|
EltonJ's page
11,305 posts (11,595 including aliases). 2 reviews. No lists. No wishlists. 5 aliases.
|
2 people marked this as a favorite.
|
Shajnal hasn't yet, but I'll list them here and make a choice soon.
* Mariel Uth Kaldar
* Drakkor Redmane
* Kellandra Voss
* Crack-jawed Ahto
Well, that's everyone. I'll open gameplay and discussion tomorrow morning and we will start then.
1 person marked this as a favorite.
|
Mariel Uth Kaldar wrote: Any idea on who is chosen and when the game might start? Sorry, I've been distracted. Has everyone submitted a character who was going to?
1 person marked this as a favorite.
|
Male Human Psion 10/Atlanteologist 10
It shouldn't be. We will move on tomorrow.
1 person marked this as a favorite.
|
Mariel Uth Kaldar wrote: DM, when are you looking to start? April 1st.
1 person marked this as a favorite.
|
Crack-jawed Ahto wrote: Question for EltonJ: Is the Godless Healing feat permitted?
It fits the narrative of the story, at least in the beginning.
Godless Healing:
Source: Inner Sea World Guide pg. 287, Pathfinder Campaign Setting pg. 122
You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith.
Prerequisites: Cannot have a patron deity.
Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.
Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day.
Yeah, I think that can work.
1 person marked this as a favorite.
|
Crack-jawed Ahto wrote: Question for Eltonj: Are you okay with the dwarven maul-axe as an allowable weapon in the game?
Dwarven Maul-Axe
Source Adventurer's Armory pg. 3, Pathfinder Campaign Setting pg. 209
Statistics
Cost 25 gp Weight 5 lbs.
Damage 1d4 (small), 1d6 (medium); Critical x3; Range 10 ft.; Type B or S; Special — Category Light; Proficiency Exotic
Description:
This versatile weapon looks like a heavy-headed axe, but a proficient wielder can use the blunt back of the head to deal bludgeoning damage.
I can allow it, but it would be an exotic weapon for you.
1 person marked this as a favorite.
|
Crack-jawed Ahto wrote: Hope it's not too late to submit a character for consideration.
Here's Ahto (known as Crack-jawed Ahto, due to his facial scar), a sell-sword who's been traveling Ansalon finding work wherever he can as a caravan guard, bouncer, personal bodyguard, or any other job that needs a good fighting man and can pay a decent wage...that is, any job except being recruited by the Dragon Army.
Okay. No, it's not too late.
1 person marked this as a favorite.
|
Mariel Uth Kaldar wrote: I am thinking of making a Red Robed WoHS half elf. What item would he have gained in the Test so that he can use his bonded item? A certain Staff of a certain war wizard known for making light and feather fall? The Staff of Magius? Why not? :) Of course you can have it.

4 people marked this as a favorite.
|
Here is the recruitment thread for the Dragonlance adventure path, starting with Dragons of Despair. You may select a premade character for the campaign (like Raistlin or Caramon), or you can create your own.
What will you need
* One copy of the Pathfinder Roleplaying Game (1e, please). You can get your electronic copy here on the Paizo Website. It's pretty cheap as a PDF.
* One copy of the Dragonlance Campaign Setting for 3.5. I linked it to Drivethru.
* Possibly one copy of the War of the Lance DL Campaign setting book. I don't have this book yet, but I may get it at the end of the month. Hopefully. It's linked to drivethru.
* Possibly also Races of Ansalon.
Creating Your Character
Abilities: We'll use Point Buy. 25 points.
Races: You may choose to play: Elves (created by the Gods of Good), Humans (created by the Gods of Neutrality), and possibly Ogres which includes Minotaurs and Irda (created by the Gods of Evil). You may also select: Baaz draconians and Kapak draconians, Dwarves (except gully dwarves), Kender, goblins, and tinker gnomes (tinker class only). Goblins and Draconians are discouraged, since they serve the Dragon Armies. However, I ran this adventure path in the past, and one of my players insisted on playing a Sivak draconian.
Classes: Since this is the tale of the War of the Lance, the following classes are available. Prestige classes are listed in Italics. PFRPG: Barbarian, Bard, Cleric -- Holy Orders of the Stars, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard -- Wizards of High Sorcery; APG: Alchemist, Cavalier -- Knights of Solamnia, Inquisitor* -- Holy Orders of the Stars, Oracle -- Holy Orders of the Stars, Summoner -- Wizards of High Sorcery, Witch (Renegade Wizards only); ACG: Arcanist -- Wizards of High Sorcery, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Warpriest -- Holy Orders of the Stars or Knights of Solamnia (Knight of the Sword). No, you may not select classes from Ultimate Combat, Ultimate Magic, Ultimate Intrigue, Ultimate Wilderness, or Ultimate Magic.
* Archetypes: You may choose any Archetype from any Pathfinder book, try to choose only one.
Special Note: Inquisitors are a rare class in Ansalon. During the Age of Might, a lot of Inquisitors worked for the Gods of Good. During the Age of Despair, Inquisitors work for the Seekers. Remember, all divine spells fail to work until the Disks of Mishakel are recovered.
* Skills: We will use Background Skills.
* Traits: You may select two traits. Try to choose traits that are conducive to your background. You may not select traits from PF Adventure Paths.
* Feats: We will not use Elephant in the Room/Feat Tax/The Room is Square rules. They do not reflect reality.
* Gold: or rather STEEL pieces. Everyone starts with the wealth for 5th level.
* Hit Points: Full hit points at first level, average from then on.
Well, that should be everything. Tell me if I missed anything.
1 person marked this as a favorite.
|
Male Human Psion 10/Atlanteologist 10
Jacen d'Orien wrote: "As would I. Not sure if we have chilis & whiskey for the road, but maybe we can fix that."
The young man looks at his cousin
"Failin, are you ready?"
"Let me have my drink first, Jacen," he says. "Then I'll be ready."
He chuggs the wine.
2 people marked this as a favorite.
|
Crisischild wrote: Maia Blackwing - Wild child Human Shifter
Anton Black - Agile Human warpriest of Lliira
Rhuk - Charismatic Human magus
Angoldil Luithoriel - Elven wizard with a mysterious past (also a new player on these boards)
Lizbit Freewind - Half-nymph Inquisitor of Sune
Looks like a pretty good group if you take all five of us
I'll set up discussion and gameplay threads tomorrow.
1 person marked this as a favorite.
|
Albion, The Eye wrote: Yep, I admit it - I never played them back in the day, so this is why I would love to get a chance at it. Experience them for what they are, warts and all.
And as far as railroads go though, few things are as railroad-y as PF1e APs, so there's that.
Besides, the classic Dragonlance modules are an adventure path.
1 person marked this as a favorite.
|
W E Ray wrote: Just note that the "iconic Dragonlance modules" are strict Railroad adventures where the players choose which PC from the novel to play -- and play that character in a sentence-by-sentence copy of Dragons of Autumn's Twilight. I mean, I'm exaggerating a little bit, but still. Make sure the interested players for the PbP are Down With The Sickness -- either never having read the first DL novel, or can make their own PCs instead of Goldmoon, Tanis, Sturm, Raistlin, Flint, Tasslehoff and Caramon, or don't mind jumping on the old Railroad. Yeah, I know they are railroad adventures.
2 people marked this as a favorite.
|
Zahir ibn Mahmoud ibn Jothan wrote: EltonJ wrote: richienvh wrote: I’d be interested!
What would you allow in terms of player options? Well, you need a copy of the Dragonlance Campaign Setting for 3e. Since this just an interest check, I just want to know who would be interested. Did you manage to buy the IP rights to this yet? No, Zahir, not yet. Although I'll make sure you're notified when I do. I'm telling everyone on my Discord server after I do.
Albion the Eye wrote: I would be very interested in playing the iconic Dragonlance modules, with a feel as close to the original as possible, perhaps using only the PF1e Core Rules and nothing else. Would love that. I was thinking about getting the iconic Dragonlance modules in PDF from Drivethru.
1 person marked this as a favorite.
|
Giant Halfling wrote: EltonJ wrote: I was going to give this a week if any more interested posters showed up. A week from when you opened the recruitment, or a week from when you posted this? I’m just trying to figure out how long I have to hem and haw about which idea I want to pitch. I still like my initial fighter idea, but I’ve never played a shifter before and I kind of want to try one out now. I have two possible ideas for a shifter which, interestingly, both use variant multi-classing: either a totemist from a barbarian tribe in the wilds near the Chondalwood (with the tiger aspect and VMC barbarian), or a former street-kid from Arrabar whose connection to nature gave them the power to survive (with the owl totem and VMC rogue).
Thanks to my adhd/executive disfunction, I may need an actual deadline in order to pick one and write them up. A week after I posted that. Sorry GH, for any confusion I caused.
1 person marked this as a favorite.
|
Male Human Psion 10/Atlanteologist 10
"Um, yeah, nice surprise," Failin nervously said. "Yeah, I just ordered some nightwing wine. Jacen, right?"
He moves to your table and sits down.
1 person marked this as a favorite.
|
Giant Halfling wrote: I didn’t see any mention of background skills either way. Are you/we using those? yes
1 person marked this as a favorite.
|
Fantasy Geographical Note to prospective players:
The Vilhon Reach is in a subtropical region. You may want to adjust your clothes for a subtropical climate. Remember, there isn't any magical air conditioning in the Realms (although Eberron could have air conditioning). This means that it might be socially acceptable to wear a modicum of clothing. Armor would also be piecemeal. Also, it might be wise to sleep with mosquito netting.
1 person marked this as a favorite.
|
Critzible wrote: YES though I don't have a lot of Details for Condath so I will have to look at what I have and online that's free. Best place to look is the Forgotten Realms Wiki. Here's the link.
CrisisChild wrote: Dot. Hmm. I was considering a druid in the interest check thread, but maybe a character with more to gain from unifying the city-states would be more interesting. I really like the premise. Yeah, I think it's awesome too. This should be a major campaign.
Kendryl wrote: VERY excited - such a cool part of the world.
Some kind of sorcerer I think.
Go for it!
BoggBear wrote: I'm placing a dot as well.
I grew up with Forgotten Realms 2nd edition, so it's plenty of nostalgia here.
Forgotten Realms is a rich world.

4 people marked this as a favorite.
|
Sorry, everyone, I wasn't feeling the Border Kingdoms. However . . . I am feeling Chondath. In it's heyday, Chondath had a magnificent empire. It spanned most of the northern temperate realms, which is why most people speak Chondathian. However, the land broke up into different city states as its empire declined and collapsed. (see the Vilhon Reach accessory for more information). Now their empire is in ruins and the Chondalwood had reclaimed most of their southern lands.
The Saga of Chondath
This campaign tells the story of the reunion of Chondath from a collection of city states back into a nation state. As player characters, you get to help tell the story of Chondath's reunification. Starting in Arrabar, you pave the way to Chondath's reunion. But there are dangers in Chondath. Various monsters -- like kobolds, goblins, orcs, and others, lurk in the Chondathian wilderness. Monsters that keep Chondath disconnected. Not to mention that wood and wild elves lurk in the Chondalwood.
Campaign Scope
This Campaign works like an adventure path for PF, well in theory. I'll be telling the story as we go along. I won't be using any published Adventure Paths to tell this story. But I will be using the Vilhon Reach as a reference.
What you'll need:
1. The Pathfinder Roleplaying Game, first edition by Paizo. Yep, I made sure this was needed.
2. The Forgotten Realms Campaign Setting for 3e by Wizards of the Coast.
3. Possibly Faiths and Pantheons for 3e depending if you want to play a cleric.
4. The Vilhon Reach for your character's backgrounds. Make sure you read the section on Arrabar carefully as you consider your backgrounds. That's the starting city.
Character Creation Guidelines:
* Ability Scores: We will use point buy. For a Forgotten Realms campaign, we will use 25 points.
* Race: the Forgotten Realms Campaign Setting has details on the race you can choose for your character. Some races correspond to certain other races in Golarion (like the Genasi). Although those races are described as having level adjustments, their corresponding PF races don't have these level adjustments. Use the PF aspect until further notice. Note those races with LAs in FR are meant to be rare.
* Character Class: You may choose any character class from the PF Core Rulebook. The FRCS has details on how they work. Naturally, you may choose a class or archetype from the following books: APG, UC, UM, ACG, UI, or UW. Just note that the FRCS does not have any details on how the new classes work.
* Character Feats: We are not using the Elephant in the Room feat tax rules. These rules, while look good on paper, do not reflect reality.
* Character Traits: You may select two traits. Certain feats in the FRCS actually work as traits (the regional feats, I believe).
* Character level: We will start at first level.
* Character Wealth: as said before, first level starting wealth. Roll for it.
* Character Hit Points: Full at first level. Average as you level.
Note: You may not play a Bhaal-spawn. That campaign is done and over with.
Alignment: There are many gods (or powers) in Faerȗn that are "cool" to follow. Some of these are evil gods (such as Bane or Loviatar). However, I'd like to ask you to restrict yourself to good and neutral alignments.
1 person marked this as a favorite.
|
hedgeknight wrote: Is recruitment still open on this game?
If so, what will be the posting rate?
Thanks.
No, it's not. I was planning a whole new recruitment for the Forgotten Realms tomorrow. :) But the posting rate is at least:
- once a day during the week.
- Once on weekends.
1 person marked this as a favorite.
|
ZenFox42 wrote: EltonJ - I know you said you were looking for 4 PCs, but I really love SW and RIFTS. It looks like you have 5 already, any chance you'd be ok with 6? If not, and someone drops out in the future, please keep me in mind, thanks!
Since there's already a Cyberknight, I might do a Super, unless two Cyberknights are fine (I've always wanted to do a Cyberknight - I've been a Cyberknight in two games that closed down very quickly, which was kind of frustrating).
Well . . . I think we can fit you in. A super or cyber-knight would work.
1 person marked this as a favorite.
|
Crisischild wrote: Hey hey EltonJ, is Variant Multiclassing allowed? I know about it, and I could allow it. But I'll have to allow it for everyone in the campaign. If you catch my drift.
2 people marked this as a favorite.
|
Male Human Psion 10/Atlanteologist 10
Here's the gameplay thread!
1 person marked this as a favorite.
|
Lara, The Crimson Whisper wrote: Thanks for having me along, and congratulations to everyone else who got picked, too! Can't wait to create an amazing story with you all!
Eltonj, will you be opening up the Discussion thread for us?
I will, just give me two minutes. :)
1 person marked this as a favorite.
|
Okay!
I didn't have a chance to Interview everyone, but the ones I got back were varied in their responses. So I am choosing six people for this Adventure Path.
Roles
1st Arcane: Rosc.
1st Divine/Tank: Pak Miniweathers
1st Skill: Lara, The Crimson Whisper
2nd Tank: Neghed
2nd Skill: Azig Bohrs
2nd Arcane: Nicolai Fortunescu
These six answered their interviews in Character. These six made their characters come alive. I expect some roleplaying and creating stories with these six. With the storyline being laid out, I expect some interesting subplotting going on.
We will start play on February 15. Take the time to communicate with each other online and bring your stories together.

2 people marked this as a favorite.
|
Just wondering if anyone is interested in playing a Supers game. I recently bought Champions 4e from Bundle of Holding, and I have SWADE Supers and GURPS Supers. I can't access my M&M 3rd edition collection yet.
So . . . Here is what I suppose.
CHAMPIONS 4e has a setting in an alternate San Francisco called Bay City. It's made with FUZION which I didn't fully read. However, I can set a game there. Took me a while to know that they were talking about San Francisco. I've been to San Francisco once. However, Anyhow, I can use SWADE and Champions 4e to run the game. So which do you want to use?
Savage Supers? This requires you to get Savage Worlds Adventure Edition and the Super Powers Companion for SWADE.
Champions 4e? The system is incredible, I was reading it last night. Yes, I recently bought it. Got a ton of books for Champions (Hero) 4e. Bundle of Holding has it for a good price, and you will be contributing to Charity.
Sorry, M&M lovers, but I can't access my copy of the game yet. The flash drive I have it on is corrupted. But that shouldn't stop you from having a good game with a different system.
6 people marked this as a favorite.
|
I'm interviewing some of you in Character. So watch your PMs in your characters. This is to help me figure out who is best for this game.
1 person marked this as a favorite.
|
Hi ya all.
SUBMISSIONS ARE NOW CLOSED!
I'll make my pick over the week, thanks guys for all the submissions and it's tough to choose.
1 person marked this as a favorite.
|
Adam,
I would apply, except I have my hands in too many hats to run this one. So, good luck in finding a storyteller, hopefully!
1 person marked this as a favorite.
|
Looking at this makes me want to do my own Savage Rifts campaign.
1 person marked this as a favorite.
|
1 person marked this as a favorite.
|
Gotcha. Both.
Hmm . . . I wanted to do something with the "Skinwalker" myth from the Navajo. That's why I was allowing only one. Although, most people wanted to play with the Pathfinder rules set.
That's why I suggested we start with Pathfinder.
1 person marked this as a favorite.
|
Quintus Admos wrote: I see three:
Quintus
Adular
Tytewilbur
Oh . . . thanks for pointing them out, Quintus. :)
1 person marked this as a favorite.
|
Bjørn Røyrvik wrote: You might also want to check out Isekai no Seikishi Monogatari/War on Geminar, a Tenchi Muyo spin off with giant mechs in an otherwise pretty basic fantasy setting.
There was also a product called "d20 Mecha". It's been ages since I looked at it so I don't remember how good it is, but it might be useful.
I have d20 Mecha.
1 person marked this as a favorite.
|
d20 Mecha is better than what is on AoN for building mecha. There are more options, and can cover everything from a Trireme to a battleship to a Gundam.
1 person marked this as a favorite.
|
Thanks for your suggestions, you two. I'll think on it.
2 people marked this as a favorite.
|
I just had this weird idea pop into my head today.
A fantasy world with Mecha in it. Sort of like "Visions of Escaflowne," but different. The game world will require d20 Mecha for it to work. I've asked the question on the Canonfire! forums, and I do believe I asked before on the Rolemaster forums. But I'd like to try something different.
Yeah, I'm bringing my vision of Atlantis to life -- with Mecha. However, I was imagining Greyhawk with Mecha, and suddenly something combining the themes in Greyhawk with Mecha themes, and I got an idea for a new fantasy world.
So, what do you all think?
1 person marked this as a favorite.
|
Here4daFreeSwag wrote: ** spoiler omitted **
Nearly forgot to list his ability score stats earlier, they are as follows:
Str: 13 +1 [15 base], Dex: 12 +1, Con: 8 -1 [6 base], Int: 7 -2, Wis: 17 +3, Cha: 11 [9 base]
His Feats are: Additional Traits, Healer's Hands, and his 3rd Level Bonus Combat Feat is Armor Adept (Double Plated).
His Traits are: Demonbane Summoner (Regional), Well-Provisioned Adventurer (Equipment),...
This looks good. I checked his feats and his traits. He's a fighter without fighter feats, then? Excuse me, Warpriest.
1 person marked this as a favorite.
|
Black Dow wrote: That'll work. 5 is brutal but hey-ho.
Thinking of a Thyatian Fighter (Gladiator)
Been watching some Gundam. I figured I could use a break from thinking fantasy.
The last set looks like you have some weaknesses (yes, I know about the 5 you rolled). A gladiator would make for a decent concept, yep.

2 people marked this as a favorite.
|
Okay, since most people rather play with PF1 (only one person asked if we could do Shadowdark). And, since most people rather adventure in Karameikos, we are starting the adventure there.
What you'll need
* A copy of the Pathfinder Core Rulebook (PF1).
* A copy of the Advanced Race Guide. Try to stay away from the beast races. That has to do with Karameikos' pre-history.
* Blood of the Moon is optional, but I may allow the occasional skinwalker, since we may visit the Autrughan Clans during the campaign. Only one in the party, please.
* The Advanced Player's Guide is also allowed. See classes allowed for more info.
Character Creation details
Races allowed: Human, Dwarf, Elf, Gnome, and Halfling. The so called "Beast Races": Kitsune, Tengu, Catfolk, Grippli, and so forth are frowned upon. The races from Blood of the Moon are allowed because of the Autrughan clans. However, I'm only allowing one to join the party.
Classes allowed: PF Core -- Barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, and wizard. APG -- Alchemist, Cavalier, Oracle, and Summoner. All Archetypes allowed. PF Unchained: all classes are available. UM -- Magus. Archetypes allowed here. UC -- None. All Archetypes allowed. ACG -- Arcanist, Swashbuckler, and Warpriest. All archetypes are allowed for the above classes.
Level: you may start at level 3.
Abilities: roll 3d6 six times, arrange to taste. If you're total bonuses add up to less than zero, you may reroll.
Traits: 2 traits, but please select traits according to your background.
Skills: Yes, we are using background skills.
Feats: No, we aren't using Elephant in the Room/Feat tax rules. Sorry.
Starting Funds: Third level starting funds please.
Spirituality: People in Mystara revere immortals. These are like the immortals from Chinese Mythology. However, Clerics, Oracles, druids, and others gain their powers not from the Immortals, but from their religious beliefs. Clerics may revere an Immortal, however they can choose domains and subdomains according to their faith background.
Alignment: Try to be non-evil. I want to play all the bad guys.
1 person marked this as a favorite.
|
Curaigh's Recruitment Avatar wrote:
Race: I forgot about Eberron's changelings, so leaning that way. Warforged or gnome depending on what class is chosen. (because that is where my story will begin of course... :)
Class: Inquisitor. sorcerer/cleric? cleric/bard? champion/sorcerer? I have done an illusion occultist before & she was fun :) Do you have any recommendations on campaign-appropriate deity?
I suggest the Silver Flame (see pages 67 and 68 of the ECS) or the Sovereign Host (page 68). As an inquisitor of the Silver Flame, you are expected to make sure the faithful stay faithful.
Quote:
Skills: TBD depending on class.
Feats: We won't be using Elephant in the Room/Feat Tax. I will have to look this up...
Starting Level: 3rd level
Starting Resources: TBD (class depending)
Hit Points: TBD (class depending)
Archetypes: TBD (class depending)

2 people marked this as a favorite.
|
Welcome to the Shadows
You are one of the Dark Lanterns, a special secret operative working for the Citadel. Your mission, should you accept it, is to defend the state of Breland from the enemies of the State. Both foreign and domestic.
You have been highly trained in the arts of Espionage and are a veteran of the Last War. You will be a part of a team of such operatives. You will perform various secret missions to preserve the State of Breland. Each of you will be granted a license to kill in the name of King and Country.
The Campaign
Hi everyone, and welcome to the Shadows of Sharn campaign. In this campaign you will be playing one of Breland's Dark Lanterns, a secret agency like Impossible Mission Force, James Bond, and Jason Bourne. The campaign will assume that you are going to do feats and amazing stunts. We will be using Pathfinder First Edition. This campaign requires you to have a working knowledge of Eberron. This is what you will need:
* One Eberron Campaign Setting (3.5). If you aren't familiar with Eberron, you need at least this book. There are some pronounced differences from Eberron and Golarion. So, if you are coming to this campaign expecting it to be like Golarion, I suggest you buy the Eberron Campaign Setting and give it a read. Like Evindyl said, Eberron is pronouncely different from Golarion. It's nothing like Golarion. Don't worry, the book can be downloaded for 10 U.S. dollars. If you want it in hard copy, you will only pay 21 dollars.
* One copy of the Pathfinder Core Rulebook (PF1).
* One copy of Advanced d20 Magic. With the serious action scenes comes a serious variant magic System. The Advanced d20 Magic system, also called Dynamic Spellcasting, allows you to cast any spell you know as if you had the Silent Spell, Eschew Materials, and Still Spell feats already applied, coming at a cost. ANY SPELL! The system has some work arounds to make it easier to cast spells. Unfortunately, the book Advanced d20 Magic is very rare and can command $100 dollars or more for a hard copy. The pdf is not available on Drivethru. The system for Dynamic Spellcasting was originally designed for the Slayers d20 book, and was adapted for use for D&D 3.5 and the BESM d20 system.
* One copy of Ultimate Psionics from Dreamscarred Press. We will be using this book for psionics rather than Occult Adventures. So if you want to play a psionic character, you'll need this book.
* Extras: You may find the following books to be helpful in creating your character: Sharn City of Towers and Races of Eberron. The first for formulating your background and the second in case if you want use an Eberron specific race for your character. They aren't needed for this game, though. But they will be helpful.
Character Creation
Abilities: roll 4d6, drop lowest, and arrange to taste. If all of your ability bonuses total to 0, your scores are too low and you may reroll. We won't be using points in this campaign.
Race: You may choose any of the Core Races for this game, or any of the Eberron specific races. Each of the Core Races is linked to a Dragonmarked House, and the ECS can explain this in more detail.
Class: You may select a class from the Core Rulebook, or if you want to play a psionic character, from the Ultimate Psionics book. If you want to play a non-Core class, please note that the Dynamic Spellcasting system may alter the way you cast spells. Because Eberron does not have gunpowder, please note that the gunslinger class is banned. The Artificer is also banned. Please no Ninjas or Samurai, we aren't playing in Rokugan. If playing a psionic, your class restrictions are Psion, Psychic Warrior, Soulknife, and Wilder.
Skills: We will be using Background Skills for this game. Choose wisely.
Feats: We won't be using Elephant in the Room/Feat Tax.
Starting Level: Everyone is thoroughly trained and has some experience from the Last War. So you may create 3rd level characters.
Starting Resources: You may start with 3rd level wealth.
Hit Points: Full first level, then Average each subsequent level.
Archetypes: You may select an Archetype for your character from the PF1e rulebooks.
I will be looking for a team of 5. Create your agents with care.
1 person marked this as a favorite.
|
Philo Pharynx wrote: When level are you thinking of? And do we have a hook? Dark lanterns, Boromar clan, or something else? Oh, a dark lantern game would be interesting. Fantasy meets Mission: Impossible or James Bond. If only I can read my Spycraft books on that one! Eberron would be able to handle such a campaign. This is just an interest check, though. I want to know how many people would be interested.
Also, I'm thinking of starting you at 3rd level.
1 person marked this as a favorite.
|
Evindyl wrote: How much time are you thinking will be spent in Sharn? This is one of the most extraordinary city settings in all of RPGdom, perfect for this concept, and the minute the party leaves, that kind of ends. I'm hoping to spend the whole campaign in Sharn. But that's up to the players, ayup!
Quote: Is there a perception that Ultimate Psionics has something on PF1 occult? I get that there was an update that made knacks not cost PP, but I'm not sure that makes a Psionic equal to a Kineticist. The Eberron campaign supports Psions, Psychic Warriors, Soulknives, and Wilders. It's better, and a lot less work in my opinion, that we use Ultimate Psionics because their is little conversion to do.
1 person marked this as a favorite.
|
Male Human Psion 10/Atlanteologist 10
Everyone, since you are playing Regents and not scions or the unblooded; you can add 10 hit points to your total.
1 person marked this as a favorite.
|
DeJoker wrote: Okay I have the following players associated with the following Regions:
.
.
.
Evindyl ------------ Ilien
Osprey ------------ Sielwode
pauljathome ---- Elinie
Zahir --------------- Mieres
-------
Critzible ----------- ????
Pad300 ------------ ????
Ouachitonian --- ????
-------
DeJoker ----------- something not already chosen
So could Critzible, Pad300, and Ouachitonian at least give me an idea of the Regions that you are considering taking so that I can better plan where my character might land.
Note I will probably be away from my computer until Monday night or Tuesday
Actually, Evindyl is taking Arwenwe.
1 person marked this as a favorite.
|
Evindyl wrote: Without being completely negative, let me also add that I love the way that we are enhancing a product which I already thought was great 30 years ago.
That said, I would LOVE to see witches and shaman (shapersons?) recolorized for Birthright. I would LOVE to see the witch class added as Bloodline Witch: Bonded Witch archetype mandated for any/all races; Ancestors patron being the only patron. Would totally be amazing and I would probably want to play one.
S - P - L.5 - YES (This is what I think we should have for all Arcanes)
That would open the door for what I would call the Bloodline Acolyte (shaman class), blending the above with an oracular connection to the divine.
P - S.5 - T.5 - L.5 - MAYBE
The White Witch (an Awnshegh) is totally a witch. I always felt that the cleric regent of Kriesha would totally be a witch. I could figure that the Eyeless One could be a witch too.

2 people marked this as a favorite.
|
Okay, here are the new rules for recruitment:
1. You can pick a realm (domain) for your character, that will help you flesh out your character's concept.
2. You are playing regents. Some times you will adventure (Adventuring is a domain action). That is why you will be called hero kings in Cerilia's future.
3. The races include: Dwarf, Elf, Half-elf, Half-orc, Halfling, and Human. The humans in Cerilia is divided into Cultures: Anuirean (English, French, and Roman), Brecht (German), Khinasi (African), Rjurik (Norse), and Vos (Russian). Elves, Anuireans, Brechts, and Khinasi are examples of Renaissance cultures (around 1400 A.D./C.E.); the Dwarves, Rjuriks, and Goblins are examples of Middle Ages cultures (around 1100-1230 A.D./C.E.), the Vos and Orogs (orcs) are examples of Dark Ages cultures (around 500 A.D./C.E.). We are playing in Anuire, because its has the most familiar culture.
4. The classes allowed for regents include: Core -- Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Sorcerer, and Wizard; APG -- Inquisitor, Oracle; ACG -- Arcanist, Hunter (rare in the Southern Coast), Shaman, Warpriest; Ultimate Intrigue -- Vigilante. (DeJoker reminded me about Batman being a regent).
5. The following Classes gain regency:
TABLE 14: CLASSES AND REGENCY (from the Birthright Rulebook, on page 41). An asterisk means that the class collects half regency from the type of holding featured.
Feature Classes that Collect Regency
* Guild Rogue, Hunter, Ranger, Bard*, Vigilante
* Law Fighter, Hunter, Ranger, Barbarian, Inquisitor*, Paladin, Cleric*, Druid*, Warpriest*, Vigilante*, Oracle*, Shaman*, Rogue*
Source Arcanist, Sorcerer, and Wizard
Temple Cleric, Druid, Paladin, Inquisitor, Shaman, Oracle, and Warpriest
Province All
Trade Route Rogue (1 RP per GB produced)
6. Realm Spells. The following regent classes may cast divine Realm spells: Cleric, Druid, Inquisitor, Oracle, Shaman, and Warpriest. There are more divine realm spells to choose from in the Book of Priestcraft. Which costs ten dollars on Drivethru.
The following regent classes can cast arcane realm spells: Arcanist, Sorcerer, and Wizard. There are more arcane realm spells to choose from in the Book of Magecraft. This book is also available on Drivethru.
7. You have until December 8th to hammer out your domains and characters. We start play on Sunday, December 8th.

1 person marked this as a favorite.
|
pauljathome wrote: I've been reading through the Birthright rules more closely and had a few questions.
1) am I right that as a worshipper of Alvani I get access to Bless Land, Dispel Magic and Honest Dealings? That only wizards get the really good realm spells?
2) when bless Land refers to level are they talking about caster level, spell level or character level?
3) is Mystic Theurge a reasonable character path in Birthright? If it is, are any of the hosy early entry tricks allowed?
A1. There are more priestly realm spells in the Book of Priestcraft. Believe me, I didn't title the book that way. However, the Book of Priestcraft increases the number of realm spells you may cast, including Bless Army, Investiture, Protection from Realm Magic, Holy War, Population Growth, Excommunicate, and also One True Faith. There are more than that, but you get some realm spells that are as awesome as the wizard realm spells.
A2. Character level.
A3. Yes. Most of Rournil's (and also Avani's) faithful are mystic theurges.
Current Campaign
Let's test out some 2e rules.
|
|
|
|