I got the world building bug again and so I'm building another world. I have three hooks so far:
1. Orcs are not irredeemable monsters.
2. The human empire is unsure whether or not it has toppled.
3. Current technology is Crusades era.
I haven't a map yet. But so far I have the following cultures:
1. Orcs belong to a barbarian culture that has invaded the Human Empire at least three times. They are Shamanistic clans to the most part, but some clans have adopted Christianity. (Yes, Christianity is a part of this world). Most of the orcs believe in the Spirit World and in Totems. Orcs will be designed after the World of Warcraft RPG orcs. Low Middle Ages era technology.
2. Elves are the wisest and beautiful of all beings. They are divided into three different cultures. The Noldor, also known as High Elves, live in a secluded valley forest away from Men. They are still considered pagan by the Church, but mostly they are Atheistic. Renaissance technology.
3. The Psiar, also known as Psionic Elves, live in a virgin forest away from most men. They adopted Christianity, but practice outside of the Church. Thus they are considered Heretics. To this day, no one fanatic has dared to venture into the forest to force the Church on the Psiar. Renaissance technology.
4. The Sindar, the most primitive of the elves. They are wood elves of the Black Forest. They are pagan and believe in a myriad of elf gods. None have adopted Christianity. Dark Ages technology.
5. The human empire. Vast lands have been conquered. But they never conquered the forests of the Elves. It has ruled for 700 years, but now it's in troubling decline, almost collapsed. Two emperors claim control. One is a pagan heretic, the other is a Christian. However, Crusades fever has gripped control of the Populace and they attack the other human Empire, which is also in decline. Crusades era technology.
6. The Other Human Empire is based on Fate worship. This empire is also in decline, but has weathered three orc invasions. It believes that the Orcs are irredeemable, and have called Jihad against the Orcs, but they never expected fellow humans to come into their lands trying to reconquer the human city of Sion for Christians. Crusades era technology.
That's what I have so far.
]Well, now I feel like I have to ask. Are they getting new toys in the Character operations manual? And are those new toys higher level combat applicable options?
Might as well second the request. Is the Envoy class getting new options for high level applications, besides combat?
A whole book for more augmentations would be nice.
I think Cisco Ramon from the Flash is actually a witchwarper. He can open dimensional breaches to other Earths and travel in them. I think this class is beginning to grow on me, although we are playtesting the Vanguard this week. But I might be able to put together an NPC with a Witchwarper graft later on.
Half-orcs should be beefier, working out to build those muscles. I say 200 lbs is too less.
Was there a question you meant to ask, or something else you needed help with, or were you just sharing?
So are Eberron and Greyhawk planets in your campaign, or did you not intend to raise this question for Starfinder?
They are planets in my campaign. Star systems really. You know how there are certain constellations in Eberron's skies? One of these is Bahamut and I have a whole idea built around that constellation.
Wow, frustrated, huh? You think with all the attention he's been getting, he won't go emo on everyone, but it seems like he does. He could make a good anti-hero.
You can arrange the stats to taste. I thought that was clear, oh well. Naga can be a viable player race but I didn't stat them up for the Horde. They're in Phaeselis.
Isaac Zephyr wrote:
Please, no legacy classes as archetypes.
Mystics are getting a new connection regarding biotech? Bring out the bioware enhancements. And Solarians are getting a new revelation. That's good.
The copyright terms are too long for businesses. 90 years? Really? I'd like to see Metroids too, but Nintendo has Metroid locked under copyright for 90+ years.
And thanks to the Mouse, they may extend copyright to 100 years. IF they already haven't done so. But then this is Alien Archive 3 wishlist, so you can wish for any alien and alien monster, just know you might get something else.
It feels like what 4th ed should have been.
Thanks. Uh, though, I have to keep the utahraptor-oids as a thing. Though I still need some hooks with which to grab the players. I know everything's better with dinosaurs, but I need something else to work with than just "everything's better with dinosaurs."
We'll see about that. Playing a warforged is like playing an andoid. The only difference is hit points (a warforged starts with 6).
I really want to run it. I really do.
Keylan Weyn wrote:
Alright. Sounds good to me. A Vesk envoy is something I certainly was not expecting.
Character Creation Guidelines
2. Races -- There are many races out there. Felines, Canines, Reptilians, etc. To play a different race than what is listed in the CRB, you have to check with me first (Such as warforged).
3. Character Class and Theme -- All character classes and themes are available from the STARFINDER CRB. Remember, themes are designed to replace traits.
4. Starting Level -- The starting level is one, you start with a thousand credits to pave your way to fame and fortune.
5. Character Background -- There is a random generator picker called Central Casting: Heroes for Tomorrow. You may use this to generate your character's background.
6. Starting Ship -- We aren't dealing with starship combat in this game until everyone is ready. Last game no one was ready and we lost one of our players. The FTL is drift/Hyperspace until I can figure out the rules for time travel/folding space between stars.
Now with better world building!!
Set in the Milky Way Galaxy in a part of the Galaxy we can't normally see (in other words, on the "other side" of the Saggitarius "Super Massive Black Hole" [It's really an electric plasmoid, people]) in a sector we will call the Bahamat Sector, lies four major systems. Liga, Avani, Krynn, and Eberron. Although not originally allied, the four systems nonetheless banded together to repel the Draconic threat from the Tiamat sector.
The repulsion was unsuccessful the first time, for the worlds of the four major systems were settled by Dragons. However, other draconic invasions were repulsed by the people of these four systems and they began to explore space on their own. As they explored the Bahamat Sector, they created an interstellar nation that expanded into the Bahamat Sector.
The Bahamat Sector is divided into four quadrants. Aebyrnis, Eberron, Krynn, and Oerth. With New Greyhawk -- an advanced spacestation in the Liga system -- as the capital and cultural center.
As entrepreneurs and colonists ventured out into space, they managed to build different kinds of bases. These bases evolved from the work of these colonists and entrepreneurs.
The Aebyrnis quadant is governed from the Avani system. A system that contains the planet Aebyrnis. The planet is considered to be a Agricultural center, though the quadrant itself is full of systems with asteroid fields, and thus it's a mining quadrant.
Azalah is right, it's all about comfort. To see how nudism can work in science fiction, might I suggest you give Isaac Asimov's The Gods Themselves a read?
Also there is Poul Anderson's The Merman's Children, then there is A Princess of Mars by Edgar Rice Burroughs, Howard Fast's "Sight of Eden" is also poignant to Azalah's question. Finally, one must also read Hienlien's Stranger in a Strange Land. Although the Puppet Masters also by Hienlien is also very poignant. But I suggest you read The Gods Themselves first, and then Howard Fast's "Sight of Eden" to understand where Azalah is coming from.