Ekubus

Crunk's page

91 posts. Alias of michaelane.


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Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Definitely interested.

Having just read a smidge on Hollowfaust on the train this morning, I'll put in a vote for that. But, if you decide to go a different direction, I'm still in.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

You could do apocalyptic pretty well in the Wasted West, Haunted Lands of the Giants or Cardessa in Midgard.

Scarred Lands would be new to me, but I'm willing to learn it. Looks like at least some of the books are on DriveThru.

Be curious where you might want to set things in Golarion. I know that setting really well. Not quite as much apocalyptic though. Nex/Geb? Ustalav? Azlant? Worldwound? Wait maybe it does have apocalyptic.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Honestly, I'm pretty open on the setting. I agree with you on the trade off of published settings versus homebrew. I love reading about new settings (homebrew or published) so that's always a lot of fun.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Quickly scribbles Midgard into his list of favorite settings...


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

1. Yes, no question.
2. Pathfinder or something closely related.
3. I also was definitely attracted to Midnight and I'm not sure what other settings you have access to. Black Company? Razor Coast? Seems it should be something with a gritty edge.
4. I like a start level at either 1 or around 5. Characters are pretty limited at 1, but you get to see the whole arc of their growth. 5 lets you have a pretty established character with a good history, but gives plenty of room for growth before things get too crazy.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Thanks, that would be a real bummer. I wish you well in your quest Nightflier!


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I'm sorry Nightflier. I'll echo Vikturian's sentiments about the priority of family. We'll see you again when its time.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Bummer. Thanks for the update. We'll see you guys once things get cleared up.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Good choice lass. Hide me behind the bigs and wides, but close enough to slip forward and gut someone. She knows how to judge her allies quickly. Probably enemies too.
Perception 1d20 + 12 ⇒ (15) + 12 = 27


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Not really answering the question now, are we. thinks Crunk as the innkeeper divides everyone up. I just hope the dwarf is right. At least the innkeeper hasn't told us that one of us needs to be the sacrifice...yet. Maybe that's why we have this legate along for the ride. Crunk lines up with the larger group. "All right, let's go take care of this mess."
HP 45/45


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

"So if blood is supposed to keep this thing sleeping, why the feck did all of the blood upstairs wake it up?"
Sense Motive 1d20 + 9 ⇒ (19) + 9 = 28


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

"I'll go with you innkeep. Mind explaining a bit about exactly what we're doing in case the group that doesn't go with you is the first one through?"


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Perception 1d20 + 12 ⇒ (12) + 12 = 24
Crunk catches the words as he passes through the portal with the innkeeper. Funny. Seems the strange strands of Gloomnight have caught a few unusual Summerlanders in her web this time.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

"Yeah, sounds like we better get moving. I really need to learn this trick." Crunk keeps his blades out and follows the innkeepers lead as he heads into the rift.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk feels several drops of sweat pool on his forehead as he watches the Innkeeper finish his work. Sensing that the man is succeeding, he wipes his brow and turns to the inn's original invaders to see what will happen next.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk ignores the legate and sticks close to the innkeeper. Since the man doesn't seem to need help at the moment, he picks out a nearby tentacle and stabs at it with his knives.
Attack 1d20 + 11 ⇒ (1) + 11 = 12
Damage 1d3 + 6 ⇒ (1) + 6 = 7
Attack 1d20 + 11 ⇒ (5) + 11 = 16
Damage 1d3 + 3 ⇒ (1) + 3 = 4


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Yes I am.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Thanks DarkOne! I'm looking forward to seeing how things develop too.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Happy New Year! Looking forward to getting back together this month when you're ready. I took some time to work on Crunk's story over the break. If you have any feedback let me know.

In out of game news, I have a quick item to announce. I have the very good fortune to have been named as one of the finalists in Kobold Press's Valhalla Calling adventure contest. If you get a chance and haven't already checked them out, please do. Several great pitches.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Sounds like a plan. Enjoy the holidays everyone!


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

As he sees the innkeeper begin rending the very air with the blade, Crunk follows it over to the man. "Can I help? Do you need us here or dealing with the tentacles?"
Reflex 1d20 + 10 ⇒ (1) + 10 = 11
Acrobatics 1d20 + 14 ⇒ (15) + 14 = 29


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Some of it was on Paizo's end too Nightflier. They had a major ISP outage on Wednesday that knocked down their site most of the day.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Hate it, hate it, hate it when I have to trust someone else instead of doing something myself. Crunk surveys the room to assess whether he has a better chance of running to the innkeeper or tossing the knife to him. Now, do I really trust him?
These checks assume, I'm trying them as free actions. If I can only do them as move actions or more, ignore them. Pretty sure a reactive gut check for Perception and a hunch for Sense Motive are legitimate free actions.
Perception 1d20 + 12 ⇒ (12) + 12 = 24
Sense Motive on the Innkeeper 1d20 + 9 ⇒ (20) + 9 = 29


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Right or wrong, Crunk has decided to be more concerned with the tentacles and whatever is happening to the inn right now than the legate.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 5

Not waiting for an answer, Crunk scrambles into the ruins behind the counter and grabs the blade. "Now what do I do with this thing!" he yells, his attention fixed on the innkeeper.
Reflex save (if needed) 1d20 + 10 ⇒ (13) + 10 = 23
Acrobatics (if needed) 1d20 + 14 ⇒ (11) + 14 = 25
Knowledge (local - Shadowlands) just in case that might help 1d20 + 10 ⇒ (16) + 10 = 26
Move action: Get to the stone blade with the bone handle.
Standard action: Pick it up.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Think its not my next round turn yet, but will use free action to shout
"Innkeep! I think I see something! Is it a stone blade with a bone handle? Do I need to get it to you or do something with it?"


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

We've cast a time stop spell for you Illiameyl. Now we just have to figure out a way to heal you :)


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk breathes an apology to Sorok and races over to where the Innkeeper is desperately looking for something. "How do we stop it? Can I help you find something?"
Move action: Get over closer to Innkeeper
Reflex save (if needed) 1d20 + 10 ⇒ (12) + 10 = 22
Acrobatics (if needed) 1d20 + 14 ⇒ (6) + 14 = 20
Standard action: If close enough, I'll try to aid him in searching if he provides direction. Perception 1d20 + 12 ⇒ (18) + 12 = 30 If not close enough, I'll double move


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Assuming free action to speak is ok...
"I can help you find this key if it will stop these things! Where is it?!"

If I can help the innkeeper, I will. Otherwise, I'm going to help free Sorok in hopes he can then help free others before they go unconscious. If someone thinks I should get Solvi first, let me know, but I'm not sure I can get her free by myself considering I probably wouldn't have a full attack or sneak attack on the one that has her, while I should at least be able to get a full attack on the one that has Sorok.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Most likely going to try to help Sorok since that would free him up to help others and I think I'm right near him. But, also paying attention to what is going on with this key.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk ducks and dodges rubble, rocks, and grasping tentacles as everything goes to hell around him. What the f~%@?!? Giving up any pretense of staying hidden he shouts out, "Innkeeper! What has happened and how much worse is it going to get?"
Reflex save 1d20 + 10 ⇒ (18) + 10 = 28

Plunging a blade into he tentacle grasping Sorok, he looks to see what the Innkeeper and boy are doing while harboring thoughts of getting out of this disaster.
Attack 1d20 + 11 ⇒ (1) + 11 = 12
Damage 1d3 + 6 ⇒ (2) + 6 = 8
Critical Failure 1d20 + 11 ⇒ (1) + 11 = 12
Well, that's going to be really bad


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Stole it myself recently and immediately retrofitted all of my characters. I find I like It better that having it all exposed all the time.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Interesting, I'll have to remember that if I ever run into a similar problem. I've been blessed with not having that one yet.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Testing 1d20 ⇒ 17


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I think there might be a bug in the Gameplay thread. I thought I had posted (and rolled a 17) right after Sorok, but went back and no post. Tried to post again just now. Still rolling a 17, but it won't snap out of preview mode. I'm not having the same problem in other PbPs. Has anyone been running into the same thing?

Edit: Aha, there it goes.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I've seen the same as Illiameyl. Sometimes it posts even when it looks like its only gone to preview. Things have definitely been unstable again over the last couple days.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Think I've finished cleaning my sheet up Nightflier, but let me know if there is something you spotted I was missing. I saw that I still had Color Thief under traits, although I had removed all of the related benefits. I also got rid of the old calculations, sheet and material so there wouldn't be any confusion. I do have to keep building out backstory. Where I'd like to go with it is having him from Gloomnight, but someone that has crossed between that city and those in the Summerlands. If that would be too unusual, I'll stick with a pure Gloomnight write-up.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 3

After slipping on the blood and failing to reach the orcs, Crunk sees the legate drop two more foes almost right on top of him. Not making this any easier, eh? Seeing it will be tough to get to the orcs, let alone the legate, Crunk settles for seeing if he can work with the dwarf to take out one of the new foes and works around opposite the dwarf to strike with his blade.
Reflex to avoid slipping on blood 1d20 + 10 ⇒ (5) + 10 = 15
Move action: Move to flank kyton with Sorok
Standard action: Attack kyton 1d20 + 11 ⇒ (13) + 11 = 24 +2 if flanking
Damage 1d3 + 6 ⇒ (2) + 6 = 8 Additional damage if flanking 4d6 ⇒ (4, 6, 4, 4) = 18


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Quick plotting for Round 3 question. Did Crunk also fall prone or just slip backwards?


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 2
Crunk slips back out from under the table, looking to weave between the orcs' feet to slip in next to the legate.
Move action: Stealth 1d20 + 18 ⇒ (19) + 18 = 37
If he can get next to the legate, he'll forgo the standard action and take a full attack next round.

If its not possible to get next to the legate, he'll try to get into flanking position with an ally against an orc and attack this round.
Standard action: Attack orc wih kukri 1d20 + 11 ⇒ (1) + 11 = 12 +2 if flanking
Critical failure 1d20 + 11 ⇒ (16) + 11 = 27 +2 if flanking
Damage 1d3 + 6 + 4d6 ⇒ (1) + 6 + (3, 3, 5, 3) = 21


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Mythic Playtest Doc


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 1 (Continued)

Catching a glimpse of the dark glass in the legate's hand, Crunk racks his memory for what the item could be. Oh s%%~! That can't be good. Who are these people that someone would send someone with that against them.
Knowledge (Shadow) 1d20 + 7 ⇒ (20) + 7 = 27


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I'm GMT-6. Most (non-weekend) posts will be in my evening. I also try to post on the train in the morning.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk drops back below one of the tables and sets down the sword. Moments later, he rolls back out in a different direction hoping to continue using the tables and benches as cover to hide from the orcs and legate.
Move action Drop below table
Free action Drop sword
Standard action (Move) Roll back out
Reflex Save (or Acrobatics) 1d20 + 10 ⇒ (15) + 10 = 25 Add 4 for Acrobatics
Stealth 1d20 + 18 - 10 ⇒ (20) + 18 - 10 = 28


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12
Crunk wrote:

Crunk grabs the black knight's sword and retreats from the doorway, scrambling back to hide among the tables and benches once again. "I don't like what I'm hearing from the innkeeper."

Move action: Grab sword.
Move action (in place of standard): Retreat back into the room.

Reflex save 1d20 + 10 ⇒ (15) + 10 = 25


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk grabs the black knight's sword and retreats from the doorway, scrambling back to hide among the tables and benches once again. "I don't like what I'm hearing from the innkeeper."
Move action: Grab sword.
Move action (in place of standard): Retreat back into the room.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk darts below the black knight looking for a position opposite one of his newfound allies. The goblin slices at the knight's leg with a wicked looking blade.
Attack (Kukri) 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d3 + 6 + 4d6 ⇒ (3) + 6 + (5, 2, 4, 3) = 23

With preternatural speed, the goblin continues moving, seeking a position to reach the foes flank. This time he unleashes with both blades and a mouth of wicked teeth.
Attack (Kukri 1) 1d20 + 11 ⇒ (15) + 11 = 26
Damage 1d3 + 6 ⇒ (2) + 6 = 8 Additional damage if flank achieved. 4d6 ⇒ (6, 1, 4, 5) = 16
Attack (Kukri 2) 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d3 + 3 ⇒ (1) + 3 = 4 Additional damage if flank achieved. 4d6 ⇒ (4, 5, 3, 5) = 17
Attack (Bite) 1d20 + 11 ⇒ (9) + 11 = 20
Damage 1d4 + 3 ⇒ (1) + 3 = 4 Additional damage if flank achieved. 4d6 ⇒ (4, 3, 2, 4) = 13


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

I'll make that change. Anything in that board-gobbled post about traits?


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

As blood erupts from the orcs savaged by Duncan's attack, Crunk takes advantage of the chaos to drop beneath the table moments after the coon cat leaps over it.
Stealth 1d20 + 20 ⇒ (18) + 20 = 38 Hoping the tables can provide cover for Stealth. Might still need to take the -10 penalty.

One motion fluidly shifting into another, the goblin emerges on the far side of the table, trying to slip into position to help fend off the assault.
Doesn't sound like there is any room up front right now, so Crunk will see about ducking out of view and looking for an opportunity to hit someone from hiding or flanking.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

The goblin smiles a toothy grin, "Ah yes. Manners. So easily forgotten when we meet under Shadar steel. Crunk."

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