Phrases that are driving you bonkers


RPG Superstar™ General Discussion

51 to 100 of 733 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Marathon Voter Season 6, Marathon Voter Season 7, Star Voter Season 8

Not so much phrases, but what I find disappointing is when people use a word with out actually knowing what that word means (and thus changing the entire context of a sentence or making the sentence entirely nonsensical altogether).

Liberty's Edge Marathon Voter Season 6

1 person marked this as a favorite.

I saw an item that said it was useless in the first sentence, then described the uses for it o.o

RPG Superstar 2014 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka michaeljpatrick

Looking back at my own item I realize I have an adverbial phrase that would have been best left out. Hopefully that isn't the death of me.

I used a lot of words describing my item physically, but mostly because I think it was required in this case. I have seen people spend a whole paragraph describing boots or gloves. We already know what those things look like.

RPG Superstar 2014 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka michaeljpatrick

1 person marked this as a favorite.

"After using _________ for ________ hours the bearer gains _______ which can be used as long as ________ is occurring within _______ miles. Once ______ has happened the bearer loses _________ for the remainder of _______ unless _________ has been done to the _________."

I find passages like the above (mostly made up by me but not far from some I have read) to be tedious and confusing. Maybe I'm just not smart enough to play this game anymore.

RPG Superstar 2014 , Dedicated Voter Season 6, Dedicated Voter Season 7 aka Belladonna Blue

Coridan wrote:
I saw an item that said it was useless in the first sentence, then described the uses for it o.o

I saw one like that, too. It made me chuckle. It's completely useless, but it casts meteor swarm 3x a day, makes the user impervious to death, mind control and overdraft fees...

I just had to choose between an item that takes an entire balancing mechanic of the game completely out and an item that stops mid-sentence and I don't know what it does.

I gave the one that never got to finish telling me what it is the benefit of the doubt.


michaeljpatrick wrote:

"After using _________ for ________ hours the bearer gains _______ which can be used as long as ________ is occurring within _______ miles. Once ______ has happened the bearer loses _________ for the remainder of _______ unless _________ has been done to the _________."

I find passages like the above (mostly made up by me but not far from some I have read) to be tedious and confusing. Maybe I'm just not smart enough to play this game anymore.

Wow...that's one subjective item. I like the ones that just do stuff when I tell 'em to.

RPG Superstar 2014 , Dedicated Voter Season 6, Dedicated Voter Season 7 aka Belladonna Blue

michaeljpatrick wrote:
"After using _________ for ________ hours the bearer gains _______ which can be used as long as ________ is occurring within _______ miles. Once ______ has happened the bearer loses _________ for the remainder of _______ unless _________ has been done to the _________."

Oh, man, I'm seeing this kind of wording on a lot of the hit point manipulation items and I can't even make out what I'm reading after a couple sentences. I also prefer items that just... do what you tell them to do when you tell them to do it.

Liberty's Edge Marathon Voter Season 6

There is one item in there I love, but it is missing a key piece of information that explains how it actually works. I want to shake this person and scream.

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

"This item appears to be..." or "This item has the appearance of..." but then no indication that it might be something other than what it appears to be.

"This item is a filigreed, shadowy, clockwork duck-call full of wispy essence" will suffice. It doesn't have to 'appear' to be that unless its true nature is actually a filigreed, shadowy, dog whistle full of wispy essence, only revealed when activated by intrepid adventurers!

*Not a real item I have seen*

Marathon Voter Season 6

I don't know about you, but I see the word "attune" quite a lot.

Star Voter Season 6

Oterisk wrote:
I don't know about you, but I see the word "attune" quite a lot.

Yep, when I see the words attune or "worn for at least 24 hours" they inevitably are followed by some overpowered abilities.

The Exchange RPG Superstar 2010 Top 16, Contributor

2 people marked this as a favorite.
Sean McGowan wrote:

No, you're right. (Although a LOT of people don't seem to realize that, based on numerous entries.)

But in my universe, reality and rules take second place to the opportunity to make a joke, and I can't see something about children's eyeballs and NOT make a joke about it.

I appreciate the humor. If it weren't for the fact that I'd seen at least a few items with similar things in the requirements I wouldn't have bothered commenting :D

The big question I have is whether you swallow the eyes or you stick them to your forehead somehow. Maybe combine the two.

"When the wearer licks the backs of the eyeballs and stick them to his forehead, the eyes enable the following benefits.... "

Come to think of it, you could stick the child's eyes in a variety of places for differing effects. For example if they are stuck to the back of your head you gain immunity to flanking, you could stick one on the end of an arrow and fire it to gain a bird's eye perspective. Maybe roll them under a door. I'm thinking these would have to be a disposable item which is sold in small sacks. Bag-O-Eyes.

Star Voter Season 6

Those requirements are one of the things that's gotten on my nerves a little. I don't want to be overly specific, but a few of them have been... interesting. Like things you would need to go on a quest or adventure just to locate, and then need to do something even more specific.

I've got a particular one in my mind, and it's even funnier in that it could be bypassed by 5 ranks in spellcraft.

On a similar note, though it doesn't bug me as much, I don't like when the requirements section gets enormous either. It may be flavorful to list every spell that has even the slightest connection to the item, but when the item in question has only 1 or 2 things it does, and requires 5+ spells in its creation, I think some of those could be trimmed down.

Marathon Voter Season 6

1 person marked this as a favorite.

I've also seen a lot of "as a swift action" when it really doesn't need to be.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

2 people marked this as a favorite.

I'm starting to hate the phrase "three times per day".

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

Dennis Baker wrote:

But my bigger pet-peeve is an item that is so confusing or has so much description I can't figure out what it's basic function is in the first paragraph and a half. If you can't get me some basic idea of what your golden gizmo does by the beginning of the second paragraph then I'm probably not going to wade through another 150+ words to figure it out.

Which brings up my final issue.... 290+ words. Few items really need that many words. If your item has that many, you probably should have done some more editing.

Yes to both. The sub-100 items seem mostly to be of better quality in both writing and design. I'm starting to find my eyes glazing over on the longer items.


Most of sub-100 items I recall were spells-in-a-can. I think that the average-to-decent quality of items is highest in 100-200 range.

There were a few 275-299 pearls, however. Pearls at least when comparing to average item quality.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8, Star Voter Season 9 aka CalebTGordan

Not so much a phrase, but I am slowly being driven mad by 150+ word of how the item is used and about 10 of what it actually does.

As for an actual phrase: "First built by (Blank)..."

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16 , Star Voter Season 6

There was one item in particular that described what it did in such a way that I wasn't sure at all about its actual in-game effects. WTF does it actually do?

Silver Crusade Dedicated Voter Season 6, Star Voter Season 7, Star Voter Season 8, Dedicated Voter Season 9

Pathfinder Adventure Path Subscriber

Items that have only one use: changing a superficial detail of the item or the wearer. Providing no other benefits.

This competition demands your best idea and that's what comes out on top?

Overpowered items are at least interesting.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean

2 people marked this as a favorite.

"At the GM's discretion."

Liberty's Edge Marathon Voter Season 6, Dedicated Voter Season 7

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

"It's been rumored there are versions of this item that also..."

Star Voter Season 6

1 person marked this as a favorite.

If I read the word "shadow" one more time!..

Stay cool 8)

The Exchange RPG Superstar 2010 Top 16, Contributor

3 people marked this as a favorite.
Drejk wrote:

Most of sub-100 items I recall were spells-in-a-can. I think that the average-to-decent quality of items is highest in 100-200 range.

There were a few 275-299 pearls, however. Pearls at least when comparing to average item quality.

It's like a bell curve. The closer an entry is to that sweet spot, the better the chance it's a good item but there are outliers on both ends of the curve.

I think the stigma against something being a spell in a can is over-done. Some of the best items in the game are spell-in-a-can. The thing is the low hanging spell in a can fruit has been picked many times over.


Flyer777 wrote:

This [ubiquitious slot item] resembles a completely normal version of what would reasonably go in this slot. Then proceeding to describe the item without ever showing a difference between the normal and magical items that would go in that slot.

Example: "This spiked codpiece resembles an athletic cup made of steel with adamantine protrusions to ward off unwelcome advances to your most sensitive of areas."

Oh yeah?! well, the taunt spell's material component is a slug that you hurl at your opponent while casting!

Take that, all you captains of the obvious!

Dedicated Voter Season 6

I hate griping like this... I do... and I will say that my item is guilty of at least one thing that's been brought up in this thread. The phrasing was thought out, so hopefully that carries through, but I digress...

...The one thing that is grating on me is command words. I'm not going to say any more than that. ...But oh my gods...

Scarab Sages

I voted on several but so far; will finish later over the holidays.

Congrats to everyone for trying -- there are some great ideas amongst the offerings!

I haven't been driven bonkers yet, but my own criteria includes first, and foremost, clarity. I am not an expert on English grammar, nor do I know/recall all PF rules 100%, but this was the first issue for me. If I couldn't understand what the item was supposed to do from the first reading -- if it wasn't obvious to this grognard -- then I could not vote for it.

In few cases I was forced to choose between descriptive "gobbledegook" on one side, and a rules mess on the other. (So far I have avoided clicking on the "both" option.) So some other criteria to help me are whether it is thematically close to traditional fantasy but still an original idea (do the name and detail evoke a fantasy "feeling"); how clever and useful is the item conceptually even if the description/rules seemed wonky; and, if the item seems like it could fit in most PF games.

So, I haven't lost my mind yet :-)

Marathon Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Clouds Without Water

2 people marked this as a favorite.

<Five or six sentences of description of impressive item>

<Item grants +2 on xxx rolls>

:-/


cwslyclgh wrote:
Not so much phrases, but what I find disappointing is when people use a word with out actually knowing what that word means (and thus changing the entire context of a sentence or making the sentence entirely nonsensical altogether).

And they did it IN THE TITLE arglebargle

Liberty's Edge RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka Locke1520

There have been few phrases that really irk me but I have one question that keeps nagging at me (from the perspective of people in the game world): Who would make this!? Or thought it was a good idea? Or would even really want one? (Okay, so it's actually three questions.)

edit: I take that back there is one other theme that is wearing on me: secret chest and all the stuff that holds stuff. One or two have been decent but there are sooo many.

Not to self: Do NOT make a thing that holds things next year.


A blankety-blank normally does this...unless this happens or this comes up, in which case it will do this, this, or this...or it may arbitrarily not do any of those things at all and do this instead.

Star Voter Season 6, Star Voter Season 9

DM_aka_Dudemeister wrote:
Items that have only one use: changing a superficial detail of the item or the wearer. Providing no other benefits.

And sometimes, you realize while reviewing the item, that superficial benefit will run the character 30,000 gp or more. ;)

Liberty's Edge Marathon Voter Season 6

Or one use items that cost over 10,000gp...I can find better investments.

RPG Superstar 2014 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka michaeljpatrick

Also, not a phrase, but I am sick of seeing items that automate potion making or scroll writing. This isn't Minecraft.

RPG Superstar 2014 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka michaeljpatrick

"The_____ releases a poison that causes (spell effect)"

Star Voter Season 6

People who completely ignore the formatting drive me nuts.

Minor mistakes like not bolding stuff I can understand, they probably cut and pasted bolded material from a word processor and didn't realize it wouldn't carry over, but some people just literally ignore the template completely.

In dead ties, the formatting is where I decide who wins.


Dennis Baker wrote:
I think the stigma against something being a spell in a can is over-done. Some of the best items in the game are spell-in-a-can. The thing is the low hanging spell in a can fruit has been picked many times over.

I agree completely. Spells-in-a-can are easy to made and can be very decent items but they often lack that spark which would turn them into something greater than decent item.

Since the voting started I have seen a lot of decent spell-in-a-can items that were good items that could show in published modules but only a few of them were reaching beyond decent-but-unimpressive.

Liberty's Edge Marathon Voter Season 6

1 person marked this as a favorite.

I had thought I had to have seen every lantern submitted by now. I was so very wtong. Two new ones; side by side.

Lewis Black wrote:

There sits a Starbucks and directly across the street from that exact same building as that Starbucks there is another Starbucks. There is a Starbucks across the street from another Starbucks. And ladies and gentleman that, is the end of the universe. People have asked me "How do you know this?" Well go there. Stand between those two Starbucks, and when you look at your watch, time stands still. And what's truly amazing, if you turn and look just at one Starbucks immediately you think "You know when I turn around, there can't possibly be a Starbucks behind me." If there's a just and loving god how could he allow that to happen? So you turn slowly think maybe there's a McDonald's there or possibly an Exxon station or maybe a Gap but there's another Starbucks! many people have asked are there too many Starbucks? Well now we know. YES. When you build a Starbucks across the road from another Starbucks, the game is over. You can build no more.

Lewis Black

Star Voter Season 6

2 people marked this as a favorite.
Drejk wrote:
Dennis Baker wrote:
I think the stigma against something being a spell in a can is over-done. Some of the best items in the game are spell-in-a-can. The thing is the low hanging spell in a can fruit has been picked many times over.

I agree completely. Spells-in-a-can are easy to made and can be very decent items but they often lack that spark which would turn them into something greater than decent item.

Since the voting started I have seen a lot of decent spell-in-a-can items that were good items that could show in published modules but only a few of them were reaching beyond decent-but-unimpressive.

A good spell in a can is all about what the item is and how you activate it.

A rock that is warm and when you activate and throw it it acts like a fireball... that's boring.

A little mechanical monkey that you activate and it runs forward screaming and then explodes, that's awesome.

Star Voter Season 6

A summary of this thread would make for a very nice additional design suggestion post from Paizo. Something like "Try to avoid the following phrases and design concepts:"

Scarab Sages

1 person marked this as a favorite.
Dennis Baker wrote:
I think the stigma against something being a spell in a can is over-done. Some of the best items in the game are spell-in-a-can. The thing is the low hanging spell in a can fruit has been picked many times over.

I think there's a conflict between the desire to comply with the staff's wishes, and avoid SIAC, and the fact that many of the audience want items to be SIAC; it makes them easier to adjudicate in play.

I know if a player of mine asked to make a custom item for his PC, I'd prefer if they stuck to replicating Spell X, rather than "It works like Spell X, exceeeept.....<laundry list of exceptions>....".

If you see the critique threads, you see how the contestants have altered the items effects, away from being a direct copy of the spells in the crafting requirements, only to have comments of "But Spell X doesn't do that..."

Liberty's Edge Marathon Voter Season 6

Snorter wrote:
Dennis Baker wrote:
I think the stigma against something being a spell in a can is over-done. Some of the best items in the game are spell-in-a-can. The thing is the low hanging spell in a can fruit has been picked many times over.

I think there's a conflict between the desire to comply with the staff's wishes, and avoid SIAC, and the fact that many of the audience want items to be SIAC; it makes them easier to adjudicate in play.

I know if a player of mine asked to make a custom item for his PC, I'd prefer if they stuck to replicating Spell X, rather than "It works like Spell X, exceeeept.....<laundry list of exceptions>....".

If you see the critique threads, you see how the contestants have altered the items effects, away from being a direct copy of the spells in the crafting requirements, only to have comments of "But Spell X doesn't do that..."

Yes, when your player is designing an item, SIAC is a nice easy way to accept it in game. Paizo is looking for people to be professional designers. Candidates need to rise above following a simple formula.

Scarab Sages

Oh, yes, I understand that.
But many of the comments in every year's 'Critique my item' thread, show that many in the audience hold those non-standard approaches against the creators, and mark them down for it.

"Spell X should do Y; you made it do Z. You don't know the rules. Can't you read?"

Star Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9

I think Sean should add "Items that deal with sleep/recovery" as one of his Not Superstar Material items next year.

(I'm near certain I've seen judges comment on the same theme more than once over the years.)

Dedicated Voter Season 6

1 person marked this as a favorite.

I've done quite an orcload of votes now, and damn... Assassins are getting a lot of love. Too much love. How often are players proper assassins and need murder deaths of killing.

Dedicated Voter Season 6

Cthulhudrew wrote:

I think Sean should add "Items that deal with sleep/recovery" as one of his Not Superstar Material items next year.

(I'm near certain I've seen judges comment on the same theme more than once over the years.)

Doesn't that qualify under 'no camping items'?

51 to 100 of 733 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Archive / Paizo / RPG Superstar™ / General Discussion / Phrases that are driving you bonkers All Messageboards

Want to post a reply? Sign in.