoro 1/13 hp
Morthak
Vivian
Karlos
Tick-Tock
Grazyza

- - -
Skeletons
Yellow -2 hp
- - -
Tyrek

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map
If you do not specify a target I will assume something

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Asgoro...pull back....I will take your place.
If he pulls back, i will roll ky attack to save timeattack: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (1) + 4 = 55 ft step, switch to morning star and smash

Grand Lodge

Male Human(Taldan) Spiritualist(Phantom Blade) 1 | HP 13/13 | AC 15(T 11 FF 14) | CMB +4 CMD 15 | Fort +3 Ref +2 Will +4 | Init + 1 Perc + 9

Well, can't do anything about those high rolls.

Asgoro silently nods, as opening his mouth would only release a cry of pain.

Withdraw to behind Grazyza

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak slogs through the water and follows in behind Karlos. He lashes out at one of the skeletons, trying to get it's attention.

I'll aim at whichever skeleton (between Red and Blue) is still standing after Karlos' attack. Fighting Defensively; AC is now 19 and I also have cover from the corners fo the walls.

Aid Another -4 fighting defensively: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Nope.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian will move up to Asgoro and touch him gently on the face as she applies her wand.

Poor dear... hold still.

heal: 1d8 + 1 ⇒ (4) + 1 = 5


Fiend series | Shackles

Dice:
vs Karlos
Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

vs Tyrek
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Crit?
Attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Karlos shows Tyrek that a blunt weapon is superior when fighting skeletons while Vivian takes care of Asgoro. The skeletons show Tyrek that it is a dangerous position that he stepped into as they hit him three times.

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Morthak
Vivian
Karlos 6/17 hp
Tick-Tock
Grazyza
Tyrek

- - -
Skeletons
Yellow -2 hp
- - -

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

Karlos grunts at the pain and focuses his attention on the one in the cubby hole.red

attack: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9added studied target as a move actionWe must end this fight soon!


Fiend series | Shackles

folks, can we try to speed up a bit?

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

I'm trying to kill them as quick as i can....give me a break! lol

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

I wanna do more, but me and tick are kinda stuck here! Trust me, I wanna move this along desperately.

Vivian taps him again for more healing.

Heal: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Attack: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d12 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 4 ⇒ (17) + 4 = 21 Damage: 1d12 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d12 + 5 ⇒ (7) + 5 = 12

Tyrek hacks and slashes with merry abandon!

So nothing, almost nothing and nothing... good next three rounds for me!


Fiend series | Shackles

Tyrek, are you aware of the bull rush maneuver? You could use that to make some more room (at the expense of a single attack of opportunity from your target)

I am aware that this room gives very few tactical options and is made for a channeling cleric. That they won initiative does not help. However it helps us all if you occasionally post something, even if you have little to do. That shows the others that you are still involved in the game

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak tries to get the skeleton's attention again.

Aid Another vs. Black -4 fighting defensively: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16

He comes very close to nicking the skeleton's knee, and the skeleton turns to defend against him.

"Ha! Karlos! Let him have it!"

Karlos: You get a +4 to hit on your next attack versus the black skeleton. If you take it down, make a 5' step forward and grazya or Asgoro can fill in behind you.


Fiend series | Shackles

Attacks:

vs Karlos
Attack: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

redirecting this one to Tyrek, cover
Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

vs Tyrek
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The skeletons team up on Karlos and take him down! Their attacks on Tyrek are less successful and his return also does nothing.

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Morthak
Vivian
Karlos -4/17 hp, dying
Tick-Tock
Grazyza

- - -
Skeletons
Yellow -2 hp
- - -
Tyrek

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Dammit! Hang on."

Morthak pulls out a roll of cloth from his belt, and presses it over the wound of Karlos' that looks the most grievous.

Heal (untrained) for First Aid DC 15: 1d20 + 2 ⇒ (17) + 2 = 19

GM: Would it also be possible for me to drag Karlos into my square? With my STR I can drag 400 lbs.


Fiend series | Shackles

Morthak stabilizes Karlos

Morthak, I will allow that, but as a standard action

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

Tyrek roars as he attacks - hoping to distract the skeletons if nothing else!

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Vivian calls out.

Get him back here and i'll get him some healing! Tock, Kill!

The crocodile splashes forward, (Associated cover for submerging into the water and attacking) and bites at the black skeleton.

Bite (Counts as B/P/S): 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 3 ⇒ (4) + 3 = 7

The crocodile apparently really wanted that bone, and snaps the skeletons legs off before crunching the brittle bones.

Sovereign Court

1 person marked this as a favorite.
Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

what a clustered mess, ok time to paladin up

"Morthak, fall behind me, vivien pull tik back as well, tyrek let me get up to you and swap places so you can at least get healed, this is going to be a long one"

grazyra will try and get into the action

where is karlos at on the map?

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Graza, I'm pretty sure I just killed black, if you don't mind risking the hit you can probably step into that space and take another one out.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

if its dead I'll move and swing

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none
GMG wrote:

Morthak stabilizes Karlos

Morthak, I will allow that, but as a standard action

In that case I will just make sure I have grabbed his ankle or something this round (move action to manipulate an object), and next round I intend to drag him backwards a square (or further if I can).


Fiend series | Shackles

Attack:

Attacks of Opportunity vs Grazyra
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Grazyra vs Yellow
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Skeleton vs Grazyra
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton vs Tyrek
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton vs Tick Tock
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Tick tock squeezes in with Karlos and takes out a skeleton, which frees up space for Grazyra to move into the place where it just stood. The skeleton in the southern alcove lashes out at her and scores a hit, which distracts her so that her own slash just misses the yellow skeleton. The skeletons manage to hit Tyrek and Tick Tock with their return strikes. The pathfinders have managed to secure a bridgehead in the chamber, can they finish the skeletons? Tyrek starts with striking the yellow skeleton, doing minimal damage.

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Grazyza 19/22 hp
Vivian
Tick-Tock 18/22 hp, squeezing
Morthak

- - -
Skeletons
Yellow -3 hp
- - -
Tyrek 9/14 hp
Karlos -4/17 hp (stable)

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Grazyra will swing at pink

1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

"If he is that badly injured I can heal him next turn"


Fiend series | Shackles

Grazyra shows the others how to kill a skeleton

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Vivian
Tick-Tock 18/22 hp, squeezing
Morthak

- - -
Skeletons
Yellow -3 hp
- - -
Grazyza 19/22 hp
Tyrek 9/14 hp
Karlos -4/17 hp (stable)

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Tick Tock will wait until after Morthok drags Karlos away and then Bite the red skeleton.

Bite: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Vivian prepares her wand to heal Korlos as soon as he's dragged back to what's becoming a impromptu battle hospital.

Heal: 1d8 + 1 ⇒ (4) + 1 = 5

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Buehler?

Grand Lodge

1 person marked this as a favorite.
Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak drags Karlos clear of the fight. Once KArlos is out of danger he steps forward again, looking to assist against the remaining skeletons.

Standard Action to Drag Karlos (as you mentioned), then move action to move back to where I was. I'm not sure how far I could drag Karlos but I moved his icon 10 feet.


Fiend series | Shackles

Attacks:

vs Grazyra
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

vs Tick Tock
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Morthak drags Karlos back to safety and Tick Tock bites, but misses. The claws of the skeletons fail to draw blood.

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Vivian
Tick-Tock 18/22 hp
Morthak
Grazyra 19/22 hp
Tyrek 9/14 hp

- - -
Skeletons
Yellow -3 hp
- - -

Karlos -4/17 hp (stable)

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

Grazyra Swings at the yellow

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

With Grazyra mopping up yellow, tick tock bites at Red.

Bite: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 3 ⇒ (1) + 3 = 4

But doesn't have much luck, and in annoyance moves to where yellow use to be, snapping at the thing as he goes.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

here's hoping I can keep it up on the BBEG when we face him


Fiend series | Shackles

One skeleton left...

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak jabs at the skeleton in the alcove, trying to get it's attention.

Aid Another (Tyrek) -4 cover: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 ...nope.


Fiend series | Shackles

Claw: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Tyrek waits for the skeleton to step out of the alcove and then swings at it, but misses. The skeleton targets the nagaji but also misses.

Initiative
This room is difficult terrain for Morthak
Asgoro 6/13 hp
Vivian
Tick-Tock 18/22 hp
Morthak
Grazyra 19/22 hp
Tyrek 9/14 hp

- - -
Skeletons
Yellow -3 hp
- - -
Karlos -4/17 hp (stable)

Tyrek, I have used your 3 prerolled attacks

These are standard skeletons: AC 16, 4 HP and DR 5/Bludgeoning. If you destroy one you can remove it from the map

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Tick Tock bites again.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d6 + 3 ⇒ (4) + 3 = 7

The last skeleton falls to the mighty tiny crock.

Vivian continues to work on patching up her comrades.

Heal asgoro: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

still here...wish i could help...

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

Morthak sighs, happy the restless dead are finally dealt with. He pulls out a wand and turns to Vivian. "Here, use a few shots of this on Karlos there."

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Karlos was at -2 after Vivian's healing so this puts him back to 16/17 HP.

Morthak eyes Karlos as he sits up.
"Better?"


Fiend series | Shackles

With combat finally over you notice the large wheel that is set into the floor of the dry area, attached to chains that rise up into the ceiling.

Status of the wounded
Asgoro 8/13 hp
Tick-Tock 18/22 hp
Grazyra 19/22 hp
Tyrek 9/14 hp
Karlos 14/17 hp
Morthak -3 STR

Vivian healed Asgoro according to her post

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

I assume we won because I am alive? My thanks. Here...use this Karlos says as he hands over his healing wand.

The Concordance

Naiad Water Dancer Monk 2 Aquatic Beastmaster 2 / 31 HP/ AC 19 FF 10, TAC 19/ Fort +9 Reflex +10 Will +4/ Int +5/Swim Speed 30ft

Viven sits and bops Asgoro on the head again...

Heal: 1d8 + 1 ⇒ (4) + 1 = 5

Then Grazyra

Heal: 1d8 + 1 ⇒ (6) + 1 = 7

Then Tyrek

Heal: 1d8 + 1 ⇒ (3) + 1 = 4

Then Karlos

Heal: 1d8 + 1 ⇒ (3) + 1 = 4

and finally poor tick tock.

Heal: 1d8 + 1 ⇒ (8) + 1 = 9

With healing passed around, she looks at the wheel.

Wheels usually need to turn no? Perhaps someone should try to turn it?

Grand Lodge

Halfling Rogue 1 | HP 10/10 | AC 17 : T 15 : FF 14 : CMD 12 AC 19 : T 17 : FF 14 : CMD 14 | F +2 : R +6 : W +2 | Init +4 | Perc +8 S.M. +6 | Mwk Dagger +6, 1d3-1+1d8 | St -1 Dx +4 Co +2 In +1 Wi +2 Ch +0 | Acrobatics +8, D.D. +10, E.A. +8, Kn (r) +2, Prof. +10, S.o.H. +8, Stealth +12, Swim +3
resources:
Adaptive Luck: 3/3, Wand of CLW 46/50
CONDITIONS: none

"Now that everyone is back on heir feet, perhaps we should look around and see what these skeletons were guarding in here."

Morthak begins to search the chamber.

If there is time I would like to do a thorough search of the chamber. I can take 20 on Perception for a 28.


Fiend series | Shackles

Besides the wheel with the chains and the pits there is nothing remarkable about the chamber.

Sovereign Court

Female Aasimar HP 57/57|AC 26 T 12 FF 25| F +13 R +8 W +11|Init +3

"Tgink we spin the wheel of fate and see what happens?"

Grand Lodge

male human slayer 2, HP 25/25, AC 20, T 12, FF 18, F +5, R +5, W+2, Init +4, Perc +6

I'll try it...stand back just in case... karlos says as he grabs the wheel and tries to move it.

strength: 1d20 + 4 ⇒ (3) + 4 = 7


Fiend series | Shackles

Karlos is unable to move it at first, but then realizes he needs to spin it counterclockwise. He rotates the wheel once and feels that there is room to rotate it further.

It is a DC10 str check, not going to waste days going back and forth with checks while you can take 10 ;-)

The Exchange

|HP: 73/73 (14NL), Ward 10/7| AC: 24 (15 Tch, 20 Fl) | CMB: +5, CMD: 19 | F: +10, R: +10, W: +7 | Init: +4 | Perc +16, Acr/DD/Stl/SM +13 | Speed 30ft | Burn 2/7, Buffer 1/1 | +10[+12], 4d6+12[+4] | Active Conditions: -1 burn for infusions

"You need help Karlossss?" Tyrek asks, after thanking Vivian for the healing with a kiss to the hand.

If asked he will step in to help turn the wheel - otherwise he stays out the way with everyone else! :D

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