Flight from the Pomarj (Inactive)

Game Master EltonJ

In this game, you are playing orcs who flee the wickedness of the Pomarj to settle in a new land.



Welcome everyone, to the all orc campaign set in Greyhawk. Looking for serious applicants, you will be playing an Orc in the Pomarj. Your group has been called by an unknown deity to leave the Pomarj and journey across the sea to settle in a new land. You will be leaving Oerik and going east. The campaign is based on the Book of Mormon. If you are not LDS, I suggest you get the Penguin Classics edition if you want to read it.

PREPARATIONS
System: Pathfinder 1e with some changes from the WoW RPG (3.x)
Campaign Setting: Greyhawk, year is 591 CY. I suggest buying the gold box PDF from drivethru.
Pathfinder Splats: You may use Orcs of Golarion, Blood of Fiends, and Blood of Angels for inspiration.
Races: Orc, Tiefling, or Aasimar only. No, you won't be taking other humanoids (or slaves) with you. See below for stats. Tieflings and Aasimars must be descended from orcs.
Classes: Orcs going on this journey may come from the following classes: Alchemist, Arcanist, Barbarian, Bard, Fighter, Monk, Paladin, Ranger, Shaman, and Sorcerer.
Stats: As players, you get 20 ability points to start with. Be sure to balance your layout with strengths and weaknesses.
Traits: You get two standard traits without a drawback.
Wealth and Gear: You will start out with the average wealth for your class.
Health: You start at max health for your class, and will roll against the Game Master for each level up afterwards.
Additional Rules: We will be using Background Skills. No Elephant in the Room, though.

Orc Racial Traits:
+2 Strength, +2 Constitution, –2 Intelligence: Orcs are stronger and tougher than humans, but not as refined, having made poor decisions in the past.
Orc: Orcs are humanoids with the orc subtype.
Medium: Orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Orcs have a base speed of 30 feet.
Darkvision: Orcs can see in the dark up to 60 feet.
Hardiness: Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
Command: Intimidate and Handle Animal are always considered class skills for a Orc.
Hatred: Orcs gain a +1 racial bonus on attack rolls against humanoid creatures of the elf and human subtypes because of their special training against these hated foes.
Blood Fury: Once per day, whenever an Orc takes damage, they can fly into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to Armor Class.
Weapon Familiarity: Orcs are always proficient with battleaxes and greataxes, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc. Orcs with high Intelligence scores can chose from the following: Draconic, Elven, Goblin, Sylvan, Celestial, and Infernal.

Other Considerations: it would be helpful if your characters were part of the same extended family.


No Cavalier?


ElbowtotheFace wrote:
No Cavalier?

I don't think Gary had cavaliers in mind when he designed the Pomarj the first time.


So Lawful Good paladins or other sorts of paladin?


ElbowtotheFace wrote:
So Lawful Good paladins or other sorts of paladin?

Lawful good paladin, yep.


EltonJ wrote:
ElbowtotheFace wrote:
No Cavalier?
I don't think Gary had cavaliers in mind when he designed the Pomarj the first time.

What does that have to do with playing Greyhawk in 2024? Gary also didn’t think you should play non-humans very much as he said in the Dungeon Master’s Guide.

Also, why no Witches - seems like Witches in orc-groups would be as if not more common as/than Shamans. Oracles? I could see a reskinned Samurai (or Cavalier for that matter) as an awesome war-band leader…

Grand Lodge

Orc Arcanist or Sorcerer

Dark Archive

Regarding Tieflings and Aasimars...would subraces be available?


MoFiddy wrote:
Regarding Tieflings and Aasimars...would subraces be available?

All of the Celestials for Aasimars, just no quillpoth spawn for the tieflings.

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