Dr Lucky

GM Espri's page

313 posts. Alias of Shalm.


Full Name

GM Espri

About GM Espri

Aleithea Stats:

Aleithea del Sol human cleric of Saranrae 1
NG female humanoid (human)
Init. +2; Senses: Perception +3

Offense
Melee Morningstar +1 (1d8+1/x2) or Scimitar +1 (1d6+1/18-20/x2) or Dagger +1 (1d4+1/19-20/x2)
Ranged Light Crossbow +2 (1d8/19-20/x2; range 80 ft.)

Supernatural Abilities Channel Energy (1d6[+cleric level v. undead]; 4/day), Sun's Blessing

Spell-like Abilities Rebuke Death (6/day)

Spells
0th level — Detect Magic, Flare (Fort 13), Light
1st level — Burning Disarm (Ref 14), Endure Elements (D), Sun Metal

Defense
AC 18, Touch 13, Flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
HP 11
Fort +4, Ref +2, Will +5

Statistics
Str 12; Dex 15; Con 14; Int 12; Wis 16; Cha 8
Base Atk. +0; CMB +1, CMD 13
Feats: Dodge, Extra Channel
Skills: Heal +7, Knowledge (planes) +5, Knowledge (religion) +5, Sense Motive +7
Gear: Morningstar, Scimitar, Dagger, Light Crossbow, Bolts, Scale Mail, Backpack, Bedroll, Winter Blanket, Flint and Steel, Grappling Hook, Hooded Lantern, Pint of Oil (x2), Silk Rope (50 ft.), Empty Sack (x2), Waterskin

Special Abilities

Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.