Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


6,151 to 6,200 of 6,403 << first < prev | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | next > last >>

If action is in previous round, did she get her sabres for this round?


Solvistania follows up the volley of missiles with a second one.

Cast Magic Missile (again) 3d4 + 3 + 5 ⇒ (2, 4, 1) + 3 + 5 = 15
SP: 20/27


Hearing the warning, Duncan swings one more time, hoping to bring the enemy down.

Attack 1d20 + 14 + 5 ⇒ (19) + 14 + 5 = 38


Confirmation 1d20 + 14 + 5 ⇒ (11) + 14 + 5 = 30


Damage 1d10 + 9 + 5 ⇒ (2) + 9 + 5 = 16
Damage 1d10 + 9 + 5 ⇒ (3) + 9 + 5 = 17


Sorry for spaming in separate posts, I'm at work and I have problems editing and posting

Dark Archive

Illiameyl Arabep wrote:
If action is in previous round, did she get her sabres for this round?

Yes.

Dark Archive

Arcane projectile and common steel sword connect with the knight of Izrador almost at the same time, making his head under the faceless horned helmet explode. The headless body slumps to the ground, while the scream echoes through the inn. "Nooooo! Bloood! All that bloood!" The red-haired innkeeper stands on the top of the staircase, with horrific look on his face.

Meanwhile, the barrier of darkness thrown over the door bursts, and orcs wielding two-handed swords burst inside, heading straight for Gilian. They just keep coming, two by two.


The body of the black warrior barely before the Orcs rushed in, and seeing how intent they were to attack Gilian, Duncan leaps and in a couple of bounds places himself in front of Gilian, positioning her shield to prodect her.

Duncan uses his move action to move and stop right in front of Gilian so that they have to move through the area he threatenes if they want to reach Gilian. As swift action, he activates Shield Other to protect her.


Male Black Blood Dwarf Fighter 5

Taking advantage of the free moment, Sorok pulls himself to his feet and moves to stand over the body of the fallen Knight. He does not speak or give challenge as he once might have but his intentions were obvious. He refused to stay down and he would not give ground.

Still Using Combat expertise, AC. 30.

Dark Archive

Everyone declare your actions. If not opposed, twelve orcs will enter the inn, with a legate behind them before this round ends. After this round, I'll reset the round count and I'll mark each of my posts with number of the round. So, please do same. When you post, do so in the following format:
In offtopic:
Round 1
Standard Action: Full round attack
swift action: Lay on Hands
etc.
And then post rolls and descriptions. I will do so as well. In that way, we can avoid confusion.


Female Erenlander Spiritual Chaneller 5

"That will teach me to disarm the the Legate. Let's play hide and seek."

"Duncan, I'll stay out of sight but Pebble can always locate me.", she says as she casts another spell, one you've never seen her use and she disappears from sight.

Casting invisibility, and moving so as to keep being protected by Duncan and Sorok.


55hps out of 70

Chops will step to where the knight was and wait until the legate enters, then initiate grapple.

Grapple 1d20 + 12 ⇒ (6) + 12 = 18


Solvistania realizes the legate is still a danger. She resolves to counter any spell-casting wrought by the foul man.

Ready action to cast Dispel Magic (counterspell) on the legate.
Dispel check 1d20 + 5 ⇒ (15) + 5 = 20


"Crunk, get that Legate's sword as far away from him as you can", says Duncan pointing with his own blade at the dropped weapon next to Crunk.


Please check out my question about armour in discussion thread.

this is for the round where dark knight is still alive

Once she obtained her sabres, she quickly activates her blur effect.

round 1
HP: 1/60

Feeling the pain of her wounds, she decides to fight defensively at any orc that comes within range of her.

Her AC is now 21

Attack 1: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Damage 1: 1d8 + 8 ⇒ (5) + 8 = 13
Confirm 1: 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12 Not used
Damage 1 crit: 1d8 + 8 ⇒ (7) + 8 = 15 Not used

Attack 2: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Damage 2: 1d8 + 5 ⇒ (8) + 5 = 13
Confirm 2: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12 Not used
Damage 2 crit: 1d8 + 5 ⇒ (2) + 5 = 7 Not used

If AoO exists
Attack 1: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage 1: 1d8 + 8 ⇒ (4) + 8 = 12
Confirm 1: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 Not used
Damage 1 crit: 1d8 + 8 ⇒ (2) + 8 = 10 Not used


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk grabs the black knight's sword and retreats from the doorway, scrambling back to hide among the tables and benches once again. "I don't like what I'm hearing from the innkeeper."
Move action: Grab sword.
Move action (in place of standard): Retreat back into the room.


Female Erenlander Spiritual Chaneller 5

Crunk, to grab the sword, You'll need a reflex save DC16. It's still greased. :(


Seeing the bloody, barely standing shadar elf preparing to meet the attackers, Duncan yells: "Get behind us, elf, unless you have a deathwish!"

Dark Archive

Chops the Defender Dworg wrote:

55hps out of 70

Chops will step to where the knight was and wait until the legate enters, then initiate grapple.

Grapple 1d20+12

The legate is well protected by orc bodyguards. You can not get to him before you take at least some of them out.

Dark Archive

Gilian wrote:
Crunk, to grab the sword, You'll need a reflex save DC16. It's still greased. :(

Can you dismiss the spell as Free Action by the Core rules? Edit: Never mind. It's a Standard Action.


I not sure where everyone is, and not knowing how much space is actually behind to make necessary moves after enabling her blur effect. Object is to get her sabre, get blur effect working and to defend herself as best as possible. If there is pace for you to fall back she will have done so previous round.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12
Crunk wrote:

Crunk grabs the black knight's sword and retreats from the doorway, scrambling back to hide among the tables and benches once again. "I don't like what I'm hearing from the innkeeper."

Move action: Grab sword.
Move action (in place of standard): Retreat back into the room.

Reflex save 1d20 + 10 ⇒ (15) + 10 = 25

Dark Archive

Solvi, you may take some other action for this round. The orcs and legate have used their actions to position themselves and cast buffs

Everyone, the round count starts from 1, once again. I am treating this as new encounter and I'll roll new initiative. There are 13 orcs now in the inn - 12 who entered with the legate and 1 who survived. The orcs are divided in 3 lines - 6 in first, 6 in second and 1 right next to the legate. Orcs in the first line are armed with greatswords and those in the second line are armed with two longswords and crossbows of obviously black dwarf make. Orc next to the Legate has a longsword and a shield.

New initiative:
Crunk
Illiameyl
Legate + Bodyguard
Chops
Orcs - 2nd line
Solvi
Duncan
Gilian
Orcs - 1st line
Sorok


OK then Solvi will use a Standard action to remove the Touch of Idiocy effects from Illiameyl.


I presuming now Illiameyl is right at the back near Gilian and Solvi. What is the distance between her and the front line of orcs? Is there room for her to use her bow.

Dark Archive

Illiameyl Arabep wrote:
I presuming now Illiameyl is right at the back near Gilian and Solvi. What is the distance between her and the front line of orcs? Is there room for her to use her bow.

About 12-15 feet.


nightflier wrote:
Chops the Defender Dworg wrote:

55hps out of 70

Chops will step to where the knight was and wait until the legate enters, then initiate grapple.

Grapple 1d20+12

The legate is well protected by orc bodyguards. You can not get to him before you take at least some of them out.

Ok, instead Chops will draw an urutuk and attack an orc in between him and a legate.

Power Attack 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1d8 + 13 ⇒ (6) + 13 = 19


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk drops back below one of the tables and sets down the sword. Moments later, he rolls back out in a different direction hoping to continue using the tables and benches as cover to hide from the orcs and legate.
Move action Drop below table
Free action Drop sword
Standard action (Move) Roll back out
Reflex Save (or Acrobatics) 1d20 + 10 ⇒ (15) + 10 = 25 Add 4 for Acrobatics
Stealth 1d20 + 18 - 10 ⇒ (20) + 18 - 10 = 28


Sitting on 1 HP does not give her a few options. Thing the best is just to defend herself with her sabres when orcs come to her.

Realizing she in dire state with her injuries, decides to remain away from the battle line, hoping the summerlanders would stop the onslaught by the orcs. She readies herself for any orc that may approach her.

round 1
HP: 1/60
Mode: fighting defensively, now AC: 21
Delayed full action: if orc arrives at her

Attack 1: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Damage 1: 1d8 + 8 ⇒ (4) + 8 = 12
Confirm 1: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Damage 1 crit: 1d8 + 8 ⇒ (4) + 8 = 12

Attack 2: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Damage 2: 1d8 + 5 ⇒ (4) + 5 = 9
Confirm 2: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23 Not used
Damage 2 crit: 1d8 + 5 ⇒ (4) + 5 = 9 Not used

Attack of Opportunity: allowed one per round
Attack 1: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Damage 1: 1d8 + 8 ⇒ (6) + 8 = 14
Confirm 1: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23 Not used
Damage 1 crit: 1d8 + 8 ⇒ (4) + 8 = 12 Not used


Round 1

Solvistania Focuses her attention on the orcs and realizes they cannot be allow to swarn her companions. She calls forth a spell designed to slow down and separate the orcs.

Cast Web, positioned so it will catch the last two lines of orcs if possible, including the legate. she does not want to entangle the frontline combatants. Reflex save DC 17 or be Grappled.
.
Status: SP 18/27.

Dark Archive

Round 1: Legate acts in his initiative order.

The legate behind the orcs holds a strange item in his left hand - a piece of dark glass with jagged edges. In his right hand he holds a bottle made of yellowish glass, filled with some murky liquid. Ignoring Solvistania's spellcasting and Chops', who is attacking an orc in the first line, the legate hurls the bottle on the corpses of the knight and two orcs underneath him.

1d20 + 9 ⇒ (12) + 9 = 21

The glass shatters on the knight's armor and the black-green cloud swiftly covers the bodies, hanging tight over them.

Dark Archive

Orcs in the 2nd line, acting in their Initiative order:

Orcs holding crossbows immediately realize the danger the Solvistania's spellcasting represents to them and their master. They quickly raise the crossbows and let loose the flight of black-feathered arrows.

1d20 + 7 ⇒ (9) + 7 = 161d10 ⇒ 6

1d20 + 7 ⇒ (16) + 7 = 231d10 ⇒ 4

1d20 + 7 ⇒ (5) + 7 = 121d10 ⇒ 2

1d20 + 7 ⇒ (9) + 7 = 161d10 ⇒ 7

1d20 + 7 ⇒ (4) + 7 = 111d10 ⇒ 3

1d20 + 7 ⇒ (3) + 7 = 101d10 ⇒ 10

Solvi, you are hit for 4 points of damage before you managed to release your spell. Roll Concentration check, DC 10 + damage dealt + spell level.

Dark Archive

Chops the Defender Dworg wrote:
nightflier wrote:
Chops the Defender Dworg wrote:

55hps out of 70

Chops will step to where the knight was and wait until the legate enters, then initiate grapple.

Grapple 1d20+12

The legate is well protected by orc bodyguards. You can not get to him before you take at least some of them out.

Ok, instead Chops will draw an urutuk and attack an orc in between him and a legate.

Power Attack 1d20+12
Damage 1d8+13

Chops penetrates the orc's armor and wounds him grievously.


Concentration check DC 16 1d20 + 10 ⇒ (9) + 10 = 19

Solvistania's keen intellect notes the Legate's actions. Even as she finishes casting her spell, she sifts through her mind for what effects the cloud hovering over the fallen corpses portends.

Knowledge Lore 1d20 + 15 ⇒ (3) + 15 = 18
.
Status HP 26/30; SP 18/27

Dark Archive

Solvi watches the strange cloud, but nothing comes to her mind concerning its properties.

In the meantime, as her spell takes shape, the legate raises his jagged piece of black glass high into air and the thing somehow draws the gossamer webbing and drinks the arcane energies from the air.

Knowledge (Shadow) DC 20:
This thing reminds you of black mirrors, which serve to drain the land of magic. You've never heard of portable version before.


Female Erenlander Spiritual Chaneller 5

Using Pebble as spell deliverer, and still under invisibility, Gilian casts Protection from arrows on Solvi granting her DR10/magic vs missile weapons.

Gilian moves after casting the spell so as not to give her position by the spell vocal component.

Regarding the cloud, would Kn Spirits 1d20 + 12 ⇒ (5) + 12 = 17, or Herbalism (used for potions) 1d20 + 21 ⇒ (16) + 21 = 37 be of any help? Gilian suspects it is a raise dead spell of some sort.


Waiting for first three orcs to get into his range, Duncan once again makes a wide slash to maximize the damage.

Power attack1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Damage1d10 + 2d6 + 13 ⇒ (2) + (4, 4) + 13 = 23


Male Black Blood Dwarf Fighter 5

Sorok sees the Legate throw the flask of liquid onto the fallen knight and doesn't hesitate. Fearing some sort of undeath magic, he raises his axe high above his head he steps next to the knights head and delivers a decapitating blow.

Sorok is delivering a Coup de grace, to the (hopefully) helpless knight. He is more than willing to take the Attack of Opportunity it grants any adjacent enemies. Power attacking for extra damage.
Damage
3d10 + 9 + 12 ⇒ (7, 1, 3) + 9 + 12 = 32

Dark Archive

Gilian is half-right. It was a potion designed to raise freshly killed as Fell under legate's control. Sorok very effectively prevented that. Sorok, you get 1 Fate Point for removing the serious threat from the game. I will roll AoOs after Duncan rolls his Cleave.


Cleave 1d20 + 12 + 3 ⇒ (5) + 12 + 3 = 20
Damage 1d10 + 2d6 + 13 ⇒ (5) + (3, 2) + 13 = 23

Great Cleave 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Damage 1d10 + 2d6 + 13 ⇒ (8) + (1, 6) + 13 = 28


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 1 (Continued)

Catching a glimpse of the dark glass in the legate's hand, Crunk racks his memory for what the item could be. Oh shit! That can't be good. Who are these people that someone would send someone with that against them.
Knowledge (Shadow) 1d20 + 7 ⇒ (20) + 7 = 27

Dark Archive

Crunk wrote:

Round 1 (Continued)

Catching a glimpse of the dark glass in the legate's hand, Crunk racks his memory for what the item could be. Oh s#!+! That can't be good. Who are these people that someone would send someone with that against them.
Knowledge (Shadow) 1d20+7

Crunk:
You recognize this as Ardherin's concoction created for express purposes of raising recent dead as Fell. What you don't know is how that got in the hands of a legate, when it is known that Ardherin is not in great relationship with the Priest of Shadow.
Dark Archive

Duncan once again savagely wounds three orcs with one stroke of his bastard sword. Although, this time they managed to survive his onslaught.

Dark Archive

Round 1 - Orcs - 1st line:

Dividing themselves in the sets of twos, the orcs attack the first line of combatants, starting with Chops, then Duncan and finally Sorok.

1d20 + 11 ⇒ (14) + 11 = 252d6 + 10 ⇒ (1, 2) + 10 = 13
1d20 + 11 ⇒ (2) + 11 = 132d6 + 10 ⇒ (4, 2) + 10 = 16

1d20 + 11 ⇒ (4) + 11 = 152d6 + 10 ⇒ (2, 2) + 10 = 14
1d20 + 11 ⇒ (9) + 11 = 202d6 + 10 ⇒ (1, 3) + 10 = 14

1d20 + 11 ⇒ (13) + 11 = 242d6 + 10 ⇒ (4, 2) + 10 = 16
1d20 + 11 ⇒ (9) + 11 = 202d6 + 10 ⇒ (3, 3) + 10 = 16

Dark Archive

Round 1: AoOs on Sorok

As the dwarf ignores orcish blades in order to decapitate the dead knight, orcs use the opportunity to try and make him regret his decision.

1d20 + 11 ⇒ (15) + 11 = 262d6 + 10 ⇒ (1, 1) + 10 = 12
1d20 + 11 ⇒ (11) + 11 = 222d6 + 10 ⇒ (5, 1) + 10 = 16

Dark Archive

Round 2. Please remember to mark the round when you post your actions.


Illiameyl decides to improve her defence by pulling over onto it's side with legs facing towards the orcs, then ducks behind the table placing her sabres on the ground and unhooking her bow to ready with an arrow.

round 2
HP: 1/60
Mode: fighting defensively
AC: 21
Presume actions will be double move action

Attack of Opportunity: allowed one per round
Bow attack 1: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Bow confirm 1: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
Bow damage 1: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Illiameyl Arabep wrote:

Illiameyl decides to improve her defence by pulling over onto it's side with legs facing towards the orcs, then ducks behind the table placing her sabres on the ground and unhooking her bow to ready with an arrow.

round 2
HP: 1/60
Mode: fighting defensively
AC: 21
Presume actions will be double move action

Attack of Opportunity: allowed one per round
Bow attack 1: 1d20+10-4
Bow confirm 1: 1d20+10-4
Bow damage 1: 1d6+2

Could you please explain the sequence of your actions, which action is standard and which is move action and against whom are you applying attacks of opportunity?

1 to 50 of 6,403 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Nightflier's Midnight Game Thread All Messageboards

Want to post a reply? Sign in.