Nightflier's Midnight Game Thread

Game Master nightflier

Set in the grim world of Aryth, Nightflier's Midnight is a game that speaks of almost futile hope that shines against the darkness.


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Dark Archive

The legate watches Duncan with one eye and the tentacles with the other. He seems to be unsure what do to in this new situation, so he opts to wait...

Dark Archive

Tentacles have AC20 and 30 HP. They will continue to deal you d6+4 damage per round until they are dealt that amount of damage. After that, they will release you. I will now wait for your actions.


If Round 3
HP: -5/60
Grappled; unconscious and dying

If Round 4
HP: -6/60
Grappled; unconscious and dying


Male Black Blood Dwarf Fighter 5

Round 4, Hp.81/96, Grappled, Ac.28
Sorok turns and tries to cut himself free of the tentacle monstrosity binding him.

1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
1d10 + 4 + 4 ⇒ (7) + 4 + 4 = 15


Solvistania wracks her mind to discover what she knows of this tentacled monstrosity, even as it crushes the life out of her.

Knowledge check (?) 1d20 + 13 ⇒ (10) + 13 = 23
.
Damage from grapple 1d6 + 4 ⇒ (3) + 4 = 7
Rd 4 Status: AC 19; HP 4/30; SP 18/27; DR 10/magic vs arrow; Grappled


Rd 4

Felina struggles futily against the tentacle squeezing her as well.

Claw #1 1d20 + 8 ⇒ (11) + 8 = 19; damage 1d2 + 1 ⇒ (1) + 1 = 2
Claw #2 1d20 + 8 ⇒ (9) + 8 = 17; damage 1d2 + 1 ⇒ (2) + 1 = 3
Bite 1d20 + 8 ⇒ (3) + 8 = 11; damage 1d4 + 1 ⇒ (1) + 1 = 2
.
Damage from tentacle 1d6 + 4 ⇒ (2) + 4 = 6
Status 3/15 HP; Grappled.


Female Erenlander Spiritual Chaneller 5

To everyone, we seem to be mixing the rounds numbers. The tentacles have acted on round 3 (at the beginning). So Sorok, Felina and Solvi's actions should be for round 3.

Duncan, Chops and Pebble still need to act for round 3

I've summarized the situation in the discussion thread and posted suggestions.


Earth Elemental Familiar 5

Round 3

Pebble moves back towards the struggling Elorg and poors Gilian's potion in her mouth.

CLW potion for Solvi: gain of 1d8 + 15 ⇒ (3) + 15 = 18HP


Feeling the strength pouring back into his body through Gilian's touch, Duncan for a second sees a hesitating legate, fighting the urge to attack him right away, but instead turns on his heel and rushes toward tentacles that are constricting Solvi, Felina and Sorok, slashing at them as he arrives.

round 3
AC:25 HP 55/79

Move action: Duncan comes to the grappled allies in the back
Standard action: Power Attack the tentacle holding Solvi. If he hits, he will cleave through Felina's and Illiameyl's

Power Attack 1d20 + 12 ⇒ (16) + 12 = 28
Damage 1d10 + 13 ⇒ (1) + 13 = 14

Cleave 1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d10 + 13 ⇒ (7) + 13 = 20

Great Cleave 1d20 + 12 ⇒ (16) + 12 = 28
Damage 1d10 + 13 ⇒ (6) + 13 = 19


3rd rd

Chops dives to the side and vaults through the window.

1st move action
Acrobatcis avoid AOO
1d20 + 9 ⇒ (12) + 9 = 21

And hustles around behind the Legate. 2nd move action from Speed Training

Then reaches for the scruff of the Legates neck.

Grapple 1d20 + 12 ⇒ (4) + 12 = 16

Dark Archive

Chops the Defender Dworg wrote:

3rd rd

Chops dives to the side and vaults through the window.

1st move action
Acrobatcis avoid AOO
1d20+9

And hustles around behind the Legate. 2nd move action from Speed Training

Then reaches for the scruff of the Legates neck.

Grapple 1d20+12

Sorry, but there are no windows you can vault through. But you can jump over the bodyguard and the legate anyway. :)


I was thinking of the window I came through earlier, but if I can make past the orcs straight for the legate that is fine too.


Chops, if you go for the Legate right now, you will be fighting against two very strong enemies, probably twice your level, at the same time. And the grappling tentacles will probably constrict the grappled part of the party for another round killing or at least knocking them out in negative HPs, if you don't finish them off right away

Dark Archive

Guys, I suggest that you talk about your tactics and goals here, and then act. I will give you until this evening to plan your actions. The Legate seems more interested in escaping the tentacles than fighting you at the moment.


plan of action Illiameyl is having a huge will to live while being unconscious and dying


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Assuming free action to speak is ok...
"I can help you find this key if it will stop these things! Where is it?!"

If I can help the innkeeper, I will. Otherwise, I'm going to help free Sorok in hopes he can then help free others before they go unconscious. If someone thinks I should get Solvi first, let me know, but I'm not sure I can get her free by myself considering I probably wouldn't have a full attack or sneak attack on the one that has her, while I should at least be able to get a full attack on the one that has Sorok.


Not sure if the tentacles can be flanked as it's face is up from the ground level.


I just remember Illiameyl had activated her blur ability when she retrieved her sabres. Does she get the 20% miss chance against the tentacle attack?

Dark Archive

So, what have you decided? Will you try to take out the legate, ignoring the tentacles, or will you ignore the legate, or will you attack both?

Dark Archive

Crunk wrote:

Assuming free action to speak is ok...

"I can help you find this key if it will stop these things! Where is it?!"

If I can help the innkeeper, I will. Otherwise, I'm going to help free Sorok in hopes he can then help free others before they go unconscious. If someone thinks I should get Solvi first, let me know, but I'm not sure I can get her free by myself considering I probably wouldn't have a full attack or sneak attack on the one that has her, while I should at least be able to get a full attack on the one that has Sorok.

He will reply to you, but during the next round. So this one is up to you.

Dark Archive

Illiameyl Arabep wrote:
I just remember Illiameyl had activated her blur ability when she retrieved her sabres. Does she get the 20% miss chance against the tentacle attack?

Yes. Roll the miss chance. If she makes it, I'll write something up.

Dark Archive

Chops the Defender Dworg wrote:

3rd rd

Chops dives to the side and vaults through the window.

1st move action
Acrobatcis avoid AOO
1d20+9

And hustles around behind the Legate. 2nd move action from Speed Training

Then reaches for the scruff of the Legates neck.

Grapple 1d20+12

Chops tries to jump over the Orc bodyguard, but fails to reach enough height, so the Orc manages to reach him with his longsword in turn...

1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (3) + 6 = 9

...but fails to penetrate his thick skin.

Chops lands on his feet, and tries to grab the legate of Izrador, but the dark priest manages to slip away. "Back, you mutt!", he shouts and raises the piece of glass in his left hand. The glass glitters with dark light that shines straight into Chops' eyes.

Chops, Will save, please.

Dark Archive

Round 4. Tentacle damage 1d6 + 4 ⇒ (2) + 4 = 6


One miss roll: 1d100 ⇒ 96

Posting becoming very slow now. Possible crash soon.


Round 4
If miss chance fails, and was not freed from crushing tentacle.
HP: -12 (dying: dies at -14)
Status: blurred, grappled, unconcious


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Crunk breathes an apology to Sorok and races over to where the Innkeeper is desperately looking for something. "How do we stop it? Can I help you find something?"
Move action: Get over closer to Innkeeper
Reflex save (if needed) 1d20 + 10 ⇒ (12) + 10 = 22
Acrobatics (if needed) 1d20 + 14 ⇒ (6) + 14 = 20
Standard action: If close enough, I'll try to aid him in searching if he provides direction. Perception 1d20 + 12 ⇒ (18) + 12 = 30 If not close enough, I'll double move


Female Erenlander Spiritual Chaneller 5

Round 4, HP =48/48, SP=6/11, AC=16, Invisible

As the legate seems to be burdened with Chops, Gilian moves back to the still figue of the Shadar woman, half crushed by a tentacule.

Let's hope Duncan can free the other three next round.

Calling back Pebble to her, she reaches the shadar and tries to see past his blur effect to lay a hand on her and belay her death.

Miss roll (1-20 is a miss) 1d100 ⇒ 23, cast CMW for 2d8 + 5 ⇒ (6, 6) + 5 = 17. Illyameyl is back to 5 HP


Will Save 1d20 ⇒ 12
normal +4 = 16
against spells and spell-like +6 = 18

Snapping Turtle Clutch vs orc who attacked him: Grapple 1d20 + 12 ⇒ (4) + 12 = 16

Chops swaps at the sword arm of the orc attacking him, attempting to grab it to break it at the elbow.

Dark Archive

Crunk wrote:

Crunk breathes an apology to Sorok and races over to where the Innkeeper is desperately looking for something. "How do we stop it? Can I help you find something?"

Move action: Get over closer to Innkeeper
Reflex save (if needed) 1d20+10
Acrobatics (if needed) 1d20+14
Standard action: If close enough, I'll try to aid him in searching if he provides direction. Perception 1d20+12 If not close enough, I'll double move

Crunk:
In the rubble behind the counter, you see a piece of jagged stone blade, attached to a primitive horn handle. It looks very out of place.
Dark Archive

Legates bodyguard easily evades Chops, while moving slightly in order to better protect his charge. Chops suddenly grows dizzy and then just falls on the floor, like an overturned candle, almost immediately starting to snore very loudly.

Orcs and monsters gripped by the tentacles are fighting, but they simply can not break the hold of the black appendages.

Legate and the bodyguard are holding actions.


Male Black Blood Dwarf Fighter 5

Round 4, HP.79/96, Grappled, Ac.26
Attack to smash at the tentacles1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Damage:1d10 + 4 + 4 ⇒ (6) + 4 + 4 = 14

Dark Archive

Illiameyl Arabep wrote:

One miss roll: 1d100

Posting becoming very slow now. Possible crash soon.

The tentacle somehow slips and Shadar gets away from it. She seems not be hurt as much as it seemed.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Think its not my next round turn yet, but will use free action to shout
"Innkeep! I think I see something! Is it a stone blade with a bone handle? Do I need to get it to you or do something with it?"


Round 3
At start was still holding her bow.
Move action: move away from tentacles, up the stairs. Assume no blood bath behind her to stairs, and if possible take cover.
Standard action: shoot arrow into the tentacles and enemy squares. Hoping to hit one of the enemy.
HP: 1/60
Mode: fighting offensively
AC: 19
Effects: blurred

Bow attack 1: 1d20 + 10 ⇒ (19) + 10 = 29
Bow damage 1: 1d6 + 2 ⇒ (1) + 2 = 3

Round 4
Standard action: shoot arrow into the tentacles and enemy squares. Hoping to hit one of the enemy.
Move action: look for improved cover, that still allows for her to shoot from.
HP: 1/60
Mode: fighting offensively
AC: 19
Effects: blurred

Bow attack 1: 1d20 + 10 ⇒ (12) + 10 = 22
Bow damage 1: 1d6 + 2 ⇒ (2) + 2 = 4


Once again, Duncan slashes the tentacles, hoping to free his friends, focusing on getting Solvi free first.

Round 4
AC:25 HP 55/79

Standard Action Power attack for the tentacle holding Solvi, followed by cleaving the tentacles holding Felina and Sorok
Move action: Depends on the outcome of his attacks

Power Attack(Solvi)1d20 + 12 ⇒ (16) + 12 = 28
Damage 1d10 + 13 ⇒ (3) + 13 = 16

Cleave(Felina)1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d10 + 13 ⇒ (6) + 13 = 19

Great Cleave(Sorok)1d20 + 12 ⇒ (18) + 12 = 30
Damage 1d10 + 13 ⇒ (4) + 13 = 17


Round 4 after Gillian healing
HP: 18/60
AC: 19
Effects: blurred

Feeling a strange sensation over her body, she quickly notices her wounds are healing rapidly. She quickly looks around to see no one beside her, and ponders who is helping her.

Dark Archive

Guys, please calculate how much damage you've managed to inflict on the tentacles and post if zou managed to escape them.


Female Erenlander Spiritual Chaneller 5

Round 4 Summary
Crunk : help the innkeeper
Illiameyl : fire on the tentacles
Legate + Bodyguard : delay
Chops : sleep
Solvi/Felina: delay
Duncan : attack the tentacles
Gilian : heal Illiameyl
Pebble: move by Gilian
Sorok : attack the tentacles

Tentacles damage:
Solvi's tentacle: Round3: 14; Round4: 16
Illyameyl's tentacle: No need due to blur effect
Felina's tentacle: Round3: 20 Round4: 19
Sorok's tentacle: Round3: - Round4:14+17

All the tentacles have taken at least 30 damage and everyone is freed. Solvi and Felina can still act.

Can Gilian detect what has happened to Chops with spellcraft 1d20 + 9 ⇒ (8) + 9 = 17


Solvistania does not hesitate as she and her familiar move closer to where she heard the goblin referring to a Key...until she sees Durathoin lying on the ground, enspelled by the Legate's foul magic. She calls forth her magic to end the spell effect on her beloved.

Move out of the area of the tentacles.
Cast Dispel magic on Chops CL check 1d20 + 5 ⇒ (11) + 5 = 16

Solvistania Elghreah wrote:

Solvistania wracks her mind to discover what she knows of this tentacled monstrosity, even as it crushes the life out of her.

.
Knowledge check (?)

Did she learn anything from her check? She rolled a 23 total.

Rd 4 Status: AC 19; HP 23/30; SP 15/27; DR 10/magic vs arrow.


Stats:
AC 23/21/16 HP 45/45 F+2 R+10 W+5 Init+12 Per+12

Round 5

Not waiting for an answer, Crunk scrambles into the ruins behind the counter and grabs the blade. "Now what do I do with this thing!" he yells, his attention fixed on the innkeeper.
Reflex save (if needed) 1d20 + 10 ⇒ (13) + 10 = 23
Acrobatics (if needed) 1d20 + 14 ⇒ (11) + 14 = 25
Knowledge (local - Shadowlands) just in case that might help 1d20 + 10 ⇒ (16) + 10 = 26
Move action: Get to the stone blade with the bone handle.
Standard action: Pick it up.


Total damage for rounds 3 + 4: 7
Unsure of where everyone is in the battle mess. Also don't know if tentacles provide cover to primary targets.
Primary target: Legate, bodyguards, orcs (if no threat to hit one of the helping group members)
Secondary: tentacles near by helping members

Dark Archive

Round 4 - Legate: Free Action

Solvistania cast her spell on Chops, seeking to break the enchantment cast by the legate, but in vain. Seeing her attempt, the man in black shouts: "You will not wake your mutt so easily, abomination. But, I may wake him for you, if you stand down and help me get out of here!"


"Hghonk-shuuuuuu..."


Solvistania glances first to the wounded Shadar elf woman besides her the turns her gaze to the legate. Her blood red eyes are filled with hatred and also an undercurrent of madness. She calls out in a voice filled with barely controlled fury. "What do you know of this creature, Legate?" She spits the words at him.


Round 5
HP: 18/60
Mode: fighting offensively
AC: 19
Effects: blurred

Shoot at legate for the 3rd time
Bow attack 1: 1d20 + 10 ⇒ (4) + 10 = 14
Bow damage 1: 1d6 + 2 ⇒ (4) + 2 = 6


Having released his friends, Duncan turns and moves back up to face the Legate and his minion, extending his shield protectively in front of Solvistania while his grim gaze rests on the servants of the Shadow.
Duncan uses his move action to turn around back towards the Legate and with swift action Shields Other for Solvistania


Knowledge (dungeoneering): 1d20 + 7 ⇒ (10) + 7 = 17 for tentacles

Dark Archive

Legate and his bodyguard will hold action unless attacked or until he gets his answer. This is all happening in the Round 4. If you choose to attack him, he will use his action and then starts Round 5.


Male Black Blood Dwarf Fighter 5

Dropping to the ground, Sorok looks dispassionately at the Legate and then around the room, before settling his gaze on Solvistania.

"Let 'im go, lass. We need t' deal with this now. No sense'n fightin two battles."


The glare Solvistania gives Sorok could have melted glass. Seeing him unaffected by her rage, she spits out a curse in the language of the High Elves.

Switching to the Trader's Tongue she calls out, "Very well, Legate we have a truce! None here will assault you while the tentacled beast remains a threat." She turns to face the Shadar elf woman. "This goes for you as well! Noticing the Shadar woman cannot understand her words ,she instead points at one of the tentacles still waving around in the main room.

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