Possibly. It's also possible that Lyzannder wasn't readily accepted at school. Let me check your Charisma again. Gilthanas probably was a friend, though.
Hmm, Charisma of 12. Intelligence of 20. Yes, you studied with Gilthanas, but you probably say your smarter than everyone else in your class.
Sabyl spits out the food in her mouth loudly! she coughs, sitting up. The Butcher of Kaer Maga?! she blurts out in shock and dismay. that's your father?! She moves easily to her feet, and takes a slightly angled stance. Get out. now. she commands.
Crusk blinks. He then gets up. "I'm sorry my family tree upsets you," he says. "I'll go."
Unless she is a stranger, she should at least know of, if not directly worked with, Jasper. He is, I think, different enough to be remembered? Not that there would be any perks, just to know he can be counted on.
She does know of you. As a tenth level character, you're reputation would precede you.
"Jasper Jade, yes I know of you," she says. "Quite the caravan guard I hear. Yes, glad to have you aboard. I'll give you seniority over the other guards."
Sorry, I should have been having this conversation here and not in the main game thread. Is it possible to get the Holy Symbol placed on my shield? Is there a church of Heronious in this town or another "good" church with priests who could do this? If not, then it will only be a painted decoration with no power, and she will continue to rely on her holy symbol.
Yes, to both your questions. Although it's a church of Saint Cuthbert.
You get that she is being honest with you, although she might have to put up with newbies to guarding caravans, it will take time for you to gain her respect.
Landriss glances around the area. "If wolves get your scent hiding won't do any good. Maybe look for a tree to climb, or at least a good, defensive position. A hill will do if we can't find anything else. Make them climb up to us. We don't want the wolves to flank us. And remember, wolves will yank on you if they bite, try to pull you off of your feet so you can't run or fight as well. Don't drop your weapon if they do that."
Any guess at how many judging by the howls? Do we see any trees that we could climb?
There are some trees you can climb, about three close by. And there are three wolves judging by the howling.
How much for Gothia to get her shield enchanted, or to purchase a new +1 shield? She would also like her holy symbol painted onto the shield, if possible.
Yes, I like to know if your shield is going to be your new holy symbol.
It would not be prudent for an armed group of adventurers, most of whom are not elven, to approach the elven homeland unannounced. I will go ahead to a sentry post and inform them of our coming. You may need to find shelter. he says, as heads off.
You find a post up ahead. It has five guards there, all elven.
"That's us. Here is our letter. I am Jasper Jade. The others have less experience with caravans, but all travelled far and wide "
Jasper leaves each of them to present themselves as they want. Then he continues
"What do you expect on the trip? What do you expect of us? And do you have special rules in your caravan or especially important person or goods tonprotect?" years of experience taught Jasper that people have their little peculiarities and expectations and that it is best not to find out about them under attack.
"Wow, a lot of questions," Durga begins. "Lets start with the first. I run a tight ship. Everyone is expected to do their part. You're guarding the shipment from Shadow Thieves, animals, and monsters. I expect you to be alert and fast. Lastly, when we drop off the shipment, I expect you not to touch the money will be paid for it."
Kehlysch will stay at whatever inn the rest of the party chooses, provided there is room.
Are we assuming we found and rescued any and all remaining slaves, or are we assuming we left to rest and will come back to clean out the rest of the temple before teleporting?
The first condition is a GM question. Yes. The second is still up to the players. Remember, Gothia has to attune to her weapon, Chestman wants to get drunk, and there are other considerations.
As for treasure, you find ten thousand gold pieces in the vestibule. So you each should have 2,000 gp with which you can requip, rest, and return.
If you don't want to roleplay that, and I'm fine with it, we can make assumptions. Although you may want to reupdate your equipment first.
You head outside the gates. You see Durga with her caravan. It's horses and asses, to say the least. The donkeys and mules are loaded with goods and are pulling about three large carts of feed.
Durga, the ex-Calashite, is waiting. "Are you the new guards? she asks. She is dressed in a gown of silks. However, you can see her face. She has green eyes, a ruddy complexion, and long raven hair.
It takes a two day walk to Qualinesti. Perhaps the elves will be happy to see you, maybe not. They would be happy to see Lyzannder, that is for sure, since he is a fellow elf.
Each plan is viable. You each can resupply at the town and have a good rest. You could also make sure that the slaves you rescued are safe, and you could lock the orb in a safe and use it while you're ready.
There is a large (two-handed) sword by the altar. It glows. There are also glowing things in the pockets of those you vanquished. As it seems, they happen to be magical manacles. The orb the wizard used also glows.
GM how would Celima pretend to be another class? Could she sing the verbal components of her spells like a bard would? That’s the first thought that came to mind but it’s up to you how that would be ruled.
You could do a lot of things. Singing is one option. also, your metamagic feats are another. also, how you present yourself to throw off suspicion, is another way. The cowled wizards take their business seriously. They also seem to operate in only Amn.