Search Posts
Okay, lets get this recruitment started. Who wants to play Kingmaker in Eberron? I know I do. The game will be set in the Eldeen Reaches (page 170 in the ECS, map on page 173). Lets talk about what you will need. What You Will Need
Recommended Books
Creating a Character
Action (Hero) Points
Additionally, you may choose any Hero Point feat from the APG. Remember, heroes (PCs) get action and hero points. I think that covered everything. any questions?
Looking for another Eberron-centric AP? This time either Kingmaker or Serpent's Skull? The adventures will be set in Xen'drik, so there's plenty of room. Serpent's Skull would be the easiest to adapt, but I also have the Kingmaker AP. Oh, my copies of Serpent's Skull are corrupt, so if you want Serpent's Skull you have to wait until I can get all the modules. I also have Rise of the Runelords Anniversary Edition Adventure Path. That can fit in Breland with more tweaking. I know the Hell's Rebels adventure path is very popular. So, that tells me that people want to play official Adventure Paths here. All of the Adventure Paths will fit in Eberron, just some need more tweaking than most. Serpent's Skull, Kingmaker, and Giantslayer need the less tweaking. It is recommended that you have the Eberron Campaign Setting for 3e, since we will be using Action (Hero) Points for this campaign. Both the Eberron Campaign Setting and the Advanced Player's Guide talks about Action (Hero) Points. Both books have different feats that interact differently with them. Lapyd also suggested Wrath of the Righteous, but I don't have that AP. So, who's interested? If I do use Wrath of the Righteous, expect the game to be set in Shavarath!
So . . . Who likes Dark Sun? Who would like to play a Dark Sun campaign? I haven't thought of a premise for a Dark Sun campaign yet. But I know some aspects of Dark Sun are problematic. We will use the Dark Sun Campaign Setting: Expanded and Revised. Note, that the campaign is about survival. Surviving a landscape that is harsh and beautiful at the same time.
A long time ago, in a galaxy far far away . . . (cue Star Wars fanfare music) It is a century and a half after the events of the Battle of Yavin. The Jedi is mistrusted through the Galaxy, and it takes time to build that trust. The Galactic Republic has, again, an evil counter part in the Sith Empire. The sith are on the rise again, and the Republic needs heroes again. As evil forces seek to conquer, the forces of Good seek to overcome. The Chancellor of the New Senate is one of the few that believe in the Jedi. A holo-record in the Jedi Archives speaks of a planet where the Jedi were trained. That planet is Tython. However, no one knows where it is. The Chancellor secretly sends two Jedi to find out the truth. This is Legacy Series 1: the Search for Tython What You Need
* A copy of the Legacy Era Campaign Guide is suggested, but not needed. Campaign Basics
Well, I guess that's it. If you have any questions, don't hesitate to ask.
Checking to see who is interested in a short campaign covering the Against the Slave Lords series. Set in Eberron. Basically slave lords are operating out of Darguun. While you won't take out the all the slavery rings in Darguun, you will take out a slavery ring that has been operating along the Southern Coast of Khorvaire. Note, this will be a short campaign. Campaign Basics
Character Creation Basics
Okay, I think that is it. EDIT: if I don't get many interested in this game, I can set up a Roll20 Campaign for this game.
hi, I'm planning a 3 volume aspect around Advanced d20 Magic: updating it to Pathfinder (and, incidentally, the rules can be adapted to 4e and 5e). The purpose is to bring Advanced d20 Magic to as many gaming tables as possible. The first volume will contain updated ruleset for Pathfinder as well as the spells from the 3.5 SRD (they are already converted by David and Michelle, I'm just updating the rules). Volume 2 will contain spells from the World of Warcraft Roleplaying Game and More Magic and Mayhem. Volume 3 will contain spells from Relics and Rituals. Note this is only what I'm planning.
In case my Undermountain Game does not go further, I wanted to check to see if anyone is interested in playing WoW, Pathfinder Style? If no one's cool with Undermountain, a World of Warcraft game could be ideal. We might get a mixture of Alliance and Horde. Depending on what you will pick. Oh, and the World of Warcraft is much bigger than it is in the MMO, so there is more land to cover in an RPG. So, what do you think? I'm up to running Undermountain, but I feel it's also time to do World of Warcraft. I can do either, but if I get more people interested in World of Warcraft than in Undermountain, then we can do it. Oh, and we will still use the Dynamic Spellcasting System recounted in Advanced d20 Magic. I still want to test the system, and I still want to tweak it for my own purposes. I'll tell you why later.
Well, this is an RPG series I discovered from Onyx Path Publishing. Basically, you play actors trapped in a terrible B-Movie. I figure I could get it some time next year and run it. I figured that with all the fantasy I'm running, a stupid B-Movie RPG might hit the spot! I'm thinking of getting either They Came from Beneath the Sea! or They Came from [Classified]! The object is to have fun playing in a terrible B-Movie. So, have any of you played They Come From. . . RPGs yet?
Okay, I don't know how this will be received, but Undermountain begs it's depths to be explored. Will you plumb it's depths for excitement and treasure? And yes, there will be monsters to slay. Will you be brave? Will you go to Waterdeep and explore this dungeon? Setting: Forgotten Realms, specifically Waterdeep. (3.x)
Level: 8th level.
I'd like to run a short campaign where we will use the Dynamic Spellcasting system in place of the Vancian casting system. I.e. the magic system from Advanced d20 Magic. Actually, the book is super-rare (costs $100 on Amazon) and I'd like permission for an exception (from Lisa or whome ever) to provide all who wants to play with the link to download a copy. This campaign is to test the system out of the book. I always wanted to run a game using Advanced d20 Magic, and I feel this is the time. Certain aspects:
-- The game will take place in Golarion. Most probably Cheliax, since that nation is more fun to set a game in. We aren't going to run Hell's Rebels or Hell's Vengeance. So you will need a copy of the Inner Sea World Guide. -- The game will be Arcane magic focused. Although to tell the truth, I'd like to do an Ars Magica game set in Golarion sometime. -- In case this gets shut down, it won't stop me from running a home game (I have a hard copy of the book, yay me!). -- Another thing, I'm looking for five players. Note this is a short game. One where the group will most likely play through a couple of encounters. I'd like everyone to pass down play test notes to me on where we can tweak it. -- Oh, I'm looking for players who aren't afraid of doing math. In short, I'd like players who got THAC0 and had no problem with the Skill System in 3rd edition.
Anyone interested in a Swords and Sorcery campaign inspired by Conan the Barbarian? The game will take place in the World of Greyhawk. Aside from starting in the Central Flanaess or even on the Eastern Flanaess, we will play in the Western Flanaess. Complete with nasty cults, dangerous sorcerers, and high adventure! The game will take place in the Bakulunish kingdom of Ket. You will play foreigners. Whether barbarian, paladin, fighter, bard, sorcerer, monk, cleric, rogue, ranger, or wizard -- you are all foreigners to the kingdom of Ket. Ket has a strange, insular culture. The place is dangerous to most foreigners, but ancient enough to hold secrets of its own. I am portraying Ket like Egypt during the New Kingdom combining the secrets of Stygia in a strange, cold desert. What you need
2. A copy of the Advanced Players Guide. 3. The World of Greyhawk Fantasy Game Setting OR the Living Greyhawk Gazetteer. You can have either or both. Just that the LGG is more compatible with the PFRPG. Fortunately, both cost less than three cups of coffee separately at Drivethru. Optional Rules we are using
Creating Your Character
Okay, I think that's it. Any questions?
Just checking if anyone is up to playing in Strixhaven. I've downloaded the pdf and the layout of the PDF is atrocious. However, the main book is beautiful and I have the hard copy in my cart at Amazon (at a reduced price). I don't like 5e, but I'm willing to try it with Pathfinder. I like players to customize their characters while we play. Also I think Wizards is misrepresenting 5e in certain aspects. I have 5e in a pdf somewhere. Strixhaven is about magical education as it's theme. The "world" is a lot like Hogwarts, but in a University setting. People come to Strixhaven to get an education in the magical arts and sciences. It's also a Magic the Gathering setting. If you like Harry Potter, you'll enjoy Strixhaven. So, who would like to play?
Dark storm clouds gather over war-torn lands. Armies march wearily into battle once again, answering the ancient call to arms. The banners of noble houses flutter raggedly before the onslaught; some will fall, never to rise again, while others will weather the storm. Across the ruined empires of Cerilia, the dogs of war are let loose one more time. Somewhere on a muddy battlefield, a common man becomes a hero—and a hero becomes a king. Hi everyone! I'm now formally recruiting for my Birthright game. You will be playtesting my conversion document, to see how it works in Pathfinder. You will need a couple of items to play the game. The game will be play by post on my discord server. Birthright is one campaign setting where you can't play on the Paizo forums. What You Will Need
I don't want to force you to buy anything else in the Birthright line, so we are starting our campaign in Anuire for right now. Anuire is the English/French culture of Birthright. I'd like you to create regent characters. Try to pick domains in the Southern Coast. I also would like you to share a domain. Character Creation Details
That should be it. Any questions?
Hi everyone, Checking who would be interested in an online Birthright game. Here are the specifics: System: Pathfinder 1e until further notice.
Aspects: There are five races you can play: Human, Dwarf, Elf, Half-Elf, and Halfling. If you want to play a human, humans come in five cultures: Anuirean (English and French), Brecht (German), Khinasi (African), Rjurik (Norse with a Scottish Accent), and Vos (Slavic). I'm looking for at least 5 people who are interested, then I'll generate a recruitment thread.
Revisiting FR right now. Waterdeep in the Forgotten Realms can be used as a basis for a campaign. I recently got Waterdeep (3e) by Eric L. Boyd, and I was wondering who would be interested in a short campaign based in this city? You don't need a copy of one of the Waterdeep books to play (one for 1e/2e, one for 3e, and Volo's Guide). Although they could be helpful. All you need is one of the FRCSes to play and Pathfinder 1e, but the FRCS (3e) is recommended. This is not a recruitment thread, yet. If I get a lot of interest, I'll set up some character creation guidelines.
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales -- rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders -- or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City? Hi, Just recruiting for a I7: Dwellers of the Forbidden City game. This will be set either in the World of Greyhawk or Forgotten Realms. I don't know which yet. This is the module that introduced a few interesting monsters, including the Yuan-ti, the Aboleth, and the Tasloi. The module can be set in either Greyhawk or the Forgotten Realms. The adventure is intermediate in dangers. Characters will start at level 5 (the adventure is written for levels 4-7). I'm taking suggestions on where to set this. Greyhawk or the Forgotten Realms. The adventure is nominally written for Greyhawk, but can fit the Forgotten Realms easily enough.
After talking it over with a few people on Candlekeep, the focus of the campaign isn't in Hlondeth. It's in Najara, the kingdom of serpents. From Serpent Kingdoms (page 104). "Najara, the Kingdom of Snakes, is an ancient realm of serpentfolk that encompasses the eastern reaches of the High Moor, the Serpent Hills, the Forest of Wyrms, the Marsh of Chelimber, and the river valleys that meander through the area." You will create Yuan-ti heroes. You have been called by Set (or rather, someone you believe is Set) to revitalize and convert Najara from a decadent kingdom to one of Zion (which means, pure in heart). This is a short campaign, but you are laying the groundwork for whats to come. Much of Najara is in the Serpent Hills. The capital is Ss’khanaja. The nation is based on India, only Yuan-ti and reptile themed. ASPECTS:
Races allowed:
What You Will Need:
Creating a Character
That should be it, any questions?
I'm wondering if anyone would like to play the Yuan-ti. The adventure happens in the Forgotten Realms, based in the Yuan-ti controlled city of Hlondeth. You will need a copy of Serpent Kingdoms for FR. It's going to be a short campaign. Probably from level 3 to 9. You don't have to be necessarily evil. But I'm interested in how a campaign starring the Yuan-ti would work. This will be a test campaign, to see if the concept, player Yuan-ti, will work. We'll have to do race write ups for the pure-bloods, half-breeds, and abominations. You can't play a yuan-ti anathema, though. I have my reasons for doing such a short campaign other than what's already given. So, is anyone up for this experiment?
Here we go again. Gauging interest in playing Dark Sun™ using Pathfinder 1e and Ultimate Psionics. We will be playing in the Tyr region. The aspect of the game deals with trade, only the city state your trading with is Balic. Why DARK SUN™ again?
So, I'll be posting a separate thread for recruitment. So if you have to ask questions about character creation, this is the place to do it. This game does not discriminate. Although it deals with slavery (one reason why Wizards finds DARK SUN™ to be so problematic for their new player initiative). The slavery aspect for this campaign is based on Gorean principles found in the John Norman Gor series. In case you want to play a slave, you have to come to some sort of agreement with another player character so you can adventure with the group. Note, I do realize that slavery in an RPG is touchy. But it's part of the DARK SUN™ campaign setting. You don't have to play a slave if you don't want to. But it adds an interesting dimension to the game if you do. Another problematic aspect to DARK SUN™ is the skimpy clothing one can wear. Although it's not realistic (desert sheiks and the Bedouin people have better clothes for the desert); this game is fantasy so feel free to go with a costume for your character that has DARK SUN™ in mind. I'm sure there are other reasons why Wizards won't touch this setting. So sound off your interest. If I can get twenty people interested, I'll start a separate recruitment thread.
Come all and hear the tale of the heroes of Zakhara! Adventure in the lands of Zakhara. In the lands of Zakhara, there is danger, excitement, and beauty beyond. Riddle with genies, deal with ancient magic, and face monsters beyond your imagination! Set in Huziz, the City of Delights (and beyond), your characters are enlightened. You believe in Fate. Fate sets things in motion, there is destiny, and there is law. Beyond Huziz and the other cities of Zakhara lies lands unconquered for many reasons. And there is also the sea! What you'll need:
A. One copy of the Pathfinder Roleplaying Game Core Rulebook. B. One copy of the Al-Qadim: Land of Fate book. This introduces you to the setting of Al-Qadim. It costs ten dollars to download, but you get a lot of information on the culture of Zakhara, which is based on the tales of the Arabian Nights. C. Possibly! Yes, possibly, one copy of Pathfinder Campaign Setting Qadira: Jewel of the East. There are some similarities between Zakhara and Qadira. Not a lot (after all, in Zakhara, you can buy concubines, for instance); but enough to draw some parallels. However, the Land of Fate book is all you need. Creating a character:
Okay, I think that will cover it. any questions?
I've been watching a video on Al-Qadim, and the land of Fate is one of those settings which TSR stopped and Wizards never redeveloped due to two problems: 1. A lot of people liked Quasi-Medieval fantasy. Faerûn settings simply outsold those for Al-Qadim. 2. Al-Qadim is a great setting that had some problems from the get go. Mostly because TSR was overextending itself during the '90s. BUT . . . I'm thinking of running a game set in Zakhara: The Southern Realms. However, I wonder, how many people will be willing to play in a setting based off of the Arabian Nights and Sinbad? There were a lot of movies produced based off of Sinbad and the Arabian Nights tales. Even Disney got one off (Aladdin). I could do an adventure with Qadira in Golarion, but Zakhara of the Forgotten Realms is very detailed and I have a lot of material to base a game there. Yes, if you read the Arabian Nights tales, and seen some of the Sinbad movies (and there are a lot of them) and enjoyed them, then a campaign set in Zakhara could be your ticket. However, it would mean redeveloping Al-Qadim for 3e and Pathfinder. Wizards won't call foul on a game set there, though. The game that I'll run won't be a paid game in money. Which means its purely a hobby game (mostly because I don't want to get sued by Wizards). This, hypothetical game, will have the hallmarks of a Fantasy game inspired by the Arabian Nights tales. If I get a lot of interest, I'll put the Waterdeep idea on the back burner and run this instead.
Okay, since my Eberron: Shadows of Sharn idea was rejected but there is some interest still in it, I thought we'd start fresh. Unlike my other Eberron campaign that will end with the published campaign, this one is on going. We'll go until the PCs have built strongholds for themselves or become men of great Renown. Setting: Aundair, specifically Arcanix.
What You'll Need
Optional Books
Character Creation
Well, that should cover the basics. Any questions?
Hi everyone, Change of setting. The High School you're getting into is Zion High. You are all teenagers with strange mysterious powers. It's up to you how you get them. The task of the first season is getting into Zion High (it's a high school like Sky High and the High School in "My Hero Academia"). The premise is that you will have to face supervillains while in high school. And yes, I'm taking inspiration from both DC and Marvel Comics for them, as well as MHA. So you may face Supervillains like Doctor Doom, Electro, Magneto, the Calculator, the Joker, and others. Since someone wanted something like the Guyver, I'll probably also create villians based on the Guyver for you to take out. You may even face an alien invasion! What You'll Need
Designing your Hero
Age. You are all High School first years (Sophomores). But first, you need to test into Zion High School, so you will face fake villains as your test. Costume. In Zion High, your Physical Education teacher may have you change into your costume for outdoor activities. Be creative in designing your costume. I also need you to design a costume and link a picture of it, so everyone can see it. If you lack drawing skills, you can also describe it or buy one of Storn Cook's illustrations from Drivethru. Also, you may have to come up with a Superhero name for your character. And yes, you all know each other, so if you need a secret identity, we can talk about that as well. Although I don't care if your costume is the sky. Complications Remember, you need a motivation for adventuring, and another complication. Power Level. We are using Power Level 10 to start. You are free to use the Archetypes on pages 34 through 49 of the M&M 3rd Core Rulebook if you need to figure out where to start. Powers or Quirks. I know M&M 3e had booklets upon booklets describing certain powers. However, to make sure we are on the same page, I'd like you to stick to the Core Rulebook. IF you can't, again we can talk about it. I may have to try and get my M&M pdf collection from one of my thumb drives. Advantages. Advantages in M&M 3rd are like feats in Pathfinder or D&D 3e. Try to pick Advantages that fit your concept. GM Approval. I need to approve your hero for play. So feel free to make up more than one if your first concept doesn't fly. Okay, that's it. Any questions?
Just wondering if anyone is interested in playing Superheroes in a High School setting. The world is a synthesis based on "My Hero Academia" and the San Angelo: City of Heroes setting. The system I'd like to use is Champions 4th edition (I acquired the whole edition except San Angelo last winter.) However, I can run M&M 3rd edition if people like that. Setting: San Angelo, City of Heroes.
Your character will have a quirk at birth. The quirk is the source of your super powers. Whether that is strength, or energy conversion (become fire like the human torch for example), or something else. You can use "My Hero Academia" or comic books (Superhero comics, please) for inspiration. Your class will be the Hero class. You will have a Superhero as a teacher. In the class, you will learn how to hone your powers. So, who is interested in playing?
I know converting the L5R d20 to Pathfinder game will be somewhat of a hassle. But I feel inspired to do it, and to see who will be interested. I don't have a plot yet, but I'd like to see who will be interested in playing L5R d20. I'm running a L5R native game on these boards already. Insnare and Malinor are doing superb roleplaying in my campaign. But I'm willing to see who wants to adventure in Rokugan using the d20/Pathfinder 1e ruleset. (and the Pathfinder 1e Samurai class sucks compared to the Samurai class in OA/Rokugan. Sorry Eric.) I might play this campaign off of the L5R game I'm running with Insare and Malinor. Just wondering if everyone is up to playing Emerald and Jade Magistrates.
The year is 1368 Dale Reckoning. The world is Toril (the world of the Forgotten Realms). It's been one thousand sixty eight years since the Dalesmen settled Cormanthyr. One of the troubles troubling the Dales is a secret society called the Zhentarim. Based in the Moonsea, the black network has been causing occasioned trouble for the Dales, especially during the Time of Troubles when the fallen god Bane (1.0) led the Zhents in an invasion of Shadowdale in order to gain access to the Celestial Stairway. The Zhentarim has been trouble for the Dales ever since. Although both the kingdom of Cormyr, the merchant nation of Sembia, and the Moonsea want the Dales for their own, the Dales have been staunchly independent. However, adventurers are called upon to deal with the Moonsea. Will you heed the call to adventure? Game Details
What you'll need
Helpful Books
Creating your Character
I think that's it, don't hesitate to ask me any questions.
Calling all Dark Sun fans, I'm checking to see who is interested in a longer lived Dark Sun campaign. The campaign will be simple, guarding a trade caravan from Tyr to Kurn. Along the way are several dangers including triffids (ambulatory plants), monsters, exotic places (or what can be exotic for a place the size of Utah or Arizona), cannibalistic halflings, dragonborn, and the Dragon. Meanwhile, my knowledge of Desert Ecology should help bring the place to life. What You Will Need
Character Creation Aspects
A note on Clerics. Almost all clerics represent one of the four elements in Dark Sun. Clerics may choose one of the four elemental domains (Earth, Fire, Air, or Water) for their first domain. These represent the four elemental spheres from DS 2e. The second domain must either be: Healing, Knowledge, Good, Evil, Chaos, Law, or Magic to represent the Sphere of the Cosmos. These are called Elemental Clerics. Another note: the 2e book Earth, Air, Fire, and Water expands on clerics in a Dark Sun game. One of these topics in that book describe para-elemental clerics. If you want to play a para-elemental cleric instead, we can talk about which subdomains you can take to represent your para-elemental status. Note, it's not suggested though. The para-elemental clerics are splinter faiths from the dominate faiths of the Elements. A note on Druids. Druids are often tied to a part of the ecology. Of course, Earth, Air, Fire, and Water talks about druids and their role in Dark Sun.
I think that's everything. Note, I know someone put out a Dark Sun conversion book for PF. I like the information in it, but the layout is not spectacular. If more than a few request that we use it, I may be persuaded.
Male Human Psion 10/Atlanteologist 10
The cavern is tear shaped, and a whole city was built. There were tunnels strewn along the sides. Some of them led to the surface, others to other parts of the Underdark. Time was kept by heating a particular spire, and as it cools it was measured. It was "day" time, and you are rousing out of your beds. GM: It's time to describe your morning routine. Take as long as you want. I'll give you a chance to roleplay your breakfast after everyone is done.
Hi everyone, I'm looking for two or three players to replace two people that dropped in my Savage Rifts game. The original recruitment is here. That page will tell you all about the game and where its located. In the New West. (I don't like the Coalition States as a setting). The game requires you to have a copy of Savage Worlds Adventure Edition (SWADE), and a copy of the Rifts Tomorrow Legion Guide. Both are available on Drivethru. If you liked RIFTS in the past, and want to game with a better system, then check us out. I have copies of all the Rifts material for Savage Rifts, so if you want to try something way out there, brush by me. I'm looking for a magic user and a cyberknight. A third character isn't out of the question, either.
Checking to see who is interested in playing in Nyrond, circa 591 CY. Although the player's guide to Nyrond has events going to 598 CY, actual published canon starts Nyrond in 591 CY (see Greyhawk: the Adventure Begins by Roger E. Moore, page 30). This campaign will take place concurrently with my home game, set in Nyrond about 591 CY. A friend of mine says the two campaigns can play off one another. Like Monte Cook's Ptolus games. What You'll Need:
2. Greyhawk: the Adventure Begins, and/or the Living Greyhawk Gazetteer available on Drivethru. Both of these books can give you an overview of the Flanaess. I would also recommend the World of Greyhawk Fantasy Setting by E. Gary Gygax for that old school feel, but we are playing in 591 CY. Also of use is the Greyhawk Player's Guide for 2e, but is not recommended. 3. I also recommend the "players guide to nyrond 598 cy", to get an overview on how Nyrond works, it's history, and how it treats adventurers. It also comes with a nice map of Nyrond during the 590s CY. 4. PATHFINDER PLAYER COMPANION books and PATHFINDER CAMPAIGN SETTING books. I have a lot of these in PDF, having recently got them during one of Paizo's sales for Charity (yes, I was lucky). Of course the Player Companions would be of more use than the Pathfinder Campaign Settings, but some of the Pathfinder Campaign Setting books are generic enough to apply to this game (like Pathfinder Campaign Setting: Inner Sea Magic). Just remember, Golarion is different from Oerth. A lot of things that apply to Golarion doesn't apply to Oerth. So, if you want to apply a option from the Pathfinder Player Companions, first ask me if I have the book, please. 5. The Dungeons and Dragons Player's Handbook (3.5e) and/or Deities and Demigods (3e). We are using the Pantheon from the D&D 3rd Edition for clerics, oracles, and other followers of the gods. Correllon Larethian, Garl Glittergold, Heironeous, Hextor, et. al. The D&D Player's Handbook gives you an overview of the gods of the D&D pantheon, while Deities and Demigods gives you a more in depth look at the D&D pantheon. Creating a Character:
Well, I think that's it. You will either start out as visitors to Nyrond, or as Nyrondal natives. You come to a nation that's teetering on collapse. The Greyhawk Wars made Nyrond expend so much manpower that it hasn't fully recovered. To adventure in Nyrond, you'll need a license -- and the King of Nyrond is taxing about twenty percent of treasure gained.
Okay, I know BethSoft's the Elder Scrolls: Skyrim is a masterpiece of a game. Trying to copy that masterpiece, or trying to expect something like it from D&D 3.5 (and PFRPG1e) and you run into problems. So here's a Disclaimer. NO ONE SHOULD EXPECT SOMETHING LIKE SKYRIM FROM THIS GAME, PERIOD! While PFRPG 1 and 2 can't copy the Skyrim experience perfectly, it lets you do something that SKYRIM can't. That's actual roleplay, and while Daggerfall aims to be a roleplaying experience, it's still bound by the constraints of a computer game. D&D and PFRPG are NOT bound by the constraints of a computer game. PFRPG relies on classes. And while Skyrim allows you to create the kind of character you want (you can do anything in Skyrim), a classed based game like PFRPG still pigeonholes you into a role. So there, that should allay any expectations. The game is set in the 4th Era. We will be playing in Cyrodill, the Imperial Province. We will be using PFRPG 1e. So, who is interested in playing in the Elder Scrolls universe? Note, I have not played Elder Scrolls Online yet -- years of playing World of Warcraft and how that ate up my free time has prevented me from playing ESO.
|