GM Chadius presents: [Gameday VIII] Hao Jin Cataclysm (Inactive)

Game Master chadius

Maps

Aid Tokens


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Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Scraps stands nearby and snips bandage wrappings with his lobster claw.

heal (aid): 1d20 + 1 ⇒ (18) + 1 = 19

Eventually Igor puts Scraps stuffing back, sews him up and gives the homunculus a dose of curative.

extract of cure light wounds: 1d8 + 2 ⇒ (4) + 2 = 6 Note: that Scraps can be the target of extracts created by Igor that would not ordinarily effect him due to his type.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

While Igor talks to the prisoners, Ruinor inspects the crystal to see what he can determine.

Know(Arcane): 1d20 + 9 ⇒ (2) + 9 = 11
Know(Planes): 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

”Grollax” | Male N Medium Gnome Summoner 1 | HP 11/11 | AC 14, T 12, FF 13 | CMD 9 | F +3 R +1 W +2; +2 vs illusions; +2 vs fear when eidolon is within 30 ft | Init +1 | Perc: +2 | Speed 20ft | Spells: 1st 2/2 | Active Conditions: None.

Kn. Planes: 1d20 + 7 ⇒ (18) + 7 = 25
Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Grollax takes a look at the stone while Plak paces back and forth.
"It seems that this stone is drawing souls into the ethereal plane."


1-23 (Thread|Slides)

The site was down for most of yesterday, I'll give you another day before moving on.

You are able to help the one slave back to his feet, but the other 12 are still unconscious. Grollax realizes this black stone is a terrible, soul sucking artifact. But what can be done about it?

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Evelyn speaks

Igor, not sure if that's a good plan, but maybe you could destroy the stone with your weapon? You seem to pack quite a punch, and my rapier won't work.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

"Seems as good a plan as any. Why don't we pull the slaves away from it first," Ruinor suggests as he studies the object some more.

Knowledge(Planes): 1d20 + 8 ⇒ (7) + 8 = 15

Sovereign Court

M Gnome Magus 2 | AC: 17/13/15 | HP: 20/21 | Fort +6, Ref +2, Will +4 (+2 vs death/illusion effects) | CMB -2, CMD 10 | Init +4 | Perception +3 | Eldritch Pool: 4/5

Zildaastin wipes the duergar blood off his starknife. "Good riddance, I say." He turns to the captives. "Can any of you walk? What can you tell us about the slavers?"

Diplomacy: 1d20 + 4 ⇒ (15) + 4 = 19

"A witch, you say? Interesting..."


1-23 (Thread|Slides)

As Igor smashes the crystal, the slaves rouse awake. "You saved us... thank you!"

That's a success! Where to next? The first two party members to agree will move everyone else onward.

You completed mission 4 on the list in the spoiler.

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

"Alwayth willing to lend a hand." says Igor smiling horribly at the slaves. "By the way, did you need one? I have a thpare in my bag."

He begins rummaging through his pack. "I alwayth end up with tho many extra leftth."

Right! on to the nectht mithhion!

Random Mission Generator (Six. It was six missions right? Ah, who cares? SCIENCE!): 1d6 ⇒ 1 Igor votes we do whatever number 1 is!

Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Scraps looks sadly down at his two left hand-like appendages.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

"Well done," Ruinor says to Igor as the slaves rouse awake.

"Helping the lizardmen fight undead," he says in response to Igor's suggested next mission. "If you would like, but then I'd like to see about fixing the fountain."

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Igor shrugs in more places than seem possible. (He's a decent plumber if it comes to it.)

Dark Archive

”Grollax” | Male N Medium Gnome Summoner 1 | HP 11/11 | AC 14, T 12, FF 13 | CMD 9 | F +3 R +1 W +2; +2 vs illusions; +2 vs fear when eidolon is within 30 ft | Init +1 | Perc: +2 | Speed 20ft | Spells: 1st 2/2 | Active Conditions: None.

”I see they’re all awake now. That thing was something. Where are we needed next?”

Im fine with wherever we go


1-23 (Thread|Slides)

You help the former slaves meet with your Pathfinder handlers. They thank you profusely before you wave goodbye and touch the tapestry. With but a thought you are all dragged to the next location.

The Muckmouth tribe’s caves are dry but littered with the bones of cave-dwelling fish. In the central cavern, a small band of bedraggled lizardfolk watch as their ancient leader limps forward. Long strings of tiny bones dangle from her armbands, clacking on the stone floor.

“Welcome, Pathfinder friends. I am Oosthic, and I remember my tribe’s debt to you for rescuing our eggs and our home. We must call on your strength once more. Our water has vanished. Without water, the Muckmouth grow weak. Many have perished seeking water in the ancient ruins beneath our home. The ruins are crumbling, and the living dead slither from the walls. I fear the serpent empire seeks vengeance against the Muckmouth for disturbing its ruins, but we had no choice. Destroy the undead and secure the lost magic of the serpentfolk for our tribe. The Muckmouth must survive!”

The lizardfolk sentries wait for you. ”We will lead you to what remains of the serpentfolk city. There are many dangers there. If you can clear out the area we may be able to reclaim this vital resource.”

---

The sentries lead you through twisting passages to a ruined serpentfolk city cradled in a steep-walled mountain valley. In it you see crumbling buildings and a massive ziggurat. More importantly, however, are the undead horrors encroaching upon you. The sentries retreat to a safe distance. ”We will secure your escape, if you need it!”

K Religion DC 10:
Skeletons. 3 of them. Covered in bandages that swirl to and fro, like the bandages are blown by a fierce wind. For every 5 points you beat the DC, ask another question about them.

K Religion DC 10:
Zombies. 2 of them. Covered in threads that tear off then reform, forever in motion. For every 5 points you beat the DC, ask another question about them.

Initiative:

Quen: 1d20 + 2 ⇒ (17) + 2 = 19
Igor: 1d20 + 2 ⇒ (16) + 2 = 18
Grollax: 1d20 + 1 ⇒ (15) + 1 = 16
Ruinor: 1d20 + 5 ⇒ (6) + 5 = 11
Zildaastin: 1d20 + 4 ⇒ (15) + 4 = 19
Evelyn: 1d20 + 3 ⇒ (18) + 3 = 21

Enemy: 1d20 + 3 ⇒ (1) + 3 = 4


1-23 (Thread|Slides)

Round 1
Evelyn
Quen
Zildaastin
Igor
Grollax
Ruinor
Enemy

Current Map

You move quickly than they do.

Action is on slide 1. Remember you are in a pit about 10 feet deep, with a flight of stairs nearby.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Know Religion, untrained: 1d20 + 2 ⇒ (1) + 2 = 3
Know Religion, untrained: 1d20 + 2 ⇒ (10) + 2 = 12

I'm not sure if the first one are undead, but those two are zombies. Don't blame me for my lack of knowledge, first time I see this kind of creatures.

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Igor climbs the rough stair so he can see and immediately ducks for cover.

knowledge (religion, untrained, MAX 10 result): 1d20 + 3 ⇒ (4) + 3 = 7
knowledge (religion, untrained, MAX 10 result): 1d20 + 3 ⇒ (7) + 3 = 10

Ditto. Double move.

Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Scraps flies up.

knowledge (religion, untrained, MAX 10 result): 1d20 ⇒ 17
knowledge (religion, untrained, MAX 10 result): 1d20 ⇒ 2

Once the homunculus can see the foe it sloughs off its outer shell and skin revealing it's horrible, multi-species skeleton. (wink, wink) It points at itself repeatedly, and then proceeds to put it self back together in a manner reminiscent of someone putting on footy pajamas, one foot at a time.

Sovereign Court

M Gnome Magus 2 | AC: 17/13/15 | HP: 20/21 | Fort +6, Ref +2, Will +4 (+2 vs death/illusion effects) | CMB -2, CMD 10 | Init +4 | Perception +3 | Eldritch Pool: 4/5

The gnome skips up the stairs with his starknife at the ready. "Let's put them down for good this time!"

Double move.


1-23 (Thread|Slides)

The party prepares to move up. What will Quen and Grollax do?

I'll bot us later tonight.

Grand Lodge

F Grippli Druid (Leshy Warden) | AC: 13/13/11 | HP: 10/10 | Fort +3, Ref +2, Will +6 | CMB -2, CMD 10 | Init +2 | Perception +6

double move as well, taking the stairs

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Ruinor follows the others up the stairs, moving quickly to get into position before the undead can reach them. Double move. Looks like I need to spend a skill point on religion next level. lol


1-23 (Thread|Slides)

You all run up the stairs and prepare yourself for the enemy onslaught.

The fleshbags slowly lurch forward, unable to do much more. The skeletons are much more mobile and quickly close in. Luckily only one skeleton has a chance to attack.

Scimitar vs Quen: 1d20 ⇒ 1
Damage: 1d6 ⇒ 5

Or maybe it tripped on the way over. You're not fully sure.


1-23 (Thread|Slides)

Round 2
Evelyn
Quen
Zildaastin
Igor
Grollax
Ruinor
Enemy

Current Map

Grand Lodge

F Grippli Druid (Leshy Warden) | AC: 13/13/11 | HP: 10/10 | Fort +3, Ref +2, Will +6 | CMB -2, CMD 10 | Init +2 | Perception +6

"Oh my, that think just attacked me. But it's movement was a bit strange. It did not even hit me." Quen says while moving behind Zildaastin. She touches him. for guidance

Most likely this movement will provoke an AoO from white and yellow?

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Oh so tempting to push forward but don't want to get surrounded.

With the creatures lining up for him, Ruinor steps in front of Igor. "Pardon me, Igor. Watch this," he says as he unleashes a jet of fire at the creature closest to him. The flames engulf it and the creature behind it!

Fire Jet Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Reflex save (DC15) for half. Failed save = catch fire for 1d6 damage following round. Avoid with full-round action Reflex save. Will hit yellow and black.


1-23 (Thread|Slides)

Ruinor lights up two of the undead creatures.

Reflex Save Black: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex Save Yellow: 1d20 + 2 ⇒ (1) + 2 = 3

Both of them light up. Even as their bones burn, they do not recoil in pain.
Black and Yellow took 3 damage and are On Fire.

Quen doesn't like where she is and quickly retreats.
From where you were, Quen, you would provoke from all of the enemies unless you withdrew, in which case you only provoke from Yellow. I'm gonna assume you only want 1 AoO versus 5, so I'll roll for yellow now. Tell me if you want to provoke from all of them.

Yellow's AoO: 1d20 ⇒ 12
Yellow's Scimitar: 1d6 ⇒ 4

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift beneath the Muckmouth. They discovered that the tapestry itself is generating massive amounts of necromantic energy around the rifts. The Muckmouth is secured!

GMs, the Muckmouth Secured condition on Page 10 is now in effect!

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Igor lopes out to attack the undead horde.

Igor smash!

morningstar v black: 1d20 + 3 ⇒ (14) + 3 = 17 damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Scraps buzzes by overhead retrieving an alchemist's fire from his pack.

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Want to try Something unusual

As she supposes neither of her weapons would do any damage against the bony crew, Evelyn unwraps her rope and hook.

The rope whizzes in the air as she aims at the closest undead legs

Try to trip the undead in front of me on the map: 1d20 + 2 ⇒ (8) + 2 = 10


1-23 (Thread|Slides)

As Igor smashes one of the skeletons to dust, Evelyn tries to tie up one of the skeletons. It kicks her hook away to the side.


Botting.

Zildastin laughs. "I've got you right where I want you!" and slashes away with his starknife.

starknife: 1d20 + 7 ⇒ (5) + 7 = 12
slashing damage: 1d3 + 4 ⇒ (3) + 4 = 7

The blade fails to penetrate the skeleton's leather armor.

Grollax, meanwhile, summons Vividaz who flanks with Zildastin. They bite down on the skeleton with their blessed jaw, and tear the thing to shreds.

Melee bite: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Smite damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7


1-23 (Thread|Slides)

The white skeleton steps up to Zildastin.

White's Scimitar: 1d20 ⇒ 4
Damage: 1d6 ⇒ 2

Meanwhile the zombies shuffle towards Igor, unable to do much more.


1-23 (Thread|Slides)

Round 3
Evelyn
Quen
Zildaastin
Igor
Grollax
Ruinor
Enemy

Current Map

Dark Archive

Female Half Elf Swashbuckler 2 / Witch (Sea Witch) 2 Init+5 HP 33/33 AC 16 T 12 FF14 Fort+2 Ref+5 Will+2 Perc+6 Spd 30

Stubborn (and cursing like a sailor), Evelyn tries her luck again, hoping to bring down her foe

Trip: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at the Temple of Empyreal Enlightenment. The nightmare is over, and Korada’s faithful now lend us their aid! The Temple is secured!

GMs, the Temple Secured condition on page 11 is in effect!

Dark Archive

”Grollax” | Male N Medium Gnome Summoner 1 | HP 11/11 | AC 14, T 12, FF 13 | CMD 9 | F +3 R +1 W +2; +2 vs illusions; +2 vs fear when eidolon is within 30 ft | Init +1 | Perc: +2 | Speed 20ft | Spells: 1st 2/2 | Active Conditions: None.

Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Damage, +Smite: 1d4 + 2 ⇒ (1) + 2 = 3

”Vividaz! Attack!

Scarab Sages

Male Human (Varisian) alchemist (chirurgeon, promethean alchemist) 3 | hp 25/30| AC 15 T 12 FF 13 | CMD 16 | F +6 R +6 W +2 (+3 v poison) | Spd 30' | Init +2 | KnArc +8, KnDun +8, KnNat +8, Perc +7, SensM +0 |

Now what's Grollax's eidolon doing? ;) I'm just seeing the gnome rushing forward and worrying one of the skeleton's shins like a Pekinese.

Igor swings his morningstar and head-height and then jumps back. He's had to deal with uncooperative bundles of spare parts before. "Folkth alwayth think they can take it with them."

morningstar v blue's head: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Small Construct 2 HD | hp 21/21 | AC 15 T 13 FF 13 | CMD 13 | F +0 R +2 W +1 | Spd 20', fly 30' (poor) | Init +2 | Perc +6 (darkvision, low-light vision), SensM +1 |

Scraps drops his payload upon the undead, before circling for another pass.

alchemist's fire v red polka-dot : 1d20 + 5 ⇒ (17) + 5 = 22 fire damage: 1d6 ⇒ 1 Additional splash for those around.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The waters of the Eternal Lake flow once more, and our repair teams have patched the nearby rift. The kappas make for strange companions, but they have pledged unending loyalty to the Society. The Eternal Lake is secured!

GMs, the Eternal Lake Secured condition on page 11 is in effect!


1-23 (Thread|Slides)

As Igor's swing goes wide, Scraps drops a vial of flame on the Red zombie.
Vividaz chews on the zombie for good measure.

Evelyn gets stubborn, but hard work pays off. The white skeleton lies on the ground, swinging its scimitar around in random directions.

Red takes 4 damage and is on fire. White is prone.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

The repair teams have patched the rift at Round Mountain. Be on the lookout! Before closing the rift, the team glimpsed a mysterious sailing vessel lurking in the Astral Plane. Round Mountain is secured!

In addition, the repair teams have patched the rift at Slave Mountain. Many slaves are now free, and they have pledged their aid! Slave Mountain is also secured!

GMs, the Round Mountain Secured (page 10) and Slave Mountain Secured (page 11) conditions are both in effect.

Grand Lodge

F Grippli Druid (Leshy Warden) | AC: 13/13/11 | HP: 10/10 | Fort +3, Ref +2, Will +6 | CMB -2, CMD 10 | Init +2 | Perception +6

Quen prepares her sling and shoots at the one with red socks.

Sling vs. red: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Sovereign Court

M Gnome Magus 2 | AC: 17/13/15 | HP: 20/21 | Fort +6, Ref +2, Will +4 (+2 vs death/illusion effects) | CMB -2, CMD 10 | Init +4 | Perception +3 | Eldritch Pool: 4/5

Thankful for Evelyn's opening, Zildaastin calls on his innate magical energies. He plunges his starknife downward, trying to channel electricity into it as quickly as he can.

Spending a point of Eldritch Pool for 2 rounds of mystical focus.

Starknife vs white, prone: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Pleased that he was able to set fire to 2 of the creatures, Ruinor turns his attention to the zombie that the summoned creatures are attacking, hurling a glob of acid at it.

Ranged Touch Attack(red): 1d20 + 4 - 4 - 4 ⇒ (13) + 4 - 4 - 4 = 9
Damage: 1d3 ⇒ 3

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

Our new allies on the patchwork plane have granted the repair teams access to the rift, and it is repaired. These allies can help in the coming battles. The Patchwork Allies are secured!

GMs, the Patchwork Allies Secured condition on page 11 is in effect!


Aric of Halvon

Another portal opens in front of you, and a stream of Pathfinders arrive. As they clear the path for the lizardfolk, a masked man approaches you.

"Good job, Pathfinders at Slave Mountain." He shows his wayfinder. "We can take it over from here. A few updates on the other regions:"

"Krella, leader of the ratfolk sends her regards. We helped her clear passage to the village and renewed relations with them."

"The Temple of Empyrean Enlightenment was corrupted by a demon, and the Pathfinders helped repel the demon. Its influence tried to corrupt the new leader, but we returned and purified him."

"Aspis had influenced several groups at the fringe of the tapestry, but they were willing to parley with us. We showed them evidence of Aspis's treachery, and they decided to join us."

"Taikaga family guarded a wellspring of eternal water from undead, and they requested our assistance. We supplied it."

By the time he finishes explaining, the lizardfolk cry out excitedly. "Water! The warmblooded found water!" They bow down in thanks. "We are ever grateful!"

The next part takes place the next day, so reset your daily resources.

Grand Lodge

**OVERSEER ANNOUNCEMENT**

Aram Zey stands once more before the tapestry, a renewed light in his sunken eyes. “The Hao Jin Tapestry is stable at last. While you were performing your duties, I have reached a better understanding of the chaos you faced. The tapestry is still in dire condition. Lacking Hao Jin’s own magic, the tapestry has been using small pieces of departing souls to maintain itself over the centuries. This mechanism is depleting the tapestry’s water sources and spawning undead horrors. However, thanks to you, we have time to search for a more permanent fix. For now, get some rest, and—”

The former Master of Spells staggers back as a three-foot tear down the center of the fabric gouts sudden flame. Pathfinder agents flock around him, scrambling to assess the damage. A vein pops out on his forehead, and he yells sharply, “Pathfinders! What have you done?” He cuts himself short, taking a deep breath and muttering to himself, “Keep it together. Don’t take it out on the agents.” Frowning, he returns his gaze to the tapestry, his eyes darting wildly across its surface. When he speaks again, his voice is low and determined, “This new rift is no accident. Something is attacking the tapestry from the Astral Plane. Damage of this magnitude must have spawned hundreds more undead. Quickly, re-enter the demiplane and fend off the invaders!”

GMs, please begin part 3!


Aric of Halvon

"Well then... will you fight the undead or the astral invaders? Choose quickly!" The man draws his blades and looks ahead.

First two in agreement win!

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