Jiggo Maeleranti
|
"Thanks, Chewi!" He waves goodbye to the lamb. "The... wool... shrubbery... uh, well, it's very soft." He looks at Eddie. "Ooo, yummy. You're spoiling me with all of this."
Jiggo munches on berries as Sal'era stays on watch.
He then tries to patch his remaining wounds.
Medicine: 1d20 + 7 ⇒ (20) + 7 = 27
Critical Heal: 4d8 ⇒ (1, 7, 5, 5) = 18
Feels great. "Veiled Lady, how are you doing?"
Then he works on checking the unconscious tengus. "What happened here? Did they drink too much?"
Sal'era snorts. "They may have been tossed into the sake vats."
Eddie 'Bo' Leetus
|
"Into the vats?" Eddie questions, taking a few moments before a thought emerges from their spongy head "Oh, what was it like... in there.." He asks Sal'era, already forgetting what just happened.
Krinolyn ”Veiled Lady” Styncorn
|
DC 19 basic Reflex save: 1d20 + 6 ⇒ (9) + 6 = 15
Veiled Lady gets splashed with the sake that smacks her face.
She removes them but her face is now swollen red.
"I can handle myself, don't worry about me." she settles down and begins treatment to herself after thanking Eddie with the veggie plugged in her ear. 6 HP
Damage from Risky Surgery: 1d8 ⇒ 4 S damage
DC 20 Medicine to Treat Wounds: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Success becomes Crit Success
Expert Healing: 4d8 + 10 ⇒ (3, 5, 8, 3) + 10 = 29 HP
Jiggo Maeleranti
|
Jiggo dresses their wounds and puts them in more comfortable positions. "It will be a while before they can wake up. They need to work through the alcohol."
"Let's take a look around. Um, maybe there?" Jiggo points towards C2 and C4. Sal'era falls silent and prepares to follow the team.
Jiggo's exploration activity: Investigate via Society +7. Jiggo is looking for the significance of a brewery underneath an abandoned fishing house.
Sal'era's exploration activity: Avoid Notice via Stealth +10
Eddie 'Bo' Leetus
|
"Does anyone know why those big pots were alive? Odd they tried to eat us like that. Maybe they are the evil spirits here?" Eddie wonders aloud.
Eddie shuffles along where ever Jiggy leads them, staff in hand, eyes searching for dangers.
Krinolyn ”Veiled Lady” Styncorn
|
Veiled Lady follows Jiggo with her weapon ready and shield raised. Better be prepared than be surprised with more huge pots of sake, or whatever liquid they possess.
Bun Helsing
|
Bun reloads. He heads over to Salera to see if she's ok.
"Are you ok Thally?"
| Salera, the Reformed |
Sal'era isn't sure if Bun is calling her Sally (which she insisted on not being called) or if it's an accent, or what.
But she's uninjured. "I've felt worse."
| Salera, the Reformed |
Sal'era sticks her head out of the room and raises 2 clawed fingers before heading in.
Assuming they don't wake up on their own, she keeps watch as Jiggo tries to identify them. Are they just asleep? Are they drunk like the tengu? Could these be the operators of the fishing shop?
Jiggo's skills: Medicine +7, Society +7
When he finishes his investigation, he'll look towards C4 and then suggest they double back to C3 and C5.
| GM Bret |
The halfling and tengu here are passed out drunk. There is a pail near one of the beds that shows at least one of them drank until they were sick. He doesn’t think either of them are likely to wake up unless vigorously shaken or smelling salts are used on them.
Looking around, Jiggo spots some unusual coins scattered on the floor. They had spilled out of a coin purse someone had dropped on the floor. Looking at them, Jiggo is able to recognize them as Golden League coins. He knows that the Golden League is a criminal organization and these type of coins are used within the organization. They have no legitimate use in commerce.
Seeing no threat, the rest of the group follows Jiggo into the room.
Looking to the south, Jiggo sees a closed door.
Are you going to look in C4? It wasn’t clear to me if you were willing to open the door.
Bun Helsing
|
As Salera looks to Bun, he winks and grins cheekily. Obviously he's called her 'Sally' to annoy her.
| Salera, the Reformed |
Sal'era peers at Bun for a bit too long before huffing and heading to the door to C4, checks it for any traps, and then goes to open it. Jiggo hands her the Thieves' Tools.
Perception +9, Thievery +10
Jiggo frowns as he sees the evidence. "This was a criminal front, most likely. This must have been a wild party to get everyone to drink this much." His mind flashes back to Sal'era struggling against the pots of sake. "At least I hope it was a party..."
| GM Bret |
Yellow: 1d20 + 8 ⇒ (3) + 8 = 11Red: 1d20 + 8 ⇒ (3) + 8 = 11
Opening the sliding door built into the wall, you look into the room to the south. Two plain wooden desks are crammed into this office. There is a log (about three foot long) resting against the wall in the north west corner.
There are two tengu, each crouching beneath one of the desks. Either it is an earthquake drill or they are trying to hide.
Another post incoming soon…
| GM Bret |
Bun Helsing's Initiative Using One Shot One Kill: 1d20 + 7 ⇒ (8) + 7 = 15
Soddy-Daisy's Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Jiggo Maeleranti's Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Krinolyn Veiled Lady Styncorn's Initiative: 1d20 + 9 ⇒ (20) + 9 = 29
Eddie's Initiative: 1d20 + 12 ⇒ (1) + 12 = 13
Brown Log: 1d20 + 12 ⇒ (3) + 12 = 15
Yellow Tengu: 1d20 + 8 ⇒ (7) + 8 = 15
Green Tengu: 1d20 + 8 ⇒ (5) + 8 = 13
Round 1
Bolded may act.
The two sneaks did such a poor job of hiding that everyone can see them.
Veiled Lady
Jiggo
* Sal’era
Soddy
Yellow
Log
Bun
Green
Eddie
Jiggo Maeleranti
|
"Oh! You two! One moment please!" Jiggo sees a log and two tengu hiding under a desk. "We mean you no harm. Please, we're just trying to figure out what happened here."
Sal'era sighs. "Jiggs, back up a bit." She glares at the Yellow-Robed Tengu. "I'll take care of this."
Intimidation: 1d20 + 8 ⇒ (6) + 8 = 14
"You have to give them a chance to surrender, honey." Jiggo shakes his head before calling upon protection.
She shrugs and glares at the Green-clad Tengu. "You heard him. Stand down."
Intimidation: 1d20 + 8 ⇒ (12) + 8 = 20
◆ Act Together: Jiggo takes 1 action, Sal'era takes a bonus action
- Jiggo Strides
- Sal'era Demoralizes via >Intimidating Glare< on Yellow
◆ Sal'era Strides
◆ Sal'era Demoralizes via >Intimidating Glare< on Green
Krinolyn ”Veiled Lady” Styncorn
|
Veiled Lady gets past everyone in front of her and joins the duo into the room.
"Tell us what are you doing here and we will let you live." she says to them. She then mentally assaults one of the tengu (Yellow) with a mental jolt.
◆ Stride
◆◆ Daze, DC 19 basic Will save vs 1d6 ⇒ 6 mental damage (and Stunned 1 on Crit Fail)
| GM Bret |
Yellow’s Will save, frightened: 1d20 + 4 - 1 ⇒ (8) + 4 - 1 = 11
Yellow takes the normal effect of the Veiled Lady’s spell.
“Next time we find better hiding places!”
Does someone want to bot Soddy?
Round 1
Bolded may act.
Society to identify the tengu.
Veiled Lady
Jiggo
* Sal’era
Soddy
Yellow 6 damage frightened 1
Log
Bun
Green frightened 1
Eddie
Eddie 'Bo' Leetus
|
Botting Soddy.
Soddy delays her actions to see what the hiders will do.
I would just delay her til the end of the round to help consolidate initiative.
| GM Bret |
Yellow tries to tumble past the Veiled Lady but can’t find an opening.
Acrobatics, frightened vs Reflex DC: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
It then feints and attacks the Veiled Lady. “We are cobblers. By the way, your shoes are untied.” The Veiled Lady sees right through the ruse but the tengu still manages to hit.
Deception, frightened vs Will DC: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
Wakizashi, frightened: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Then the log moves, swatting at the Veiled Lady with a root. It only hits because the Veiled Lady did not realize that log could move.
root: 1d20 + 11 ⇒ (6) + 11 = 17
Bludgeoning: 1d8 + 6 ⇒ (5) + 6 = 11
The log thrashes at her twice move, but now that she is aware of the deception neither attack hits.
root: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15
Bludgeoning: 1d8 + 6 ⇒ (4) + 6 = 10
root: 1d20 + 11 - 10 ⇒ (2) + 11 - 10 = 3
Bludgeoning: 1d8 + 6 ⇒ (8) + 6 = 14
Realizing his first attempt at deception went badly, Yellow Tengu then says “Would you believe we are florists?”
Round 1
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Veiled Lady 16 damage
Jiggo
* Sal’era
Soddy in delay
Yellow 6 damage off-guard to Veiled Lady until end of it’s next turn
Brown Log
Bun
Green frightened 1
Eddie
| Salera, the Reformed |
"Can I hit them now?" Sal'era grumbles.
Jiggo sighs in defeat as Sal'era grins. "I didn't expect the log to move."
Krinolyn ”Veiled Lady” Styncorn
|
"I thought that there were only birds here!" Veiled Lady exclaims in surprise after being hit by the dirty roots of the moving log.
Bun Helsing
|
Bun rushes in to join the fray. He pulls his arquebus off his back and lines up on Yellow. His ears flop down onto the side of his head.
+1 Arquebus, 150' range, Concussive, Fatal d12: 1d20 + 10 ⇒ (13) + 10 = 23 for Concussive: 1d8 + 1 ⇒ (4) + 1 = 5
Precision (One Shot One Kill): 1d6 ⇒ 4
Arquebus, Critical Hit: 1d12 + 1 ⇒ (5) + 1 = 6
Precision (One Shot One Kill): 1d6 ⇒ 4 Doubled to 20
Fatal: 1d12 ⇒ 12
Total Damage: 32
He then reloads.
◇ Interact to Draw
◈ Stride
◈ BOOM!
◈ Reload
| GM Bret |
Bun moves forward and fires his boom-wand at Yellow, hitting them.
Assuming Soddy continues to delay.
Green feints at Sal’era and then attacks. They miss.
Deception, frightened: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
wakizashi, Frightened: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
They then slash at the Veiled Lady. At least you think that was supposed to be an attack.
wakizashi, Frightened: 1d20 + 10 - 5 - 1 ⇒ (2) + 10 - 5 - 1 = 6
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Round 1
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 15 damage, off-guard to Veiled Lady until end of it’s next turn
Brown Log
Bun
Green
Eddie
Round 2:
Veiled Lady 16 damage
Jiggo
* Sal’era
Soddy
Jiggo Maeleranti
|
Jiggo takes a moment to identify the tengu. They're definitely not cobblers or botanists, most likely they are Golden League ruffians.
Recall Knowledge with Society +7 on the Green Tengu
Realizing violence is necessary, he boosts Sal'era's strength. Meanwhile she is enjoying all of this and proceeds to respond with a feint of her own.
Jiggo casts Boost Eidolon
Sal'era's Deception: 1d20 + 8 ⇒ (4) + 8 = 12
Sal'era is playing too much with her food, so she swings with her claw. She knows Jiggo wants them alive, so she keeps it non-lethal. One of the few blessings of her reformation is that it's easy to avoid killing someone.
Claw, Hallowed Strikes: 1d20 + 11 ⇒ (6) + 11 = 17
Slashing Damage, Non-lethal: 2d6 + 1 + 4 ⇒ (2, 5) + 1 + 4 = 12
+1 Good damage against evil or those weak to Good damage
Angel Eidolons have Hallowed Strikes, so she can use Non-lethal strikes without a penalty.
◆ Jiggo will Recall Knowledge
◆ Act Together: Jiggo will take 1 action, Sal'era will take a bonus action
- Jiggo casts >Boost Eidolon< on Sal'era
- Sal'era tries to Feint against Green
◆ Sal'era Strikes Green
| GM Bret |
Jiggo is certain these Tengu are mixed up with the Golden League. Their combat style is that of a Golden League low level smuggler. He also sees various trinkets on them making him expect that they are able to ‘eat fortune’ such as curses. He expects that they will pull the sort of dirty tricks he has seen other rogues use to make the most of every strike against a distracted opponent.
Eat Fortune [reaction] (concentrate, divine, tengu) Frequency once per day; Trigger A creature within 60 feet uses a fortune or misfortune effect; Effect The tengu negates the attempt to manipulate fate and fortune. Eat Fortune gains the opposing trait, and the triggering effect is disrupted.
Sneak Attack
Sal’era fails to distract or strike their opponent.
Round 1
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 15 damage, off-guard to Veiled Lady until end of it’s next turn
Brown Log
Bun
Green
Eddie
Round 2:
Veiled Lady 16 damage
Jiggo
* Sal’era
Soddy
Eddie 'Bo' Leetus
|
"If they won't give up we'll just have to compost them I guess." Eddie rationalizes, sending a jolt of energy bouncing between the two tengu, while trying to get an idea just what that ornery log of wood is.
◆◆ Electric Arc, 30' Range: Basic Reflex Save DC20, Electricity: 3d4 ⇒ (3, 4, 1) = 8
ID: Nature on Log. +10
Looking through Soddy I'm not sure there are a lot of good options for these tight quarters. Its probably best just to keep her on perma delay until she's needed, or someone else has a good plan.
| GM Bret |
Eddie knows that the log is actually an elder trunk. Similar to a leshy, it is created by housing a nature spirit into a tree that was recently hit by lightning. They are highly resistant to electricity and heal in sunlight.
He then shocks the two tengu. They both evade the worst of it.
Yellow Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Green Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Round 1
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 19 damage, off-guard to Veiled Lady until end of it’s next turn
Brown Log
Bun
Green 4 damage
Eddie
Round 2:
Veiled Lady 16 damage
Jiggo
* Sal’era
Soddy
Krinolyn ”Veiled Lady” Styncorn
|
"Thanks, Soddy! You're nice!" she tells after feeling relief on her wounds that are now healing. It isn't much but it is better than nothing.
She continues to raise her shield while sending more mental jolt to Yellow.
◆ Raise a Shield (+2 to AC)
◆◆ Daze, DC 19 basic Will save vs 1d6 ⇒ 3 mental damage (and Stunned 1 on Crit Fail)
| GM Bret |
Soddy uses her medicine kit to patch up one of the Veiled Lady’s wounds.
The Veiled Lady raises her shield and then gives Yellow a bad headache. Yellow is badly injured but still active.
Will: 1d20 + 4 ⇒ (8) + 4 = 12
Yellow grabs the Veiled Lady and pulls her between the two of them.
Athletics to Reposition: 1d20 + 6 ⇒ (16) + 6 = 22
Then it slashes with its weapon twice, but only the first attempt hits.
wakizashi, MAP: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
Slashing plus sneak: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11
wakizashi: 1d20 + 10 - 10 ⇒ (9) + 10 - 10 = 9
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
The log rapidly fires seeds at Sal’era. It should aim before firing.
seed: 1d20 + 10 ⇒ (9) + 10 = 19
Piercing: 1d6 + 5 ⇒ (1) + 5 = 6
seed, MAP: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Piercing: 1d6 + 5 ⇒ (4) + 5 = 9
seed: 1d20 + 10 - 10 ⇒ (7) + 10 - 10 = 7
Piercing: 1d6 + 5 ⇒ (5) + 5 = 10
Round 2
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 22 damage
Brown Log
Bun
Green 4 damage
Eddie
Round 3:
Veiled Lady 24 damage
Jiggo
* Sal’era
Soddy
Bun Helsing
|
Bun raises his weapon and shoots Yellow again, before reloading and firing again.
+1 Arquebus, 150' range, Concussive, Fatal d12: 1d20 + 10 ⇒ (14) + 10 = 24 for Concussive: 1d8 + 1 ⇒ (8) + 1 = 9
+1 Arquebus, 150' range, Concussive, Fatal d12, MAP: 1d20 + 5 ⇒ (8) + 5 = 13 for Concussive: 1d8 + 1 ⇒ (7) + 1 = 8
Arquebus, Critical Hit: 1d12 + 1 ⇒ (2) + 1 = 3
Fatal: 1d12 ⇒ 4
◈ BANG
◈ Reload
◈ Whiff
| GM Bret |
Yellow goes down to Bun’s shot.
Can’t hit Green through the wall. Log has cover as well. Did you want to shoot at log or move for your last action ?
Since it will not interfere in any way, I will have Green act while Bun decides how to use their last action.
Green feints and then attacks the Veiled Lady. They discover she is very difficult to feint. Critical failure The weapon attack clangs off her shield.
Deception: 1d20 + 7 ⇒ (3) + 7 = 10
wakizashi: 1d20 + 10 ⇒ (9) + 10 = 19
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Deadly: 1d8 ⇒ 3
It decides to see if Sal’era is any easier to hit. Unfortunately that doesn’t work any better.
wakizashi, MAP: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
Slashing: 1d4 + 2 ⇒ (4) + 2 = 6
Deadly: 1d8 ⇒ 5
“Weeding isn’t supposed to be this difficult!”
Round 2
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 31 damage
Brown Log
Bun 1 action
Green 4 damage off-guard to Veiled Lady
Eddie
Round 3:
Veiled Lady 24 damage
Jiggo
* Sal’era
Soddy
Eddie 'Bo' Leetus
|
"So much fighting." Eddie laments, but caves to the pressure, sending a bit of frost at the last standing Tengu.
◆◆ Frostbite, 60' Range, Cold, Basic Fort Save DC20: 3d4 ⇒ (4, 3, 4) = 11
Eddie then asks Toady to give Sal'era some helpful wisdom and guidance.
Guidance Spell
Bun Helsing
|
Bun crosses to the other side of the hallway to get an angle on Green.
Jiggo Maeleranti
|
Jiggo and Sal'era delay until Eddie's Frostbite takes effect.
Sal'era parries the blade and grins as Jiggo channels some strength into her.
Claw: 1d20 + 11 ⇒ (16) + 11 = 27
Slashing Damage: 2d6 + 1 + 4 ⇒ (3, 1) + 1 + 4 = 9
+1 extra spirit damage to unholy creatures and creatures with weakness to holy.
Jiggo calls upon his innate magic to mend the Veiled Lady's wounds.
Heal, 2 Action: 2d8 + 16 ⇒ (4, 5) + 16 = 25
◆ Act Together: Jiggo takes an action, Sal'era takes a bonus action
- Jiggo casts Boost Eidolon on Sal'era
- Sal'era strikes Green
◆◆ Jiggo casts Heal (Rank 2) on the Veiled Lady
| GM Bret |
Bun crosses the hall to get into position to shoot Green.
Eddie chills Green and sends some guidance to Sal’era.
Green Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16
Sal’era slashes Green, almost downing him.
Jiggo channels power into Sal’era and then heals the Veiled Lady.
Round 2
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 31 damage
Brown Log
Bun
Green 24 damage off-guard to Veiled Lady
Eddie
Round 3:
Veiled Lady
Jiggo
* Sal’era guidance
Soddy
Krinolyn ”Veiled Lady” Styncorn
|
"Ah, lovely!" Veiled Lady feels invigorated again after thanking the summoner for the healing.
"How about I bring you down?" she tells Green before poking the same.
+1 Trident Attack, Nonlethal: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 P (nonlethal) damage
+1 Trident Attack, Nonlethal, MAP: 1d20 + 9 - 5 - 2 ⇒ (4) + 9 - 5 - 2 = 6
Damage: 1d8 + 3 ⇒ (3) + 3 = 6 P (nonlethal) damage
She then continues to raise her shield.
◆ Strike
◆ Strike
◆ Raise a Shield (+2 to AC)
↺ Shield Block or ↺ Leshy Superstition – Trigger You attempt a saving throw against a spell or magical effect, but haven’t rolled yet. You notice spirits that inhabit objects, learning which bring good fortune and which are unlucky. You focus on the power of a lucky object, granting you a +1 circumstance bonus to your saving throw against the triggering effect.
| GM Bret |
The Veiled Lady just barely manages to hit Green because he was off balance. That is enough to knock them unconscious. Her second strike against the log misses. She then raises her shield.
Round 2
Bolded may act.
Society to identify the tengu.
Nature to identify the moving log
Yellow 31 damage
Brown Log
Bun
Green 34 damage unconscious because of non-lethal damage
Eddie
Round 3:
Veiled Lady shield raised
Jiggo
* Sal’era guidance
Soddy
Time for someone to Bot Soddy
| Dana the Doppelgänger |
Soddy Daisy looks about. The Veiled Lady is too close, the alchemical bombs will splash on her.
The log is an Elder Trunk, and it resists electricity. But out of Fortitude, Reflex and Willpower what is it weakest at?
◆ Recall Knowledge using Nature +6
Now it's time for the longspear.
◆ Strike
Longspear: 1d20 + 4 ⇒ (14) + 4 = 18
Piercing: 1d8 ⇒ 2
"Okay, I'll aid... aha! I'll Aid the Velied Lady on her next Strike!"
◆ ↺ Aid (using Nature +6) on Veiled Lady on her next Strike vs the ELder Trunk
| GM Bret |
Soddy isn’t sure what it is.
It has a tough body, the strike doesn’t manage to hit.
I’m not understanding the Aid with Nature. Generally you need to Aid with the same skill as they use. Are you trying to assist their attempt to identify?
The log strikes the Veiled Lady hard! Fortunately she had her shield raised or it would have hurt even more. The shield is almost destroyed by the hit.
root: 1d20 + 11 ⇒ (19) + 11 = 30
Bludgeoning damage: 1d8 + 6 ⇒ (8) + 6 = 14
It then spits seeds at Sal’era but misses.
seed, MAP: 1d20 + 10 - 5 ⇒ (13) + 10 - 5 = 18
Piercing: 1d6 + 5 ⇒ (3) + 5 = 8
Round 3
Bolded may act.
Nature to identify the moving log
Yellow 31 damage
Brown Log
Bun
Green 34 damage unconscious from non-lethal damage
Eddie
Round 4:
Veiled Lady 11 damage
* shield broken, 11/12 damage
Jiggo
* Sal’era
Soddy
Eddie 'Bo' Leetus
|
"Woah, home run swing!" Eddie ◆ races into the room to try combating the angry log spirit, jumping up on the bed over-top the newly fallen green tengu.
Eddie unleashes more frosty goodness at the log.
◆◆ Frostbite, 60' Range, Cold, Basic Fort Save DC20: 3d4 ⇒ (3, 1, 1) = 5
| GM Bret |
Eddy rushes in and tries to freeze the log. This time the spell completely fails to affect the log.
Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28
Round 3
Bolded may act.
Nature to identify the moving log
Yellow 31 damage
Brown Log
Bun
Green 34 damage unconscious from non-lethal damage
Eddie
Round 4:
Veiled Lady 11 damage
* shield broken, 11/12 damage
Jiggo
* Sal’era
Soddy
Bun Helsing
|
Bun runs in, shoots the log at point blank range. He then positions his weapon in such a way that it blocks his body.
+1 Arquebus, 150' range, Concussive, Fatal d12: 1d20 + 10 ⇒ (11) + 10 = 21 for Concussive: 1d8 + 1 ⇒ (4) + 1 = 5
◈ Stride
◈ BANG!
◈ Parry (Defensive Armaments)
Krinolyn ”Veiled Lady” Styncorn
|
Seeing that her shield is badly damage, she drops it for now and retreats.
"Why don't we give way for others to deal with them," she tells with a hit of malevolence before moving out of the room that might trigger Reactive Strike.
She then places a protective ward on Bun against the attacks of the Brown Log.
"Be careful, you lil Bun."
◇ Drop shield
◆ Stride
◆◆ Forbidding Ward (+1 status bonus to Armor Class and saving throws of Bun against Brown Log's's attacks, spells, and other effects)
| GM Bret |
Bun hops into the room and shoots the log. He then holds his weapon in a defensive manner.
The Veiled Lady decides others are better suited to melee. Retreating, she offers a bit of protection to Bun as he faces the plant.
Round 3
Bolded may act.
Nature to identify the moving log
Yellow 31 damage
Brown Log 5 damage
Bun parry and Forbidding Ward +2 AC +1 saves
Green 34 damage unconscious from non-lethal damage
Eddie
Round 4:
Veiled Lady 11 damage
* shield broken, 11/12 damage
Jiggo
* Sal’era
Soddy