Not particularly excited about this product as I'm not into the horror thing (at least now - I've got dozens of White Wolf books from twenty years ago and even met my wife playing Vampire!) and don't fancy introducing those elements as PC options in Pathfinder, but I understand horror/zombie apocalypse fans are a sizable customer base and Paizo is going after those folks with this. I'd probably be less disappointed about learning this is what Paizo is devoting precious hardbound book development resources towards if I knew what the rest of 2016 held in store. Can we have a Faerie/First World hardbound in the near future??
Imbicatus wrote:
Thanks. Marvel, for example, have comics available in Kindle format. They don't allow the highlighting that people often prefer when reading a Kindle book. But even making them available in Kindle format in a manner similar to Marvel comics would be nice. Also, might it be possible to offer just the text as Kindle document? As long as users understand they wouldn't get the great presentation of the layout of the printed books as a sacrifice to get full Kindle functionality with Pathfinder book text then I think that would be ok. I'd love to have the ability to access my Pathfinder books on my Kindle and be able to highlight and mark notes using Kindle functionality. Perhaps you can just make the Kindle file available on Paizo.com if a person purchases a book on Paizo. That'd also incentivize people to purchase Pathfinder books on Paizo.com rather than amazon.com.
Rather sad that many seem to think a choice has to be made between visuals and gameplay as if only one can be at superior levels but not both. Also rather sad that many seem to think the people that work on the gameplay mechanics are the same people that develop the visual content. No one is violating any MMO hipster code if they want graphics and character motion standards from this decade to be satisfied when the game is released.
Hearthstone is the relatively new online collectible card game developed by Blizzard Entertainment set within the Warcraft universe. While the Warcraft universe is certainly rich, I think an online collectible card game set within the Pathfinder/Inner Sea universe would be much richer. Incredible demand exists for such games. For example, an iPad version of Hearthstone was released for the iPad earlier this month and quickly became the number one app in 38 countries. A gaming analyst has been quoted as estimating the game will generate $30 million in revenue for Blizzard this year. The development costs should certainly be less than more costly, graphically-intensive games such as MMORPGs and MOBAs. Hell, I'd even be interested in helping finance development of the game if Paizo were interested.
I'll post my review here also: If Wolfgang is involved in the product you can trust that it is going to be top quality. Deep Magic observes this rule in spades. The quality and quantity of content this book offers is sure to sate even the most demanding gamer (e.g., me). Everything from the gaming content to the layout to the artwork to the organization is of the highest quality. From new magic options such as Battle Magic, Blood Magic, Ley Line Magic and Gambling Magic to 200 pages of new spells to new spell-casting archetypes to magical constructs... Deep Magic delivers again and again and again. This book could literally have been a two or three separate books. Deep Magic is a masterpiece that will certainly influence my gaming sessions for years to come.
We've all seen the TV ads where some gadget is sold for a "low price" but the "shipping and handling" charge is some crazy amount. Its easy to laugh about those companies because those ads are one big BS parade. However, I'm regularly shocked by what Paizo charges for "shipping and handling". But that hasn't prevented me in the past from ordering alot of stuff from Paizo. However, today the issue really struck me. I ordered two of the Pathfinder Core Rulebook T-shirts from Paizo. The price for the shirts was $40. The "shipping and handling"? $13.12. This is using "standard postal delivery" which does not cost anywhere near $13.12. So obviously most of this charge is the "handling". When I try to order those same two shirts from Offworld Designs, the manufacturer of the shirts, the price for the shirts is the same, $40, but the shipping and handling is only $6.85 for Priority Mail shipment via the postal service. So my question is for Paizo. Why are you charging $7-10 to place two shirts in a box? Just for kicks, I tried to order a single die. ONE die. Cost of the die? $5.36. Cost of "shipping and handling" to send that one die regular postal mail? $3.83. Seems awfully high for a single die. And before anyone posts it. I am completely aware I can choose to shop wherever and if I find Paizo's prices too high I can get most of this stuff elsewhere. But I want to support Paizo. But when I have to pay a significantly higher price and shipping and handling to order it through Paizo it gets tough to stomach. I'd like Paizo to help me understand why their price structure makes sense.
Thanks for the responses. I've purchased 90% of my Pathfinder products off the Paizo website, own all the hardcover books and currently own ~80 softcovers. Maybe I'm just lucky but of the two new releases I purchased off Amazon I got them with a day or two of the official release. The estimated delivery date right now for my Amazon order for Ultimate Campaign is May 2. I've got Amazon Prime so there are no shipping costs. @TOZ - Paizo's business model can't depend on customers voluntarily picking the worst price option.
Could we please get a separate subfolder within the RPG Superstar message board for this thread next year? People want and appreciate feedback on their submissions and many people are very gracious to review and provide feedback on submissions. But having a gajillion items in a single thread creates a very unwieldy thread. I suspect people would be more inclined to provide feedback and exchanges would be easier about specific items if we were not all crunched into this single thread.
Jeff Lee wrote:
Thanks for taking the time to provide feedback. I agree the item will make that round a mathfest and possibly tedious. I also concede the item might have limited appeal. The item could prove useful though in certain situations where fumbles rolled by you or your allies could be disastrous or high rolls by your opponents (e.g., you are faced with a Vorpal weapon) could be disastrous. In full disclosure, I got home for work on the day submissions were due and decided I would submit something and dreamed this item up in about 45 minutes. What I have resolved this year is to come up with an item each month for the entire year and then submit the best of the bunch! :)
Feybone of the Eternal Singularity
Description
As a standard action, the wearer can activate the Feybone once per day by squeezing the Feybone firmly. During the next round, all ability checks, attack rolls, saving throws and skill checks performed by creatures, both friendly and hostile, within 30 feet of the Feybone are determined by rolling three times and dividing the sum of three natural results of these rolls by three. Bonuses and other roll adjustments are applied to the result as if produced by normal roll. At the conclusion of the round, the Feybone cannot be activated for 24 hours. Actions impacting roll results operate as intended but within the confines of the stability-enhanced area. For example, if a Witch grants a creature within the Feybone’s area of effect with Fortune then the creature may reroll as the hex allows but both the original roll result and the second roll result must be determined pursuant to the methodology described above. Construction
DeathQuaker wrote:
No? So you think gamers are 50/50 male and female but females are just less inclined to exhibit the attributes you list above? I think that is quite sexist. I think its more likely to imply that females are equally as passionate gamers interested in game design, of a competitive spirit, who feel comfortable with wondrous item design, etc. as males are but the pool of female gamers is 5% the size of male games.
Matthew Morris wrote:
My wife does that because of that reason and also a male complaining about something in game is perceived very differently than a female complaining about something in game.
What this data implies is only 5% of passionate gamers are female. I'm not sure that is extremely accurate but its probably not far off that women are a small minority amongst gamers. My wife, who was always curious about RPGs when she was a kid, nonetheless never got involved in them but now is an avid gamer. I'm proud to say our 15 year old daughter is also an avid gamer as well. I wonder how many more women are out there that would love to play RPGs that don't either because no one thinks to invite them to try them out or they don't inquire themselves.
I'm extremely excited. This is my first year submitting to the contest. I am already pleased that I mustered the time and focus to develop a submission. In some ways I have already won because the whole process has energized my desire to create. Also, I know we will see some great items when the top 32 is released. If by some chance my item is in the top 32 then that will be just icing on the cake!
I'd be interested in how many times the items in the top 90 on average were viewed by a voter as that could provide insight into the variation in quality amongst the top 90. For example, if each item was viewed 50 times then while the strongest items might end up in the top 90 their relative position could still be significantly influenced by such factors as the tastes of the voters and the strength of items against which each item was compared.
I humbly request that in future contests submitters have the ability to view their submission's statistics during the round 1 voting period. The ability to view the number of "votes for", "votes against" and "ties" would make the month long voting process less frightful! Also, seeing how these statistics develop might provide more insight as to whether a submitter should start working on whatever round 2 submissions would be. This is my first year participating and I have never done anything like this so I'm quite curious to know how my item fares (and I am one of those "instant gratification" types). I am quite hopeful I might have come up with something and simultaneously quite anxious I have produced the game design equivalent of a "turd". Save us from ourselves Paizo!
Like many here, I think the Confusion Bomb where the target cannot save versus the Confusion effect is way overpowered. A Level 8 alchemist can take down a level 20+ foe with the bomb. A ranged touch attack roll is easy for a level 8 character to make against a level 20+ mob. That's clearly overpowered.
I am trying to determine whether touch attacks benefit from modifiers. I understand touch attacks are versus the flat-footed AC of the target but it is not clear (at least as far as I can tell) whether touch attack rolls benefit from modifiers that a normal attack would use. For example, Ray of Frost (Core Rulebook, pg. 330) states it requires success on a "ranged touch attack." While that attack is done against the target's flat-footed AC does the caster get to add modifiers to his/her ranged touch attack roll? Dexterity? Intelligence? |