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Male Human Psion 10/Atlanteologist 10

Okay, the two gouls attack Usgar and Ayla.

Ghoul Attack Usgar with bite: 1d20 + 3 ⇒ (4) + 3 = 7; damage: 1d6 + 1 ⇒ (4) + 1 = 5
Ghoul Attack Ayla with bite: 1d20 + 3 ⇒ (16) + 3 = 19; damage: 1d6 + 1 ⇒ (3) + 1 = 4

Remember, the ghoul bites include disease infection as well as paralysis.


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:
does it do anything not interesting, like run away, hide or otherwise. or does it do a simple pounce on the party. and if so whom does it land on.

It takes a look at the party, and it roars. It starts running after Kara.


Male Human Psion 10/Atlanteologist 10
Gothia VonSalais wrote:

Woot...ok confirm: 1d20+9

crit damage: 1d10+9

Well....Poop!! :-(

You did cause a gash in one of the slaver's legs.


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
How many days will it take to get to the location? Does anything interesting happen along the way there?

If you are on horseback, about two to three days.

Yes, you see a monster. A mutant panthera atrox, also known as a North American lion. (Armor 30).


Male Human Psion 10/Atlanteologist 10
Lyzannder wrote:
Did we get the chance to rest to regain spells?

Not yet, but if you need the chance, now is good.


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Male Human Psion 10/Atlanteologist 10
Mach 3 wrote:
Are other people inhibited from using the Boomtube, or do we need to keep them away from it?

They are inhibited from using the boomtube, but you don't know that.


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

"Cave their heads in or lop 'em off!" TT yaps maniacally. The histrionics extend the effects of her bardic performance (Lingering Performance; 2 rounds). The one-eyed bard tries to jab the nearest slaver with her flaming blade but the attack is rather iffy.

[dice=Vesica +1 flaming short sword (IC)]1d20+4+1 for [dice=magic, piercing damage (IC)]1d6+2+1 plus [dice=fire damage]1d6

That wasn't a hit.

Chestman Barrelhouse wrote:

Chestman attacks another slaver

Greatclub,rage: 1d20 + 9 ⇒ (9) + 9 = 18 1d10 + 7 ⇒ (3) + 7 = 10

That was a hit!


GM_Panic wrote:
hows it going GM

Like Evindyl said, it's going well. So far, just well.


Male Human Psion 10/Atlanteologist 10

The slavers move in. One of them accosts Gothia!

Slaver attack against Gothia: 1d20 + 5 ⇒ (2) + 5 = 7; damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Psion 10/Atlanteologist 10

The second hit, the first missed.

The spellcaster gets an arrow in his shoulder.


Male Human Psion 10/Atlanteologist 10

ready to move on?


Male Human Psion 10/Atlanteologist 10
Lia eberron wrote:

Oops. Forgot this was PF1. :)

crossbow: 1d20 + 5 ⇒ (13) + 5 = 18

It's no problem. You made a solid it, but the body is still moving.


Male Human Psion 10/Atlanteologist 10
Miss Calaveras wrote:

Oops, sorry.

[dice=Attack]1d20+2

They slow down.


Male Human Psion 10/Atlanteologist 10
Miss Calaveras wrote:
Catrina looks out at the approaching Ramotiths, and starts speaking to their bones, hoping to slow them down.

Make a roll.


Male Human Psion 10/Atlanteologist 10

The man at arms that Landriss hit gets another arrow.

"Blaze!" commands their leader, and his two bladed sword blades erupt with fire.


Male Human Psion 10/Atlanteologist 10

Ayla is right, you should confirm your crit.


Male Human Psion 10/Atlanteologist 10

That was a miss. You hit the noble's shield.

"I'll hit you with all I got!" Swinging his two bladed sword.

Power Attack against Alkaid: 1d20 - 2 ⇒ (13) - 2 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5


Male Human Psion 10/Atlanteologist 10
Alkaid Yaffa Leona Aiba wrote:

Alkaid breaks out into a charge

Not such if she can reach them within the the charge

You can reach one.


Male Human Psion 10/Atlanteologist 10

"Stand together, men!"

They start to break formation and bolt.


Male Human Psion 10/Atlanteologist 10
Usgar wrote:

Usgar immediately moves forward and attacks with his natural weapon incl. his powerful rage that his blood inherited.

Swift action arcane strike, free action start rage.

Gore, rage +2, amulet mighty fist +1, Arcane Strike +1: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15; 1d6 + 4 + 2 + 1 + 1 ⇒ (6) + 4 + 2 + 1 + 1 = 14

At the same time his body suddenly becomes blurry!!

Blur spell effect active. The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance)..

** spoiler omitted **

Well, the ghoul lost it's cookies. That was an effective strike. No blood, just that your claws are going to smell bad for a while.


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

Drakkor tries to locate the Town Hall with Lyzander's help.

Knowledge (history): 1d20 + 8 ⇒ (16) + 8 = 24

Lyzzander can aid you, but you know where it is. Some 30 feet to the east of the well.


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:

Well, its not like you had a lot to do. I was the one walking with the cart.

He checks the Lazy boy, to see if there were any maps of the area in and around the mountains.

He just plods along at the same speed as the party while he is driving Lazy Boy.

You get this map of the old state of Utah.


Male Human Psion 10/Atlanteologist 10
Escher. wrote:

Escher will advance.

Are these 5' wide or 10' wide corridors? If they are 10' wide, we should be able to have two up front.

They should be ten foot wide.


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Aannraa Sal Da Qill wrote:


As Gameplay and Discussion threads are up GM dose this mean you have made your choices for players?

Very close, yes.


Okay, have to see what Evindyl has come up with. After that, I can choose.


Lapyd wrote:
Thanks Elton! I added a link to the full cleric list from archives of Nethys. I believe the rules mean I can cast anything from that list, right? Or do I still need to memorize anything?

Memorizing (or preparing a spell) is not a part of the Dynamic Spellcasting system. You know the spell, you can cast it.

Quote:
On the profile itself I put the cure spells and the domain-specific spells, which from my understand take only half drain to cast.

Yes, I noticed. :)

Quote:
How do swift action spells work in this system? I understand the standard action ones become a full round, but I'd assume the swift action stay swift somehow...? Immediate action ones may be even more important to understand :o

They have a slightly higher Casting DC.

Quote:
For the full round action spells (like summons) - do they simply "stay" full round?

Full round action spells are covered under the ritual rules. They have a higher casting DC to accommodate the ritual length of 1 round.

EDIT: The Spell conversion rules cover converting a 3rd party spell (and yes, spells in every Pathfinder supplement is "3rd party") to the system. It's easy to understand and with a calculator, you can convert a spell in minutes. I should know, because I've done it.


Male Human Psion 10/Atlanteologist 10

Anyone?


Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:

So, just curious : what is our past relationship with Dr. Shin? How did we meet? What does he do (for a living, any secret life?, etc.)? Why are we accepting missions from him? What have our past missions from him been like? "Curious minds want to know"... :)

Doctor Shin is a veterinarian. He takes care of the animals around the Wasatch back (includes Park City). You met him while in New Salt Lake. Before you gathered at the saloon. He's an insular type, and he tends to himself. He can look after your horses for free if you can find out what happened to the cattle.

He does not own the Double S ranch, but he is good friends with the ranchers there and does his best to make sure the cattle is in tip top shape.


Male Human Psion 10/Atlanteologist 10

The imps don't follow. You find yourselves in the streets. Where do you go?


Male Human Psion 10/Atlanteologist 10
Uthor. wrote:
What's a Ramotith?

A large, hairy beast developed from human stock. Here's the info from the Guyver wiki.


Male Human Psion 10/Atlanteologist 10

I'll prepare a map. Robyn, your shot hits a man at arms.

"Everyone, gather around, they won't be able to hit us if we are in circle formation!"

EDIT: Here's the map.


Male Human Psion 10/Atlanteologist 10
Usgar wrote:

Usgar prepares for battle!

“Gather behind me!! I’ll crush them!!!“

Oh hello GM, I do not see the ghouls on the map.

Right, I was wondering how I can add them myself, but I got distracted. Hang on! I'm used to using roll20.

Alright, ghoul tokens added.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

Elton, how many ramotiths does Parker see? Are there more people still changing? From what he can tell, are the people changing aware of them changing or are there shouts, yells and screams by them/other civilians as they are changing into ramotiths against their wills?

You have narrative control of where the lava spurts from the ground, Elton. :)

The lava erupts around the three ramotiths, burning them. (There are three Ramotiths, but no one else is changing.)


Barad Boulderplate wrote:
@Elton, it's Lapyd here. I built this Dwarf cleric - didn't do much with the spells at all; I also didn't find the actual list of cleric spells in the book (should I consider the Pathfinder one?) - just the list with all spells towards the end, but a little disorganized on what's divine or arcane or whatnot. Barad is built as a Crusader, a juggernaut tank with healing capabilities and the full casting divine thing. He worships Ilmater, and I used the Freedom domain (found on the web some adaptations suggestion this as one of the possible domains to use for Ilmater in PF rules). Happy to fix whatever you feel I should!

Yep, you should consider using the Pathfinder list of cleric spells. :) Good start, actually, Lapyd.


Male Human Psion 10/Atlanteologist 10

Here's the discussion thread, fellas!


Male Human Psion 10/Atlanteologist 10

Here's the gameplay thread, fellas!


Male Human Psion 10/Atlanteologist 10
Chance Burton wrote:
Following us, or from a different direction?

Following you, Chance.


Aannraa Sal Da Qill wrote:
EltonJ wrote:
Aannraa Sal Da Qill wrote:
The Monk sits drinking yak waiting to see who shows up.
I take it that this is at the Yawning Portal?

yep meditating by the fire

note:
I have made him lawful good

Noted.


Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:

Kara said what I was trying to say.

Just a lot more clear than my fumble fingered attempt. :)

Yeah, Kara got her point across.


Aannraa Sal Da Qill wrote:
The Monk sits drinking yak waiting to see who shows up.

I take it that this is at the Yawning Portal?


Male Human Psion 10/Atlanteologist 10

making Perception checks, this is a good place for an encounter.

Escher's perception: 1d20 + 8 ⇒ (10) + 8 = 18
Lia's perception: 1d20 + 5 ⇒ (11) + 5 = 16
Karsh'e's perception: 1d20 + 5 ⇒ (12) + 5 = 17
Usgar's perception: 1d20 + 10 ⇒ (3) + 10 = 13
Fizfiz's perception: 1d20 + 7 ⇒ (12) + 7 = 19

Escher, Karsh'e, and Fiz see a ghoul ambling towards you.


Male Human Psion 10/Atlanteologist 10
Ser Jeren d'Jorasco wrote:
Apologies, i hurt my main hand nd hasve a hard time doimg anything right now.

Ah, thanks for telling us.


Male Human Psion 10/Atlanteologist 10
Chance Burton wrote:

Per: 1d20 + 12 ⇒ (9) + 12 = 21

Chance, you see three Ramotiths coming towards the boom tube and your teammates.


Lapyd wrote:

For the race, if I use Aasimar, should I use the PF or FR-adapted version?

Also, do clerics still cast off WIS and have their channels quantity off CHA?

clerics still cast off Wisdom. As for Aasimars, you are allowed to use Blood of Angels to make yours. So, the PF adapted version.

Let me check the Core Rules about Channeling energy.

Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Yep. It looks like Channeling energy is dependent on Charisma.


Evindyl wrote:

That was still the concept I had in my head, yep.

At this level, a wilder could have an incredibly broad cantrip (knack) base, and be super focused with their actual powers.

Other than as the character's PP base, will charisma matter? Will we be stuck dungeoneering or will we be able to spend time in Waterdeep also?

Okay. That can work. Yes, you will be able to spend some time in Waterdeep.

EDIT: oh yeah, um, I don't have Volo's Guide to Waterdeep, so there might be some contradictions for a while.


Male Human Psion 10/Atlanteologist 10

Greekfyre, you see it. Men becoming monsters. Growing into the Ramotith shapes and coming toward you.

Uthor's fog does shield you, but for how long? Their sense of smell has been heightened.


Evindyl wrote:

K. WOW.

So the stomping feet, pouty toddler, anti-playtest, insurrection thing is over?
Everyone is okay with a little sociogamepathic experimenting?
We can all go back to being excited about character building?





This is ... happening?





Because if it is still happening, it would still be cool for me if we could do 3rd party psionics along side dynamic magic. Would love that actually.

Yep, it's still happening. Both GM_Panic and Lapyd are willing to play. :) still making a Wilder?


Lapyd wrote:
So - should I read the cleric table on the book as an "addition" on top of the usual Cleric pathfinder table? Because I don't see channel, just turn or rebuke undead (i.e. channel to damage, but not to heal).

Yes.

Quote:
I'm considering choosing building the cleric as usual up to level 8 in Pathfinder, with a single archetype, but just ignore all actual spellcasting from PF and replace it with the Ad20M book version, including slow casting and the domain half-drain thing. By the way, should I follow the FR or the PF domains/deities/etc.?

The FR deities. There are equivalents between PF deities and FR deities, but they are little.

Quote:
but just ignore all actual spellcasting from PF and replace it with the Ad20M book version, including slow casting and the domain half-drain thing.

That's what I'm asking you to do.


Male Human Psion 10/Atlanteologist 10

everyone, make a perception check, DC 19


Lapyd wrote:
I put the rules up on the internet archive.
Found it there! Interesting stuff, I'm going over it. For the races, I see people trying / suggesting some crazy stuff - should I try to go crazy here too in a fun proposal, or should I stick to the basics?

I suggest you prepare two characters: one crazy, one basic.

Under this System, Clerics receive knowledge of all their spells from their deity. (I mean ALL of them). They take a round to cast their spells on other people (they are praying for the energy for the spell).

Domain spells cost you half drain to cast, though. One thing to realize, Feat Management is important to clerics with this system. Unlike wizards, who get five class feats, Clerics get channel energy.

You have to choose carefully about what feats you take. If you notice, one of the applicants has chosen Great Fortitude for his first feat. For a cleric (as well as that wizard) you have to think about your role in the party.

I plan to play Undermountain as an ecosystem, a living system. (some of the best advice to running mega-dungeons and approaching certain classes come from Tenkar and Greyhawk Grognard). So, yes, there is resource management to consider. The System allows you to cast any spell you know, but you also have to manage your tiredness. Should you rest or press on?

I could have chosen something easier like a lite dungeon to test the system, but Undermountain's mega-dungeon is the best possible choice.

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