Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Player's Guide (PFRPG) PDF

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The Rise of the Runelords Anniversary Edition Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the daring and adventure of the Rise of the Runelords Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s initial expedition into the exciting frontier of Varisia, along with new campaign-specific traits to give bold adventurers the edge they’ll need to take on the unpredictable dangers of that untamed land. This player’s guide features a full gazetteer of Varisia, revealing spoiler-free details of the land, both to chart their backgrounds and future adventures.

True heroes don't need to take on a risen Runelord unprepared! Gather your allies and let the Rise of the Runelords Anniversary Edition Player's Guide be your first step of the Rise of the Runelords Adventure Path.

This product is designed for use with the Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition.

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Stick with the original guide, just update the traits!

**( )( )( )

Paizo's adventure paths for the Pathfinder RPG are an excellent idea: a single long campaign, with six separate chapters, sufficient to take a party from Level 1 all the way up to the Level 15-18. This past summer, I started directing my first adventure path, Rise of the Runelords, using the "Anniversary Edition" hardcover (which collects and updates the original adventure path featured in the monthly Pathfinder magazine). I think the adventure path is fantastic so far and am having a blast, but I have to say the one part that lets the campaign down is the Player's Guide.

The Player's Guide, which is free to download from Paizo.com, is intended to introduce players to the adventure path by giving them some background on the setting of the adventure, the type of stories that will be told, and sufficient links to the first chapter so their PCs know where they are when the campaign begins. The Anniversary Edition Player's Guide offers 1 page of helpful "Character Tips" (explaining that the adventure path involves ancient lost cultures, fighting giant monsters, and surface exploration) and then offers several excellent campaign traits (connections to the path's starting location, Sandpoint, along with a permanent mechanical advantage of some type). There's then a color map of Sandpoint and a very small map of Varisia. So far, so good. But the entire remainder of the Player's Guide consists of *nine pages* of description of various landmarks in Varisia, the vast majority of which the PCs will never visit and which are of no particular interest to the players; frankly, it's rather boring. The material is a copy of the material that appeared in the third volume of the adventure path, but should have been added, if anywhere, to the Anniversary Edition itself (though, with a separate sourcebook on Varisia available to GMs, it might not be necessary at all). Finally, there are two pages of ads for products that will only be of interest to the GM, not the players!

When the Anniversary Edition Player's Guide is compared to the original Player's Guide for the 3.5 edition of the adventure path, the faults of the new version become even more clear. The old Player's Guide featured an introduction to the three human ethnicities that are the dominate players in Varisia (Shoanti, Varisians, and Chelaxians), an explanation of how all of the core races are like in Golarion and Varisia, an overview of how the different core classes are perceived in the setting, an overview of the deities of Golarion, some flavourful equipment particular to Varisia, and a two-page spread on Sandpoint that gives just enough of an introduction to the town without spoiling anything. All of this information is especially useful to players who have never adventured in Golarion before.

If I had to do it all over again, I would give the players the old Player's Guide along with a link to the Archives of Nethys list of campaign traits for the Anniversary Edition. I'm confident this way would be a more enjoyable and flavourful introduction to the campaign.


Not really very useful for players.

**( )( )( )

First, ask yourself, what is the purpose of a Player's Guide? It's to tell the players what they need to know about a campaign. That includes providing information about the location they'll be visiting and providing potential hooks for their characters.

This does a little bit to provide hooks in the way of campaign traits. There are a handful of suggested traits that would give the PCs a reason to be in Sandpoint, and some of them are very powerful -- I'd say they should almost be feats instead.

After that, there's very little useful information for the players. There's about nine pages' worth of descriptions of locations that the players will never visit unless they go completely off the rails of the campaign. There is very little information about the actual culture and history of Varisia as a whole. There's a map of Sandpoint, but the actual description of Sandpoint is only two sentences long. Your players will find themselves asking, what roles do the different races and classes play here? What deities are commonly worshipped, and what role does religion player in your average citizen's life? What languages are commonly spoken? What is the (known) history of Varisia like? What types of unique equipment or creatures are found in the area? The player's guide does not provide answers for any of these questions.

In short, they're better off just reading the original player's guide and skipping this one.


Useful for its Purpose

****( )

I found this Player's Guide to be useful for my group. However, I will note that we ran the original RotR arc 2-ish years ago, so the fact that the opening parts hint at what you're going to be facing was a bit of a moot point with us; they already knew what to expect and when.
Overall, I thought the traits were fitting, and I liked the paragraph entries on some the 'lesser known' sites and towns in Varisia. As for not including the town of Sandpoint itself, I used the map and entries in the actual AP; again, more as a refresher for my regular group.
As for the cover art, I see nothing wrong with it. You have women in real life who dress in more revealing clothing, and no one bats an eye. Also, it seems the woman in the center is garnering all the attention and causing people to jump to conclusions about girls in fantasy settings. I would like to call everyone's attention to the woman on the right of the cover.

All in all, it was a decent supplement to refresh my players' memories, and to provide a little extra info on the area for them to sow seeds for potential tangent side stories. What else do you really need from a rehashed/revamped adventure?


Useful campaign traits, but otherwise lacking

**( )( )( )

Read my full review on my blog.

Overall, the various player’s guides for the different adventure paths make up one area where Paizo still seems to be figuring out what works, given the vastly varying levels of usefulness from one to the next. Unfortunately, the Rise of the Runelords Anniversary Edition Player’s Guide is one of the less successful. Apart from some campaign traits to choose from during character creation, players will get very little use out of this book.


Great stuff

****( )

First to tcavagne, what is wrong with the cover? Seriously, I think you neeed to mature a bit, there is nothing degrading to women about the cover.

I loved the cover, more like it please, in fact can we do more like this? If only to annoy the crazy feminists who have an aversion to anything cool.

On the product itself, great book, looking forward to doing the adventure when it gets re-released.


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Now available!


Yay :3


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Downloading now.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Cool!


Love the layout, is it similar to what we'll see in the book?


1 person marked this as a favorite.

Awesomeness. I finally will be able to figure out how to shoehorn all our goblin PCs into this campaign settings.

/Knows goblin's are hated
//DM knows goblins are hated but letting us play one anyway
///Will save the town anyway because We Can.


gimmegimmegimme


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber

Visually gorgeous! Straight forward presentation of the information RotR pcs need - nice!

Sovereign Court

3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

So... that cover... what happened to Lyrie's clothes?

She's an academic researcher who is employed for her magical nous but apparently she dresses like a Calistrian temple girl?

This kind of verisimilitude-breaking, porn-tastic art is really annoying.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Spoiler:
Should the map of Varisia have the location of Xin-Shalast on it?


That's what I noticed as well, E_B.
It's on the map, but not in the gazeteer - which makes sense, but than again it should have been omitted from the map as well.
There was a similar debate on the forums, I think in conjunction with Shattered Star where knowledge about itslocation was taken for granted (due to the AP happening several years (?) after its discovery in RotRL).

Ruyan.

PS: Yay, Lyrie!


Pathfinder Adventure Path, Campaign Setting, Card Game, Class Deck, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

I'm not a fan of the thumbnail in the top corner of every second page. I have a feeling it's going to look odd when printed out.


Oh so true. I just noticed that as well. Very irritating.

Ruyan.

Paizo Employee Creative Director

Xin-Shalast should indeed be removed from that map. I'll see what I can do... but with PaizoCon looming large, I'm not sure how fast our art team will be able to move to get that change taken care of...

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
RuyanVe wrote:

Oh so true. I just noticed that as well. Very irritating.

Ruyan.

C'mon people, how are we going to remember we're reading the guide to the Rise of the Runelords? It's not like it is written on the cover or anything... And how will we ever remember by the end? It's not like the last three pages are adverts for Rise of the Runelords...

On the other hand, the map of Sandpoint is awesome.

The campaign traits seem unusually powerful.

This guide gives players more knowledge about Thassilon than I though was common knowledge (i.e. "When the Thassilonian Empire shattered 10,000 years ago, much of western Varisia fell into the sea, becoming what is now known as the Varisian Gulf." or "Although the abbey is an impressive architectural feat in its own right, the Masked Abbess and her closest advisors know it’s actually built atop the ruins of a much older structure.")

The regional description and player's hints are very strong bits of writing.

All in all, and despite the awesome town map, I prefer the original.

Liberty's Edge

I'm feeling the awesomeness, though I'll hold off on informing my players until the map gets fixed.


1 person marked this as a favorite.

Ooooh, I wanted like to this so much. Fiddlesticks! I guess I'm just going to have to write my own. And, since these campaign traits aren't quite Open, it means I have to keep it to myself.

Basically, this guide has _too much_ world-fluff in it. I'm going to try and get at least 1 person new to D&D to play this campaign, and the last thing I need is a whole lot of...realmslore. I'm going to make something simpler and more streamlined. For that, I have a few questions for the general audience

a) what are the six most common gods worshiped around Sandpoint? (as called out in the 'Student of Faith' trait)
b) I'm looking for a sub-list of all the locations in this book, for a good mix of 'origin spots'. Here's what I've got. Anywhere else I should add?

1. Sandpoint
2. Korvosa
3. Magnimar
4. Riddleport
(these 4 for humans and halflings)
5. Janderhoff (for dwarves)
6. Mierani Forest (for elves)
7. Whistledown (for gnomes)
8. Urglin (for orcs)

c) Does anyone know of a good way to slurp that Varisia map, and pull all the text but those eight spots off of it? (maybe leaving the border mountains and the large bodies of water)
d) one of the campaign traits calls out being familiar with native Varisian culture and language without being explicitly Varisian. Is it an expectation of the campaign that all the starting humans and halflings are ex-colonial Chelaxians?

Cheers,
Ohako


1 person marked this as a favorite.

Concerning a):

Spoiler:
Desna, Shelyn, Erastil, Sarenrae, Gozreh and Abadar

Concerning b):
I'd add Kaer Maga (suitable for all kinds).

Concerning c):
Head over to the AP sub-forums and check out the community-created stuff for RotRL - I'm sure you will find all/most of what you're looking for.
Otherwise GIMP or Photoshop might do the trick, but I'm no expert

Concerning d):
Again? The AP does not necessarily assume, the PCs originate from Varisia at all, the traits are just there to create a deeper connection and giving the PCs more reason to care and get involved - where they've lived the last 10 years doesn't matter at all.

All in all, see the original Player's Guide for further info.

Ruyan.

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
ohako wrote:

Ooooh, I wanted like to this so much. Fiddlesticks! I guess I'm just going to have to write my own. And, since these campaign traits aren't quite Open, it means I have to keep it to myself.

Basically, this guide has _too much_ world-fluff in it. I'm going to try and get at least 1 person new to D&D to play this campaign, and the last thing I need is a whole lot of...realmslore. I'm going to make something simpler and more streamlined. For that, I have a few questions for the general audience

a) what are the six most common gods worshiped around Sandpoint? (as called out in the 'Student of Faith' trait)
b) I'm looking for a sub-list of all the locations in this book, for a good mix of 'origin spots'. Here's what I've got. Anywhere else I should add?

1. Sandpoint
2. Korvosa
3. Magnimar
4. Riddleport
(these 4 for humans and halflings)
5. Janderhoff (for dwarves)
6. Mierani Forest (for elves)
7. Whistledown (for gnomes)
8. Urglin (for orcs)

c) Does anyone know of a good way to slurp that Varisia map, and pull all the text but those eight spots off of it? (maybe leaving the border mountains and the large bodies of water)
d) one of the campaign traits calls out being familiar with native Varisian culture and language without being explicitly Varisian. Is it an expectation of the campaign that all the starting humans and halflings are ex-colonial Chelaxians?

Cheers,
Ohako

You can cut and paste most of what you want from the original player's guide.

There is no expectation of Chelaxian descent in the AP, unless it has been massively altered from the original.

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
ohako wrote:
c) Does anyone know of a good way to slurp that Varisia map, and pull all the text but those eight spots off of it? (maybe leaving the border mountains and the large bodies of water)

To expand what RuyanVe said, most of the maps in the PDFs have the base map (no writing) as the background image. Adobe should allow you to copy it and paste it into your favorite image editor (Photoshop, GIMP, MS Paint... whatever) for cleanup and printing. I'm not sure if the location dots would copy over or not as I've not tried it with this map.

Liberty's Edge

Just got an email saying the map has been fixed. Good work Paizo!


Me too! Great work, Paizonians!

Ruyan.

Contributor

We are quick like Ice Cream Ninja!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Liz Courts wrote:
We are quick like Ice Cream Ninja!

I thought you were a Cookie Gninja!

Contributor

3 people marked this as a favorite.
Thorkull wrote:
Liz Courts wrote:
We are quick like Ice Cream Ninja!
I thought you were a Cookie Gninja!

...I'm using the gestalt rules.

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Liz Courts wrote:
Thorkull wrote:
Liz Courts wrote:
We are quick like Ice Cream Ninja!
I thought you were a Cookie Gninja!
...I'm using the gestalt rules.

So... Chocolate Chip Cookie Dough Ice Cream Gninja?

Dark Archive

Huh does anyone else have the little square maroon box that says rise of the runelords campaign traits over the top of the upper right corner of the Sandpoint map? seems like it should be at the top of the previous page.

Liberty's Edge

GeraintElberion wrote:

So... that cover... what happened to Lyrie's clothes?

She's an academic researcher who is employed for her magical nous but apparently she dresses like a Calistrian temple girl?

This kind of verisimilitude-breaking, porn-tastic art is really annoying.

That rendition of her is not that far from how she was depicted in Pathfinder #1.

Also, considering her personality it kinda makes sense that that she would dress "slutty" as she has big low self-esteem issues. Many girls with low self-esteem issues dress "slutty" as a means to draw attention to themselves, which is particularity tragic since she is pretty brilliant. I've know more than one girl who was really smart but thought boys wouldn't like them for their brains so they dress sexy and played dumb. I have a feel Tetsuo likes girls like that. It's a nice quirk in her character and I'm glad they didn't change that.

Scarab Sages

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Legends Subscriber

Huh. The Cover picture for Lost Kingdoms in the Player's Guide is wrong. Shame. i really like the Mummydragon.

Liberty's Edge

I had no issues printing out this players guide. Last couple had issues.


GeraintElberion wrote:

So... that cover... what happened to Lyrie's clothes?

She's an academic researcher who is employed for her magical nous but apparently she dresses like a Calistrian temple girl?

This kind of verisimilitude-breaking, porn-tastic art is really annoying.

She seems about as covered as she used to be - what fabric was lost from her top got added to the sides of her skirt.

Liberty's Edge

Pathfinder Maps Subscriber

Fantastic. Great work on this!

Silver Crusade

1 person marked this as a favorite.

Oh hai Lyrie!

(this has me really excited to see all the new art in the hardcover)

(though a bit sad if it means certain artists' work is gone entirely)


Mikaze wrote:
(though a bit sad if it means certain artists' work is gone entirely)

Arnold Tsang's stuff was so g&%$%~n cool, in my opinion. And to me this new art strikes me as "cartoonier" than his, which I think was the general complaint with his stuff. (Still, it's important that it matches the general Pathfinder aesthetic, and cool cats like us can still scavenge the old art).

That said, beside myself with glee to see a certain other artists work gone. The warchanter art was pretty shocking.

Also ohako, if you're still around, I'd LOVE to see that finished map if you can figure it out, I want to run this for new players too so a simplified gazeteer would be a really nice tool. Your choices look great for locations. I'll give you my two cents on the matter if you're still looking for suggestions.

Locations: Humans - I'd add Turtleback Ferry and an origin point for Shoanti PCs to that list, and perhaps another village or two (Nybor springs to mind for half-elves). You could probably drop Korvosa if you wanted.
Your choices for Gnomes and Dwarves look solid, but I'd just mark Crying Leaf for Elves.
I'd also include Windsong Abbey as an origin point for religious PCs.

I'd love to see your finished map!


Dark_Mistress wrote:
Huh does anyone else have the little square maroon box that says rise of the runelords campaign traits over the top of the upper right corner of the Sandpoint map? seems like it should be at the top of the previous page.

You have to look at it, like a book spread, with 2 page view (with show cover on).

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Mike Silva wrote:
GeraintElberion wrote:

So... that cover... what happened to Lyrie's clothes?

She's an academic researcher who is employed for her magical nous but apparently she dresses like a Calistrian temple girl?

This kind of verisimilitude-breaking, porn-tastic art is really annoying.

That rendition of her is not that far from how she was depicted in Pathfinder #1.

Also, considering her personality it kinda makes sense that that she would dress "slutty" as she has big low self-esteem issues. Many girls with low self-esteem issues dress "slutty" as a means to draw attention to themselves, which is particularity tragic since she is pretty brilliant. I've know more than one girl who was really smart but thought boys wouldn't like them for their brains so they dress sexy and played dumb. I have a feel Tetsuo likes girls like that. It's a nice quirk in her character and I'm glad they didn't change that.

Wow, I just checked and you're right, I has misremembered her appearance.

I guess the first portrait is a kind of side-angle which drew my attention to her wand and face. This cover puts her cleavage in the visual centre of the image and has her open up her body (with a weirdly contorted arm) to make sure you don't miss it...

I guess that means that her clothing in the first one seems pretty terrible too but the art just didn't draw my attention to it in the same way.

She lives in a dungeon surrounded by goblins, her spell book does not contain any 'comfort' spells like endure elements... maybe she puts it all out there when Tsuto comes a-calling but mostly she's just got Orik and Nualia to hang out with. I'm not saying she's got to dress in a spacesuit. You can still have an attractive, potentially seductive mage without giving her such daft clothing.

Scarab Sages

Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber

Great Players Guide. The extensive Varisia gazetteer makes this an excellent addition to the Beginners Box, too.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Finally a Player's Guide that's a Player's Guide and not a board game manual!

Shadow Lodge

Leopold wrote:

Awesomeness. I finally will be able to figure out how to shoehorn all our goblin PCs into this campaign settings.

/Knows goblin's are hated
//DM knows goblins are hated but letting us play one anyway
///Will save the town anyway because We Can.

I have the perfect motivation. Save the town, because nobody else gets to burn it down but YOU!


1 person marked this as a favorite.
Gorbacz wrote:
Finally a Player's Guide that's a Player's Guide and not a board game manual!

I understand they had to cut the goblin sing-along mini-game for space reasons. The karaoke rules at the Rusty Dragon are now a bit more free-form.


Quote:
You have to look at it, like a book spread, with 2 page view (with show cover on).

What does that do, exactly? The box is still there, and I still find it annoying, aka too big compared to the space available at the right margin of the page.

Or is it supposed to be some kind of book marker which you see (in theory - not applicable here, due to too less pages, I'd guess) from the side?

Ruyan.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I wonder, who is the woman with the two-handed sword? I don't think it's

Spoiler:
Nualia.


Zaister wrote:
I wonder, who is the woman with the two-handed sword? I don't think it's ** spoiler omitted **

As discussed in the blog thread it's:
A Warrior of Wrath from the Runeforge.

Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Ah, thanks, I was just thinking of named NPCs

Sovereign Court

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path Subscriber; Pathfinder Comics Subscriber
Gorbacz wrote:
Finally a Player's Guide that's a Player's Guide and not a board game manual!

Almost, I'm glad the rules are out but it's not really for players. Too many spoilers.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber

Those conerned about the odd page image in the players guide, if you look at the picture here you can see something similar, but more detailed. It looks like it's got the image of the original cover and the some subheadings - I'd make a guess at the parts within each adventure.


Twigs wrote:
Mikaze wrote:
(though a bit sad if it means certain artists' work is gone entirely)

Also ohako, if you're still around, I'd LOVE to see that finished map if you can figure it out, I want to run this for new players too so a simplified gazeteer would be a really nice tool. Your choices look great for locations. I'll give you my two cents on the matter if you're still looking for suggestions.

Locations: Humans - I'd add Turtleback Ferry and an origin point for Shoanti PCs to that list, and perhaps another village or two (Nybor springs to mind for half-elves). You could probably drop Korvosa if you wanted.
Your choices for Gnomes and Dwarves look solid, but I'd just mark Crying Leaf for Elves.
I'd also include Windsong Abbey as an origin point for religious PCs.

I'd love to see your finished map!

Hi, Twigs, thanks for the +1. I tried Thorkull's suggestion of grabbing the 'background' image out of the PDF, and all I got was this weird shadow image of just the coastline, and GIMP's PDF importer will just flatten the whole thing, text and all.

So, what I should be able to do, if I had the base image, would be to decorate it with just the locations I wanted (using GIMP), because
a) you can tell what fonts are embedded in a PDF by exploring the 'options' in your PDF reader of choice
b) With luck, Paizo used a freebie font to decorate this map, because who wants to have to pay to license fonts?
And once I had just my simple locations, I could hand out successive maps with cute little Indiana Jones-style dotted red lines whenever the PCs went somewhere new.

Thanks for the suggestions for more 'starting' locations. I think I've got my list, because for me nine is plenty. I don't need my players reading too much goop, and they're only going to get a +1 to Knowledge (geography) from picking one anyway. I'd be happy to share how it's done, in any case.

So...anybody know where/a good way I can to lay my hands on a 'text-less' Varisia map?

EDIT: Ah, that map's font is called 'Jubliee', and it ain't free, apparently. Weeelll, Black Chancery's kinda close, I guess I could use that.

another edit: bwahaha! Thorkull's technique does work! Eeeexcellent...

Liberty's Edge

Fwiw, I used the Varisia map from the original Player Guide. I only did descriptions for a handful of locations though, the ones listed above and one or two more. I ripped the traits and character tips from the new players guide and ripped the Sandpoint section from the old players guide. I added a two-paragraph write up about why the characters are in Sandpoint: a blurb on the Late Unpleasantness and a blurb on the ceremony/festival. In all, it came to be 10 pages (including a title page containing the sihedron rune ripped from #1. Oh, I ripped the Sandpoint map from the new guide too.


Kthulhu wrote:
Leopold wrote:

Awesomeness. I finally will be able to figure out how to shoehorn all our goblin PCs into this campaign settings.

/Knows goblin's are hated
//DM knows goblins are hated but letting us play one anyway
///Will save the town anyway because We Can.

I have the perfect motivation. Save the town, because nobody else gets to burn it down but YOU!

That's the plan. We are all about revenge in killing other goblins who attempt to burn down and take what is rightfully ours to take and burn down.

I had to write up a nice page of backstory to rope all 4 of the PCs together to get 2 goblins and 2 gnomes to work together. It was a work of desperation but the DM ran with it as everything came out of this PDF and is valid.


GeraintElberion wrote:

So... that cover... what happened to Lyrie's clothes?

She's an academic researcher who is employed for her magical nous but apparently she dresses like a Calistrian temple girl?

This kind of verisimilitude-breaking, porn-tastic art is really annoying.

Sex sells flat out. The closer you get to soft core porn the better sales will get. Hollywood knows this and so does Paizo.

I too am bored to tears of this, but what is one voice versus hundreds or thousands that get excited by scantily clad women on the cover of gaming books and drop their hard earned money on it.

Does it detract from the overall product? No, not at all. Garish yes, tiresome yes, well done, for fanta-porn, sure.

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