Robot

Dana the Doppelgänger's page

180 posts. Alias of chadius.


RSS

1 to 50 of 180 << first < prev | 1 | 2 | 3 | 4 | next > last >>

◆◇◈ ↺ |

Dana pretends to be BakBat and Sustains the Freezing Rain before retreating getting a better strategic view of the scene.

DC 27 Reflex Save vs 4d6 ⇒ (3, 2, 6, 5) = 16 Cold Damage

Blue: 1d20 + 6 ⇒ (19) + 6 = 25 Failure, Slowed 1
Green: 1d20 + 6 ⇒ (6) + 6 = 12 Critical Failure, Slowed 2
White: 1d20 + 6 ⇒ (10) + 6 = 16 Critical Failure, Slowed 2

"Itka! Let the Great BakBat Aid your escape!"

Assuming Itka takes the Aid:
Acrobatics: 1d20 + 16 ⇒ (20) + 16 = 36 Itka gets a +2 Circumstance bonus to Escape


◆◇◈ ↺ |

Tadaa! Dana is here!

Isaku sees the fire coming.
Reflex: 1d20 + 16 ⇒ (5) + 16 = 21
Doesn't help him much, but he does think of a plan against the living magic.
Devise A Stratagem: 1d20 ⇒ 5
What a terrible plan. Instead he quickly applies a burn salve on Jakoby before backing up.

Battle Medicine, DC 20, Assurance: 2d8 + 10 ⇒ (2, 1) + 10 = 13
Jakoby is at 29 damage now.


◆◇◈ ↺ |

Lan renews his Glass Shield and hurls another set of Needle Darts at the witch.

Flat Check vs Concealment: 1d20 ⇒ 8
Needle Darts: 1d20 + 11 ⇒ (18) + 11 = 29
Piercing: 5d4 ⇒ (4, 3, 4, 2, 1) = 14

Sigurd sees a stream of darts flash through the mist to hit the witch.


◆◇◈ ↺ |

With his Gravity Weapon and his marked Prey, Schek Nek lets Cirri's Four Winds carry him ahead.

Now he attacks at a new angle.

+1 Returning Striking Combat Grapnel Attack: 1d20 + 11 ⇒ (5) + 11 = 16 vs Prey, Purple Mother
Damage + Gravity Weapon: 2d6 + 1 + 2 ⇒ (1, 5) + 1 + 2 = 9 P damage
◆ Strike

+1 Returning Striking Combat Grapnel Attack - MAP: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12 vs Prey, Purple Mother
Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10 P damage
◆ Strike

Hmm, bad angle. He ◆ Raises his steel Shield for protection.

↺ Cringe, Trigger: In case a creature he is aware of critically succeeds on a Strike against him and would deal damage to him

or

↺ Activate Triangular Teeth (concentrate) Trigger: You would be hit by an attack against your AC.

AC 21 (+1 vs prey's attacks)


◆◇◈ ↺ |

Zabu grins. Surrounded by targets? Now he doesn't have to waste time running after them.

First, he starts with the Yellow wimp who stabbed him in the back.
Jaws(Raging): 1d20 + 18 ⇒ (1) + 18 = 19
Claw (Raging): 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26 Slashing: 2d8 + 6 + 2 ⇒ (2, 8) + 6 + 2 = 18 plus 1d6 Persistent Bleed

Then he grabs Magenta.
Assurance DC 25 Athletics to grab Magenta


◆◇◈ ↺ |

Tanglefoot (or Glue Bomb is the new name) is fine with me.

Do we know if Religion will work on Bloodmoon at range?


1 person marked this as a favorite.
◆◇◈ ↺ |

Soddy hears the information and Quickly Mixes a >Ghost Charge< before smashing it in the naginata's face... or pommel?

Bomb: 1d20 + 6 ⇒ (15) + 6 = 21
Vitality Damage: 1d8 ⇒ 7 +1 Vitality Splash damage and Enfeebled 1 until the start of Soddy's next turn.

Then Soddy Strides back.

Deception: 1d20 + 5 ⇒ (5) + 5 = 10
"Wow, what an impressive Naginata! I bet it has plenty of tales of strength to tell us!"


◆◇◈ ↺ |

Soddy realizes he's right in front of the door. "Oh! Fire in the hole!"

Soddy will open the door and will try to throw an >Alchemist's Fire< at the nearest foe (where the splash won't hurt one of his teammates.)

But hey, maybe they readied an action.

Bomb throw if it's possible:

Alchemical Bomb: 1d20 + 6 ⇒ (6) + 6 = 12
Fire: 1d8 ⇒ 1 +1 Persistent Fire Damage, 1 Splash Damage


◆◇◈ ↺ |

"Is Bun still next to it?" Soddy shrugs. "Well, I can slow it down at least!"

Soddy quickly mixes up a >Glue Bomb< before hurling it at the log.

Glue Bomb: 1d20 + 6 ⇒ (17) + 6 = 23


◆◇◈ ↺ |

Soddy continues to delay. He has a plan to hit the log with a Glue Bomb, but it will take too long to simply Ready.


◆◇◈ ↺ |

Soddy delays, hoping for a good shot to present itself.


◆◇◈ ↺ |

I don't think Soddy can do anything useful here, so I'll just have them Stride back instead.

I also say we back up to the doorway and the much more open room. This way the ranged characters can get a clear shot of the log.


◆◇◈ ↺ |

I was trying to Aid to attack. Can I switch to Aid using my +4 Attack with the Longspear?


◆◇◈ ↺ |

Soddy Daisy looks about. The Veiled Lady is too close, the alchemical bombs will splash on her.

The log is an Elder Trunk, and it resists electricity. But out of Fortitude, Reflex and Willpower what is it weakest at?

◆ Recall Knowledge using Nature +6

Now it's time for the longspear.
◆ Strike

Longspear: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing: 1d8 ⇒ 2

"Okay, I'll aid... aha! I'll Aid the Velied Lady on her next Strike!"

◆ ↺ Aid (using Nature +6) on Veiled Lady on her next Strike vs the ELder Trunk


◆◇◈ ↺ |

Soddy Daisy moves up behind the Veiled Lady. "Wow, those wounds look nasty. Let me apply some Battle Medicine."

Medicine: 1d20 + 6 ⇒ (10) + 6 = 16
Healing: 2d8 ⇒ (2, 1) = 3

"Uh, did that work?"


1 person marked this as a favorite.
◆◇◈ ↺ |

Oooh! It got crowded here.

"Wow, look at that fermented rice water." Eddie bobs their cap as the liquid sprays in their direction.

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

"What a waste." Eddie neatly sidesteps the liquid. "Let's make some room." They point their staff at the Yellow Pot as intense cold forms.

◆◆ Frostbite, 60' Range, Cold: 1d20 + 10 ⇒ (17) + 10 = 27
Cold Damage: 3d4 ⇒ (1, 3, 2) = 6

"Hmm, I can't really move without getting close to one of these pots. Toady, help me Guide someone."

1 is Soddy, 2 is Sal'era, 3 is Veiled Lady: 1d3 ⇒ 3
"Here you go Veiled Lady. Toady will ◆cast Guidance on you!"


◆◇◈ ↺ |

Veiled Lady it is! That's me!

The Veiled Lady moves through the shrubbery, emerging with Vibrant Thorns.

+1 Trident: 1d20 + 9 ⇒ (15) + 9 = 24
Piercing: 1d8 + 3 ⇒ (2) + 3 = 5

"Please, be at peace." She raises her shield. "I do not wish to hurt you more."

◇ Vibrant Thorns – Adjacent creatures that hit you with a melee attack, as well as creatures that hit you with unarmed attacks, take 2 piercing damage each time they do. Anytime you cast a vitality spell, the thorns' damage increases to 2d6 until the start of your next turn.
◆ Stride
◆ Strike with trident
◆ Raise a Low-Grade Cold Iron Shield
↺ Shield Block or ↺ Leshy Superstition – Trigger You attempt a saving throw against a spell or magical effect, but haven’t rolled yet. You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect.


◆◇◈ ↺ |

Fran uses her magic to hurl a branch as a Telekinetic Projectile.
Spell Attack vs Red: 1d20 + 11 ⇒ (17) + 11 = 28
Piercing: 4d6 ⇒ (3, 5, 4, 4) = 16

"Bella! Back to the tree!"

She tries to Recall Knowledge on the smaller creatures, especially the White one. Nature +11 is the most likely skill She's interested in their weakest Saving Throw.


◆◇◈ ↺ |

How close do we need to be to the web to disable it? If she can get there with a single stride action:

Fran realizes she can unwind part of the web if she is careful about it.

Survival: 1d20 + 8 ⇒ (16) + 8 = 24

If the web hazard is too far away:

Telekinetic Projectile
Spell Attack: 16 + 11 = 27
Piercing: 3d6 ⇒ (2, 2, 1) = 5

Fran hurls a pointy rock at the Red tinted creature right in front of Urwal.

If Fran has an action remaining, she will cast Shield.


◆◇◈ ↺ |

"Whoa!" Clover quickly >Produces Flame< from her hands. "Bad unicorn!"

Spell Attack, Frightened: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 21
Fire Damage: 3d4 ⇒ (1, 2, 1) = 4

The flames burn particularly brightly against the unicorn. "I think it's weak to fire?" She quickly hustles toward the rest of the team and dives into the nearby bushes.

◆◆ Produce Flame
◆ Stride


◆◇◈ ↺ |

Fran notices the Black critter is now prone. She takes advantage and quickly fires another rock.

Spell Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Bludgeoning Damage: 3d6 ⇒ (6, 3, 6) = 15

Nudging Fate on Roark, Fran continues to hurl debris at the lion.

Then she takes a Step back.


1 person marked this as a favorite.
◆◇◈ ↺ |

For the most part, I've been using Fran's cantrips. We had a full night's rest before entering the cave, so she hasn't spent any higher level spell slots.

We can probably assemble a prepared list for her and work off of that.

Alternatively it may not matter much and we can just cast whatever she needs to and retroactively claim she cast it. Mostly I'm just botting her for now.

I hope her player is doing alright.


◆◇◈ ↺ |

Fran is surprised as the new animals approach. She launches a rock at the one in Blue fur.

Spell Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Bludgeoning Damage: 3d6 ⇒ (5, 5, 2) = 12

She then casts Shield to protect herself, just in case.


◆◇◈ ↺ |

Fran notices the Black critter is now prone. She takes advantage and quickly fires another rock.

Spell Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Bludgeoning Damage: 3d6 ⇒ (6, 5, 3) = 14


◆◇◈ ↺ |

Fran moves up and telekinetically throws a rock at the only feline she can reach- the purple one.

Spell Attack: 1d20 + 10 ⇒ (4) + 10 = 14
Bludgeoning Damage: 3d6 ⇒ (1, 2, 4) = 7


◆◇◈ ↺ |

Oh boy! I get to again!

"Well, I should kept helping Roark." Fran continues to Nudge Fate on Roark while hurling another rock at the Blue furred cat... with her mind!

Telekinetic Projectile vs. Red: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (B): 3d6 ⇒ (2, 1, 4) = 7

◆ Nudge Fate on Roark
◆ Telekinetic Projectile on Blue


1 person marked this as a favorite.
◆◇◈ ↺ |

"Oh, I get to go again!"

"Uh... what are these things?" Fran Strides to get a closer look and then attempts to Recall Knowledge. "Normally big cats aren't on fire..."

Arcana +10, Nature +9, Occultism +10, Religion +7

Finally she continues to Nudge Fate on Khiari.


2 people marked this as a favorite.
◆◇◈ ↺ |

Telekinetic Projectile: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing: 2d6 + 4 ⇒ (5, 1) + 4 = 10

"Leave Khiari alone!" Fran yells, picking up a stone shard and throws it at the Green flaming feline.

Then she continues to Nudge Fate and help Khiari some more.


1 person marked this as a favorite.
◆◇◈ ↺ |

"Throwing money at me? Don't mind if I do!"

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11 Failure, takes 4 damage
Reflex: 1d20 + 7 ⇒ (19) + 7 = 26 Success, reduced to 2 damage
Stitch snatches some of the coins out of the air- wow, that smarts!

"Well, time to clean up this swarm." He pulls a few levers and Meat Wagon belches smoke before a fiery exhaust shoots around him, consuming the bats.

Explode: Unstable: 5' Radius Fire Damage around Meat Wagon vs Basic Reflex DC20: 4d6 ⇒ (3, 1, 3, 6) = 13
Unstable Flat Check DC17: 1d20 ⇒ 17

"Heh, good job Meat Wagon!" He pats the dashboard. "Let's go chop up some bats!"

◆◆ Explode
◆ Command Construct

2d20 ⇒ (14, 2) = 16

If the swarm is still alive:

Meat Wagon's blades begin slicing through the swarm.

Melee (Overdrive): Mower Blade (Agile)(Finesse): 14 + 10 = 24 Damage (S): 2d6 + 4 + 3 ⇒ (3, 5) + 4 + 3 = 15

Melee (Overdrive): Mower Blade (Agile)(Finesse): 2 + 10 - 4 = 8 Damage (S): 2d6 + 4 + 3 ⇒ (5, 4) + 4 + 3 = 16

If the swarm is dead:

Meat Wagon loads a boulder and hurls it at the White-furred bat harassing Khiari.

Ranged (Overdrive): Mini Catapult: 30': 14 + 10 = 24
Damage (B): 2d4 + 2 + 3 ⇒ (3, 2) + 2 + 3 = 10

Ranged (Overdrive): Mini Catapult: 30': 2 + 10 - 5 = 7
Damage (B): 2d4 + 2 + 3 ⇒ (3, 2) + 2 + 3 = 10


◆ Meat Wagon Strikes
◆ Meat Wagon Strikes


2 people marked this as a favorite.
◆◇◈ ↺ |

Oh no, I've been caught! Flees with their arms flailing like Kermit the Frog


◆◇◈ ↺ |

Ah! It's my turn to shine!

Roark squawks madly at Dura, losing his coordination and panicking.

Deception to Feint vs Dura's Will DC: 1d20 + 8 ⇒ (8) + 8 = 16

Then he begins to dance at her.

Performance(E, Dance): 1d20 + 11 ⇒ (16) + 11 = 27

He feels full of panache!

Beak: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
But even with his feint and Panache, he misses pecking her.


◆◇◈ ↺ |

Quen casts Goodberry, and a bush with 2d4 ⇒ (3, 1) = 4 berries sprouts from the ground.

"Here you go Evelyn. Eat some!"

Each berry immediately heals some of the burns.


◆◇◈ ↺ |

Oooh! So many people to pretend!

Ruinor and Grollax take a careful step away from the creature that's on fire.

Zildaastin draws his starknife and steps in to try to flank with Evelyn. "Let's see if we can send a shock to its system!"

Starknife: 1d20 + 7 ⇒ (19) + 7 = 26
Slashing Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Electric Damage: 1d6 ⇒ 6

He isn't able to take advantage of the flank, but it doesn't matter. "I've made my point clear, eh?"

Quen casts Guidance on Igor, to improve his aim.


◆◇◈ ↺ |

Plak's Stabilization check, -1 HP: 1d20 + 1 - 1 ⇒ (17) + 1 - 1 = 17
Plak is unconscious, but he remains stable.

Grollax grunts. "Plak, come back!" and dismisses him. "I'll try to summon something else, but it will take me a moment..."


◆◇◈ ↺ |

Botting.

Zildastin laughs. "I've got you right where I want you!" and slashes away with his starknife.

starknife: 1d20 + 7 ⇒ (5) + 7 = 12
slashing damage: 1d3 + 4 ⇒ (3) + 4 = 7

The blade fails to penetrate the skeleton's leather armor.

Grollax, meanwhile, summons Vividaz who flanks with Zildastin. They bite down on the skeleton with their blessed jaw, and tear the thing to shreds.

Melee bite: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Smite damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Will Save, Bravery: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

"She's somewhere around here, right?" Brak stares at the golden trail, noting how it ends right in front of him. "Let's see if the void protects you now!"

High is good: 1d100 ⇒ 95
ATK!!: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
DMG if hit: 1d12 + 18 ⇒ (10) + 18 = 28
"Ha, got ya!"

High is good: 1d100 ⇒ 20
ATK!!: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
DMG if hit: 1d12 + 18 ⇒ (9) + 18 = 27

High is good: 1d100 ⇒ 16
Hasted ATK!!: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
DMG if hit: 1d12 + 18 ⇒ (4) + 18 = 22
"Damn, nothin' but air."


◆◇◈ ↺ |

Botting Brak.

"Darkness death blah blah blah. I'll send you to meet your maker soon." He double moves ahead and raises his axe.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

"Aye, do you hear that? Sounds like the wails of souls... watch it, this stone dais is haunted, just like the mist!" He calls out to his companions.


◆◇◈ ↺ |

Oh! Time for me to show up.

Ginko runs behind Serge and casts Cure Light Wounds.

CLW: 1d8 + 5 ⇒ (7) + 5 = 12

"Stand tall, Serge. We'll finish this off soon. Already, I hear the sounds of the spirits calling to us..."

Perception: 1d20 + 26 ⇒ (9) + 26 = 35

"Oh, that's bad. We just stepped into a haunted area. Focused on the globe. That's not good."


◆◇◈ ↺ |

Paging one Serge. I'll bot him tomorrow morning if I don't hear anything.


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Will Save: 1d20 + 5 ⇒ (14) + 5 = 19 "Oh my!" Hopfrey croaks. "Standing near the Silver Spark is a bad idea. Tulvatha, you are going down!"

Hopfrey takes aim with his pistol...
+1 pistol: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Miss chance, over 50 is a hit: 1d100 ⇒ 59

And frowns as Tulvatha deflects the shot. Then quickly reloads.


◆◇◈ ↺ |

I said an hour and then I fell asleep.

Rilia cracks her scorpion whip at the red fey. Not trying to hit it , but to protect Jelly from attack. It's difficult to differentiate from from foe, though.

Aid Another DC 10, In melee: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7


◆◇◈ ↺ |

Greta casts guidance upon Kiln.


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!


◆◇◈ ↺ |

Carini notices the party running along. "Doubletime!"

Fort Save: 1d20 + 5 ⇒ (13) + 5 = 18
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

"All of my exercise, training and wheat recipes paid off!" She hustles along.


◆◇◈ ↺ |

Drootina and Kavor hack into the wolverine.

Carini tries to flank and hit the wolverine some more.

mwk guisarme: 1d20 + 7 + 2 + 2 ⇒ (12) + 7 + 2 + 2 = 23
Damage: 2d4 + 6 + 2 ⇒ (1, 3) + 6 + 2 = 12

She scores a hit!

1 to 50 of 180 << first < prev | 1 | 2 | 3 | 4 | next > last >>