Teja Khellekdottir
|
"Well.. that was sporting." admits Teja, impressed with Alma in spite of herself. "My apologies for doubting your integrity."
Liam Prentiss
|
Fortitude: 1d20 + 16 ⇒ (17) + 16 = 33 Success, 8 damage
Makai Goldenoak
|
GM, Divine wrath is 20 ft burst, and you did not have it to scale ;) I think if you grow it then Teja and Makai would also be inside :( Let me know if I am correct => need ot roll a save
Makai sees what is happening "Well two can play this game"
She prays for a moment and from the ceiling, rain of Torag's fire falls on the opponents
Divine Immolation, Reflex save DC24: 6d6 ⇒ (1, 4, 3, 2, 5, 1) = 16
Divine immolation 6d6 fire + 2d6 burning on reflex save, cover everyone
Than she again raises her shield.
Emmanuel Holysmith
|
"Honorable, at least."
Fort: 1d20 + 16 ⇒ (16) + 16 = 32 Success, 8 damage taken
"Woo, that's hot." Manny shakes off the magic trying to burn his soul.
GM Tiger
|
GM, Divine wrath is 20 ft burst, and you did not have it to scale ;) I think if you grow it then Teja and Makai would also be inside :( Let me know if I am correct => need ot roll a save
Makai sees what is happening "Well two can play this game"
She prays for a moment and from the ceiling, rain of Torag's fire falls on the opponents
Than she again raises her shield.
I trust that you trust me. I tried growing the burst but it started getting out of hand. I did notice that Makai and Teja got caught in the blast as well but it looked weird... But thanks for your honesty :)
Makai plays tit-for-tat and drops divine retribution on their enemies as well. Though I think Divine Immolation (aka Flame Strike) is a lot worse! :)
DC 24 Reflex
Red Ref: 1d20 + 15 ⇒ (7) + 15 = 22 Fail
Ref: 1d20 + 15 ⇒ (6) + 15 = 21 Fail
Cleric Ref: 1d20 + 16 ⇒ (5) + 16 = 21 Fail
Assassin Ref: 1d20 + 19 ⇒ (5) + 19 = 24
Mage Ref: 1d20 + 14 ⇒ (7) + 14 = 21 Fail
Yellow easily dodges but everyone else isn't as lucky. However, you see that their mage seems to have taken less damage than the others.
His hair and beard still smoking, Blue rushes at Makai.
Longsword vs Makai AC 30: 1d20 + 19 ⇒ (6) + 19 = 25 for Piercing/Slashing: 2d8 + 10 ⇒ (1, 5) + 10 = 16
Longsword vs Makai AC 30, MAP: 1d20 + 14 ⇒ (9) + 14 = 23 for Piercing/Slashing: 2d8 + 10 ⇒ (5, 1) + 10 = 16
Fortunately for Makai, Blue still has smoke in his eyes...
Persistent Fire; Flat: 2d6 ⇒ (5, 3) = 81d20 ⇒ 12
What's with multiples of 8?? :)
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 27 Fortitude vs Divine Wrath: Karando, Zabu, Makai, Teja
------------------
Those with ** may go
White Alma Vartressa (-16; 2d6 Persistent Fire)
Makai Goldenoak - AC 28 (30 w/shield) 127/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-24; 2d6 Persistent Fire)
**Liam - AC 28 (30 w/shield) 99/107 (Shield: H9, 76/76)
Magenta Devilcaster (-8; 2d6 Persistent Fire) ** Rd 1 Reaction used
Yellow Assassin (-8)
Karando - AC 31 (33 w/shield) 147/147 (AC 33; Shield: H12, 120/120)
Red Weaponmaster (-16; 2d6 Persistent Fire)
Teja Khellekdottir - AC 27 98/98
Emmanuel Holysmith - AC 27 99/107
Zabu - AC 26 160/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage; Sickened 1
CF: Full Damage; Sickened 2; Slowed 1 while Sickened
Liam Prentiss
|
Liam shifts to his left so there isn't a pillar between him and his target (and to protect Manny, why not?).
Having a few moments warning was nice. Since he's already got his armor in gear, he can keep his defenses up (important with all these spells being slung around) while also striking at the enemy who foolishly approached them.
◆ Raise Shield
◆ Step
◆ Strike Blue +1 Striking Astral Cold Iron Flickmace: 1d20 + 18 ⇒ (15) + 18 = 33 for bludgeoning damage: 2d6 + 6 + 4 ⇒ (1, 5) + 6 + 4 = 16, fire damage: 1d6 ⇒ 2, and spirit damage: 1d6 ⇒ 1
Teja Khellekdottir
|
Teja winces as the divine wrath of an arch-devil washes over her...
fort, resilience DC27: 1d20 + 16 ⇒ (9) + 16 = 25
"Arghhh"
GM Tiger
|
Liam moves to defend Manny. He strikes Blue with his flickmace before raising his shield.
The mage smiles and points at a spot behind Karando. A small pea flies unerringly to that spot and detonates.
"You imbecile! I'll make you regret that!" yells Blue.
Ref: 1d20 + 15 ⇒ (17) + 15 = 32
Stealth: 1d20 + 20 ⇒ (9) + 20 = 29
Fireball; DC 26 Basic Reflex: 6d6 ⇒ (5, 2, 2, 3, 6, 1) = 19
I'm pretty sure that Makai and Teja don't get hit this time! :)
Fortunately for Blue, he manages to duck and cover at the last moment.
Yellow moves across the arena. He pulls out a knife and attempts to blend in with the surrounds.
Devilcaster Fire; Flat: 2d6 ⇒ (2, 6) = 81d20 ⇒ 11
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 27 Fortitude vs Divine Wrath: Karando, Zabu, Makai
DC 26 Basic Reflex vs 19 Fire: Karando, Zabu, Manny, Liam
------------------
Those with ** may go
White Alma Vartressa (-16; 2d6 Persistent Fire)
Makai Goldenoak - AC 28 (30 w/shield) 127/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-51; 2d6 Persistent Fire)
Liam - AC 28 (30 w/shield) 99/107 (Shield: H9, 76/76)
Magenta Devilcaster (-16; 2d6 Persistent Fire) ** Rd 1 Reaction used
Yellow Assassin (-8; Hidden to everyone)
**Karando - AC 31 (33 w/shield) 147/147 (AC 33; Shield: H12, 120/120)
Red Weaponmaster (-16; 2d6 Persistent Fire)
Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 99/107
Zabu - AC 26 160/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage; Sickened 1
CF: Full Damage; Sickened 2; Slowed 1 while Sickened
Liam Prentiss
|
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23 Failure. 19 damage - 6 resist = 13 damage
Liam isn't quick enough to avoid the fireball, but his armor is well-insulated against heat. Mostly because it was easier to do that then to solve the overheating problem.
Makai Goldenoak
|
Fort save, DC27, raise symbol: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28 So Half damage. Wow my spell was effective ~64 dmg overall and plenty of burning people!
Karando Tull
|
Fortitude: 1d20 + 20 ⇒ (1) + 20 = 21
Reflex: 1d20 + 19 + 3 ⇒ (3) + 19 + 3 = 25
Hero Point (Fortitude): 1d20 + 20 ⇒ (5) + 20 = 25
Boo!
The divine energy blasts over Karando, "There go my eyebrows, again."
He raises his shield again and strides into battle, ending by taking a swipe at yellow.
I might provoke from red if she has Reactive Strike
machete: 1d20 + 20 ⇒ (2) + 20 = 22 for slashing: 2d6 + 7 ⇒ (6, 1) + 7 = 14 deadly?: 1d8 ⇒ 7
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry! Champions in PBP...)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 120/120, BT 60))
-Shield Block if an adjacent ally is attacked (Shield's reaction)
-Glimpse of Redemption if someone within 15 ft. is attacked
-Reactive Strike if Something provokes and I have a reaction left
GM Tiger
|
Karando, I'm going redirect your attack to either Blue or Red since Yellow is hidden to everyone
Karando attacks Red, Blue: 1d2 ⇒ 1 but misses. Unfortunately, Blue takes advantage of Karando's opening to strike.
Longsword vs Karando AC 33: 1d20 + 19 ⇒ (6) + 19 = 25 for Piercing/Slashing: 2d8 + 10 ⇒ (1, 3) + 10 = 14
Fortunately for Karando, Blue's distraction with his burning beard seems to make the attack half-hearted.
Red joins the fray and swings at Karando.
Longsword vs Karando AC 33: 1d20 + 19 ⇒ (19) + 19 = 38 for Slashing: 2d8 + 10 ⇒ (4, 6) + 10 = 20
Red then twists his blade and shoves forward with his shield, creating an opening in Karando's defenses (Karando is has a -2 AC penalty vs the next strike until the start of Red's next turn). Red then raises his shield.
Persistent Fire; Flat: 2d6 ⇒ (6, 2) = 81d20 ⇒ 19
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 27 Fortitude vs Divine Wrath (16 Spirit Damage): Zabu
DC 26 Basic Reflex vs 19 Fire: Zabu,
------------------
Those with ** may go
White Alma Vartressa (-16; 2d6 Persistent Fire)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-51; 2d6 Persistent Fire) ** Rd 1 Reaction used
Liam - AC 28 (30 w/shield) 86/107 (Shield: H9, 76/76)
Magenta Devilcaster (-16; 2d6 Persistent Fire) ** Rd 1 Reaction used
Yellow Assassin (-8; Hidden to everyone)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120; -2 AC vs next strike until Red's next turn)
Red Weaponmaster (-24; SHIELDS UP!)
**Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 160/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage; Sickened 1
CF: Full Damage; Sickened 2; Slowed 1 while Sickened
Teja Khellekdottir
|
Teja quickly moves forward into a flanking position with Kandoro.
"I'll have your back." she says, slashing at the man in blue.
strike vs OG: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11Plus bleed of 1d6
and bonus sneak damage: 2d6 ⇒ (1, 1) = 2
deadly bonus damage if that was a crit: 1d8 ⇒ 7
Then after inspecting her work, she drives the rapier in for a second blow.
strike vs OG,MAP: 1d20 + 18 - 5 ⇒ (13) + 18 - 5 = 26
damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7Sadly I don't think the 1d6 bleed stacks.
and bonus sneak damage: 2d6 ⇒ (4, 2) = 6
* stride
* strike
* strike
GM Tiger
|
Teja moves up and flanks Blue with Karando and sticks Blue twice with her rapier. oops. Forgot to indicate Zabu and Manny can go as well
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before your Turn:
DC 27 Fortitude vs Divine Wrath (16 Spirit Damage): Zabu
DC 26 Basic Reflex vs 19 Fire: Zabu,
------------------
Those with ** may go
White Alma Vartressa (-16; 2d6 Persistent Fire)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-77; AC <= 26; 2d6 Persistent Fire; 1d6 Persistent Bleed) ** Rd 1 Reaction used
Liam - AC 28 (30 w/shield) 86/107 (Shield: H9, 76/76)
Magenta Devilcaster (-16; 2d6 Persistent Fire) ** Rd 1 Reaction used
Yellow Assassin (-8; Hidden to everyone)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120; -2 AC vs next strike until Red's next turn)
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 82/98 (S1)
**Emmanuel Holysmith - AC 27 80/107
**Zabu - AC 26 160/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage; Sickened 1
CF: Full Damage; Sickened 2; Slowed 1 while Sickened
Emmanuel Holysmith
|
"Alright, Shylye, you want to join the fray?" Manny calls out.
An angelic figure appears behind the Yellow Weaponmaster, flanking with Karando. She has green skin and the lower body of a serpent. She holds a glaive at the ready and swings.
Illusory Strike vs Yellow, Off Guard: 1d20 + 17 ⇒ (6) + 17 = 23
Nonlethal Mental Damage: 4d4 ⇒ (3, 3, 1, 1) = 8
Then one of her feathers breaks off and blasts towards the Magenta devilcaster, trying to pierce her hellish protection.
Illusory Strike: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
Nonlethal Mental Damage: 4d4 ⇒ (4, 1, 2, 4) = 11
Manny, meanwhile, Strides to get a bit closer (and out of fireball formation.) Hopefully Shylye distracts them for a bit longer...
◆◆ Cast >Illusory Creature< as a Rank 3 spell. I added a faded icon to represent my illusion.
- Strike Yellow
- Strike Magenta
◆ Stride
Zabu "Daggertooth" Creed
|
Fortitude: 1d20 + 20 ⇒ (15) + 20 = 35
I have Juggernaut so that success becomes a critical success.
Reflex: 1d20 + 16 ⇒ (9) + 16 = 25
And that's a fail, but I have a Charm of Fire Resistance so that's 5 less damage.
Zabu shrugs off the "Divine Wrath" but isn't so lucky when it comes to the fireball.
He was ready to fight even before the fight began but as soon as it does, he transforms, his mouth becoming a muzzle full of razor sharp and his fingernails extending into razor sharp talons.
Normally, he would just attack the closest victim but they're all already tangled up with the other Pathfinders. Plus, he wants a little revenge for the fire so he furiously storms across the arena to get into Alma and the Devilcaster's faces.
He tries to take a bite out of the Devilcaster.
Jaws(Raging): 1d20 + 18 ⇒ (14) + 18 = 32
Piercing: 2d12 + 6 + 5 ⇒ (5, 9) + 6 + 5 = 25 plus Persistent Bleed: 1d6 ⇒ 5
Then makes a grab for her.
Athletics - Grapple (Assurance): 10 + 15 = 25
If that's a success or crit success she also takes 4 Bludgeoning Damage.
GM Tiger
|
I changed the opacity of Yellow to signify that he's hidden from everyone. Manny, I'm redirecting your attack to Red instead.
Shyle manifests beside the Red Weaponmaster and stabs at him, but misses. A feather breaks off and flies at the Devilcaster but that strike doesn't hit as well. Zabu gets angry and storms towards the Devilcaster. His jaw takes a chunk out of the man's arm and he roars in pain. Zabu also manages to grab onto the mage.
Alma turns and points at Zabu, unleashing the wrath of Asmodeus on him.
Harm, 4th Rank vs Zabu; DC 27 Fortitude: 4d8 + 32 ⇒ (5, 6, 3, 7) + 32 = 53
She then tries to brain him with her mace.
Mace vs Zabu AC 26: 1d20 + 19 ⇒ (19) + 19 = 38 for Bludgeoning: 2d8 + 10 ⇒ (5, 7) + 10 = 22 plus Spirit: 1d4 ⇒ 3
not sure if MAP applies here
50 if it doesn't, 25 if it does
Persistent Fire; Flat: 2d6 ⇒ (5, 1) = 61d20 ⇒ 17
EDIT - Adjusted Blue's HP. Teja's first strike was a crit
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before your Turn:
DC 27 Fortitude vs 53 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
**Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-84; AC <= 26; 2d6 Persistent Fire; 1d6 Persistent Bleed)
Liam - AC 28 (30 w/shield) 86/107 (Shield: H9, 76/76)
Magenta Devilcaster (-45; 2d6 Persistent Fire; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8; Hidden to everyone)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120; -2 AC vs next strike until Red's next turn)
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 146/160 (Resist - Fi5, Pi/Sl 7)
Makai Goldenoak
|
Makai prays for a moment for blessing from Torag, then she strikes at blue
Hammer, bless@blue: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Damage, b: 2d8 + 4 ⇒ (4, 1) + 4 = 9
Casitng bless since blue used his reaction + strike, anyone within 15 ft from Makai gets +1 to attack
GM Tiger
|
Makai calls upon Torag's blessing before smacking Blue with her hammer.
Blue strikes back at Karando, Makai, Teja: 1d3 ⇒ 1
Longsword vs Karando AC 31, OG: 1d20 + 19 ⇒ (6) + 19 = 25 for Piercing/Slashing: 2d8 + 10 ⇒ (5, 5) + 10 = 20
"You imbecile! You should have spent more time on the practice field!" The weaponmaster in Red yells at his counterpart.
Create Opening gives a -2 status penalty to the next strike before Red's next turn. OG is a -2 circumstance penalty (so Karando's effective AC is 29). And he still missed!)
He tries again.
Longsword vs Karando AC 33, OG, MAP: 1d20 + 14 ⇒ (11) + 14 = 25 for Piercing/Slashing: 2d8 + 10 ⇒ (1, 8) + 10 = 19
He really should have spent more time practicing then!
And raises his shield.
Persistent Fire; Flat: 2d6 ⇒ (5, 2) = 71d20 ⇒ 5
Persistent Bleed; Flat: 1d6 ⇒ 31d20 ⇒ 4
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (15' around Makai)
Before your Turn:
DC 27 Fortitude vs 53 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-103; AC <= 26; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!)
**Liam - AC 28 (30 w/shield) 86/107 (Shield: H9, 76/76)
Magenta Devilcaster (-45; 2d6 Persistent Fire; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8; Hidden to everyone)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120; -2 AC vs next strike until Red's next turn)
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 146/160 (Resist - Fi5, Pi/Sl 7)
GM Tiger
|
EDIT - forgot to remove the '-2 AC' for Karando. I just saw it and the edit window is closed.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (15' around Makai)
Before your Turn:
DC 27 Fortitude vs 53 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-103; AC <= 26; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!)
**Liam - AC 28 (30 w/shield) 86/107 (Shield: H9, 76/76)
Magenta Devilcaster (-45; 2d6 Persistent Fire; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8; Hidden to everyone)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 146/160 (Resist - Fi5, Pi/Sl 7)
Liam Prentiss
|
Liam has to watch for an opening to attack past Teja without hitting her, but the weapon master is also distracted by Pathfinders on all sides. It still seems to be an advantageous position over all.
So he attacks, though he decides not to push his armor just yet. He might still need it.
◆ Raise Shield
◆ Strike Blue (cover but flanked, so net gain) flickmace: 1d20 + 18 ⇒ (2) + 18 = 20 for bludgeoning: 2d6 + 6 + 4 ⇒ (3, 2) + 6 + 4 = 15, fire: 1d6 ⇒ 5, and spirit damage: 1d6 ⇒ 3
◆ Strike Blue flickmace: 1d20 + 18 - 5 ⇒ (10) + 18 - 5 = 23 for bludgeoning: 2d6 + 6 + 4 ⇒ (1, 5) + 6 + 4 = 16, fire: 1d6 ⇒ 2, and spirit damage: 1d6 ⇒ 1
GM Tiger
|
Corrections:
* 2-action harm vs Zabu is only for 21 void instead of 53 (forgot the +8 doesn't apply unless the spell is used for healing); Save is still pending.
* Alma's hit was a crit. Glimpse of Redemption was applied (Zabu was just in range). Net damage of 38. Alma is E2 for 1 round
Liam attacks Blue twice. His first blow misses outright but his second bounces off Blue's shield.
AC 25 since Liam would have connected were it not for the shield
Sneak: 1d20 + 20 ⇒ (20) + 20 = 40
The assassin suddenly appears behind Zabu and sinks his dagger into Zabu's back!
Dagger vs Zabu AC 26, OG: 1d20 + 20 ⇒ (11) + 20 = 31 for Piercing: 2d4 + 8 ⇒ (1, 4) + 8 = 13 Net 11 damage after resistance to Piercing
Dagger vs Zabu AC 26, OG, MAP, Agile: 1d20 + 16 ⇒ (3) + 16 = 19 for Piercing: 2d4 + 8 ⇒ (1, 1) + 8 = 10
Sneak: 3d6 ⇒ (1, 2, 2) = 5
The Devilcaster concentrates and tries to make arcane gestures with Zabu hanging onto him.
Flat: 1d20 ⇒ 5
An orange glow appears on his hand and he tries to punch Zabu with said hand.
Ignition, Melee vs Zabu AC 26, OG: 1d20 + 18 ⇒ (4) + 18 = 22 for Fire: 5d6 ⇒ (2, 4, 3, 5, 1) = 15
But he whiffs and Zabu feels the heat on his face. Disgusted, the mage tries to punch him.
Fist vs Zabu AC 26, OG, MAP, Agile: 1d20 + 13 ⇒ (5) + 13 = 18 for Bludgeoning, NL: 1d4 + 6 ⇒ (3) + 6 = 9
Persistent Fire; Flat: 2d6 ⇒ (4, 3) = 71d20 ⇒ 17
Persistent Bleed; Flat: 1d6 ⇒ 11d20 ⇒ 6
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (15' around Makai)
Before your Turn:
DC 27 Fortitude vs 21 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22; E2)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-103; AC 25; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!)
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-53; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
**Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 82/98 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 97/160 (Resist - Fi5, Pi/Sl 7)
Zabu "Daggertooth" Creed
|
Other people might be worried, upset or frightened at the onslaught of opponents who come after them. Zabu's snarl just turns into a savage grin.
I'm going to go ahead and make this save since Zabu's taking a lot of damage.
Fortitude: 1d20 + 20 ⇒ (4) + 20 = 24
Karando Tull
|
The group has the blue weaponmaster at a disadvantage, but Zabu is surrounded. Karando raises his shield, slices at the weaponmaster, and goes to aid the gnome barbarian.
Raise shield, Strike, Stride
machete: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 for slashing: 2d6 + 7 ⇒ (6, 3) + 7 = 16 deadly?: 1d8 ⇒ 5
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry! Champions in PBP...)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 112/120, BT 60))
-Shield Block if an adjacent ally is attacked (Shield's reaction)
-Glimpse of Redemption if someone within 15 ft. is attacked
-Reactive Strike if Something provokes and I have a reaction left
GM Tiger
|
Red takes advantage of Karando's strike at Blue to strike at him.
Longsword vs Karando AC 33: 1d20 + 21 ⇒ (7) + 21 = 28 for Piercing/Slashing: 2d8 + 10 ⇒ (2, 7) + 10 = 19
Karando strikes Blue, who barely manages to get his shield up.
Red moves up to Teja and strikes at her before raising her shield.
Longsword vs Teja AC 27: 1d20 + 21 ⇒ (19) + 21 = 40 for Piercing/Slashing: 2d8 + 12 ⇒ (3, 8) + 12 = 23
Net 14 damage after Glimpse of Redemption
Red twists the sword and shoves with her shield at Teja, creating an opening that others can exploit.
◆Create Opening
Requirements: The Chelaxian weaponmaster’s last action was a Strike that hit an opponent
Effects: The Chelaxian weaponmaster twists their blade and pushes with their shield to create an opening in the required opponent’s defenses. That opponent takes a –2 status penalty to their AC against the next Strike made against them before the start of the Chelaxian weaponmaster’s next turn. While this penalty lasts, the Chelaxian weaponmaster gains an additional reaction they can only use to make a Reactive Strike against the penalized opponent.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:Bless (15' around Makai)
------------------
Those with ** may go
White Alma Vartressa (-22; E2)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-114; AC 25; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!) ** Reaction used
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-53; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-24; AC <= 26; E2; SHIELDS UP!)
**Teja Khellekdottir - AC 27 48/98 (S1)
**Emmanuel Holysmith - AC 27 80/107
**Zabu - AC 26 76/160 (Resist - Fi5, Pi/Sl 7)
Teja Khellekdottir
|
Teja winces as the weaponmasters weapon slips past her defences.
"B@&&+." she gasps. Still, her focus is on the man in blue, not the latest arrival.
She lunges with her knife toward the injured weaponmaster's eyes, but it was just a feint.
feint: 1d20 + 19 ⇒ (12) + 19 = 31
Then while he defends his face, she drives her rapier into his midsection.
strike vs OG: 1d20 + 18 ⇒ (3) + 18 = 21
But he is quick, too quick. She quickly tries again. relying on her speed
strike vs OG: 1d20 + 18 - 5 ⇒ (8) + 18 - 5 = 21
But without effect
* feint
* strike
* strike
BTW my max hp should be 107 not 98, I think I had my pre-level up hp in the macros, fixed that.
Emmanuel Holysmith
|
"Come on, we got this!" Manny cheers to protect the team. "Keep your guard up!"
"Shylye, can you help out Liam, Teja and Makai? That Blue warrior is pretty hurt, can you finish him off?"
Shylye seemingly teleports over. "I'll try to knock him out." She carefully swings her blade...
Illusory Strike vs Blue, Flanking: 1d20 + 17 ⇒ (7) + 17 = 24
Nonlethal Mental Damage: 4d4 ⇒ (3, 1, 2, 1) = 7
Illusory Strike vs Blue, Flanking: 1d20 + 17 - 5 ⇒ (9) + 17 - 5 = 21
"Oh! Spooky assassin! Trying to killsteal after your friends do the hard work? Come on!"
Manny lets out a quick quip to tear into the Yellow Assassin's psyche.
Diplomacy: 1d20 + 17 ⇒ (7) + 17 = 24
◆ Rallying Anthem: +1 Status to AC, +1 Status to Saving Throws, 2 Resistance vs Physical damage
◆ Sustain >Illusory Creature< as a Rank 3 spell
-- Strike Blue Twice
◆ >Bon Mot< vs Yellow's Will Save
GM Tiger
|
Teja feints and manages to get Blue to follow her blade. Unfortunately, the second part of her plan falls apart and her blade only bounces off his shield. Shylye manages to smack Blue. Blue reels from the hit. Her second strike misses however.
Manny tries to upset the Assassin but his quip falls on deaf ears.
Anyone want to bot Zabu?
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Rallying Anthem (+1 AC/Saves R2 vs Physical)
------------------
Those with ** may go
White Alma Vartressa (-22; E2)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-121 [7 NL]; AC 25; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!) ** Reaction used
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-53; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120) ** Reaction Used
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 36/107 (S1; Create Opening)
Emmanuel Holysmith - AC 27 80/107
**Zabu - AC 26 76/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Create Opening
Requirements: The Chelaxian weaponmaster’s last action was a Strike that hit an opponent
Effects: The Chelaxian weaponmaster twists their blade and pushes with their shield to create an opening in the required opponent’s defenses. That opponent takes a –2 status penalty to their AC against the next Strike made against them before the start of the Chelaxian weaponmaster’s next turn. While this penalty lasts, the Chelaxian weaponmaster gains an additional reaction they can only use to make a Reactive Strike against the penalized opponent.
| Dana the Doppelgänger |
Zabu grins. Surrounded by targets? Now he doesn't have to waste time running after them.
First, he starts with the Yellow wimp who stabbed him in the back.
Jaws(Raging): 1d20 + 18 ⇒ (1) + 18 = 19
Claw (Raging): 1d20 + 18 - 4 ⇒ (12) + 18 - 4 = 26 Slashing: 2d8 + 6 + 2 ⇒ (2, 8) + 6 + 2 = 18 plus 1d6 Persistent Bleed
Then he grabs Magenta.
Assurance DC 25 Athletics to grab Magenta
GM Tiger
|
Zabu grins and tries to bite the Assassin but fumbles and almost falls. He then maintains his grip on the mage.
"Unhand him, Savage!" Alma yells as she swings her mace at him.
Mace vs Zabu AC 26: 1d20 + 19 - 2 ⇒ (17) + 19 - 2 = 34 for Bludgeoning: 2d8 + 10 - 2 ⇒ (2, 7) + 10 - 2 = 17
Net 15 after Enfeebled 2 and Rallying Anthem
She smacks him again.
Mace vs Zabu AC 26, MAP: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 for Bludgeoning: 2d8 + 10 - 2 ⇒ (7, 2) + 10 - 2 = 17
Finally she channels some of Asmodeus' energy into him.
Harm, R4; DC 27 Fortitude: 4d8 ⇒ (7, 8, 4, 7) = 26
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Rallying Anthem (+1 AC/Saves R2 vs Physical)
Before your Turn:
DC 27 Fortitude vs 26 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
**Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Blue WeaponMaster (-121 [7 NL]; AC 25; 2d6 Persistent Fire; 1d6 Persistent Bleed; SHIELD UP!) ** Reaction used
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-53; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120) ** Reaction Used
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 36/107 (S1; Create Opening)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 61/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Create Opening
Requirements: The Chelaxian weaponmaster’s last action was a Strike that hit an opponent
Effects: The Chelaxian weaponmaster twists their blade and pushes with their shield to create an opening in the required opponent’s defenses. That opponent takes a –2 status penalty to their AC against the next Strike made against them before the start of the Chelaxian weaponmaster’s next turn. While this penalty lasts, the Chelaxian weaponmaster gains an additional reaction they can only use to make a Reactive Strike against the penalized opponent.
Makai Goldenoak
|
Makai looks concerned for Zabu "Hold on there! You are blessed by Torag!"
Heal, 2-actions: 5d8 + 40 ⇒ (8, 1, 8, 2, 8) + 40 = 67
Than she smacks the guard
Hammer@Blue, bless: 1d20 + 18 + 1 ⇒ (11) + 18 + 1 = 30
Damage, b, cold-iron: 2d8 + 4 ⇒ (6, 5) + 4 = 15
GM Tiger
|
Makai sends Zabu some much needed healing and clobbers Blue that he doesn't get back up.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Rallying Anthem (+1 AC/Saves R2 vs Physical)
Before your Turn:
DC 27 Fortitude vs 26 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
**Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-53; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120) ** Reaction Used
Red Weaponmaster (-24; AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 36/107 (S1; Create Opening)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 128/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Create Opening
Requirements: The Chelaxian weaponmaster’s last action was a Strike that hit an opponent
Effects: The Chelaxian weaponmaster twists their blade and pushes with their shield to create an opening in the required opponent’s defenses. That opponent takes a –2 status penalty to their AC against the next Strike made against them before the start of the Chelaxian weaponmaster’s next turn. While this penalty lasts, the Chelaxian weaponmaster gains an additional reaction they can only use to make a Reactive Strike against the penalized opponent.
Liam Prentiss
|
Liam reaches towards Teja, the vambrace on his arm starting to glow red-hot. "This'll sting," he warns her as he touches it to her wound. It cauterizes, but also releases a puff of steam infused with medicinal herbs.
It's less effective then he'd hoped, but he's also surprised that everything seems to be holding together even though intentionally heating his armor to use this tool pushes it pretty hard.
So he does it again. This time there's a loud BANG and the chamber bursts open. He'll have to patch that later.
Returning his attention to the enemies, he snaps his flickmace towards the closest foe--but with that pillar in the way...
◆ Searing Restoration on Teja Healing: 5d10 ⇒ (1, 1, 7, 2, 10) = 21 Stable?: 1d20 ⇒ 17
◆ Searing Restoration on Teja Healing: 5d10 ⇒ (4, 5, 5, 1, 8) = 23 Stable?: 1d20 ⇒ 12 Dang, that's barely better. Well, total of 44.
◆ Strike Red, though it definitely has cover from that pillar Flickmace: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28 for bludgeoning: 2d6 + 6 + 4 ⇒ (1, 5) + 6 + 4 = 16, fire: 1d6 ⇒ 2, and spirit damage: 1d6 ⇒ 6. Total of 24.
GM Tiger
|
Liam presses part of his armor onto Teja's wounds. It cauterizes and the air is filled the scent of both medicinal herbs and burning flesh. He then strikes at Red from behind the pillar. Red barely gets his shield up. Even then, the shield barely holds together after such an impact.
The mage concentrates and shoots three bolts of fire at Zabu, Manny and Karando.
Flat vs Z, M, K in that order: 3d20 ⇒ (1, 15, 12) = 28
As he moves his hand to throw fire at Zabu, Zabu contemptuously slaps the hand away, disrupting the action...
Blazing Bolt vs Manny AC 27: 1d20 + 18 ⇒ (4) + 18 = 22 for Fire: 2d6 ⇒ (3, 4) = 7
Blazing Bolt vs Karando AC 33: 1d20 + 18 ⇒ (6) + 18 = 24 for Fire: 2d6 ⇒ (3, 5) = 8
unfortunately, his other two fire bolts miss as well.
Bleed; Flat: 1d6 ⇒ 21d20 ⇒ 8
Yellow strikes at Zabu twice.
Dagger vs Zabu AC 26, OG: 1d20 + 20 ⇒ (12) + 20 = 32 for Piercing: 2d4 + 8 ⇒ (1, 1) + 8 = 10
Dagger vs Zabu AC 26, OG, MAP, Agile: 1d20 + 16 ⇒ (12) + 16 = 28 for Piercing: 2d4 + 8 ⇒ (1, 2) + 8 = 11
Sneak #1: 3d6 ⇒ (5, 2, 5) = 12
Sneak #2: 3d6 ⇒ (6, 1, 3) = 10
Net 25 after Resistance and Rallying Anthem
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Rallying Anthem (+1 AC/Saves R2 vs Physical)
Before your Turn:
DC 27 Fortitude vs 26 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-55; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-8)
**Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; AC <= 26; SHIELDS UP!) ** Reaction Used
Teja Khellekdottir - AC 27 80/107 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 103/160 (Resist - Fi5, Pi/Sl 7)
Karando Tull
|
With the assassin right where he wants him, Karando raises his shield and attacks the flanked enemy.
Raise Shield, Strike, Strike
machete: 1d20 + 20 ⇒ (18) + 20 = 38 for slashing: 2d6 + 7 ⇒ (4, 4) + 7 = 15 deadly?: 1d8 ⇒ 2
machete: 1d20 + 20 - 5 ⇒ (19) + 20 - 5 = 34 for slashing: 2d6 + 7 ⇒ (2, 5) + 7 = 14 deadly?: 1d8 ⇒ 1
Reactions: (I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry! Champions in PBP...)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 112/120, BT 60))
-Shield Block if an adjacent ally is attacked (Shield's reaction)
-Glimpse of Redemption if someone within 15 ft. is attacked
-Reactive Strike if Something provokes and I have a reaction left
GM Tiger
|
Karando strikes Yellow twice, his first being a particularly serious slash (Crit).
Red growls and attacks Shylye Teja: 1d2 ⇒ 1
Red swings at Shylye twice.
Longsword vs Shylye AC 27: 1d20 + 21 ⇒ (17) + 21 = 38 for Piercing/Slashing: 2d8 + 12 ⇒ (2, 7) + 12 = 21
As the sword contacts Shylye, the image vanishes.
"What?! It's not real! That was an illusion!"
Red then turns and attacks Teja.
Longsword vs Teja AC 27, MAP: 1d20 + 16 ⇒ (10) + 16 = 26 for Piercing/Slashing: 2d8 + 12 ⇒ (6, 2) + 12 = 20
Red then raises his shield.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Rallying Anthem (+1 AC/Saves R2 vs Physical)
Before your Turn:
DC 27 Fortitude vs 26 Void Damage: Zabu
------------------
Those with ** may go
White Alma Vartressa (-22)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Magenta Devilcaster (-55; 1d6 Persistent Bleed; Grabbed; Immobilized; OG)
Yellow Assassin (-54; AC <= 28)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; AC <= 26; SHIELDS UP!)
**Teja Khellekdottir - AC 27 80/107 (S1)
**Emmanuel Holysmith - AC 27 80/107
**Zabu - AC 26 103/160 (Resist - Fi5, Pi/Sl 7)
Emmanuel Holysmith
|
"What? Shylye's real, she's just bound under arcane rules to limit her interference." Manny protests.
Anyway, he Strides through the melee and winds up near Alma. This will trigger reactions from Yellow.
"'Sup." Manny keeps it friendly, he still thinks this fight is silly and an easy way to get more people hurt or killed. "Time to take you down." He gives a Courageous Anthem to himself and his teammates. "If you survive and you want to hear more about Shelyn, we can talk about it over a candlelit dinner. You know, with the fire and stuff."
Trip with Bladed Scarf & Courageous Anthem vs White Alma's Reflex Save: 1d20 + 17 + 1 + 1 ⇒ (5) + 17 + 1 + 1 = 24
"No? Oh well." He keeps his eyes peeled for any sudden action.
◆ Stride
◆ >Courageous Anthem<
◆ Trip White. If Manny critically failed he gets to drop his bladed scarf as a free action.
↺ Manny will use the first reaction available that applies.
↺ >Reflexive Courage<
↺ >Counter Performance<
Silver Bladed Scarf: 1d20 + 15 ⇒ (9) + 15 = 24
Slashing: 2d6 + 3 ⇒ (5, 3) + 3 = 11
◇ If Manny Strikes, >Martial Performance< extends his Anthem for another round
Zabu "Daggertooth" Creed
|
Fort: 1d20 + 20 ⇒ (5) + 20 = 25
Zabu weathers the attacks against him stoically though he gives Makai a thumbs up when she heals him.
"That's the thing I like second best about you!" he tells her before resuming the very important work of causing people pain.
A Devilcaster in hand is worth two Alma's in the arena so he keeps with his current target.
Jaws(Raging): 1d20 + 18 ⇒ (17) + 18 = 35
Piercing: 2d12 + 6 + 5 ⇒ (8, 4) + 6 + 5 = 23 plus Persistent Bleed: 1d6 ⇒ 2
Claw (Raging): 1d20 + 18 - 4 ⇒ (3) + 18 - 4 = 17
Slashing: 2d8 + 6 + 2 ⇒ (7, 5) + 6 + 2 = 20 plus Persistent Bleed: 1d6 ⇒ 2
Athletics (Assurance): 10 + 15 = 25
That does 4 HP of damage if it is a success.
GM Tiger
|
Manny moves up and tries to kick Alma's feet out from under her. He nearly succeeds but she remains on her feet.
Zabu appears to enjoy the attention Alma is giving him. He chomps at the mage and appears to sever an artery. The mage slumps and goes limp in his arms.
Alma, Assassin: 1d2 ⇒ 1
Zabu turns and rakes his claws at Alma but doesn't hit.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Courageous Anthem (+1 atk/dmg/saves vs fear)
Before your Turn:
DC 29 Will vs Unnoticeable Guile: everyone except Zabu
------------------
Those with ** may go
White Alma Vartressa (-22; 17 < AC)
Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Yellow Assassin (-54; AC <= 28)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; AC <= 26; SHIELDS UP!)
**Teja Khellekdottir - AC 27 80/107 (S1)
Emmanuel Holysmith - AC 27 80/107
**Zabu - AC 26 77/160 (Resist - Fi5, Pi/Sl 7) ** 1 action
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Create Opening
Requirements: The Chelaxian weaponmaster’s last action was a Strike that hit an opponent
Effects: The Chelaxian weaponmaster twists their blade and pushes with their shield to create an opening in the required opponent’s defenses. That opponent takes a –2 status penalty to their AC against the next Strike made against them before the start of the Chelaxian weaponmaster’s next turn. While this penalty lasts, the Chelaxian weaponmaster gains an additional reaction they can only use to make a Reactive Strike against the penalized opponent.
Unnoticeable Guile
The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 29 Will save or the Chelaxian assassin becomes hidden to them. This effect ends if the Chelaxian assassin moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the assassin Observed as normal on a success.
Teja Khellekdottir
|
"Ouch... aghh, um, thanks." calls out Teja as the inventors in-combat medicine proves effective but painful.
She turns toward the red weaponmaster. "Your turn now. I know a pen more than the sword, but they do say the pen is mighter..."
As she babbles she launches a surprisingly quick attack.
feint: 1d20 + 18 ⇒ (15) + 18 = 33
attack vs OG: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12 Plus 1d6 bleed
sneak damage: 2d6 ⇒ (6, 2) = 8
But again her attack is perhaps not as good as her bluff. With a sigh she strikes a second time.
attack,MAP: 1d20 + 18 - 5 ⇒ (7) + 18 - 5 = 20
damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6 Plus 1d6 bleed
"One of you getting behind him would be helpful.."
she notes.
Emmanuel Holysmith
|
"This scarf is pretty long, if you shuffle a little I can help ya flank." Manny snaps his dancing scarf at full reach.
Manny has Reach on his weapon. Don't forget Courageous Anthem is in effect.
Teja Khellekdottir
|
Oh yes, extra +2 to hit from bless and CA. That might be enough to turn that first 21 into hitting AC 25 with off guard. Extra +1 damage too.
GM Tiger
|
Zabu tries to grab Alma but the cleric of Asmodeus pushes his claws away.
"Keep your hands away from me!"
Teja manages to fool Red but unfortunately isn't able to capitalize on his distraction.
Alma crosses the room. She smiles and focuses on Makai. She then assaults Makai's faith in Torag, riddling her with doubt and mental turmoil.
Crisis of Faith; Mental Damage; DC 27 Will: 6d8 ⇒ (5, 6, 6, 5, 6, 2) = 30
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Courageous Anthem (+1 atk/dmg/saves vs fear)
Before your Turn:
DC 29 Will vs Unnoticeable Guile: everyone except Zabu
DC 27 Will vs Crisis of Faith: Makai
------------------
Those with ** may go
White Alma Vartressa (-22; 17 < AC)
**Makai Goldenoak - AC 28 (30 w/shield) 119/127 (AC 30; Shield: H10, 80/80)
**Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Yellow Assassin (-54; AC <= 28)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; 21 < AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 80/107 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 77/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage, Stupefied 1 (1 rd)
CF: Double Damage, Stupefied 1 (1 rd), Cannot cast divine spells (1 rd)
Unnoticeable Guile
The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 29 Will save or the Chelaxian assassin becomes hidden to them. This effect ends if the Chelaxian assassin moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the assassin Observed as normal on a success.
Makai Goldenoak
|
Reaction: Mind Of Menace - Alma needs Will save DC24
Will save, DC27 vs crisis of faith: 1d20 + 19 ⇒ (8) + 19 = 27 MoM can make her frightened 2 and/or cancel the whole effect
"You question my faith?!?!?" Makai runs towards the cleric and slams her with hammer
Hammer@Blue, bless: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
Damage, b, cold-iron: 2d8 + 4 ⇒ (2, 7) + 4 = 13
Than she raises her shield
GM Tiger
|
Alma looks startled as Makai tries to reverse her spell's effect. Fortunately, she's able to hold her ground and Makai's mental retaliation has no effect.
Makai's physical retaliation, however, is a different matter as the hammer finds its mark.
"I will bring down the might of the ruler of Hell upon your head, dwarf" Alma says grimly, as she shakes off the sting from the hammer.
Demoralize vs Will DC 29: 1d20 + 18 ⇒ (13) + 18 = 31
↺ Unholy Rebuke
Trigger The Chelaxian hierophant takes damage from a melee attack;
Effect The Chelaxian hierophant promises unholy retribution upon the attacker and attempts to Demoralize the triggering creature.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Courageous Anthem (+1 atk/dmg/saves vs fear)
Before your Turn:
DC 29 Will vs Unnoticeable Guile: everyone except Zabu
------------------
Those with ** may go
White Alma Vartressa (-35; 17 < AC <= 32) ** Reaction used
Makai Goldenoak - AC 28 (30 w/shield) 104/127 (AC 30; Shield: H10, 80/80; F1) ** Reaction used
**Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Yellow Assassin (-54; AC <= 28)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; 21 < AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 80/107 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 77/160 (Resist - Fi5, Pi/Sl 7)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Unnoticeable Guile
The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 29 Will save or the Chelaxian assassin becomes hidden to them. This effect ends if the Chelaxian assassin moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the assassin Observed as normal on a success.
Emmanuel Holysmith
|
Did Manny's >Reflexive Courage< hit Alma as she moved past him? Even if it didn't we can update the AC range.
GM Tiger
|
Oops. Retcon time
As Alma moved past Manny, he lashes out. Unfortunately, he does not connect.
------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
* Bless (15' around Makai)
* Courageous Anthem (+1 atk/dmg/saves vs fear)
Before your Turn:
DC 29 Will vs Unnoticeable Guile: everyone except Zabu
------------------
Those with ** may go
White Alma Vartressa (-35; 24 < AC <= 32) ** Reaction used
Makai Goldenoak - AC 28 (30 w/shield) 104/127 (AC 30; Shield: H10, 80/80; F1) ** Reaction used
**Liam - AC 28 (30 w/shield) 86/107 (AC 30; Shield: H9, 76/76)
Yellow Assassin (-54; AC <= 28)
Karando - AC 31 (33 w/shield) 104/147 (AC 33; S1; Shield: H12, 112/120)
Red Weaponmaster (-43; 21 < AC <= 26; SHIELDS UP!)
Teja Khellekdottir - AC 27 80/107 (S1)
Emmanuel Holysmith - AC 27 80/107
Zabu - AC 26 77/160 (Resist - Fi5, Pi/Sl 7)
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CONDITIONS AND EFFECTS REFERENCE
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Unnoticeable Guile
The Chelaxian assassin is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian assassin must, at the start of their turn, succeed at a DC 29 Will save or the Chelaxian assassin becomes hidden to them. This effect ends if the Chelaxian assassin moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the assassin Observed as normal on a success.