Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote: How many days will it take to get to the location? Does anything interesting happen along the way there? If you are on horseback, about two to three days. Yes, you see a monster. A mutant panthera atrox, also known as a North American lion. (Armor 30).
Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:
That wasn't a hit. Chestman Barrelhouse wrote:
That was a hit!
Male Human Psion 10/Atlanteologist 10
Usgar wrote:
Well, the ghoul lost it's cookies. That was an effective strike. No blood, just that your claws are going to smell bad for a while.
Male Human Psion 10/Atlanteologist 10
Julian Jamieson wrote:
Lapyd wrote: Thanks Elton! I added a link to the full cleric list from archives of Nethys. I believe the rules mean I can cast anything from that list, right? Or do I still need to memorize anything? Memorizing (or preparing a spell) is not a part of the Dynamic Spellcasting system. You know the spell, you can cast it. Quote: On the profile itself I put the cure spells and the domain-specific spells, which from my understand take only half drain to cast. Yes, I noticed. :) Quote: How do swift action spells work in this system? I understand the standard action ones become a full round, but I'd assume the swift action stay swift somehow...? Immediate action ones may be even more important to understand :o They have a slightly higher Casting DC. Quote: For the full round action spells (like summons) - do they simply "stay" full round? Full round action spells are covered under the ritual rules. They have a higher casting DC to accommodate the ritual length of 1 round. EDIT: The Spell conversion rules cover converting a 3rd party spell (and yes, spells in every Pathfinder supplement is "3rd party") to the system. It's easy to understand and with a calculator, you can convert a spell in minutes. I should know, because I've done it.
Male Human Psion 10/Atlanteologist 10
Kara Swiftblade wrote:
Doctor Shin is a veterinarian. He takes care of the animals around the Wasatch back (includes Park City). You met him while in New Salt Lake. Before you gathered at the saloon. He's an insular type, and he tends to himself. He can look after your horses for free if you can find out what happened to the cattle. He does not own the Double S ranch, but he is good friends with the ranchers there and does his best to make sure the cattle is in tip top shape.
Male Human Psion 10/Atlanteologist 10
Uthor. wrote: What's a Ramotith? A large, hairy beast developed from human stock. Here's the info from the Guyver wiki.
Male Human Psion 10/Atlanteologist 10
Usgar wrote:
Right, I was wondering how I can add them myself, but I got distracted. Hang on! I'm used to using roll20. Alright, ghoul tokens added.
Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:
The lava erupts around the three ramotiths, burning them. (There are three Ramotiths, but no one else is changing.)
Barad Boulderplate wrote: @Elton, it's Lapyd here. I built this Dwarf cleric - didn't do much with the spells at all; I also didn't find the actual list of cleric spells in the book (should I consider the Pathfinder one?) - just the list with all spells towards the end, but a little disorganized on what's divine or arcane or whatnot. Barad is built as a Crusader, a juggernaut tank with healing capabilities and the full casting divine thing. He worships Ilmater, and I used the Freedom domain (found on the web some adaptations suggestion this as one of the possible domains to use for Ilmater in PF rules). Happy to fix whatever you feel I should! Yep, you should consider using the Pathfinder list of cleric spells. :) Good start, actually, Lapyd.
Male Human Psion 10/Atlanteologist 10
making Perception checks, this is a good place for an encounter. Escher's perception: 1d20 + 8 ⇒ (10) + 8 = 18
Escher, Karsh'e, and Fiz see a ghoul ambling towards you.
Lapyd wrote:
clerics still cast off Wisdom. As for Aasimars, you are allowed to use Blood of Angels to make yours. So, the PF adapted version. Let me check the Core Rules about Channeling energy. Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. A good cleric (or one who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting). Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability. Yep. It looks like Channeling energy is dependent on Charisma.
Evindyl wrote:
Okay. That can work. Yes, you will be able to spend some time in Waterdeep. EDIT: oh yeah, um, I don't have Volo's Guide to Waterdeep, so there might be some contradictions for a while.
Evindyl wrote:
Yep, it's still happening. Both GM_Panic and Lapyd are willing to play. :) still making a Wilder?
Lapyd wrote: So - should I read the cleric table on the book as an "addition" on top of the usual Cleric pathfinder table? Because I don't see channel, just turn or rebuke undead (i.e. channel to damage, but not to heal). Yes. Quote: I'm considering choosing building the cleric as usual up to level 8 in Pathfinder, with a single archetype, but just ignore all actual spellcasting from PF and replace it with the Ad20M book version, including slow casting and the domain half-drain thing. By the way, should I follow the FR or the PF domains/deities/etc.? The FR deities. There are equivalents between PF deities and FR deities, but they are little. Quote: but just ignore all actual spellcasting from PF and replace it with the Ad20M book version, including slow casting and the domain half-drain thing. That's what I'm asking you to do.
Lapyd wrote: I put the rules up on the internet archive.Found it there! Interesting stuff, I'm going over it. For the races, I see people trying / suggesting some crazy stuff - should I try to go crazy here too in a fun proposal, or should I stick to the basics? I suggest you prepare two characters: one crazy, one basic. Under this System, Clerics receive knowledge of all their spells from their deity. (I mean ALL of them). They take a round to cast their spells on other people (they are praying for the energy for the spell). Domain spells cost you half drain to cast, though. One thing to realize, Feat Management is important to clerics with this system. Unlike wizards, who get five class feats, Clerics get channel energy. You have to choose carefully about what feats you take. If you notice, one of the applicants has chosen Great Fortitude for his first feat. For a cleric (as well as that wizard) you have to think about your role in the party. I plan to play Undermountain as an ecosystem, a living system. (some of the best advice to running mega-dungeons and approaching certain classes come from Tenkar and Greyhawk Grognard). So, yes, there is resource management to consider. The System allows you to cast any spell you know, but you also have to manage your tiredness. Should you rest or press on? I could have chosen something easier like a lite dungeon to test the system, but Undermountain's mega-dungeon is the best possible choice.
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