Dr Lucky

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313 posts. Alias of Shalm.




”I can’t do this anymore, Menas, I just can’t. You know as well as I do - it’s over.”

Lady Alice Thurdanhelm turned from the room and walked out on her husband, holding back tears until she was clear of his presence. He didn’t call out, didn’t respond.

Well, at least he agrees. He knows our marriage is finished, she thought through quiet sobs.

She made her way out of the manor house to the open streets of Zimar, trying to steel herself before returning to her caravan. It was time to head back to Oppara and restart her life.

”Lady Thurdanhelm! an Ulfen man with blonde, braided hair shouted to her. ”We’re over here! Are you rea- . . . Lady Thurdanhelm, are you alright?” Concern filled the man’s voice as he noticed her tears.

”Yes, Yuln, I’m fine. Load up the caravan. We’re leaving.”


Welcome everybody! I'm really looking forward to this campaign. A few things before we get started.

Prologue: As you'll see in a few minutes, I'm going to put up a few posts that will serve as a prologue of sorts for the campaign, one for each of you. These should be read more as player knowledge than character knowledge (though some are clearly from the characters' perspective, so obviously the character is aware of those). And everyone can read all of these - they're just meant to be a little taste of what's to come!

Tagline Code: Please use this template to input information into your alias’s profile (in the particular boxes laid out below):

Race: note the space at the start, very important to leave it in
| HP 13/13 | AC 12 T 12 FF 10 | CMB +1, CMD 13 | F: +1, R: +2, W: +4 | Init: +2 | Perc: +1, SM: +1
Classes / levels: note the space at the start, very important to leave it in
| Speed 30ft | Elemental Ray: 7/7 | Spells: 1st 5/5 | Active conditions: None.
Gender: Male CG Human (Taldan) Sorcerer (Crossblooded) 2

Bot Me! Section in Profile: I’d certainly rather not bot characters, but when it’s necessary, it’s very helpful to have a general idea of how you’d like your character played. Please use the below template to include a “Bot Me!” section in your character’s profile.

[spoiler=Bot Me!]
Here is where you include pertinent details needed to bot your character. Include dice expressions for your main attacks as well as tactics and any overriding philosophies that might guide your actions.

Cup’s a helpful soul. She’ll run her unseen servant and dancing lights to help the party explore, or run skill checks to help with anything that looks odd or out of place.

If combat breaks out, she’ll inspire courage in the first round and try to identify monsters.
In the second round, she’ll whip bad guys if she can to give a +4 aid another to one of the melee folks. She may also go around hitting people with CLW wands if they get hurt.

[dice=Whip, Inspire, Aid Another]1d20+7+2[/dice ]
+4 to hit in addition to the inspire bonus

[dice=CLW]1d8+1[/dice ]
If there’s diplomacy needed, she’ll serve tea and auto-aid someone else’s diplomacy for +4.

Seven PCs: I know I initially said I would choose five PCs and ended up going with seven. I wanted to explain a bit why I chose to do this. First, there were SO MANY great submissions that it was really difficult to narrow it down. Second, I know how games on these boards go - we're likely to lose a player or two here or there. This saves us from having to re-recruit anytime soon. Third, with our use of Automatic Bonus Progression, this allows me to not have to adjust the wealth in the adventure too much, since you'll now have to split it among seven PCs. So, I really think this will work out well for us - and don't worry, I'll be sure to add extra enemies for so that combats aren't too easy!

Introductions!: I would love for everyone to introduce themselves - I'll start. I'm Eric, a 29-year-old who lives in New York City and works in education. I've been playing and GMing Pathfinder for about 7 years, and I currently run two home games and a few other games on the boards here. I've been wanting to run this AP for a long time, so I'm really excited to finally get that chance.


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town’s soothsayer, Old Mother Theodora, claims dark times lie ahead.

There's nothing like a good ol' winter vortex to inspire me to run five adventurers through the Reign of Winter Adventure Path!

Adventure Details
The Reign of Winter Adventure Path starts in the sleepy village of Heldren in southern Taldor, but quickly moves outside that small village into far-flung locations well beyond the dreams of most inhabitants of the Inner Sea.

I think it's an incredibly fun and evocative adventure, but I want to issue a warning right up front - this AP is quite railroad-y. If you go with the flow and let the adventure sweep you away, I truly believe it'll be a lot of fun. If you push back, it'll just bog things down and make the experience less than it could be.

None of that is to say that there isn't plenty of room to roleplay, to build and evolve a character that you want to play, and to make the adventure your own. It just means that you know what you're signing up for - so please carefully consider that as you decide if you want to apply and what type of character you decide to build.

Character Submission

I like to give people time to really think about what type of character they want to play, so I won’t be closing recruitment until Monday, February 18 at 11:59pm EST. By that time, all submissions should include a completed version of each of the following (you can do this through an alias or not, that's up to you):

- Stat block built using the Character Creation rules (below)
- 1-3 paragraphs on your character’s background (including your reason for being in Heldren)
- 1 paragraph on your character’s look and personality
- If you are aiming for a particular build that isn’t obvious from your 1st-level stat block, please call that out as well

After recruitment, I’ll likely follow up with the selected players on a few other things, but that’s good for now.

Character Creation

Character creation will follow creation rules for a new, 1st level Pathfinder Society character (20-point buy, 150gp starting gold, two traits, etc.) with the following exceptions:

- Campaign Traits: 1 of your two traits should come from the Reign of Winter Player’s Guide (which is free!).

- Background Skills: We will be using the Background Skills alternate skills system.

- Races: You can choose from any of the Core, Featured, or Uncommon races (but keep in mind both the benefits and the drawbacks of a more exotic choice).

Alternate Rules Systems

- Background Skills: as mentioned above in character creation

- Automatic Bonus Progression: we’ll be using the Automatic Bonus Progression system from Pathfinder Unchained, which removes +2 ability score belts and headbands, cloaks of resistance, rings of protection, amulets of natural armor, and +1-+5 weapons and armor from the game, but gives you the bonuses they usually provide as part of leveling up. This allows players to use their hard-earned gold on more interesting items!

I think that's all for now - please reach out with any and all questions you have as you're coming up with your character concepts, and I'm looking forward to seeing what everyone comes up with!


Guess I should get one of these going as well! I'll have a post with the games up at some point today!


The town of Sandpoint is alive with excitement on the evening before the annual Swallowtail Festival. Preparations are underway for the massive celebration for the following day, both for the festival and the dedication of the recently completed Sandpoint Cathedral. Spirits are high, and everyone in the coastal Varisian town is eager to begin the festivities.

Each of you starts where you told me you were during the evening before the festival. Please feel free to describe the scene, and accomplish any tasks you'd like to the night before the festival.


The town of Sandpoint is alive with excitement on the evening before the annual Swallowtail Festival. Preparations are underway for the massive celebration for the following day, both for the festival and the dedication of the recently completed Sandpoint Cathedral. Spirits are high, and everyone in the coastal Varisian town is eager to begin the festivities.

Each of you starts where you told me you were during the evening before the festival. Please feel free to describe the scene, and accomplish any tasks you'd like to the night before the festival.


Hi everybody! Please check in and introduce yourself (to our full 10-player group for now before I split things up).

I'll kick things off - I'm Eric, a 29-year-old who lives in New York City and works in education. I've been playing and GMing Pathfinder for about 7 years, and I currently run two home games and one other game on the boards here. I've been wanting to run this AP for a long time, so I'm really excited to finally get that chance.

Please let me know if you have any questions at all!


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Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I’m taking the upcoming release of Sandpoint, Light of the Lost Coast as a sign that it’s finally time for me to run this iconic adventure. I’m looking for a party of five adventurers ready to rise from small-town adventurers to planet-saving heroes.

Now, the details:

Adventure Details
I will be running the Rise of the Runelords Anniversary Edition adventure path, as well as prominently featuring much of the content from the upcoming Sandpoint, Light of the Lost Coast campaign setting book. Rise of the Runelords leaves a lot of room for interacting with the people of Sandpoint and really immersing ourselves in the town, and I plan to play up that aspect of the adventure. James Jacobs has also promised adventure hooks for every location in Sandpoint, so players in this game should feel empowered to follow up on as many of those adventure hooks as they’d like!

Character Submission

Due to a couple of factors (the impending release of Sandpoint, Light of the Lost Coast and an upcoming vacation), I won’t be closing recruitment until Sunday, October 21 at 11:59pm EST. By that time, all submissions should include a completed version of each of the following:

  • - Stat block built using the Character Creation rules (below)
  • - 1-3 paragraphs on your character’s background (including your reason for being in Sandpoint)
  • - 1 paragraph on your character’s look and personality
  • - If you are aiming for a particular build that isn’t obvious from your 1st-level stat block, please call that out as well

After recruitment, I’ll likely follow up with the selected players on a few other things, but that’s good for now.

Character Creation

Character creation will follow creation rules for a new, 1st level Pathfinder Society character (20-point buy, 150gp starting gold, two traits, etc.) with the following exceptions:

Alternate Rules Systems

  • - Background Skills: as mentioned above in character creation

  • - Automatic Bonus Progression: we’ll be using the Automatic Bonus Progression system from Pathfinder Unchained, which removes +2 ability score belts and headbands, cloaks of resistance, rings of protection, amulets of natural armor, and +1-+5 weapons and armor from the game, but gives you the bonuses they usually provide as part of leveling up. This allows players to use their hard-earned gold on more interesting items!

  • - Downtime: if the chosen players are interested, I’m open to using the Downtime rules from Ultimate Campaign to flesh out the downtime portions of the adventure. I think they’re kind of interesting, but I’ll only use them if players want to.

I think that’s all for now. If you have any major questions, try to get them in before the end of the day this Friday, since I won’t be regularly checking the thread after that until the deadline (though I’ll try to check in enough to answer other outstanding questions).

If you have a question that I don’t address before the deadline, choose your preferred answer to the question and submit a character - I will address it when I return and you can make any changes you have to make because of my answer after the deadline.

I hope that all makes sense, and I’m looking forward to a fun adventure!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hi all - Baron here.

Since our original GM made our thread inactive, I thought I'd start a new one. First, I'm happy to take this over as GM (we can revisit the rotating GM if people really want to, but I don't want to make that a requirement to continue).

That being said, if I were going to start a new game to run, I wouldn't choose Carrion Crown. Would people be open to continuing with this group but with a different adventure? If so, I'd like to take a little time to think and then propose some options for the group to vote on.

Let me know what you think!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Spyro
He is a half elf barbarian. Like many individuals of mix race, he had a hard time fitting in with either sides of his heritage. His tendency for physical aggression hardly fit in with elven ideals or society, and the arcane aura he possesses never allowed humans to be completely at ease either. So as is often the case, he set out for a life of adventure. His path eventually ran near Rappan Athuk and something began to pull at his essence. He is not entirely sure what it is, but he can’t help and wonder if it is related to a comment an elven wizard made long ago referencing his “dragon blood.”

STR 14
DEX 16
CON 14
INT 12
WIS 14
CHA 13

AC 17, Touch 14, Flat 13, -2 when raging
HP 28, +2 temporary HP per hit die when enter a rage
Initiative +5

Fort +4
Reflex +3
Will +2, additional +2 when raging
Immune to sleep and +2 against enchantments

Perception +12
Sense Motive +2
Stealth +2


I think you'll find this the easier place to ask questions and save the Gameplay thread for mostly in-character stuff, but either way is fine.


Toilday, the 21st of Rova, 4718 AR. Sandpoint.

Morning dawns on the small town of Sandpoint, and the citizens of the town are already busy making preparations for tomorrow's Swallowtail Festival, celebrated this year to consecrate the town's newly finished cathedral. It's a a chilly autumn morning, but the sun is out and excitement is in the air.

Ask any questions you have here or in the discussion thread. Remember to use bold for talking, italics for thoughts, and out-of-character text for things like this! There's a map linked at the top; feel free to ask about locations in town, people you might want to me, etc.


I'll answer Matt's questions tonight, which should give you a lot of information. I suggest that someone take notes; if someone wants to volunteer, I'll link a Google doc to the top so you have easy access.


After a successful first endeavor as a full-time "adventurer" (yes, just one adventure), you've returned to your hometown of Saringallow for Signing Day, a local holiday commemorating Isger's independence from Taldor Saringallow is a small town in the nation of Isger, which was ruled by the Taldan Empire for years.

Excited to see friends and family alike, you are most excited to get back together with your high school gang—the Order of the Mystery Machine. Nerds growing up, your gang was your only solace and were the people who got you through the awkward years of your youth. Now that you’ve all become “successful” adventurers, you’re even more excited to return home and parade your new-found status in front of those less successful classmates of yours who made your early years a living hell.

The Order of the Mystery Machine always had a strange fascination with the strange; extraterrestrial aberrations, Abyssal abnormalities, and unquiet undead have long been your gang’s obsession. It seems as though nothing has changed, because no more than five minutes after meeting up with the OMM at a local tavern, the conversation turned to the strange things you experienced during your time outside of Saringallow.

Feel free to ad-lib a bit here, and make up things as you go for your background, relationships with each other, etc. The first clue to the upcoming mystery will be coming soon!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

After many years of heroism, the end of your life finally arrived. It arrived much like other level-twenty-with-ten-mythic-tiers adventurers—surrounded by friends and family at your fortress in the woods, the fortress you cleared of monsters, traps, and other evils many years before.

Your life had been great—one that bards would sing of for centuries to come. You saved nations, destroyed evil armies, and rid the world of countless monsters hellbent on spreading destruction. In short—you were pretty awesome.

But what now? What comes after death for a hero of your stature? Godhood, that’s what.

You’ve been chosen as a candidate for godhood, but how to achieve it? That remains a bit of a mystery. After being matched with five other heroes of a similar stature, you are told to pass through a door, and the instructions are simple:

Collect the ten mythical gems, regain your powers, and defeat The Master. Then godhood will be yours.

Regain my power? you ask yourself. Where did it go?

But as you pass through the door, you feel somehow duller, slower, weaker. You look down at yourself and realize that you’ve gone back in time, back to when you first started your life as an adventurer. In front of you are three doors: one with an image of a green gem, one with an image of a terrifying dragon, and third with an image of a giant, bat-winged outsider with the head and legs of a goat, ram-like horns, a bloated body, and a long tail.

The road to godhood awaits.

Character Creation Guidelines:

Starting Level: PCs will start at 1st level.

Alignment: No evil.

Ability Scores: 25 Point Buy. You ended up being great heroes after all.

HP: Max at 1st level; average rounded up thereafter.

Extra Feat: Everyone starts with the Breadth of Experience feat from the APG—you haven’t forgotten everything you knew from your long life.

Traits: Two, and one extra for each drawback you take.

Starting Wealth: You can roll or take the average for your class (if you roll less than average you can take average)

Races: Core, Standard, or Advanced are OK.

Classes: All Paizo classes are allowed. Classes with an Unchained version should use the Unchained version (if there’s an archetype you want to use, we can talk about it). If you want to use a 3rd party class, send me the link and I’ll decide.

Character Submissions should include: A complete 1st level character stat block; a general sense of what you were like, from a mechanics perspective, at 20th level with 10 Mythic Tiers; a few sentences on your characters’ personality; and a few paragraphs on your heroic deeds in life (and potentially a few tragedies—up to you).

Let me know if you have any other questions! I’ll set a submission deadline once I gauge interest.


You are in Absalom, the mighty City at the Center of the World, and you've always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city's walls. You've heard rumors that one of the sealed siege castles has been laid open by a minor earthquake, and word on the street is that no one has yet entered the tower, which folks are calling the "Fallen Fortress."

Perhaps you've been doing some odd jobs for Absalom's Eagle Garrison, and the commanding officer sent you to ensure that whatever's going on at the Fallen Fortress is no threat to Absalom. Perhaps the local church of your god asked you to explore the ruined siege castle amid rumors of undead within the tower. Perhaps a historian approached you to collect any artifacts that might still be within the ruined tower. No matter the reason, you've been directed to The Black Cat, a small tavern outside the city walls near the Cairnlands to meet with a man named Stills—he'll give you further direction to the Fallen Fortress.

Feel free to use any of these reasons or come up with your own reason for wanting to meet with Mr. Stills and explore the Fallen Fortress; just work it into the conversation as you see fit.

A fire burns in the hearth as you enter The Black Cat, and only a few customers are scattered among the tables. No one looks up when you walk in or tries to get your attention—perhaps Stills is yet to arrive?


Hey everyone! I'm really excited to get things going. One thing I wanted to discuss first—does anyone who included a little PFS flavor in their backstory mind backing up just a bit? The first scenario I want to run, Master of the Fallen Fortress, works best if you're not yet members of the Pathfinder Society (and is how, I believe, it is supposed to be run for PFS Organized Play).

Please let me know if you have any issues with that and we'll figure it out!


Slowly, the vision fades away as you return to consciousness, but the sight that greets you is almost as disturbing. The dying gray light of sunset peeks through slits in the boarded windows, barely illuminating a yawning courtroom replete with pews and a towering bench covered in cobwebs. A shadowed mural on the domed ceiling above depicts Iomedae in her shining plate mail of gilded sunlight, locked in mortal combat with Norgorber, Calistria, and Asmodeus, holding the trifecta of evil at bay with her shining sword. You find yourself in a jurors' box, and you are not alone. In the other chairs, figures stir in the darkness, each emerging from troubling dreams into a new nightmare.

The six of you seem to be the first people to awake from your horrific nightmare. All told (including you), there are 12 people sitting in the jurors' box.


Okay everybody, please check in below by posting using your character's alias, just to let me know that you're ready to go!


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Hi all—

I've been wanting to try something like this for a while, and I think I'm at a point where I have some time to commit to it. What I'd like to do is run a series of PFS scenarios with the same set of characters to make up a connected campaign. The goal would be for the campaign to culminate in the Eyes of the Ten story arc (but who knows how far we'll actually get).

These scenarios will be run for PFS credit

I'm looking for players who:

  • enjoy role-playing, especially with fellow players; I want to really flesh out these characters and have them truly immerse themselves in the story, rather than just moving through scenarios to get credit and move on
  • don't have much (or any) PFS experience (or are willing to put campaign knowledge aside), but are interested or willing to play within the PFS ruleset
  • are interested or willing to play by PFS Core rules (for the most part, only options found in the core rulebook are allowed)
  • can commit to posting every 1-2 days, and are willing to be patient with a GM who can only commit to posting every 1-2 days

If you're interested, first dot this thread and let me know you're interested so I can get an accurate read of how many people would like to play. Then please download and read the Roleplaying Guild Guide. Then submit your character submission when it's ready.

Submission Details

Character Creation Rules this should all be detailed in the Roleplaying Guild Guide
Backstory and Character Description along with your character sheet, please provide a few paragraphs of backstory, and a few sentences describing your character's physical traits and personality
Submission Deadline I'll update this once I get a sense of people's interest

FYI, we'll be starting with Master of the Fallen Fortress.

Please also let me know if you have any questions!

2/5 *

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Pathfinder Adventure, Adventure Path, Rulebook Subscriber

I've seen a few different attempts and pieces of advice for making a campaign from PFS scenarios, but I thought I'd give it a shot myself. I've created 9 different campaigns (using all the sanctioned material through season 4, along with modules and APs) that could technically be run for the same set of players without repeating scenarios (except for a few repeatable 1st level scenarios).

I would love to hear thoughts/comments/critiques of these, especially from those who have run many of these scenarios and know which ones fit in well with others.

Campaign 1:
Level 1: Master of the Fallen Fortress
Level 1: The Confirmation
Level 1: First Steps 1
Level 2: Silent Tide
Level 2: The Hydra's Fang Incident
Level 2: Murder on the Silken Caravan
Level 3: Frozen Fingers of Midnight
Level 3: Mists of Mwangi
Level 3: Black Waters
Level 4: Among the Living
Level 4: Slave Pits of Absalom
Level 4: The Prince of Augustana
Level 5: The Many Fortunes of Grandmaster Torch
Level 5: To Scale the Dragon
Level 5: TIde of Morning
Level 6: Perils of the Pirate Pact
Level 6: Decline of Glory
Level 6: Our Lady of Silver
Level 7: King Xeros of Old Azlant
Level 7: Fingerprints of the Fiend
Level 7: Lost at Bitter End
Level 8: Lyrics of Extinction
Level 8: Sniper in the Deep
Level 8: Drow of the Darklands Pyramid
Level 9: Encounter at the Drowning Stones
Level 9: Fortune's Blight
Level 9: The Jester's Fraud
Level 10: The Prisoner of Skull Hill
Level 10: No Plunder, No Pay
Level 10: Hall of Drunken Heroes
Level 11: The Watcher of Ages
Level 11: Terror at Whistledown
Level 11: The Faithless Dead
Level 12: Requiem for the Red Raven
Level 12: The Maze of the Open Road
Level 12: Red Revolution
Level 12: Nothing Ventured, Nothing Gained
Level 13: Academy of Secrets
Level 13: Academy of Secrets
Level 13: Academy of Secrets

Campaign 2:
Level 1: Shipyard Rats
Level 1: Cassomir's Locker
Level 1: Assault on the Kingdom of the Impossible
Level 2: Voice in the Void
Level 2: The Beggar's Pearl
Level 2: The Citadel of Flame
Level 3: Crypt of Fools
Level 3: The Pallid Plague
Level 3: Delirium's Tangle
Level 4: The Darkest Vengeance
Level 4: Rules of the Swift
Level 4: Among the Dead
Level 5: The Infernal Vault
Level 5: The Bloodcove Disguise
Level 5: Rescue at Azlant Ridge
Level 6: The Rebel's Ransom
Level 6: The First Heresy
Level 6: Where Dark Things Sleep
Level 7: Broken Chains
Level 7: Broken Chains
Level 7: Broken Chains
Level 8: Beneath Forgotten Sands
Level 8: The Sarkorian Prophecy
Level 8: Shadows Fall on Absalom
Level 9: Fury of the Fiend
Level 9: Below the Silver Tarn
Level 9: You Only Die Twice
Level 10: The Flesh Collector
Level 10: The Forbidden Furnace of the Forgotten Koor
Level 10: The Chasm of Screams
Level 11: Wrath of the Accursed
Level 11: The Mantis's Prey
Level 11: The Kortos Envoy
Level 12: The Ruby Phoenix Tournament
Level 12: The Ruby Phoenix Tournament
Level 12: The Ruby Phoenix Tournament

Campaign 3:
Level 1: Godsmouth Heresy
Level 1: Godsmouth Heresy
Level 1: Godsmouth Heresy
Level 2: The Shadow Gambit
Level 2: The Twofold Demise
Level 2: The Penumbral Accords
Level 3: Murder on the Throaty Mermaid
Level 3: Written in Blood
Level 3: Exiles of Winter
Level 4: Keep of Huscarl King
Level 4: The Dalsine Affair
Level 4: At Shadow's Door
Level 5: Web of Corruption
Level 5: The Midnight Mauler
Level 5: The Frostfur Captives
Level 6: Sewer Dragons of Absalom
Level 6: The Ghenett Manor Gauntlet
Level 6: Song of the Sea Witch
Level 7: Among the Gods
Level 7: Immortal Conundrum
Level 7: The Dog Pharaoh's Tomb
Level 8: Snakes in the Fold
Level 8: The Haunting of Hinojai
Level 8: Red Harvest
Level 9: The Sundered Path
Level 9: The Golden Serpent
Level 9: Pagoda of the Rat
Level 10: Portal of the Sacred Ruin
Level 10: King of the Storval Stairs

Campaign 4:
Level 1: Tide of Twilight
Level 1: Echoes of the Overwatched
Level 1: The Edge of Heaven
Level 2: On Hostile Waters
Level 2: Defenders of Nesting Swallow
Level 2: The God's Market Gamble
Level 3: The Icebound Outpost
Level 3: The Temple of Empyreal Enlightenment
Level 3: The Goblinblood Dead
Level 4: The Midnight Mirror
Level 4: The Midnight Mirror
Level 4: The Midnight Mirror
Level 5: Storming the Diamond Gate
Level 5: Rise of the Goblin Guild
Level 5: In Wrath's Shadow
Level 6: The Golemworks Incident
Level 6: The Sanos Abduction
Level 6: The Green Market
Level 7: The Fabric of Reality
Level 7: Halls of Dwarven Lore
Level 7: The Price of Friendship
Level 8: The Secrets Stones Keep
Level 8: The Cultist's Kiss
Level 8: Feast of Sigils
Level 9: The Refuge of Time
Level 9: Words of the Ancients
Level 9: The Waking Rune

Campaign 5:
Level 1: Severing Ties
Level 1: The Cyphermage Dilemma
Level 1: The Veteran's Vault
Level 2: The Wormwood Mutiny
Level 2: The Wormwood Mutiny
Level 2: The Wormwood Mutiny
Level 3: The Blakros Matrimony
Level 3: The Disappeared
Level 3: My Enemy's Enemy
Level 4: Dawn of the Scarlet Sun
Level 4: The Night March of the Kalkamedes
Level 4: Way of the Kirin
Level 5: Fortress of the Nail
Level 5: Tower of the Ironwood Watch
Level 5: Rivalry's End
Level 6: Day of the Demon
Level 6: Bonekeep 1
Level 6: Bonekeep 2
Level 7: Raiders of the Fever Sea
Level 7: Raiders of the Fever Sea
Level 7: Raiders of the Fever Sea
Level 8: Realm of the Fellknight Queen
Level 8: Realm of the Fellknight Queen
Level 8: Realm of the Fellknight Queen
Level 9: Tempest Rising
Level 9: Tempest Rising
Level 9: Tempest Rising
Level 10: The Harrowing
Level 10: The Harrowing
Level 10: The Harrowing
Level 11: Island of Empty Eyes
Level 11: Island of Empty Eyes
Level 11: Island of Empty Eyes
Level 12: The Price of Infamy
Level 12: The Price of Infamy
Level 12: The Price of Infamy
Level 13: From Hell's Heart
Level 13: From Hell's Heart
Level 13: From Hell's Heart

Campaign 6:
Level 1: Master of the Fallen Fortress (or other replayable scenario)
Level 1: The Confirmation (or other replayable scenario)
Level 1: First Steps 1 (or other replayable scenario)
Level 2: Haunting of Harrowstone
Level 2: Haunting of Harrowstone
Level 2: Haunting of Harrowstone
Level 3: Feast of Ravenmoor
Level 3: Feast of Ravenmoor
Level 3: Feast of Ravenmoor
Level 4: Carrion Hill
Level 4: Carrion Hill
Level 4: Carrion Hill
Level 5: From Shore to Sea
Level 5: From Shore to Sea
Level 5: From Shore to Sea
Level 6: Trial of the Beast
Level 6: Trial of the Beast
Level 6: Trial of the Beast
Level 7: Broken Moon
Level 7: Broken Moon
Level 7: Broken Moon
Level 8: Cult of the Ebon Destroyers
Level 8: Cult of the Ebon Destroyers
Level 8: Cult of the Ebon Destroyers
Level 9: No Response from Deepmar
Level 9: No Response from Deepmar
Level 9: No Response from Deepmar
Level 10: Curse of the Riven Sky
Level 10: Curse of the Riven Sky
Level 10: Curse of the Riven Sky
Level 11: Wake of the Watcher
Level 11: Wake of the Watcher
Level 11: Wake of the Watcher
Level 12: Ashes at Dawn
Level 12: Ashes at Dawn
Level 12: Ashes at Dawn
Level 13: Shadows of Gallowspire
Level 13: Shadows of Gallowspire
Level 13: Shadows of Gallowspire

Campaign 7:
Level 1: Crypt of the Everflame
Level 1: Crypt of the Everflame
Level 1: Crypt of the Everflame
Level 2: Thornkeep: The Accursed Halls
Level 2: Thornkeep: The Accursed Halls
Level 2: Thornkeep: The Accursed Halls
Level 3: Masks of the Living God
Level 3: Masks of the Living God
Level 3: Masks of the Living God
Level 4: Thornkeep: The Forgotten Library
Level 4: Thornkeep: The Forgotten Library
Level 4: Thornkeep: The Forgotten Library
Level 5: Thornkeep: The Enigma Vaults
Level 5: Thornkeep: The Enigma Vaults
Level 5: Thornkeep: The Enigma Vaults
Level 6: City of Golden Death
Level 6: City of Golden Death
Level 6: City of Golden Death
Level 7: Thornkeep: The Dark Menagerie
Level 7: Thornkeep: The Dark Menagerie
Level 7: Thornkeep: The Dark Menagerie
Level 8: Thornkeep: Sanctum of a Lost Age
Level 8: Thornkeep: Sanctum of a Lost Age
Level 8: Thornkeep: Sanctum of a Lost Age

Campaign 8:
Level 1: The Snows of Summer
Level 1: The Snows of Summer
Level 1: The Snows of Summer
Level 2: Dragon's Demand: The Blood Vow Lair
Level 2: Dragon's Demand: The Blood Vow Lair
Level 2: Dragon's Demand: The Blood Vow Lair
Level 3: The Brinewall Legacy
Level 3: The Brinewall Legacy
Level 3: The Brinewall Legacy
Level 4: Dragon's Demand: Hunclay's Cave, etc.
Level 4: Dragon's Demand: Hunclay's Cave, etc.
Level 4: Dragon's Demand: Hunclay's Cave, etc.
Level 5: Night of Frozen Shadows
Level 5: Night of Frozen Shadows
Level 5: Night of Frozen Shadows
Level 6: The Shackled Hut
Level 6: The Shackled Hut
Level 6: The Shackled Hut
Level 7: Dragon's Demand: Monastery of Saint Kyerixus
Level 7: Dragon's Demand: Monastery of Saint Kyerixus
Level 7: Dragon's Demand: Monastery of Saint Kyerixus
Level 8: The Hungry Storm
Level 8: The Hungry Storm
Level 8: The Hungry Storm
Level 9: Maiden, Mother, Crone
Level 9: Maiden, Mother, Crone
Level 9: Maiden, Mother, Crone
Level 10: Forest of Spirits
Level 10: Forest of Spirits
Level 10: Forest of Spirits
Level 11: The Frozen Stars
Level 11: The Frozen Stars
Level 11: The Frozen Stars
Level 12: Tide of Honor
Level 12: Tide of Honor
Level 12: Tide of Honor
Level 13: Rasputin Must Die
Level 13: Rasputin Must Die
Level 13: Rasputin Must Die
Level 14: The Empty Throne
Level 14: The Empty Throne
Level 14: The Empty Throne
Level 15: The Witch Queen's Revenge
Level 15: The Witch Queen's Revenge
Level 15: The Witch Queen's Revenge
Level 16: The Witchwar Legacy
Level 16: The Witchwar Legacy
Level 16: The Witchwar Legacy

Campaign 9:
Level 1: We Be Goblins
Level 1: Master of the Fallen Fortress (or some other replayable scenario)
Level 1: The Confirmation (or some other replayable scenario)
Level 2: Murder's Mark
Level 2: Murder's Mark
Level 2: Murder's Mark
Level 3: Fangwood Keep
Level 3: Fangwood Keep
Level 3: Fangwood Keep
Level 4: Burnt Offerings
Level 4: Burnt Offerings
Level 4: Burnt Offerings
Level 5: Shards of Sin
Level 5: Shards of Sin
Level 5: Shards of Sin
Level 6: The Skinsaw Murders
Level 6: The Skinsaw Murders
Level 6: The Skinsaw Murders
Level 7: Curse of the Lady's Light
Level 7: Curse of the Lady's Light
Level 7: Curse of the Lady's Light
Level 8: The Hook Mountain Massacre
Level 8: The Hook Mountain Massacre
Level 8: The Hook Mountain Massacre
Level 9: The Asylum Stone
Level 9: The Asylum Stone
Level 9: The Asylum Stone
Level 10: Doom Comes to Dustpawn
Level 10: Doom Comes to Dustpawn
Level 10: Doom Comes to Dustpawn
Level 11: Beyond the Doomsday Door
Level 11: Beyond the Doomsday Door
Level 11: Beyond the Doomsday Door
Level 12: Fortress of the Stone Giants
Level 12: Fortress of the Stone Giants
Level 12: Fortress of the Stone Giants
Level 13: Into the Nightmare Rift
Level 13: Into the Nightmare Rift
Level 13: Into the Nightmare Rift
Level 14: Sin of the Saviors
Level 14: Sin of the Saviors
Level 14: Sin of the Saviors
Level 15: Tomb of the Iron Medusa
Level 15: Tomb of the Iron Medusa
Level 15: Tomb of the Iron Medusa
Level 16: The Spires of Xin-Shalast
Level 16: The Spires of Xin-Shalast
Level 16: The Spires of Xin-Shalast
Level 17: The Moonscar
Level 17: The Moonscar
Level 17: The Moonscar
Level 18: The Dead Heart of Xin
Level 18: The Dead Heart of Xin
Level 18: The Dead Heart of Xin


Maybe you first heard the name in a tavern well after closing time, as two old adventurers, well past their prime, spoke of it in hushed tones. Maybe it was from your own mother, who swore she'd send you there when you misbehaved. Perhaps you read the name in an ancient tome of history and lore illuminated by flickering candlelight late at night as the wind howled outside. Wherever you first heard of the place, you have long heard tales of Dragon's Delve.

A vast underground dungeon of labyrinths and catacombs, built perhaps by dwarves or perhaps by wizards--or maybe even dragons--Dragon's Delve is infamous among treasure-hunters and monster-slayers. Filled with deadly danger and ancient treasures, the dungeon offers both risk and reward in equal amounts, each growing more intense the deeper one goes. How much peril is worth risking for how much return? It's all up to those brave enough to try.

The tales of Dragon's Delve teem with contradictions and unbelievable anecdotes of impossible encounters and bizarre monstrosities. And yet, some of it all must be true. Do demonic cultists really use Dragon's Delve as a secret base? Is there truly some kind of ambient magic seeping up through the place? Did wizards of old hoard away powerful artifacts in the dungeon's vaults? Do gateways to remote lands and even other planes of existence really lie somewhere in Dragon's Delve? Does the prince of all dragonkind really hold court in the deepest reaches of the subterranean stronghold? No one knows for certain, but those that could find the answers to even some of these questions, or learn even a few of the dungeon's other secrets, might earn for themselves notoriety and wealth beyond imagining.

If they survive.

Dragon's Delve lies in a remote corner of a long-forsaken wilderness that people once called the Duchy of Chordille. Yet a hundred years ago or so, the folk of the surrounding lands took up arms against Chordille. They razed the keep and slew the duke. It's hard now to find someone who knows the real reason why this happened. A few speak of evil intent on the part of the duke, who had plans for conquest. Others, however, say that the duke's actions were always benevolent, and that the conflict arose from misunderstanding, or perhaps deception on the part of some mysterious third party.

All that is known for certain is that folks call that remote realm the Fallen Duchy. It boasts no ruler and little population. Wilderness reclaimed Chordille, and it is now a land of dangers.

People in Brindenford, a small town just two miles to the north, claim that murderous humanoid creatures prowl those ruins. Goblins? Orcs? Worse? No one seems to know for sure, and eyewitness accounts are few, and always contradictory. They also claim that the place is both haunted and cursed.

So many questions. So many secrets.

If you dare to brave this ancient dungeon, go well equipped. Be ready for anything. Keep your eyes open, and search everywhere. Any passage or door you find could lead to wealth enough for you to retire. Or it could lead to certain doom.

But that's what being an adventurer is all about, right? This isn't an undertaking that you'll finish in one foray or even a dozen. This is the challenge of a lifetime. As someone thrilled at the prospect of exploring the unknown, incredible challenges, and the promise of gold and magic, Dragon's Delve is exactly where you've always wanted to go.


Here's where we can have out of character discussion about various things (tactics, questions, Nick's b+@!%~$%...). For now, once you find your way here, just check in, posting with your character's alias.


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Fresh off your induction into the Pathfinder Society and the completion of your basic training within the organization, you find yourselves in the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The efficient and straightforward chamberlain greets you curtly and motions for you to sit before jumping straight into your assignment.

"All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won't get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day's end.

"Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It's rough out there and I'm not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We've got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it's difficult for that power to light on anything for too long. For every friends of the Society, there are two enemies.

"Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I've prepared a list of things I want you to do. They're not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location."

Here is the contents of the envelope.


You have all been summoned to the Rusty Dragon in Sandpoint by venture-captain Sheila Heidmarch, who traveled into the town from Magnimar.

"Pathfinders, we don't have much time. As you know, a group of goblins from many of the tribes around this area recently attacked Sandpoint. Also, in a connected crime, the owner of this tavern, Ameiko Kaijitsu, was kidnapped. She has been found, but the clues from that attack point directly at the goblins in Thistletop, and more importantly, a woman who has set up camp there. This woman has much more insidious designs, and must be found and stopped before she can carry through her plan. We need your help."


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Everyone please sound off here! Make sure you post with the alias of your newly created (and registered) PFS character. If you haven't done this yet, let me know and I can help with the process. Also, don't choose a faction, as First Steps allows you to get to know them all and assumes you don't have one.


Everybody please check in!


Everybody please check in!


1 person marked this as a favorite.

I'm considering running the section of Burnt Offerings, Thistletop, which is legal for PFS play. Characters would need to be official PFS characters of 3-5 level to participate.

The other thing to note is that this will take a decent amount of time, and if your character is in the middle of a module, he or she cannot play in any other PFS events. So that's just something to keep in mind.

Right now, I'm just gauging interest, so if this sounds like something you'd be interested in, let me know!


Here's the discussion thread where we can talk out of character, and where you guys can plan things out before you do them.


The whole town of Ilsurian is bristling with excitement about the arrival of the Umbra Carnival, a traveling circus which travels all over Varisia showing off its exhibits. The mood in the Witch's Brew is no different, and the Carnival is the main topic of conversation.

Many of the tables are surrounded by patrons, some arguing loudly, others playing cards, most drinking mugs of the local mead.

"I'll out-talk you, I'll out-gamble you, and I'll out-drink you!" yells a robust dwarf jovially, cigar hanging out of his mouth.

"I can't wait to play some of the games at the midway," says a smiling local woman with strong features, pale skin, and dark hair. "And the traveling zoo!"

"I'm not so sure about these Varisians," says a man with tanned skin and dark black hair pulled back into a ponytail. "As far as I'm concerned, they're all thieves and layabouts."

DC 12 Knowledge (local):
Ilsurian was established by a Korvosan man who fled during the crumbling of the Chelish Empire, and thus most locals are ethnic Chelaxians.

DC 15 Knowledge (local):
Many of the locals in Ilsurian harbor prejudice against the native Varisians.

The order of your responses will be the order that you enter the tavern. Feel free to interact with anyone in the bar, or with each other, but you do not all have to meet tonight. If you do not have a place to stay already in Ilsurian, you may want to inquire about available rooms.


Hey all,

As soon as everyone checks in, we can start talking about specifics and details about the module.


Hey all,

I've never GMed a PbP before, but I'm looking to get started doing it, and so I'd like to run a short module and see how it goes. I just read through the newest Pathfinder Module Murder's Mark, and it looks like it would be fun.

The module takes place in and around the town of Ilsurian in Varisia. Each PC has come to see the Umbra Carnival, a circus the size of a small village with a diverse array of attractions and amusements from all over Avistan, which has chosen Ilsurian as its next stop.

So here's what I'm looking for:

4-6 1st level PCs who are looking to do a pretty good amount of RP and investigative work.

As for character creation, we'll do a 20-point buy, max starting gold for 1st level, 2 traits.

Any race either from the CRB or the ARG is acceptable, just make sure you're ready to explain yourself if you're one of the more rare races—people will take notice, and may not trust you because of it.

Any class/archetype from the Core line of books (CRB, APG, UM, UC, ARG) is good with me, and 3rd party classes are OK too as long as they a) are on www.d20pfsrd.com so that I can read them, and b) I like what I see. I'm pretty open, but there are some classes which just might not work for this module. But feel free to submit anything you'd like, or ask me to approve one before you submit.

I'd like submissions to have a complete character sheet with an alias, and also some back story telling why you happen to be in Ilsurian, and what interested you about the Umbra Carnival. The PCs do not have to know each other ahead of time, though if people want to coordinate back stories, that's totally acceptable as well.

My plan is only to do this module, but if we're all having a good time, I would be willing to consider doing a second one. We'll see.

I'm going to set the deadline for submissions at Friday, December 21st at 8:00am EST (so basically before I wake up that day). We probably won't actually get started until the second week of January, due to holiday plans.

Looking forward to seeing submissions!

GM Espri