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Vornsk offers her wand to Hopfrey & Gelly as well. "Make you feel better. Better if Rilla use it too."
Psst! Channel positive 'sexual healing.' ;) If Vornsk wants more Rilia can use Vornsk's wand, but makes a sly comment about its relatively 'small' size.

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What is your fear-your real fear? The one you harbor at your very core.
The fear of failure. Because failing is worse than death, well, if we are in battle, sometimes the failure is death.
What happened that caused the fear? Or have you forgotten? The want and need to be a perfectionist.
When does your fear assault you? Does it haunt your dreams at night? Does it lurk in quiet moments? The greater my chances of failure the more it haunts me. My fear assaults me when my chances of failure are the greatest.
Which is honest.

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What is your fear-your real fear? The one you harbor at your very core.
"Spiders. They are completely without fear or remorse."
What happened that caused the fear? Or have you forgotten?
"When I was young, about 12, I was forced to take shelter from a sudden snow storm in a cave. There were a great many spiders the size of my hand and I spent hours fighting them off."
When does your fear assault you? Does it haunt your dreams at night? Does it lurk in quiet moments?
"They always linger when I am not otherwise mentally occupied, but flare-up in a violent fashion when I am aware of their actual presence."
All statements are truthful as far as Glorne is concerned.

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What is your fear-your real fear? The one you harbor at your very core.
What happened that caused the fear? Or have you forgotten?
When does your fear assault you? Does it haunt your dreams at night? Does it lurk in quiet moments?
My fear is quite specific. I am afraid of festrogs and how they have feasted on my people.
Twas in the frozen land ofI did not experience it myself. It haunts me in my dreams. One might call it an irrational fear. Yet it is no less real simply because it is irrational, no?

GM chadius |

I'll keep things going here and assume you were evasive if you didn't answer.
A hollow cackle erupts from the swirling fog. “Yes, that will do,” the voice purrs with a sense satisfaction. “Thank you for the scrumptious meal. Pleasant dreams, travelers.” The fog pulls back until you can see your teammates and nothing else. You are trapped in a circular space. The fog surrounding you begins to take shape of your greatest fears.
Hopfrey: 1d20 + 10 ⇒ (11) + 10 = 21
Vornsk: 1d20 + 4 ⇒ (18) + 4 = 22
Rillia: 1d20 + 2 ⇒ (6) + 2 = 8
Jelly: 1d20 + 2 ⇒ (5) + 2 = 7
Glorne: 1d20 + 2 ⇒ (14) + 2 = 16
It’s a haunt! Positive energy will help dispel it.
Any dancers could use Perform(dance) checks to reproduce Luyire’s dance. He used this dance to help protect these woods in the name of Ashava.
Naturally I didn’t get a map for this, so I had to use one of my homemade slides on slide 1.
Vornsk, Hopfrey and Glorne have a chance to act before the fog fully manifests.

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Okay, the pic of the haunt made me legit LOL. :-)
Hopfrey allows the blessing of Ashava, roiling beneath his calm surface, to emerge and he becomes a curious hybrid of wolf and frog, elegant and sleek. He then rushes up alongside the black thing in the center of the field, trying not to focus on the images the fog has conjured in the corners of his mind...
Move action to change to hybrid form, move action to get adjacent to haunt's center.

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Glorne tries to identify what this is...
Knowledge(Nature): 1d20 + 9 ⇒ (11) + 9 = 20
AutoFail since I'm pretty sure it's not natural.
...and directs a cold blast at the forming fog...
ranged Touch vs. Haunt: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
possible Spell Resistance Check: 1d20 + 5 ⇒ (8) + 5 = 13
possible Cold damage vs. Haunt: 3d6 + 2 + 2 ⇒ (2, 5, 6) + 2 + 2 = 17
Applying Point-Blank and Precise Shot Feats, as well as Burn. Firing Cold Blast due to lack of options and information. I can heal using Kinetic Healer, but it's Untyped, not Positive, so that won't work either. Only other thing I can do is try and throw a CLW potion once the Haunt is identified as being so.

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Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18
"Be calm spirit. Te jungle does not breat for you. We seek no harm against you. Only to dispel the evil poisoning Luyire's glate."
Kn (religion?): 1d20 + 11 ⇒ (16) + 11 = 27

GM chadius |

Vornsk tries to appeal to the mist, but it surges ahead, ignoring her calming words. Hopfrey prepares to bite the mist itself. The mist simply absorbs Glorne's cold blast and envelops the party.
Make a DC 15 Will Save to pierce the mist's illusions. If you fail, make a DC 15 Fort Save as it touches you and wracks your body. Failure means you take 6d6 damage and are shaken for 1 hour.

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will save (protection): 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
"Ahh!"
fort save (protection): 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
"Oh."

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Glorne looks around, his face turning even paler than usual...
Will save vs. DC=15: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15

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DC 15 Will: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Arrgh! No! No ! Nooooo...
DC 15 Fort: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Hopfrey manages to resist the touch of the spirit, but his worst fears are stirred.

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I will use a t shirt reroll on the Fort save if it is needed & below 10.
Vornsk spins around. Turning and twisting to keep the unseen, mewling creature in front of her.
Will: 1d20 + 5 ⇒ (11) + 5 = 16
[Dice=Fort]1d20+6[/dice *phew*
"Not today cat," she touches the mask with the tiger-face on it. "Te mists do not breat today."

GM chadius |

Jelly stumbles a bit as he regains his balance, as if he was in freefall.
Glorne feels like he conjured a frosty blast at something to free himself.
Vornsk shoos something away like it was a pest.
Rilia and Hopfrey cower in fear and then realize there is nothing to fear, but fear itself. The mist clears, and your path forward is obvious. You hear a childish giggle as the mist recedes. It will return at some point, but not today.
Unless you plan to stay here for a day, the combat is over. Back to real maps!
Beyond the thick blanket of mist, a clearing rests near the bank of a gently flowing river. The ground is submerged in a layer of muddy water with pockets of foul-smelling gas burbling up from it. A white marble dais surrounded by broken pillars and statues of dancers sits to the north. At the center of the platform, a miasma of smoky faces and grasping hands roils around a flickering silver gemstone suspended inside a glass globe. Strange markings are scrawled across the steps in dried blood.
Several marble pillars have fallen into the mud, and the very ground lays cursed. This land used to be where Luvyire and his guardians would dance, but something else is here.
The mist on the Southern Edge of the map give concealment, just like obscuring mist. The light blue patches are bog, indicating difficult terrain.
With a hissing pop and flash of purple, a floating ball of light appears bobbing inside the ring of tormented spirits. The faint impression of a skull with eyes floats within, with eye sockets shaped like four-pointed stars.
The wisp giggles manically, in a lilting voice. “Welcome to my field of death, travelers. You must now accept the empty fate of eternity, for your time has come to an end. Are you prepared to embrace the void?” Tulvhatha finally reveals herself before you. Vornsk and Hopfrey see the golden trail follow her every movement.
Any questions you want to ask?
Wow, you rolled really well here. Or you’re peeking!

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Rilia draws her smooth, stubby lacquered wand and says the command phrase "Oh-yesss." directing it's power at Hopfrey who seems to injured.
wand of clw v Hopfrey: 1d8 + 1 ⇒ (2) + 1 = 3
wand of clw v Hopfrey: 1d8 + 1 ⇒ (4) + 1 = 5
The wisp giggles manically, in a lilting voice. “Welcome to my field of death, travelers. You must now accept the empty fate of eternity, for your time has come to an end. Are you prepared to embrace the void?” Tulvhatha finally reveals herself before you. Vornsk and Hopfrey see the golden trail follow her every movement.
Any questions you want to ask?
Well, if we hadn't waste all our time rescuing stupid, fat, hen women I could use inspiration right now. Instead she asks the obvious.
Furious at their treatment by the wisp Rilia isn't really interested in a Q and A session, but there is one question that she's looking for an answer for.
"And if we don't?" she says drawing her sword from it's scabbard and the whip from around her waist.
intimidate (bigger): 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30 This of course assumes that she can get close enough to do so before open hostilities start. She continues generally along the single move shown until she is close enough. How high up is the wisp?
I'm guessing that prot evil might be expired by now.

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Rilia draws her smooth, stubby lacquered wand and says the command phrase "Oh-yesss." directing it's power at Hopfrey who seems to injured.
Oops, yeah, neglected to get that addressed after the faerie fight. Thanks!
Cannot make the Kn (religion) check.
Hopfrey is usually chatty, but this time he merely moves forward, drawing one pistol as he moves, then takes the time to draw his other one.

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"Deat?" Vornsk asks. How can eternity be empty and a void and still be eternity? she wonders.
What did you do wit Luvyire?[b]
More importsntly: why? [B]"what gain could it possibly offer?"
I can only make the Kn check on a Nat20 with GM stars... so close :)

GM chadius |

The floating skull laughs at Vornsk's questions. "Luvyire is a fool. I helped his companions into the void, where their souls dwell in the deep beyond. He refused to rot beneath the mud and tried to run. He cannot outrun the bless of entropy." You hear a chorus moaning ooooh, no she didn't! As the skill floats.
"Gain? You may as well ask the wind why it sings or why the falcon hunts! I serve the Empty Death." She chuckles. "I am the mistress to fate's darkest- eep!" The moaning sounds gasp.
Rilia tires of Tulvhatha's babbling and steps forth, cutting her off with a question and implied threat. "You-you dare resist!" She asserts herself, and the swamp gas agitates. ”Your finale is at hand. Your nightmares and souls will drown at the bottom of this swamp!” Fight! Fight! Fight! some of the creatures wail.
Rilia Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Hopfrey Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Rilia notices some of the gas is explosive, and points out the more dangerous pockets of gas, warning you not to stand there. I've outlined these segments in red.
Light blue squares on slide 1 are swamp bog and indicate difficult terrain.
Hopfrey: 1d20 + 10 ⇒ (3) + 10 = 13
Vornsk: 1d20 + 4 ⇒ (19) + 4 = 23
Rillia: 1d20 + 2 ⇒ (5) + 2 = 7
Jelly: 1d20 + 2 ⇒ (3) + 2 = 5
Glorne: 1d20 + 2 ⇒ (5) + 2 = 7
Tulvhatha: 1d20 + 10 ⇒ (18) + 10 = 28
Surprising no one, but still infuriating, Tulvhatha turns invisible.

GM chadius |

Round 1
Tulvhatha (Invisible)
Hopfrey
Vornsk
???
Rillia
Jelly
Glorne

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Hopfrey shifts into the hybrid wolf-frog form as easily as slipping on a glove, then races forward to engage the skull.
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
Ugh. Well, hopefully scent will help.

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Vornsk takes a breath and lets it shudder through her body. Her body doesn't stop shuddering, instead gaining a smoky outline. She moves forward though the going is slow. "Aim for te skull, te golden trail ends near to it." she tries to describe the villain's location.
Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Kn (dungeoneering): 1d20 ⇒ 9 errr... dungeoneering isn't on my skill list. Weird I would have thought finding old and forgotten objects was kind of the occultist's schtick. :p EDIT I think I have this discovery once a scenario! *dork*
Standard: activate distortion. Move: move (six squares avoiding difficult terrain.)

GM chadius |

@Vornsk: No problem, activate that boon.
Vornsk watches the celestial trail and tells you where Tulvhatha roughly is.
Hopfrey approaches and something seems odd, but he can't quite explain it. You suck! Boo! We don't have to take that! Oh it's on now! From the Silver Spark a cloud of malevolent souls burst forth, clawing and swiping at Hopfrey.
Negative Energy: 2d6 ⇒ (6, 6) = 12
Hopfrey can make a DC 13 Will Save to halve the damage. If he fails, he is shaken for 1 round.
Tulvhatha delays so everyone can move at once she can get everyone in to place. Mwhahaha!
Round 1
Rillia
Jelly
Glorne
Round 2
Hopfrey Will Save DC 13
Vornsk
Tulvhatha (Invisible)
Haunted Silver Spark
Light Blue squares represent difficult terrain.

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acrobatics (jump over 5' puddle along her way): 1d20 + 8 ⇒ (7) + 8 = 15
Rilia notices some of the gas is explosive, and points out the more dangerous pockets of gas, warning you not to stand there. I've outlined these segments in red.
Surprisingnoone, but still infuriating, Tulvhatha turns invisible.
"Wait. Why didn't anyone say that she could do that?"
Not sure if I just forgot or merely failed the roll on aberrations (she's not good at ugly stuff); I've been thinking about this situation, but Rilia's a bit blindsided.
Rilia goes into a zen-like trance and moves on to stone dias, a plan forming in her head. She casts sanctuary (Will DC 15).

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I counted 16 squares, so as long as I can see him, I will magic missile him from there, Not sure if he has total concealment behind that thing in the middle or just cover. If not I will move until I can see him going around to the right side and magic missile
wand of magic missiles: 1d4 + 1 ⇒ (1) + 1 = 2

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Vornsk touches the Hellcat Gauntlet to the ground, she rises to a sprinter's position as her legs seem to elongate like a cat's. Then she burst forward and past the skull.
Standard: activate sudden swiftness. Move: forward 60 feet. This might provoke an AoO from the skull (if it is actually in the square). Mobility AC is 26. If there is not room to run under the sphere, I would be one square farther south.

Dana the Doppelgänger |

Will Save: 1d20 + 5 ⇒ (14) + 5 = 19 "Oh my!" Hopfrey croaks. "Standing near the Silver Spark is a bad idea. Tulvatha, you are going down!"
Hopfrey takes aim with his pistol...
+1 pistol: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Miss chance, over 50 is a hit: 1d100 ⇒ 59
And frowns as Tulvatha deflects the shot. Then quickly reloads.

GM chadius |

Tulvatha materializes as she tries to zap Vornsk.
Melee Touch: 1d20 + 13 ⇒ (12) + 13 = 25
You wa shock: 2d8 ⇒ (3, 2) = 5
She appears and a blast of pure energy hits, but Vornsk doesn't even flinch. "She's cheating! Boo this woman! Boo her!" The chorus surrounding the Silver Spark begins jeering Vornsk. Some of them hope a tiger eats her at some point.
Tulvatha turns invisible again and hovers away.
Round 2
Rillia (Sanctuary)
Jelly
Glorne
Round 3
Hopfrey (6 damage)
Vornsk
Tulvhatha (Invisible)
Haunted Silver Spark
Light Blue squares represent difficult terrain.

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Glorne uses his Basic Hydrokinesis(sp) to Create Water in as an area of effect directly north of his position to try and see if he can catch a glimpse of Tulvhatha moving through the area.
Create Water: Casting Time: 1 standard action Components: V, S
Range close (25 ft. + 5 ft./2 levels) Effect: up to 2 gallons of water/level Duration: instantaneous Saving Throw: none ;Spell Resistance: no
Description:
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large—possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed.

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Thanks for the bot, GM. Real Life [tm] attacked this weekend.
Hopfrey will take a Move action to try and locate the direction of the foe using his hybrid form's scent ability. He does his best to indicate where Tulvatha is, then moves in that direction (up to 30 feet).

GM chadius |

Thanks for the bot, GM. Real Life [tm] attacked this weekend.
Hopfrey will take a Move action to try and locate the direction of the foe using his hybrid form's scent ability. He does his best to indicate where Tulvatha is, then moves in that direction (up to 30 feet).
Since you took the blessing, you know exactly where Tulvhatha is. No need to spend an action detecting her. You still need to make the 50% concealment chance if you attack..

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In which case...
Hopfrey makes sure to indicate where Tulvhatha is while he moves toward her, then takes a shot.
+1 pistol: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
miss chance, high is a hit: 1d100 ⇒ 71
free action to drop the fired pistol.

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Vornsk watches the gold chord trailing Tulvatha and spends more of the mask's magic when the creature stops. A smoky circle glowing with a slight jade energy forms under the creature. "Aim here," she says of the circles center. The tiefling then moves to the other side of the creature again trying to draw his fire.
Can we tell if that is that a spell or some other ability? Also did we make the check against this creature? (Found it & failed it)

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Rilia wants to take the crowd of spirits attacking Hopfrey while he is standing next to the big round thing out of it, but Hopfrey seems ignorant of the danger.
"HOPFREY! MOVE THAT FURRY WATER-TIGHT ASS OF YOURS OUT OF THE WAY!" She nods to indicate the orb.
She creates a copycat of herself.

GM chadius |

Tulvatha appears, laughing as she flies off the dais and onto the marsh. "2 priestesses of Calistria? Maybe if we put them together they will equal one good cleric!" The ethereal crowd ooooos as she laughs, only for Jelly to blast her with magic. "What's this? You plan to tickle me to death?"
Despite the laughtrack centered around the Silver Spark, you don't see any more wailing souls trying to tear your flesh. And you do see Tulvhatha, that's nice.
Round 3
Rillia (Sanctuary)
Jelly
Glorne
Round 4
Hopfrey (6 damage)
Vornsk
Tulvhatha (2 damage)
Haunted Silver Spark
Light Blue squares represent difficult terrain.

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Glorne moves forward and raises his hand. The pale, cool mist that surrounds him flares up, consolidates around his hand, and bursts forth...
ranged Touch attack vs. Tulvhatha: 1d20 + 5 + 1 + 2 ⇒ (17) + 5 + 1 + 2 = 25
Spell Resistance Check: 1d20 + 5 ⇒ (8) + 5 = 13
possible Cold damage: 3d6 + 2 + 1 + 4 ⇒ (1, 6, 5) + 2 + 1 + 4 = 19 +50%
Cold Blast is subject to SR and is considered Magical for bypassing damage reduction. Accepting 1 Burn for Metakinesis(Empower

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Hopfrey moves, but not especially out of the way. Ordinarily he would chide Rilla for being rude and uncouth, but the hybrid form seems to have changed him somehow. Instead, he aims with his other pistol...
+1 pistol: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
miss chance, high is a hit: 1d100 ⇒ 10

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Rilia casts calm emotions over an area containing the sphere.

GM chadius |

Rilia's magic calms the unseen crowd- from jeers and boos to polite clapping and calm whispers.
Hopfrey lines up another shot, but the bullet whizzes past and splashes across the pond. Vornsk similarly finds no luck in hitting Tulvhatha.
"Fine! I see who the biggest threat is, here..." She flies past Hopfrey provoking an AoO to shock Glorne.
Touch Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Zaap: 2d8 ⇒ (3, 2) = 5

GM chadius |