[Outpost II] 10-7 Mysteries Under Moonlight, Part 2 (Inactive)

Game Master chadius

Slides

Blessing of Ashava:
Ashava’s blessing has granted a temporary form of lycanthropy that is fully under your control. This has no influence on your character’s alignment, personality, or motivations unless you would like to make this a transformative experience for your character. The blessing has the following effects.

You can change shape. You have three forms—your typical form, a wolf form, and a hybrid form. You can shift to any of your three forms as a move action. If this PC has earned the Celestial Lycanthropy boon from #10–05: Mysteries Under Moonlight, Part 1, you gain that boon’s benefits for free for this entire scenario.

HYBRID FORM
If you shift to your hybrid form, you gain the following benefits.
Senses: Your senses sharpen, granting you darkvision (60 feet), low-light vision, and scent.
Defenses: You gain DR 5/silver and a +2 bonus to natural armor.
Attacks: You gain a bite attack that deals 1d6 points of damage if you are Medium or 1d4 if you are Small. If the bite attack hits, you can attempt a combat maneuver check to trip your target as a free action.
Pack Leader: You can communicate and empathize with wolves. You can use Diplomacy to alter a wolf’s attitude, and you gain a +4 racial bonus on the check when doing so.

WOLF FORM
If you shift to your wolf form, you gain all of the benefits listed for the hybrid form as well as the following two effects.
Speed: Your base speed increases to 50 feet.
Wolf Shape: All of the gear that you are carrying or wearing melds into your body until you switch to another form. All items that give constant bonuses still give their bonuses, except armor, which does not function. Unless you have other feats or class features that would allow you to do so, you cannot speak, cast spells, or manipulate objects that would require the use of hands.


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4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Welcome to Mysteries Under Moonlight, part 2. This ONLY covers scenario 10-7:

10-7: Mysteries Under Moonlight, Part 2: The Howling Dance

We will not be playing part 1 during Outpost. If you wish to play part 1 I can GM part One after Outpost.

We're playing in Standard (not core) mode, and your PC must be between levels 3-7. Please fill in this form with your character's information.

Player Name:
Character Name: (Most likely who you're playing as now)
PFS#:
Faction:
Chronicle Number: (Which # should I write on the chronicle sheets)

Starting GP:
Starting XP:
Initial Prestige:
Initial Fame:

Total GP and PP costs for any equipment you purchased in this scenario.
Day Job
Progression Speed (Optional, I'll assume it's normal speed)

Initiative Bonus:
Perception Bonus:


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

I have added links for the

Slides
and
Gameplay Thread

that we'll use during the game. You can view them under my header.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I'll fix this guy up. He is the Wizard Pregen. The only problem is, I don't know where the tiers are in this. If I type in level 4, the sheet say 5.33 average party level. If that bumps it up to next tier, then I might as well play the level 7 pregen wizard, otherwise I keep him at level 4.
Applying credit to Ganade 135676-10.

Character Name: Jelly Gelly (Pregen Wizard, applying credit to Ganade)
PFS#: 135676-10
Faction: Scarab Sages
Chronicle Number: 6

Starting GP: Don't know, never bothered to add it up. (I've never played Ganade, he got where he is because of Dming credits and Pregens. The plan is to get him to like level 15 or so without playing him, then just bring him into Book 6 of Reign of Winter or something.)
Starting XP: 9
Initial Prestige: 12
Initial Fame: 12
Init: 2 Perception: 1


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Sounds like we have 3 PCs. I can hop in as an NPC if needed to be the fourth.


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A few questions for you before we get started:

- Have you played 10-5: Mysteries Under Moonlight, Part 1: Testament of Souls? did you recieve Prestige Points for it?
- Did you take the Celestial Lycanthropy boon?
- Which pregen do you want me to play? I have an Arcanist, Sorcerer and Vigilante that I can easily access.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Have not played moonlight part I and therefore did not have the option to take the boon or any of that other fun stuff.
Play the Vigilante, if you know how roleplay him up. When I heard about Vigilante on youtube, I thought it was interesting. I even have the book for it, but I don't have the slightest clue as to how it is played, mechanically or even roleplayed. I have no idea what a Vigilante is best at.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

The Pregen Vigilante is great for ambushing and a general skill monkey, kind of like the Rogue. But he has to choose which "mode" he wants to operate in.

Once the other 2 PCs chime in with their levels I'll know which subtier to pick.

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |

"Have I missed the orgy?"

Player Name: Great Green God
Character Name: Rilia, Sacred Hetaira
PFS#: 139009-27
Faction: Sovereign Court
Chronicle Number: 09 (she has a couple of modules under her belt)

Starting GP: 228.2
Starting XP: 12
Initial Prestige: 20
Initial Fame: 20

Day Job Perform (pillow talk): 1d20 + 13 ⇒ (11) + 13 = 24
Progression Speed: normal speed

Initiative Bonus: +2
Perception Bonus: +11

EDIT I think we will all be sad if it turns out that Rilia and her whip are the front-line, so as an alternative I could bring my slightly more fighty and flighty 4th level evangelist cleric, Lauranna, but really she's not that much better. Alas all my tough, in-tier fighters are in other games just now. Otherwise I have my un-vigilante, or my anti-social wizard but both are level 3.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

Hello all,

Player Name: Curaigh
Character Name: Vornsk
PFS#: 25879-7
Faction: Exchange
Chronicle Number: 17 (maybe 18)

Starting GP: 16,206
Starting XP: 19
Initial Prestige: 26
Initial Fame: 35

Total GP and PP costs TBD
Day Job Stealth +17
Progression Speed standard

Initiative Bonus: +4
Perception Bonus: +10 (darkvision)

There is a small chance I will use Vornsk on Monday (meaning she has one more chronicle). I think it would like to purchase a headband (Int) or belt (Dex) before this game. It will not change her level, but I need to get the profile updated.

I have played part 1 (chronicle number 9) and have the celestial lycanthropy boon.

Vornsk is a master thief. She uses illusion to hide her presence and stealth about. I think of her as a second line fighter, so in terms of pre-gens, I think a frontliner would be a good choice. Which one doesn't matter to me (though this thief has never played with a paladin before :)

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
GM chadius wrote:

A few questions for you before we get started:

- Have you played 10-5: Mysteries Under Moonlight, Part 1: Testament of Souls? did you recieve Prestige Points for it?
- Did you take the Celestial Lycanthropy boon?
- Which pregen do you want me to play? I have an Arcanist, Sorcerer and Vigilante that I can easily access.

In order: No, another character of mine about two months. No. No. Technically, I don't think you are supposed to if I'm here and everyone else shows up.

Vornsk wrote:
I think of her as a second line fighter....

Everyone else is thinking the same thing about their characters. ;)


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Hello Vronsk! Thanks for checking in.

Sounds like I don't need to be a GM PC for this.

With levels 3+4+5+5 (average level 4.25), we'll stick to a lower subtier for this game.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

Vornsk is level 7. I haven't played her with in PbP in a while. I will update the profile today or tomorrow. Sorrry for the confusion.


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3+4+5+7 = 19, averaging to 4.75.
Sounds like we're still in lowtier.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

profile updated :)


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Rereading the signup sheets, I see:

Vornsk 7
Rilia 5
Hopfrey 5

Gelly 4 or 7

So the APL is either 5.25 or 6, depending on the pregen tier.
I'll play a pregen frontliner if the last person doesn't show up. Valeros?

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Is 5.25 still low tier? It is 3-7, so I don't know where the low tier ends and where the high tier begins. If 5 is high tier, I might as well play him at level 7, cause then we risk less death and less failure at skill checks. If 5 average is low tier, then playing him at level 7 would be setting us up for failure since half our people are level 5 and level 6 is definitely high tier.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

If the APL falls at level 5 and we have 4 PCs, then we play the lower subtier.

If the APL falls at level 6, and we have 4 PCs, then we play the higher subtier with the 4-PC adjustments.

If the last PC doesn't show up before we start, then we have these levels:
Vornsk 7
Rilia 5
Gelly 4 or 7
GM 4 or 7

7 5 4 4 = 20, APL 5 (play low subtier)
7 5 7 7 = 26, APL 6 (play high subtier)

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
GM chadius wrote:

So the APL is either 5.25 or 6, depending on the pregen tier.

I'll play a pregen frontliner if the last person doesn't show up. Valeros?

I'm fine with whomever is easiest for you that doesn't already duplicate something already in party and isn't being duplicated by Jelly.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

Level 4 it is then, unless Valeros shows up with a level 7.
Yeah and I agree on whatever Pregen is easiest for you.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Looks like a level 5 PC joined us.

I've made an introductory post, which summarizes part 1. You will be at the Heidmarch manor for that week, on standby for an important mission.

We get officially started on Monday.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

If it's ok, I would like to join.

Player Name: philipjcormier
Character Name: Glorne
PFS#: 55792-7
Faction: Grand Lodge
Chronicle Number: (no idea)
Starting GP: 8689Gp
Starting XP: 14
Initial Prestige: 25
Initial Fame: 23

Total GP and PP costs for any equipment you purchased in this scenario. 0 GP and 0 PP
Day Job: None
Progression Speed: Normal

Initiative Bonus: +2
Perception Bonus: +9

- Have you played 10-5: Mysteries Under Moonlight, Part 1: Testament of Souls? No
did you recieve Prestige Points for it? N/A
- Did you take the Celestial Lycanthropy boon? N/A
- Which pregen do you want me to play? I have an Arcanist, Sorcerer and Vigilante that I can easily access. Arcanist if you still need to.

Glorne is a Cryokenicist. He is primary ranged, but can melee if needed. He can also heal some.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Welcome aboard, Glorne. With this I don't need to play a GM PC. Another PC said he would check into this thread within half a day with a level 5 PC.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Hope they bring a tank, otherwise it's me. *eep*

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

You might not need a tank, if we got firepower. Kill them before they kill you is always a good tactic. Take advice from a smart wizard.

Grand Lodge

Male grippli Gun (pistolero)5/Inv (sleuth) 4 | hp 68/68 | Init +10 | AC 25, T 19, FF 18 | CMB +7, CMD 25 | F +8 (+2 vs poison) R +16 W +11 | Prcptn +20 (darkvision, trapfinding +2), Disable Device +22 |

Apologies, I was under the weather much of today. But I'm here now!
(Not a tank, however.)

Player Name: thunderspirit
Character Name: Hopfrey Bogart
PFS#: 3601- 23
Faction: Liberty's Edge
Chronicle Number: 15

Starting GP: 2913
Starting XP: 14.5
Initial Prestige: 22
Initial Fame: 25

Total GP and PP costs for any equipment you purchased in this scenario. nothing yet
Day Job Craft (alchemy) +10
Progression Speed slow

Initiative Bonus: +10
Perception Bonus: +10 (trapfinding, but not Trap Spotter)

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Hopfrey Bogart wrote:
Apologies, I was under the weather much of today. But I'm here now!

"Glad you got over that frog in your thro-WOAH!!"


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

And that's everyone. Please check out the 10-7 slides and put yourself in marching order on page 2.

Party levels: 7 5 4 5 5 = 26, APL is 5.25.

Pathfinder Society Guide, Page 11 wrote:
A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

We'll be playing the high subtier version of this scenario with 4 player adjustments.

We'll get started in about 1.5 days, since it will be Monday somewhere in the world (and my wife's birthday is on the actual Monday, so I'll be busy.) Feel free to introduce yourselves in character.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

I could make level 7 pregen, but then we'd have high tier with five character adjustment, beside, I will get out of subtier credits. More credits for us low tier people, yes.


◆◇◈ ↺ |

Why hello there, Pathfinders! I'm Dana the Doppelgänger, and I'm here to "Bot" anyone who is absent for more than 36 hours. I'll post in your name so the game doesn't grind to a halt. No one likes that!

If you know you'll be absent for a while, please leave a post indicating you'll be gone so I know to step in immediately. Also leave some instructions telling me how you want to be botted. Here's an example you can adjust and put in your profile.

Bot Me!:

Daily: Cast Heroism and Magic Circle Against Evil on myself as soon as we enter a dungeon.

Combat: Round 1, I'll begin bardsong for Inspire Courage +2 and cast Haste.
I'll try to flank and use my Longsword with Arcane Strike.

[dice=Longsword, Inspire Courage, flanking]1d20+6+2+2[/dice
[dice=Damage]1d8+3+2[/dice

(add closing square brackets ] to those attack rolls in your profile so they can be copied easily)

Thanks for helping me keep the game moving!

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Cold Blast(SP)(range touch; 3d6+1/2 con; 30'; All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction; SR applies to cold blast.)

Metakinesis (Su): At 5th level, a kineticist gains the ability to alter her kinetic blasts as if with metamagic feats by accepting burn. By accepting 1 point of burn, she can empower her kinetic blast (as if using Empower Spell).

Burn (ex): At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level. This damage can’t be healed by any means other than getting a full night’s rest, which removes all burn and associated nonlethal damage. Nonlethal damage from burn can’t be reduced or redirected, and a kineticist incapable of taking nonlethal damage can’t accept burn. A kineticist can accept only 1 point of burn per round. This limit rises to 2 points of burn at 6th level, and rises by 1 additional point every 3 levels thereafter. A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control). A kineticist who has accepted burn never benefits from abilities that allow her to ignore or alter the effects she receives from nonlethal damage.

Elemental Overflow(ex): At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.

Scarab Sages

Male Survivalist Kasatha Striker Operative 5: Speed:35, AC:21, HP:73/73, DR:2, Fort:11(Toughness), Ref:11, Will:11, Perception:11 Darkvision

If I'm ever gone, bot me using fire spells. Burning hands if I can get multiple enemies without getting allies or provoking. Scorching ray otherwise.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

I think every one has gone, but since I created it, here is the dice format in simple reply mode. Remember to add closing brackets and your modifiers of course :)

Slips Between [dice=Dex]1d20+[/dice
Jump Over [dice=Acrobatics]1d20+[/dice
Balance Between [dice=Reflex]1d20+[/dice
Move Around [dice=Escape Artist]1d20+[/dice
Dash Forward [dice=Initiative]1d20+[/dice
Easy Does It [dice=Stealth]1d20+[/dice
Howl! [dice=Intimidate]1d20+[/dice
This Way! [dice=Perception]1d20+[/dice


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

The scenario is considerably more difficult if no one accepts the blessing. The bonuses do help you on this.

Also the DCs are high, but as long as 1 person makes it everyone passes. Even making a DC 10 roll lets you Aid Another.

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
GM chadius wrote:
The scenario is considerably more difficult if no one accepts the blessing. The bonuses do help you on this.

Kinda figured, but taking blessings from another god seems like two-timing. ;)

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6
GM chadius wrote:

DR doesn't care about lethal versus non-lethal damage. Personally I suggest people start using Aid Another with the highest damage dealer. Gelly's Magic Missiles will slowly yet surely chip away.

You could also just retreat, but who knows what will happen to the woman they captured...

[dice=Claw AoO]1d20+9

The fairy swipes at Vronsk as she retreats.

I agree with you on that. Perhaps I missed it, but do their claws count as silver to bypass DR 5?

Also: Sorry Rilia, I was thinking burning hands was on the Bard's list. (no UMD?)


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Here's the passage I'm basing the DR on:

Damage Reduction in Universal Monster Rules wrote:
Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.

So the fairies' attacks overcome their own DR/cold iron, and I they overcome yours.

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Vornsk wrote:
Also: Sorry Rilia, I was thinking burning hands was on the Bard's list. (no UMD?)

What for? I'm practically perfect already. {Wicked grin}

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

Lol

And as they say, practically is next to godlinessly :)

GM chadius wrote:


Vornsk's mask is full of magic tricks, and she reveals another one: The power to make her froggie grow. [ooc]I assume size alteration is enlarge person, so Hopfrey grows from small to medium size. If you meant something else, Vornsk, can you tell me which book it appears in?

Yes, size alteration 'functions as' enlarge person and reduce person. It has some differences, but they don't apply here.

occultist in Occult Adventures.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Lightbulb

Vornsk suggested something I thought up an hour ago on the bus.

Turbo Mode

Give me 5 rounds of rolls in your next post.

You know the Fairies have AC 18, DR 5/cold iron and a 20% miss chance because they can blend into twilight.

And yes, there are more encounters after this. I'm going to skip the optional encounter to ensure we can finish the others. Speaking of, what are your character's greatest fears?

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Spiders. I am afraid IRL and so are all of my characters. They tend to react violently and with little regard for their teammates' positions.

Since the blade goes away at the end of the round, I am considered unarmed and do not threaten...ie.: No Flanking.

Also: Glorne does have his Ioun Torch going around his head.

Ioun Torch: Source Ultimate Equipment pg. 305, Advanced Player's Guide pg. 306 Aura strong universal; CL 12th Slot none; Price 75 gp; Weight —
Description:
This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 SP

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Kinetic Blade(SU):(form; burn:1; damage as blast). You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type.)

If anyone has any questions, please feel free to look at my character sheet. I know that Kinetcists can be confusing.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

Vornsk was once eaten by a tiger, but that became a strength. She does remember the pearly white teeth of the man who threw her into the pit. He was laughing with the casual disregard only the rich and powerful can feel. That scared her.

@ Gloren: The blade goes away at the end your turn, meaning you could move after attacking & still have a blade. A ready action interrupts a turn hence the blade is around at the time of my readied action.

It may not be an actual blade however meaning it doesn't allow you to threaten which wouldn't provide flanking. I have not looked it up, but will go with whatever the GM decides.;)

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

I rechecked AofN and found I have not only errored in copying the information, but I have been incorrectly listing my attack sequences.

The new(correct) information is as follows:

Kinetic Blade
Source Occult Adventures pg. 20
Talent Link Link
Element universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none
You form a weapon using your kinetic abilities. You create a non-reach, light or one-handed weapon in your hand formed of pure energy or elemental matter. (If you’re a telekineticist, you instead transfer the power of your kinetic blast to any object held in one hand.) The kinetic blade’s shape is purely cosmetic and doesn’t affect the damage dice, critical threat range, or critical multiplier of the kinetic blade, nor does it grant the kinetic blade any weapon special features. The object held by a telekineticist for this form infusion doesn’t prevent her from using gather power.

You can use this form infusion once as part of an attack action, a charge action, or a full-attack action in order to make melee attacks with your kinetic blade. Since it’s part of another action (and isn’t an action itself), using this wild talent doesn’t provoke any additional attacks of opportunity. The kinetic blade deals your kinetic blast damage on each hit (applying any modifiers to your kinetic blast’s damage as normal, but not your Strength modifier). The blade disappears at the end of your turn. The weapon deals the same damage type that your kinetic blast deals, and it interacts with Armor Class and spell resistance as normal for a blast of its type. Even if a telekineticist uses this power on a magic weapon or another unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage. The kinetic blade doesn’t add the damage bonus from elemental overflow.

As per the last sentence, the +1 H and +2 Damage I was applying from Elemental Overflow should not have been. My apologies to all.


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No worries about the corrections, Glorne. There's something about Kineticists that intrigue me, but I can't figure out all of the math. Plus I want to play 2 elements at once rather than wait for 7 levels.

I think we have enough attacks to finish this battle. Time for more math!

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
Glorne wrote:

@Rilla: read your character sheet. You have the +2 to Identify magic items that an Elf receive, but I didn't see the +2 to beat Spell Resistance that Elves also receive. Just trying to help.

Thanks. It's a Hero Lab formatting issue. Rilia doesn't do things like spellcraft or use magical device so she'll never really get any use out of ID-ing things but she will occasionally need to overcome SR.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

I use HeroLab to make changes, then I transfer to paper and the Pazio website. I noticed early on that the "Special" tab has a listing of things that are usually hard to find due to the scattering of information. Also, when you hover over the "?" on listings, it will break down all the factors including situational ones.

Main problem I have found with the HeroLab is that it lists your purchase limit due to fame, but does not check for it. It only checks for the amount of money needed/on hand.

Sovereign Court

Female Elf Bard 2/Cleric of Calistria 4 | hp 37 | AC 16 T 12 FF 14 | CMD 16 | F +4 R +6 W +11 (+2 v ench, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7, KnOther +3, Perc +12 (low-light), SensM +14 (+16 hunch) | Chan 5/5 | Perf 8/8 | clw wand 34/50 |
GM chadius wrote:

What is your fear-your real fear? The one you harbor at your very core.

What happened that caused the fear? Or have you forgotten?
When does your fear assault you? Does it haunt your dreams at night? Does it lurk in quiet moments?

Rilia (even at her relatively low level) is one my most willful characters (as seen above in her stats above). Her 'fears' tend to be relatively commonplace (a particularly gruesome death, etc...). Her 'insecurities' though revolve around the fact that as an attractive religious courtesan most people take her for a just another pretty face or simply arm candy, when in fact she is quite canny and manipulative and proud of the fact. Mostly she fears loosing control of a situation.

The Exchange

Tiefling, Occultist 9, hp 66 Perc +12 AC 19 t: 19 f: 12 (25% distortion) ! CMD 23 F: 7, R: 9, W: 6

Grollicks! What happenend my post?!?

When she woke up, Vornsk heard the skin of her arm tearing and popping. A massive feline face hovered over her, enjoying its snack. Over that she could see the pearly white teeth of the man laughing at the top of a pit. The man turned still laughing. He apparently considered the entertianment over.

Vornsk did not.

Though she dealt with the tiger-creature--an act of persistance not bravery--she had not been able to deal with the man until she had the mask. She had been helpless against him in all ways until she had the gauntlet. Once she had the mask, she could find him without him finding her. Once she replaced the chewed limb with the gauntlet she could deal with him.

Which she did. And others like him.

Sometimes when she wakes up, and she realizes she doesn't have the mask or the gauntlet, she sees the cat and she hears the laugh. And then she feels helpless. And sometimes she has to take one off and she feels scared.

Helpless and scared. Until she can find the implements again.

Good news! The post I thought I lost was the last thing I copied, so paste still worked:)


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

We're up to the final battle. If you haven't posted your character information, please do so now.


4-06 (Thread|Slides)| ◆◇↺ | 1-10 (Thread|Slides) |

Tulvhatha will delay next turn once the thing activates so I don't have to break up party initiative and slow things down even further.

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