Everyone please sound off here! Make sure you post with the alias of your newly created (and registered) PFS character. If you haven't done this yet, let me know and I can help with the process. Also, don't choose a faction, as First Steps allows you to get to know them all and assumes you don't have one.
I was thinking there was one more, but apparently not. I may have one more person that would like to join, so while I get that set up, is everybody comfortable with their characters and how this whole PFS thing works?
HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16
I'd suggest to the new guy that if they plan on being in melee, they bring either a reach weapon, or a really good reason (like being a monk or natural weapon user) why someone else should let them have their spot on the front line.
Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft
I brought along a guisarme which have reach, although I was planning to use it round level 3 when I can hold it one-handed. Would it be better to just use it right away and drop the shield/flail? I was planning to try to trip enemies that gets close and try to take as much hits hence the tower shield. Or I can play as range, I have a PFS legal ranger too, or I can make an arcane character. I'm still figuring out the ins and outs of spells but if you guys can give suggestions I'm open for that too.
Sure Rogar, that sounds fine to me. But play the character you want to play, since PFS characters play for longer and with different groups. I've found that a lot of the fun of PFS is playing widely varied groups with sometimes odd (and not optimal) party compositions. Just some food for thought.
1. I'd like people to try to post once a day, but I do understand that things get in the way sometimes. If you're going to be unavailable for more than a couple days, please let us know in the discussion thread and I can GM you while you're gone. I promise not to do anything that seems out of character.
2. For those new to PbP, there are a few different text styles that get used. Directions are listed below under "How to format your text."
"When your character says something out loud to the other characters, use bold, and make sure that you use quotation marks as well. It's the best way to set actual conversation off from other text."
When your character has thoughts in his head that don't get spoken, use italics. PbPs are more open even than games in real life, so please don't try to hide your character's motivations. This can be a really great way to help role playing.
All dice rolls should be done with the dice feature. Just type 1dx+y in using the dice feature and it'll show up like this: 1d20 + 5 ⇒ (6) + 5 = 11
Use the out of combat feature for out of character comments. This can be really helpful, but should not be used unless accompanied by either some descriptive text, some out loud speech, or thoughts. For instance, let's say that you'd like to sneak around a corner and look for any potential threats. Here's how you'd do it:
"Let me just take a quick look around the corner," Seamus says as he slips by his companions and sneaks to the edge of the building.
Please let me stay hidden, please let me stay hidden...
3. Please proofread your posts before you post them. This is just a personal pet peeve of mine, since it takes just an extra few seconds before you post to reread it and make sure there are no typos. After saying this, I know I'm going to be the first one to make a mistake, but that's just how it works I guess haha
4. Remember that all PFS characters start with 150gp to buy starting equipment.
Can we assume we get some kind of bonus from the pulley system?
Block and Tackle
Price 5 gp; Weight 5 lbs.
Whether it is used to hoist treasure from a pit or move supplies, a simple block-and-tackle pulley, when it is properly secured, adds a +5 circumstance bonus on Strength checks to lift heavy objects. Securing the pulley requires 1 minute.